Capran binders log

Fawl

Stormknights Proof (Fawl cloak) (unleashes lightning blasts at will)
Sprite Snare (Fawl bow) (launched spikes that connects together with any other launched spikes with a tether of electricity. Think of thin beams of raw electricity connecting them)
Thunderthread (Fawl hook rope) (sends out threads of electricity to bind foes)
Thunderous Sliver (Fawl ritual dagger) (allows the use of straight but omnidirectional movement aided by lightning charged dashes)
Squall Caller (Fawl hand ballistae) (an electric launcher that shoots out spikes of potent electricity)
Lightning Lord's Order (Fawl Cane) (a long branched wooden cane that sends homing rays of lightning at any targets in the direction its pointed towards. A total of 9 rays)

Xandin

Whispering End: Lesser End (xandin dagger) (an inferior version of a Fear associated with knives. Unused, and waiting...)
Mourning Shroud: True End (xandin cloak) (a spectral cloth that transformers you into a revenant with no need for air, sleep or eyes. Manifests a Blade of Fear that repels the weak and causes immense mental and emotional damage to anything cut with it.)
Crushing Despair: True End (xandin hammer) (an ancient skeletal hammer that breaks the wills and bones of the cowardly with magical forces that seem to manipulate gravity a bit.)
Haunting Veil: True End(Xandin Mask) (covers the wearers face that obscures it from mundane sight. Appear as a faceless spectre that scares and horrifies those who you look at for too long. Immensely dangerous to targets with weak wills.)
Dreadful Echo (Xandin Cane)(A white walking cane that creates an aura of fear from the world around you when the end is stabbed into the ground. Striking a living target with this causes immense panic a stress. Three taps of the cane causes the world around you to become deathly quiet.)
Catastrophe (Xandin Drum sticks)(A single performative stick that strikes the very air. Creates a resonating beat that builds up immense power, then summons a nightmarish horde of marching figures. You may give them a single command, and can be dismissed by you after their work is done. They will automatically defend you and allies.)
Pitch Lamp (Xandin Lantern)(creates illusions wherever the light is able to touch that manifest horrible ghostly visions. Greater predators and abstract monsters typically appear the most. The user appears as a walking dead.)
Panic Ward (Xandin Shield)(a buckler of eerie light that changes form depending on what you face that seems to mirror the enemy's fear through sounds when struck.)

Behr

Survivors Gambeson (behr cloak) (a padded gambeson that offers respectable resistance to mundane blunt damage)
Breaching bash (behr hammer) (a strange but admirably strong hammer that seems to do more damage to armored enemies than others.)
Siege slammer (behr war hammer) (an extended and solid war hammer that has spiked surfaces to aid in beating enemies to a pulp)
Fortified Blasting Bow (behr hand ballistae) (a large, long barreled mechanical bow that shoots ammo loaded inside the loading pipe out with incredible power. Experimentation with different ammo can reveal more)
Legion March (Behr boots) (solid armored boots that prevent any slipping. While appearing mundane, it ignores all attempts to trip the wearer)
Commander's Mask (Behr mask) (unknown functions. Somewhat ornate and regal.)
Thorny Targe (behr shield) (a buckler of flowering spikes that happily increase the effectiveness of counters)

York

Ogre Cleats (york boots) (studded bottoms to this prevent you from losing your footing on any earthen surface)
Slate Cloth (york cloak) (a cloth of solid and segmented slate stone that is layered by thin sheets of earth. Surprisingly flexible but very sturdy and reacts to sudden impact by becoming utterly inflexible)
Stonelock Bola (York hooked rope) (when swung, sends out a bola of that sinks into the ground beneath the target to lock them to the earth.)
Granite Safe (York Shed)(a simple stone encased storage space for various tools. Remarkably sturdy and cool inside.)
Gaia Drummers (York Drum sticks)(a pair of simple stone rods that conjure great changes in the earth around you. Needs further skill to truly make the best results, but they're powerful tools of earth shaping.)
Cliffside Buckler (York Shield)(a round, heavy shield that can repeal a great deal of physical force thanks to the dense earth its shaped from. Attacks capable of shattering the stone cause it to explode outwards at the attacker)
Mountainbolt (York Hand Ballista)(a single barreled and hefty hand cannon that throws out slugs of basalt rods which pulverize targets. Especially destructive against armor thanks to the shape and density of the projectiles)
Crustgrip (York Gloves)(gloves that are full formed of small pebbles not unlike a mesh of chainmail for the hands. While not incredibly powerful, it deals heavy hits and lets you pick up many things without fear of cuts.)

Shadowborne Blackwing

Umbral Snare (blackwing hooked rope) (snares the target with their own shadow through a line of magic sent out from this binding.)
Nightfowl Walker (Blackwing Cane) (a cane of twisting black wood with the talons of a blackwing at the bottom. Acts as a vicious melee weapon thanks to the talons.)
Umbral Grasp (Blackwing Gloves) (black leather gloves that manifest rending talons from each fingertip. Magical in nature, most effective at night.)
Midnight Lamp (Blackwing Lantern) (a glass container holding a lit candle that emits a strong darkness around it. Protects the wearer from harsh sunlight and potentially blinds daylight predators)
Cover of Night (Blackwing Cloak)(a flexible and surprisingly thick cloth garb that totally conceals the wearer at night against ordinary vision. Works well to disguise you even from thermal and ultraviolet light, but not against magical sight.)
Nocturnal Runner (Blackwing Boots) (transforms the wearers feet onto strong taloned legs that deal horrible woulds with kicks or grabs.)

Grasscarpet Crawler

Encasing Carpetshot (crawler hand ballistae) (fires off enveloping and crushing moss that grows by leeching from the victims energy)
Grassweave (crawler cloak) (allows the user to blend in with grass and foliage, as well as flattening their profile to almost merge with the plantlife)
Stalking Knife (Grasscarpet Dagger)(a single edged knife with a grass wrapped handle. A miniscule hilt means that it can easily dig deeper into the flesh than intended.
Field Sprinter (Grasscarpet Boots)(simple footwear made of layered grasses. Seems to quiet your steps and speed you up when making your way over grassy terrain)
Prowler Mask (Grasscarpet Mask)(the masks transforms the wearers head into a crucible which catches every scent on the wind that flows into it. You draw deep breaths without a sound while wearing this as well.
Fieldking cane (Grasscarpet Cane)(a length of perfectly straight grass in the shape of a rod. When striking a target with the bottom end, parasitic grass will take root from a seed and begin draining their energy)
Turf beatsticks (Grasscarpet Drum Sticks) (a pair of drumming sticks that causes grass to surround the user and grow wildly ot of control. Further use will make the grassland attack enemies and defend allies. Possible further use unknown.)

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Pub: 19 Aug 2025 15:57 UTC

Edit: 09 Dec 2025 21:39 UTC

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