
Player: Kimiko Yuki
Yuki is a textbook hikkikomori who rarely left her apartment and spent all of her time playing the latest games. Her life has been moderately improved by mysteriously waking up in the world of the videogames she plays. She still looks tired all the time but is must more capable than she looks. And ever since taking on a more ideal version of herself her confidence has soared and she is more outgoing socially. Has a bit of a Fujoshi side still however.
Character: Yaofan

Human Vagrant Purist
Title: Explorer
Level: 22
Str: 30
Dex: 40
Con: 45
Int: 10
Wis: 15
Cha: 10
Luk: 56
HP: 130
MP: 65
The game was their creators escape from reality, exploring the endlessly generated world around them was their way to relax after a long day of doing nothing. Yaofan is a oddity to say the least deciding to take the path of the vagrant and refute all others. She was quite a high level before - but much was lost in the transfer aside from a few unlocked cosmetics. She wasted no time leveling up and tracking down the new teachers unlike most of those who suddenly found themselves in a strange world. Afterall this is just like all those stories she read.
Yaofan has most of the nearby area already memorized and mapped out in her mind making her a valuable guide to those looking for the limited resources nearby. And she is able to carry an absolutely absurd amount of supplies to and from various projects provided one can get her moving in the first place as she's often napping on a roof or at the base of a tree and shirking her duties.
Persona
Practical --|--------- Spectacle Grounded --------|--- Roleplayer Moral -------|---- Amoral
Skills
Basic Light Magic: Survivalists Campfire - Active - 24H
A signature spell of Human Vagrants, it creates a somewhat protected campsite that increases the recovery of resources and keeps one safe from the elements nomatter how harsh they may be, can only be used once a day and lasts for ten hours or until snuffed out.
Basic Light Magic: Mending Light - Active - 8H
A lesser healing spell that stabilizes a target within line of sight if they are in a critical state and restores 1/10th of the users Constitution as health.
Expanded Inventory IV - Passive
Expands the inventory by 40 slots, increasing the total to 65.
Hardy III - Passive
You are able to go longer without food and water, using 50% less than other people.
Basic Survival Instincts III - Passive
Enhances the users ability to identify healthy plants and animals and if they are dangerous to consume. Increases campsite construction efficency by 20% and reduces the resources required to establish a campsite by 20%
Practiced Gait III - Passive
Thanks to their roaming near and far the vagrants movespeed is enhanced regardless of terrain, making them 30% faster and 70% less likely to be tripped.
Stalkers Gait III - Passive, Designate Target - 60s
This character spends a lot of time skulking about in shadows and listening to others, their intentions are unknown but either way they are harder to detect by the target of their stalking and easily able to slip past a sleeping bear without worrying about waking it up or follow a thief to his hideout.
Hamstring - Active - 60s
You have contributed greatly to crippling enemies in battle and now have the ability to increase the severity of the next Injury that you apply by one stage. Light becomes Normal, Normal becomes Heavy, Heavy becomes Severe, Severe becomes Lethal and so on. Passively increase the effects of Injury Debuffs by 25%
Explorer - Vagrant Subclass
Explorer Vagrants are known for spending time deep in the wilds away from civilization, exploration experience gain is increased by 100% and first discoveries provide a large amount of experience. However combat experience gains are reduced by 50%.
Class Purist: Vagrant
You have chosen to forgo all other classes in favor of reaching the pinnacle of one. A jack of all trades is a master of none, but you disagree that it's better than one. All unlocked class slots are instead converted to a partial boost to your classes rarity.
Professions
Beginner Mining Practices: 31/100
Beginner Foraging Practices: 100/100
Common Foraging Practices: 29/100
Beginner Hunting Practices: 45/100
Beginner Food Prep: 72/100
Beginner Lockpicking: 17/100
Beginner Trap Disarming: 14/100
Beginner Thievery: 3/100
Beginner Stealth: 98/100
Beginner Perception: 84/100
Beginner Acrobatics: 63/100
Beginner Athletics: 72/100
Beginner Swimming: 53/100
Beginner Climbing: 53/100
She possesses a very broad base of profession skills but has yet to focus on any beyond the basic level.
Real-Life Bonus Skills
Latenight Gaming: Thanks to extensive practice being up for days on end the Sleep need fills half as fast, allowing her to either sleep half as long or half as often.
Charmed Life: A life without hardship, she never needed to work not because of laziness but by constant luck. The type of person to actually win the lottery or be the 100000th customer and get free food for life. All effects of luck are 50% more potent.
Titles
Secret Hunter IV: Scaling Title Awarded to the player who finds a secret location first, Each level increases your passive perception by 5% and marks the Secret Location on your map.
Wanderer XII: Scaling Title Awarded to the player who first discovers a new, giving 100% more Exploration experience and revealing a small section of your mental map around it in perfect detail.
Lucky Dip: Awarded to a player after rolling on the Extremely Rare loot table for the first time. Reveals the results of your loot rolls so that you can see just how (un)lucky you actually are!
Accomplished Craftsperson: Awarded to a player who has crafted an exceptional item relative to their current tech level, making it easier to repeat this feat by saving the blueprints you invent for later use. (Obsidian Tools, Obsidian Weapons)
Explorer: Awarded when choosing the Explorer subclass as a Vagrant at level 10.
Elite Slayer: High level of contribution in the battle with an extremely difficult foe. When facing an enemy of a higher total level than yourself recieve a 10% increase to all stats.
Wendigo Slayer: Utility As a reward for your contribution to the death of the Wendigo you have obtained the Shadowy Tentacles ability. You may now form and control tentacles that emerge from your shadow which have 50% of your physical stats. Maximum number is based on 10% of your highest stat.
Change of Heart: You have acted outside your typical morality to save someone against your own best interest and safety. Take 20% less damage while attempting to save someone of a lower level from danger as long as your Amoral is higher than your Moral. Raising your Morality is easier and this title may be upgraded as it increases.
Equipment
Head: Protective Goggles (Vagrant Exclusive Fashion)
Neck: Vagrant's Scarf (Purist Exlusive Fashion)
Torso: Leather Armor
Back: Traveller's Pack (Unique - Increases stack sizes to 120)
Hands: Leather Gloves
Legs: Leather Pants
Feet: Leather Boots
Weapon: A obsidian dagger.
Advisors
Kimiko went no advisor because she's not a filthy casual who needs their hand held and special dispensations from the system like those nerds that cheat and have the moth unlock teleport early for them. She was mildly dissapointed to find out she still was given them when spawning in and rarely consults them for anything meaningful, treating them like a way to stay sane while alone in the woods more than anything.
Her proffered advisors were the infamous moth, for reasons she refuses to delve into but most likely has to do with her extreme level of dedication towards mastering one class and learning about the world around her.
And a prince that talks about how cute all the boys of the various races are and has no interest in combat. He's the one who taught her about the Stalking Gait Style existing because he wanted to see Arthur with his shirt off.
And maybe she did too.