Buling - Kit Overview

Basic Attack - Hexing Thunder

  • Normal Attack: Deals Electro damage.
  • Heavy Attack - Mountain Thunder Nourishment: Hold Normal Attack, consuming [Hexagram: Gen] and [Hexagram: Zhen] to execute. Deals Electro damage.
  • Heavy Attack - Minor Thunder Mountain Excess: Hold Normal Attack, consuming [Hexagram: Zhen] and [Hexagram: Gen] to execute. Deals less Electro damage, but deals extra Vibration Strength (Stagger/Poise) damage.
  • Heavy Attack - Gen as Mountain: Hold Normal Attack, consuming [Hexagram: Gen] and [Hexagram: Gen] to execute. Heals all nearby team members.
  • Heavy Attack - Zhen as Thunder: Hold Normal Attack, consuming [Hexagram: Zhen] and [Hexagram: Zhen] to execute. Continuously heals all nearby team members.
  • Heavy Attack - Ghost Gate Divination: If you hold Normal Attack with fewer than {0} [Hexagram] stacks, you enter a Failed Divination state, becoming unable to act for a short time and losing a percentage of your current HP.
  • Aerial Attack: Deals Electro damage.
  • Dodge Counter: Deals Electro damage.
  • Aerial Dodge Counter: Deals Electro damage.

[Hexagram] Acquisition Rules:

  • Gain [Hexagram: Gen] when the 2nd hit of Normal Attack deals damage.
  • Gain [Hexagram: Zhen] when the 4th hit of Normal Attack or an Aerial Attack deals damage.
  • Gain [Hexagram: Zhen] when casting Resonance Skill Shadow-Parting Thunder Pull.

Resonance Skill - Shadow-Parting Thunder Pull

  • Attacks the target, deals Electro damage, and continuously pulls surrounding targets.
  • After casting, briefly pressing Normal Attack within a time window executes the 4th Normal Attack hit.
  • After casting, holding the Resonance Skill button within a time window immediately consumes [Hexagram] stacks and executes the corresponding Heavy Attack based on the types consumed.

Resonance Liberation - Flying Thunder Technique

  • Attacks the target, dealing Electro damage.

Innate 1 - Auspicious Hour Arrives, Misfortune Dispels

  • When healing a character with HP below {0}, Buling's Healing Bonus increases by {1}.

Innate 2 - My Name is the Earthly Immortal

  • When the Intro Skill Summoning and Commanding Spirits deals damage, it applies {0} stacks of [Electro Effect] to the target. This effect can trigger once every {1} seconds.

Intro Skill - Summoning and Commanding Spirits

  • Attacks the target, deals Electro damage, and heals all nearby team members.

Forte Circuit - Thunder Energy Transforms into Life

  • Interaction of Yin and Yang: When possessing both [Lesser Yang] and [Lesser Yin], Buling enters the Interaction of Yin and Yang state, and Resonance Liberation - Flying Thunder Technique is replaced by Resonance Liberation - Flying Thunder Technique: Unity.
    • Flying Thunder Technique: Unity: Attacks the target, deals Electro damage, and creates a Five Thunders Evil-Purging Formation at the target's location. Every {0} seconds, it adds {1} stack of [Electro Effect] to all targets within its area, lasting {2} seconds. While the Five Thunders Evil-Purging Formation is active, team members gain the Thunder Art: Primordial Qi Stirring state.
    • While Thunder Art: Primordial Qi Stirring is active, after a team member uses their Intro Skill, it is replaced by Thunder Art: Harmony of Dual Principles.
    • While Thunder Art: Harmony of Dual Principles is active, it increases team members' ATK by {3}. After a team member uses their Intro Skill, it is replaced by Thunder Art: Union of Three Powers.
    • While Thunder Art: Union of Three Powers is active, it increases team members' ATK by {4} and Resonance Skill DMG Bonus by {5}.
  • [Lesser Yang] and [Lesser Yin] Acquisition Rules:
    • Gain [Lesser Yang] when casting Heavy Attack - Mountain Thunder Nourishment or Heavy Attack - Minor Thunder Mountain Excess.
    • Gain [Lesser Yin] when casting Heavy Attack - Gen as Mountain or Heavy Attack - Zhen as Thunder.

Outro Skill - Commanding Generals to Expel Evil

  • The character who triggers Buling's Outro Skill recovers HP equal to {0} of Buling's ATK per second, for {1} seconds. All nearby team members gain {2} All-Type Damage Deepen for {3} seconds.

Sequences (Resonance Chains)

  • Forte 1 - A Hundred Treasures, Using Opponent's Force: When casting Resonance Liberation - Flying Thunder Technique: Unity, Buling's own CRIT Rate increases by {0}.
  • Forte 2 - Profound Talisman Magic, Spirits and Ghosts All Listen: When Buling enters the Interaction of Yin and Yang state, recovers {0} Resonance Energy. This effect can trigger once every {1} seconds.
  • Forte 3 - Summoning Spirits and Commanding Generals, Peeking at Divine Secrets: When casting the Intro Skill Summoning and Commanding Spirits, Buling gains {0} [Hexagram: Zhen] stacks.
  • Forte 4 - Wandering Clouds, Luck Bestowed: While the Five Thunders Evil-Purging Formation is active, if a team member's HP falls below {0}, they are immediately healed for {1} + {2} of Buling's ATK. This effect can trigger once every 24 seconds.
  • Forte 5 - Forum Banned, Quickly Change Alt Account: When the Five Thunders Evil-Purging Formation is created, immediately apply {0} stacks of [Electro Effect] to all targets within its area.
  • Forte 6 - "Heaven Earth Primordial Chaos Thunder Talisman Water Post Celestial Honored One": While the Thunder Art: Union of Three Powers state is active, the Resonance Skill DMG Bonus effect for team members is increased to {0}.
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Pub: 17 Oct 2025 16:02 UTC

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