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Variants

Utilize the Unreal Editor's Variant Management UI in order to activate and manage Variants in your project. To enable this UI, you'll need first turn on the Variant Manager plugin enabled. Once you've enabled it you'll be able to see the Variant Manager panel which is divided into four columns. The left column is a list with Actors. Drag the Actor to the Variant in left-hand column and bind it. To debind an Actor click on it in the list, and then select Unbind from within the context menu.

The Values panel is located in the right-hand column. If you click on a property you'll see the value that was saved. You can also record the current value by pressing the right-hand icon. If you alter the value, the Variant will update the captured value and store the new value for the property. The value will not change in the Level Viewport, but it will be saved to your project. The Variant will then be able to call the functions that are exposed by the bound Actor when the Variant activates.

The Variant Manager is able to capture the properties that Blueprints expose unlike the previous Variant Manager. These properties can then be automatically bound to Actors. You can also bind the properties of your actors to Variants. If the Variant is active the property's captured value will be identical to that of the Variant. If the Variant is off the property's values that are captured won't be changed.

In the Values panel you'll also see the constraints of the Variant that you're currently working on. For instance, if the current Variant is set to 150 percent BOM, you'll be able to see that the car's model is also 150 percent BOM. This information can be used to enhance your user interfaces. You can also choose between the various trim options of the Variant.

Variants, just like other components in Unreal can be edited and incorporated into your project. Once you've created the Variant and tied it to an Actor You can make use of the Variant Manager to activate the Variant and change the Actor's properties. If you're creating an interface you can use thumbnail images to showcase the various Variants you're working with.

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Pub: 26 Apr 2024 23:14 UTC
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