Digital Games And Kids - A Different Perspective

The "Wikipedia problem" this means children turning to internet for readymade answers is the new age phenomenon baffling teachers and mentors globally. There are almost equal amounts of teachers who consider technology to be a solution as much as a problem. While https://counterwin88.replimited.com/ is that technology is hindering the students' capacity to think and analyze, there is also a strong opinion in favor of video gaming and digital gadgets' ability to engage students and enhance learning by using more than one sensory stimulators. Regardless of the growing concern about the students' deteriorating attention spans, institutions are incorporating them in the process of classroom learning.

Children are inherently inquisitive creatures. They have a curiosity to discover new things and learn through discovering and experimenting even before they are subjected to methods of formal education such as reading or writing. Science is a discipline of experiments and discoveries. The National Science Education Standards emphasize that "science education must give students three forms of scientific skills and understandings. Students need to learn the principles and concepts of science, find the reasoning and procedural skills of scientists, and understand the type of science as a specific type of human endeavor. Students therefore ought to be able to devise and perform investigations that test their ideas, plus they need to realize why such investigations are uniquely powerful. Studies also show that students are much more likely to understand and wthhold the concepts they have learned in this manner ". Hence, it becomes vital to engage children in science education at an early on stage.

Digital games are more competent to gain students' interests and attention than other traditional method of imparting education in a classroom. However, some educationists also regard them as culprits of exponential decline in the eye span in children. The next sections in the following paragraphs discuss the involvement of children in games in the tech age, forms of games available for sale and the impact of digital gaming as learning supports classrooms.

Gaming and the New Age Kids

Digital technology has expanded the horizons of video gaming in the modern world. Kids are put through a lot more complex and challenging technological environment than their counterparts were from over half a century back. Involvement of kids in digital gaming is because many significant changes in the approach to life and culture of the modern society. https://counterwin88.facecouncil.org/ of technology, dispensable income due to dual income families and insufficient infrastructure for outdoor activities in many cities are some major contributors in making screen games a significant part of the children's' lives. A report by Centers for Disease Control and Prevention (2010) discovered that only 20 percent of the census blocks are within half a mile of a block boundary. Also, the effect of peer pressure can't be undermined in these times of social networking.

The digital gaming market is among the fastest growing segments of the global entertainment industry. US is witnessing unprecedented penetration of digital games amongst youngsters. In america, 97% of the teens play some form of game on a regular basis. In India, the gaming market is continuing to grow manifold within the last few years. Hence, it is imperative that educationists are continuously contemplating the utilization of digital gaming as a learning tool in classrooms. Institutions are also employing innovative ways to leverage the digital advantage for enhancing the learning experience at schools.

What are Digital Games?

There is no concrete definition of games as it might vary having an individual's preference and profession. Games can be explained as a "system in which players take part in artificial conflict, defined by rules, which result in a quantifiable outcome". Technology and digitization add new dimensions to games where simulations, interactivity, augmented reality, alternative reality, collective intelligence and sensory stimulators such as sound and visual effects. Digital games are also seen as a their portability and limitless accessibility.

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Pub: 31 May 2023 22:02 UTC
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