-ive aLIVE Event Minigame Walkthrough (Rerun 2025)

I stole this from some SEAfag from Discord/Reddit? (I forgot) last year during the initial run of this event who insisted this strategy works. Not only did it work for me last year, but it worked again this year for the rerun. Honestly, just be yourself once (You) have a general understanding midway through this guide. I was able to get the 15,000 event point rewards + all tasks/CG in 30,240 calendars (6 rounds)


This assumes you haven't touched the minigame yet and want ALL the CGs + Achievements.
1 Round = 7 Days. Every time you select "New" in the menu, you're starting a new round.
You will get 4 Actions per day to manipulate your stats.

Round 1

  • Day 1 - Use all 4 actions to raise "Condition" (via Sugar Boost).
    • This will get you the Condition 150 & 200 CGs/Achievements (You can skip this step if you don't care).
  • Day 2~7 - All actions to raise "Performance" (Instrument Practice) until 2,000. After that the remaining actions go to raise "Sense" (Theoretical Study).
    • This gets you the Performance 1,850 & 2,000 CGs/Achievements.
  • After clearing Day 7 you will get an ending and the round is complete.
    • There's two endings, the "Normal" and "Hidden Ending". It is not possible to get the hidden ending on the 1st round. It is "possible" to get it on the 2nd round but it requires really good luck. Typically it's normal to take 3-4 rounds, regardless of strategy.
    • The hidden ending requires Performance, Sense, and Teamwork to be 1,650+, 1,650+, and 1,650+ and for Condition to be 100+
    • Each round you complete, a certain amount of stats will carry over to help you get the hidden ending and achievements faster.

Round 2

  • Use actions until "Performance" is at 1,600.
  • Then, use actions for "Sense" (Theoretical Study) and "Teamwork" (from Co-op Training) until both those stats are also around 1,600.
  • If you have excess actions then just balance the three values besides "Condition".
    • Do NOT use the "Condition" action at all this round unless you are confidently prepared to gamble for the hidden ending. It will take off around 80-100 points in each stat besides condition and add only 20-30 in condition (range varies based on fail/success/sugar).
    • This round's intended purpose is to prepare for the hidden ending within the next two rounds with stat carryover. Like I said previously, you can get very lucky and get the hidden ending as early as this round, but it requires a few sugar procs to occur to hit 1,650 in each stat and 100 in condition.

Round 3

  • Day 1 (D-7) - All actions to raise "Performance".
  • Day 2 (D-6) - All actions to raise "Sense".
  • Day 3 (D-5) - All actions to raise "Teamwork".
  • Day 4 (D-4) - 1x "Condition" at the start, then train "Performance", "Sense", "Teamwork" once each.
  • Day 5 (D-3) - Balance "Performance", "Sense", "Teamwork".
  • Day 6 (D-2) - 1x "Condition" at the start again, then balance the previous three aforementioned stats again.
  • Day 7 (D-1) - Balance once more. Once again, your goal is to achieve 1,650+ / 1,650+ / 1,650+ / 100+ in each stat in order to get the hidden ending.
    • Repeat as necessary in Round 4 if you didn't get the Hidden Ending on this round.
    • Stat carryover makes things easier the more runs you to do and by time you're at Round 5+ you can get the hidden ending without trying.

Round 4~6+

  • Remember to complete your "Sense" and "Teamwork" 1,850 and 2,000 CGs/achievements.
    • For any of the "reach 2,000 in X stat" achievements or CGs, you don't need to sustain it for the entire day or round. You just need to reach it once at any point and you can let it degrade immediately after.

Farming and Additional Information

If you want to focus on Event Points (for the 15,000 point milestone + event shop + Airi elephs), try to avoid using the "Condition" action.
Why? Because Event Points earned are based on what you put into Performance, Sense, and Teamwork for the day. Condition is not factored in at the end-of-the-day rewards.

Unfortunately, this also means you're going to end up avoiding the hidden ending often. If you do opt for the hidden ending instead, you are exchanging slightly less event points for more credits/resources. It is a relatively small loss of event points however, so if you just want more credits + got what you needed out of the event shop and the 15,000 point milestone + don't care THAT MUCH about Airi, you can ignore all of this and regularly go for the hidden ending without a worry instead.

tl;dr for those purely farming Airi, you want more event points. So try avoiding raising the condition stat after unlocking the hidden ending + completing the tasks
Keyword "After". Meaning don't ignore the hidden ending outright, you should complete it once. You're missing pyros, credits, and bonus elephs for the first time clear if you don't. After the first time clear, going for either ending will reward you with the same amount of raw elephs (5x), so you want to specifically try and get more event points to buy from the event shop.

Where is sweeping?

There is none. There is however a multiplier setting that you can apply once you've obtained both endings (grayed out in the start menu at first) which makes the minigame reward you for multiple rounds for the time/effort of one round. Do NOT use this feature if you don't intend to get the calendars required to complete a round with your set modifier.

rock

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Pub: 09 Nov 2025 22:05 UTC

Edit: 12 Nov 2025 19:32 UTC

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