Compilation of Balance Changes for Currency Wars for Version 3.8 (beta)
by hawichii
source: https://hsr.hakush.in/

Faction Bond

Express Cohort

no change

Stellaron Hunters

Bond Level Effects
2: 16% > 20% DMG Amp, 8% > 10% HP Amp.
3: 32% > 40% DMG Amp, 16% > 20% HP Amp.
4: 48% > 70% DMG Amp, 24% > 30% HP Amp. Activate an additional "Star Hunter."

Cosmic Scholar

Bond Level Effects
2: 20% > 25% On/Off-Field Strength.
4: 50% > 60% On/Off-Field Strength. Gain 1.5 times "DNA."
6: 120% > 150% On/Off-Field Strength. Gain 2 times "DNA."

IPC

no change

Belobog

no change

Galactic Voyager

no change

Xianzhou

no change

Wolf Hunt

""Wolftrooper" acts at 200 > 300 SPD and attacks a random enemy during action, dealing Physical DMG equal to 300% > 1000% of base DMG.

"Wolftrooper Captain" acts at 300 > 400 SPD and attacks a random enemy during action, dealing Physical DMG equal to 400% > 1000% of base DMG. When entering combat, increases Lucky Strike Rate of this unit and the squad's by 10% > 20%.

"Wolftrooper Commander" acts at 400 > 500 SPD and attacks a random enemy during action, dealing Physical DMG equal to 600% > 1200% of base DMG to the target and Physical DMG equal to 400% > 800% of base DMG to adjacent targets. When entering combat, increases Lucky Strike Rate of this unit and the squad's by 15% > 25%.

"Wolftrooper General" acts with 500 > 600 SPD and attacks a random enemy during action, dealing Physical DMG equal to 750% > 1500% of base DMG to the target and Physical DMG equal to 500% > 1200% of base DMG to adjacent targets. When entering combat, increases Lucky Strike Rate of this unit and the squad's by 15% > 30%, summons 1 "Wolftroopers" and increases Lucky Strike Rate of the summoned units by 15% > 30%.

"Wolftrooper Apex" acts at 600 > 800 SPD and attacks a random enemy during action, dealing Lightning DMG equal to 900% > 1500% of base DMG to the target and Lightning DMG equal to 600% > 1200% of base DMG to adjacent targets. Then this unit acts again, dealing Lightning DMG equal to 900% > 1800% of base DMG to all enemies. After attacking, inflicts "Fear" on targets, which increases their DMG taken by 20% for 2 turn(s). When entering combat, increases Lucky Strike Rate of this unit and the squad's by 20% > 35%.

"Crimson Moon: The First Wolf" acts at 800 > 1000 SPD, dealing Lightning DMG equal to 1200% > 1800% of base DMG to all enemies during action. Then this unit acts again, dealing Lightning DMG equal to 2000% > 2500% of base DMG to all enemies. After attacking, inflicts "Fear" on targets, which increases their DMG taken by 20% for 2 turn(s). When entering combat, increases Lucky Strike Rate of this unit and the squad's by 25% > 40%.

"Crimson Moon: Lupine Prime Divine" acts at 3000 SPD, dealing Lightning DMG equal to 6000% of base DMG to all enemies during action. Then this unit acts again, dealing Lightning DMG equal to 10000% of base DMG to all enemies. After attacking, inflicts "Fear" on targets, which increases their DMG taken by 50% for 2 turn(s). When entering combat, increases Lucky Strike Rate of this unit and the squad's by 30% > 50%.

Galaxy Ranger

Bond Level Effects
1: 6% > 8% DMG Amp, 4% > 8% SPD Amp.
2: 12% > 16% DMG Amp, 8% > 16% SPD Amp.
3: 24% > 30% DMG Amp, 16% > 30% SPD Amp.
Additional Effects
1/2/3/4-star Off-Field "Galaxy Ranger" provides 1/3/6/12 > 1/3/6/10 times DMG Amp and SPD Amp.

The Planet of Festivities

cant check but not mentioned in changelog

Day Demigod

no change

Night Demigod

no change

School Bond

Follow-up ATK

Bond Level Effects
3: 20% Follow-up ATK DMG Amp. Consecutive actions grant 4% > 5% FUA DMG Amp, up to 20%.
5: 40% Follow-up ATK DMG Amp. Consecutive actions grant 8% > 10% FUA DMG Amp, up to 40%. After 5 consecutive actions, unleash "Unified Attack," dealing 30% > 35% True DMG.
7: 60% Follow-up ATK DMG Amp. Consecutive actions grant 12% > 15% FUA DMG Amp, up to 60%. "Unified Attack" deals 60% > 75% True DMG.
9: 100% Follow-up ATK DMG Amp. Consecutive actions grant 20% > 25% FUA DMG Amp, up to 100%. "Unified Attack" deals 100% > 140% True DMG.

Break

Bond Level Effects
2: 20% On/Off-Field Strength. 60% > 120% Super Break DMG, 10% decreased initial Toughness and Toughness recovery.
4: 50% On/Off-Field Strength. 80% > 180% Super Break DMG, 20% decreased initial Toughness and Toughness recovery. Breaking enemies will charge "Shockwave."
6: 100% On/Off-Field Strength. 100% > 240% Super Break DMG, 30% decreased initial Toughness and Toughness recovery. When "Shockwave" triggers, ally squad regenerates Energy equal to 20% of Max Energy.
8: 160% On/Off-Field Strength. 120% > 360% Super Break DMG, 40% decreased initial Toughness and Toughness recovery.
10: 250% On/Off-Field Strength. 150% > 500% Super Break DMG, 99% decreased initial Toughness and Toughness recovery.
Additional Effects
"Shockwave": When Normal/Elite/Boss enemies are Broken, gains 1/3/6 Charge(s) respectively. After accumulating 12 Charge(s), consumes 12 Charge(s) to unleash "Shockwave," Breaking all enemy targets and triggering random Weakness Break effects, delaying their actions by 30% > 0%, increasing DMG taken by 50%, and dealing True DMG equal to 200%/400%/600%/1000% > 400%/800%/1200%/2000% of base DMG to all enemies.

AoE ATK

Bond Level Effects
7: 36% > 40% Lucky Strike Chance. Transfers 100% of DMG received to other enemy targets, and increases the DMG received by the Boss Enemy by 20% > 40%. After receiving a total of 6 attacks, shoots a laser beam dealing 8 instance(s) of Quantum DMG equal to 500% of base DMG, stacking up to 1 time per single attack.
9: 60% Lucky Strike Chance. Transfers 100% of DMG received to other enemy targets, and increases the DMG received by the Boss Enemy by 50% >100%. After receiving a total of 6 attacks, shoots a laser beam dealing 16 instance(s) of Quantum DMG equal to 1500% of base DMG, stacking up to 1 time per single attack.

Energy

no change

Heal

no change

Bloodflame

Bond Level Effects
4: 20% HP Amp, 20% DMG Amp. Can record 100000 Energy, DMG multiplier increases to 600% > 800%.
6: 30% HP Amp, 30% DMG Amp. Can record 240000 Energy, DMG multiplier increases to 900% > 1200%, and returns 30% of consumed Energy after action.
8: 40% HP Amp, 40% DMG Amp. Can record 600000 Energy, DMG multiplier increases to 1200% > 2000%, and returns 50% of consumed Energy after action.
Additional Effects
"Bloodflame Arena": Records the HP lost by "Bloodflame" members. For every 10,000 HP lost, additionally grants "Bloodflame" members 1.5% . Takes action at 300 SPD. When acting, consumes all recorded values to deal Physical DMG equal to 400%/600%/900%/1200% > 400%/800%/1200%/2000% plus 100%/200%/300%/400% base DMG to all enemies.

Debuff

Bond Level Effects
2: 20% On/Off-Field Strength. Each stack deals 4% True DMG, "Afterburn" can be stacked up to 3 times.
4: 40% > 50% On/Off-Field Strength. Each stack deals 8% > 12% True DMG.
6: 80% > 100% On/Off-Field Strength. Each stack deals 12% > 20% True DMG, max "Afterburn" stack increases to 5 stacks.
8: 180% > 250% On/Off-Field Strength. Each stack deals 24% > 40% True DMG.

Dot

Bond Level Effects
2: 16% > 20% DoT Amp. "Super Excitation" triggers 2 time(s).
4: 36% > 50% DoT Amp. "Super Excitation" triggers 3 time(s). Increases base DMG multiplier to 400%. When a non-Boss enemy target is eliminated, additionally triggers "Super Excitation."
6: 80% > 100% DoT Amp. "Super Excitation" triggers 4 time(s). Increases base DMG multiplier to 600%.

Quantum Resonance

no change

Shield

no change

Skill Points

2: Gains 12% DMG Amp, 0% > 12% SPD Amp and increases max Skill Point by 2, with a chance to win Small Prizes.
4: Gains 24% DMG Amp, 0% > 24% SPD Amp and increases max Skill Point by 3, with a chance to win Medium Prizes and Big Prizes.
6: Gains 48% DMG Amp, 0% > 40% SPD Amp and increases max Skill Point by 4 with a chance to win 1 Special Prize when drawing, and better rewards are more likely to appear in the Rewards Pool.

Items

Firestorm Surge

After each attack by the wearer, their on-field/off-field strength increases by 5% > 8%. This effect is stackable.

Lightning Boots

At the start of the wearer's turn, SPD Amplification increases by 5% > 10%. (Unique)

Bloodthirsty

After the wearer defeats 5 > 1 enemies, DMG Amplification increases by 25%.

Decapitation Operation

Increases the wearer's DMG dealt to Elite and Boss targets by 25% > 40% and boosts Weakness Break Efficiency by 25%.

Pun Generator

Using ultimate increases the wearer's Lucky Strike Rate by 10%, stacking up to 4 > 5 times.

Wormhole Drill

Greatly increases Weakness Break Efficiency. Increases Break Effect by 150% > 250%.

Characters

General

SPD Amplification 1-Star 2-Star 3-Star 4-Star
5-Cost 24% > 42% 36% > 60% 300%
4-Cost 15% > 30% 26% > 43% 38% > 60%
3-Cost 10% > 20% 21% > 32% 32% > 44%
2-Cost 5% > 10% 15% > 21% 26% > 32% 37% > 43%
1-Cost 0% 10% 20% 30%

5-Cost

Welt

no changes

Archer

Caladbolg II: Fake Spiral Sword

At 3-Star, consecutive use of Skill 5 > 10

Magician Bond Effect

After Archer attacks, gains 1 Charge. Upon reaching 6 Charges, consumes 6 Charges to immediately materialize and grant 1 piece of matching temporary equipment to 2 > 3 random character(s) in the ally squad. This equipment disappears after combat.

Topaz & Numby

Difficulty Paying?

Numby deals Fire DMG equal to Topaz's 720%/900%/3600% > 900%/1125%/4500% ATK to all enemies. When Numby deals DMG with this Skill, it is considered as a Follow-Up ATK. For each target hit, there is a 30% chance to obtain 1 Gold Coins. You can obtain up to 3 Gold Coins in this way per battle.

Jing Yuan

Divine Resonance

Summons "Lightning-Lord" at the start of battle. "Lightning-Lord" initially has 240/240/400 -> 300/300/500 SPD and 5 Hits Per Action. When taking action, launches Follow-Up ATKs, with each hit dealing Lightning DMG equal to 150%/195%/750% > 200%/250%/1000% of Jing Yuan's ATK to one random enemy, and deal Lightning DMG equal to 50% of the DMG dealt to the primary target to adjacent targets.
Increases "Lightning-Lord"'s SPD boosts by 30 > 50 for each Hits Per Action. "Lightning-Lord" immediately takes action after accumulating 15 Hits Per Action. After the action ends, its SPD and Hits Per Action return to their initial values.
When Jing Yuan is knocked down, "Lightning-Lord" will disappear.
When Jing Yuan is unable to take action, "Lightning-Lord" is also unable to take action.

Yunli

no changes

Black Swan

no changes

Firefly

Base DMG Amp 25% > 50%

Cyrene

no changes

Bronya

4-Cost

Silver Wolf

Allow Changes?

Deals Quantum DMG equal to 480%/600%/864% > 440%/550%/792% of Silver Wolf's ATK to all enemies.

Gepard

no changes

Luocha

Cycle of Life

Deploys a Zone at the start of combat that increases the ally squad's DMG dealt by 20% > 30%.

Fu Xuan

no changes

Yanqing

no changes

Lingsha

Summons 1 "Fuyuans" when using Skill. Summons 2 "Fuyuans" when using Ultimate, up to a maximum of 3. "Fuyuan" has an initial SPD of 120/180/240 and an initial action count of 3 > 5.
When "Fuyuan" takes action, launches a Follow-Up ATK, dealing Fire DMG equal to 100%/125%/180% of Lingsha's ATK to all enemies. Additionally deals Fire DMG equal to 100%/125%/180% of Lingsha's ATK to one random enemy, with this DMG prioritizing targets that have both Toughness greater than 0 and Fire Weakness. Dispels 2 debuff(s) from all allies and restores HP equal to 18%/27%/36 > 24%/36%/48% of Lingsha's ATK plus 360/540/720.
When the action count reaches 0 or when Lingsha is knocked down, "Fuyuan" disappears.
When the number of "Fuyuan" reaches the maximum, using Skill again refreshes the actions of the 1 "Fuyuan" with the fewest remaining actions.

Robin

no changes

Boothill

Head Start

Start combat with 1 stack(s) of "Pocket Trickshot." When using Ultimate, additionally reduces the target's Toughness by 20/30/40 > 20/40/60.

Fanning the Hammer

Inflicts Physical Weakness on one designated enemy target, lasting for 2 turn(s). Deals Physical DMG equal to 220% > 110% of Boothill's ATK to one enemy and deals 2 additional instance(s) of DMG. Each additional instance deals Physical DMG equal to 50%/60%/70% > 60%/75%/100% of the original DMG multiplier and reduces Toughness equal to 50%/60%/70% > 60%/75%/100% of the original Toughness Reduction to one random enemy, prioritizing bouncing to enemy targets that haven't been hit by this attack.
Enhanced Basic ATK cannot recover Skill Points and can only target the enemy target in "Standoff" as the primary target.

The Herta

no changes

Castorice

no changes

Hysilens

no changes

Trailblazer

no changes

3-Costs

Himeko

no changes

Saber

no changes

Seele

no changes

Natasha

Gift of Rebirth

Immediately restores HP equal to 10%/11%/12% > 12%/14%/18% of Natasha's Max HP plus 200/220/240 > 240/280/360 to all on-field allies. Provides 1~3 "Gift(s)" to all targets: each stack increases DMG dealt by 10%/15%/20% > 20%/30%/40% for 2 turn(s), stacking up to 5 time(s), and restores HP equal to 5%/6%/8% > 6%/7%/9% of Natasha's Max HP plus 100/120/160 > 120/140/180 when taking action.

Jingliu

no changes

Fugue

no changes

Dr. Ratio

Cogito, Ergo Sum

When using his Skill on an enemy target, Dr. Ratio has a 60%/120%/180% fixed chance of launching a Follow-Up ATK against his target 1 time, dealing Imaginary DMG equal to 480%/600%/864% > 400%/500%720% of Dr. Ratio's ATK. For each debuff the target enemy has, the fixed chance of launching his Follow-Up ATK increases by 40%. The fixed chance can increase up to a limit of 180%/240%/300%. For every excess 100% chance to trigger, he can additionally unleash one more Follow-Up ATK. If the target enemy is defeated before the Follow-Up ATK triggers, the Follow-Up ATK will be directed at one random enemy instead.

Acheron

no changes

Sunday

no changes

Anaxa

Fractal, Exiles Fallacy

Deals Wind DMG equal to 120%/150%/216% > 140%/175%/252% of Anaxa's ATK and additionally deals 4 instance(s) of DMG. Each instance of DMG deals Wind DMG equal to 120%/150%/216% > 140%/175%/252% of Anaxa's ATK to one random enemy target, prioritizing Bouncing to enemy targets that have not been hit by this Skill.
When used, for each attackable enemy on the field, increases DMG dealt by this Skill by 20%.

Phainon

no changes

Cerydra

no changes

Evernight

no changes

2-Cost

Kafka

no changes

Pela

no changes

Dan Heng • Imbibitor Lunae

Dragon's Anathema

When other ally targets consume Skill Points, Dan Heng • Imbibitor Lunae has a 10%/14%/18%/24% > 12%/18%/24%/30% chance to gain "Squama Sacrosancta." Dan Heng • Imbibitor Lunae can use additional Skill Points to enhance his Basic ATK, and when using more than 3 points, the Enhanced Basic ATK will deal DMG to all enemies. Each additional Skill Point consumed increases this attack's DMG multiplier to the primary target by 80%/120%/160%/200% > 90%/135%/180%/225%, and this attack's DMG multiplier to other targets by 40%/60%/80%/100% > 45%/68%/90%/113%.
After using Ultimate, Dan Heng • Imbibitor Lunae gains 1 additional "Squama Sacrosancta" and the maximum stack of "Squama Sacrosancta" increases by 2.

Huohuo

no changes

Feixiao

Base DMG Amp 25% > 50%

Unrivaled Might

After this unit uses the Talent's Follow-Up ATK, there is a 20%/25%/30%/35% > 25%/30%/35%/40% chance to perform 1 additional Follow-Up ATK on the enemy with the highest current HP. This effect cannot trigger again. Each time after performing the Talent's Follow-Up ATK, permanently gains 1 stack of "Triumphant," increasing Follow-Up ATK DMG by 3% > 6% per stack. A maximum of 8/40/40 > 40/40/40 stacks of "Triumphant" can be gained in each battle.

Argenti

no changes ?

Ruan Mei

no changes

Aventurine

no changes

Sparkle

no changes

Tribbie

no changes

Mydei

no changes

Hyacine

Rainclouds, Time to Go!

Deals Wind DMG to all enemies by an amount equal to 20%/24%/28%/32% > 10%/12%/14%/16% of the total tally of healing done by Hyacine and Little Ica plus 8%/9%/11%/12% > 4%/5%/6%/6% of healing from other ally squad targets in the current battle, and clears 50% of the tally of healing.

Dan Hend Permansor Terrae

no changes

1-Cost

March 7th

no changes

Asta

no changes

Herta

Base DMG Amp 50% > 100%

Fine, I'll Do It Myself - Off-Field

When the enemy target's current HP percentage is 50% or less, Herta launches a Follow-Up ATK, dealing Ice DMG equal to 70%/87%/126%/196% > 80%/100%/144%/224% of Herta's ATK to all enemies. When an Elite Enemy's current HP percentage drops to 25% and 75% or below, Herta will also launch a Follow-Up ATK.

Sampo

Eye of Storm - On-Field

Upon attacking an enemy target with maximum Wind Shear stacks, the target will immediately take additional Wind Shear DoT DMG equal to 40%/80%/160%/240% > 40%/100%/180%/260% of the original DMG after the attack.

Windtorn Dagger - Off-Field

When attacking a target that has reached the maximum number of Wind Shear stacks, the Wind Shear DoT will immediately deal 40%/80%/160%/240% > 40%/80%/160%/260% of its original damage after the attack.

Qingque

no changes

Tingyun

no changes

Blade

no changes

Jiaoqiu

no changes

Moze

Thunder Strike

After an on-field ally launches an attack, Moze will additionally deal 1 instance of Lightning Additional DMG equal to 30%/37%/54%/84% of his ATK and gains 1 Charge. At 10 Charges, Moze consumes 10 Charge(s) to launch a Follow-Up ATK at the enemy target with the highest HP, dealing Lightning DMG equal to 200%/250%/360%/560% > 360%/450%/648%/1008% of his ATK to the target and adjacent targets and increases their DMG taken by 25%/30%/35%/40% for 2 turns.

Gallagher

no changes

Jade

Fang of Flare Flaying

After using an attack while being marked as "Debt Collector," Jade gains 1 Charge for each enemy target hit. When Charge reaches 8, consumes 8 Charge(s) to perform a Follow-Up ATK, dealing Quantum DMG equal to 200%/250%/360%/560% > 320%/400%/576%/896% of Jade's ATK to all enemy targets.

Rappa

Ninjutsu: Responsive Blade

After an enemy's Deafeated > Weakness is Broken, Rappa deals Break DMG to a random enemy 2 time(s), each instance equal to 50%/75%/100%/125% > 60%/100%/140%/180% of Rappa's Imaginary Break DMG. This DMG ignores Weakness Type when reducing Toughness and reduces Toughness by 5.

Agleae

no changes

Cipher

no changes

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Pub: 04 Dec 2025 10:21 UTC

Edit: 17 Dec 2025 11:13 UTC

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