SOURCES/CITATIONS: "The PlayStation 2's iconic console design | A brief look" by Fragmented Pixels, 31/05/2023: [to add].
REFERENCES
Keeling, Justin (February 2000). Digital Dream Kids. PlayStation World. Bath: Future plc (1): 89–102.
Atari-computermuseum.de, no date. Multimedia-Heimcomputer:
Der Atari Falcon 030. [Online] Available at: http://www.atari-computermuseum.de/falcon030.htm [Accessed May 3, 2023]
No author, 1999. SONY TO LAUNCH PLAYSTATION 2. 10 June. Telecom Paper. [Online article] Available at:
https://www.telecompaper.com/news/sony-to-launch-playstation-2--175581 [Accessed May 3, 2023]
Guth, Rob and Drexler, Michael, 1999. Sony's playing no games with PlayStation2. September 14. CNN. [Online article] Available at: http://edition.cnn.com/TECH/computing/9909/14/ps2.idg/index.html [Accessed May 3, 2023]
Goto, Teiyu, 1999. Arithmetic and control unit. The United States Patent and Trademark Office (USPTO). USD452688S1. [Patent] Available at: https://patents.google.com/patent/USD452688S1/en [Accessed May 3, 2023]
Goto, Teiyu, no date. DESIGN ACTIVITIES/MAJOR WORKS. Teiyu Goto, Inc. [Online, portfolio] Available at: http://www.teiyugoto.com/TGI/Works.html [Accessed May 3, 2023]
parallaxscroll, 2015. PlayStation 2 design was based on the not-released Atari Falcon 030/040 Microbox casing. Digital Press. [Online, forum post]
https://forum.digitpress.com/forum/showthread.php?173006-PlayStation-2-design-was-based-on-the-not-released-Atari-Falcon-030-040-Microbox-casing [Accessed May 3, 2023]
No author, 2011. FALCON 030 MicroBox. Old-Computers.com https://www.old-computers.com/museum/computer.asp?st=1&c=270 [Accessed May 3, 2023]
Further reading
Abstract Tech - Aesthetics Wiki - Fandom: https://aesthetics.fandom.com/wiki/Abstract_Tech
Brutalism in architecture: https://www.architecture.com/explore-architecture/brutalism#:~:text=Brutalism%20is%20a%20style%20with,construction%2C%20producing%20highly%20expressive%20forms.