If Doom and Halo ever do a crossover, it should be something first person with the 2 marines shooting up enemies from each other's games, even if it's like a minigame.
Sounds fair if it's something within their genre that tries to take advantage of actual ingame identity, even if both game/series styles clashes.
Stuff like skins is too basic and a fighting game wouldn't be enough, even if a lot of crossovers are based on fighting and have off genre/medium characters.
Like, don't Mario and Sonic deserve something more fitting and respectful to their series than a bunch of minigames about the Olympics?
Also, a Doom and Halo crossover celebrating both franchises means pulling stuff from other games instead of just basing them off Eternal and Infinite.
In general, the interactive aspect of games as a medium means actually pulling in things and make them clash.
The best example of an FPS crossover i can think of is obviously Samsara, so i wonder how many people wantined Doom and Halo to clash are even aware that so many mods already did cool fanservice.
I've also seen people say Halo Infinite is copying things from Doom Eternal, when at some point, Doom was accused of copying Halo.
From the Praetor suit's design (Because Doomguy and Chief never had much visually in common) to 2016's multiplayer (Even had a dev team that worked on the Halo series).
Halo in general had energy melee weapons before Doom, a series that started with a ridiculously outdated "past future"/b-movie aesthetic.
Don't even get me started on the whole "Power fantasy" aspect and how much that is owed to internet memes, inside jokes and Doom fans jealous that Chief was once more popular.
(Besides the line "rip and tear", the comic didn't do as much as the ScrewAttack series where Tifa Lockhart had her neck snapped by a RWBY character and maybe that one copypasta).
And a lot of it also comes off as concepts that existed in other games/media or just the reality that Western games have similar design philosophies.
Some ArtStation guy probably worked in various different games and you wouldn't know it.
I think in general both Doom and Halo should strive to find more distinct visual identities, even with occasional coincidences or references (Like make the default Praetor helmet white instead of green).
Specially because both series changed their aesthetics, specially Doom being rebooted multiple times and never having a true "universe" like Halo did.
Halo being a series whose lore actually mattered since day 1 is probably why it has more fans complaining about its aesthetical changes than Doom.
An Halo book even came before the first game released.
Even then, i feel like Eternal didn't explore enough of Doom's aesthetics and certain trends still ended up in Doom.
There's a reason i said Doom modders and wad makers were more invested in the setting than clickbait lore Youtubers.
(Learning that a certain Doomtuber is often compared to a guy that was hated by Halo fans is kinda funny).
The main vague link between the 2 is "revolutionary FPS about green marine" with Marathon being put in the middle but both were different in a lot of ways.
Now they're under Microsoft and i hope that doesn't enforce too many shared connections.
Also, the notion that D3 once had a Gravity Gun copycat and how new Doom's are taking stuff from Quake or even Turok.
A series that clearly existed to influence will undoubtedly be influenced back.
There's some irony of the FPS popularizing series, copied by others, suddenly taking from its successors and "children".
At least the cancelled COD clone was cancelled.
But to be fair, i prefer the Doom IP being expanded in the gameplay front over some "deep lore" that even the new audience is starting to be upset over retcons and basic decisions unless you're a clickbait Youtuber.
At least the potential of backport/legacy mods gets bigger and you can pretend that a Smash 6 could still exist and Doom gets more to work with lol.
Even then, the one thing a Quake game can do that Doom can't is do more with Lovecraft references.
Wonder if a new Doom would have hidden ports of other FPS games like Eternal having 1 and 2 on that computer.
At the same time, Doom handles religious references in a way almost opposed to an SMT game, so who knows if anyone working on a Quake 5 wouldn't fuck up the Lovecraft part.

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Pub: 19 Dec 2021 00:14 UTC
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