Ratings for luminary:

Ult

How strong the ult is, within the context of a players strategy

Strength against light

PvP, and the inevitable betrayal

Strength against dark

Doing your actual job

Strength against subterfuge

Dealing with spies, assassins etc, and sending your own

Survival

Chance of surviving till the end of the war (Presumed human victory)

There are far too many continuous ultimates
Everyone is missing out on having a big cool named attack
Infact hardly anyone names anything

This is not all of the builds
I will add the rest when the build list guy adds them

  1. Blah: https://desuarchive.org/tg/thread/96146057/#q96147604

Ult:B+
Second form doing what it does, being a short all around improvement
Probably winds up better then most due to practice

SaL: A+
SaD: B+
SaS: B+
Sv: C+

Punch stuff

  1. Golden Knight: https://desuarchive.org/tg/thread/96139220/#q96141833

Ult:B-
A Constant recovery option, good for battles of attrition, but basically unneeded, as punch guys rarely run out and rarely are wanted for those sorts of issues
Probably a career upgrade though, given that it allows you to take on more work
Spirit improves recovery, not phys

SaL:A+
SaD:B
SaS:B
Sv:C+

Hardy and possessing tools of extreme violence
Has a job in the media, harming his test levels
Has one pact that asks him to kill people and another that asks him not to kill people

  1. Floating Guns: https://desuarchive.org/tg/thread/96139220/#q96141194

Ult:D+

This is literally just how regular technopathy works
It mentions "Increasing radius", It has range

Assuming that this then just enhances technology, it's weak
You are extremely unlikely to be able to have tech everywhere
You will need to be constantly thinking of it, and of charging it, and of hiding your 300,000 drones from the corporations that are looking for you and the homeless people that want to steal your copper

SaL:B
SaD:B
SaS:C+
Sv:B+

A mostly standard tech build

  1. Kirei: https://desuarchive.org/tg/thread/96175540/#96177413

Ult:A
Given the role kirei presumably intends to play, the increased senses will be a godsend
It helps with both locating and defeating threats of almost every nature

SaL:S-
SaD:B
SaS:S+
Sv:B+

With timestop and max physical, He is a brutal opponent 1v1
Many builds would instantly die
With bloodhound+ and hidden spellcasting, He ,makes a threat that can rarely be avoided
Fun character

  1. Bubble Man: https://desuarchive.org/tg/thread/96127626/#q96129336

Ult:C+
A specialised counter, but has the obvious caviat of needing to beat your opponent in a straight fight afterwards with almost no advantages
Should probably be a defensive ult
Could see use in a team

SaL:C+
SaD:C+
SaS:D
Sv:B

Has some defence but effectively no perception, and a minimal attacking power
Only ever useful in a group

  1. Physical Guardian: https://desuarchive.org/tg/thread/96127626/#q96128709

Ult:B
Unexpected, useful ace
Probably works given that humans are light-dark
Difficult to explain to the light, will draw attention, even more so when they learn you're fucking it

SaL:C
SaD:B-
SaS:C-
Sv:C+

  1. Actual Musician: https://desuarchive.org/tg/thread/96127626/#96127767

Ult:A-
Fits the build and the plan well
Probably quite a bit of exertion for a concert, but that's rock and roll

SaL:D+
SaD:B-
SaS:B+
Sv:B

  1. Corporate Insider: https://desuarchive.org/tg/thread/96109691/#q96115281

Ult:B
Works well for long covert missions

This version of the build seems to only have one specialty, So I will assume the other is in curse

SaL:C+
SaD:B+
SaS:B+
Sv:A-

  1. Teleporting Assassin: https://desuarchive.org/tg/thread/96092845#96097239

Ult:C-
Non euclidian battery
Only barely better then grimiore, not nearly worth an ultimate
Miscounted points lol

SaL:B
SaD:C
SaS:B+
Sv:B-

Would have a great chance of living were it not for the magical girls that know his name and face
As it stands, the murders will be more trouble then good
There are regular police officers in this world, and while they can't catch a teleporter, they will pretty quickly notice the same murder weapon being used on dozens of people a night with all blood drained from the victim
And once the police know, everyone knows

  1. Ordinary Salesman: https://desuarchive.org/tg/thread/96101533#96101887

Ult:B+
Second form
Miscounted points

SaL:C-
SaD:B+
SaS:B
Sv:D

  1. Vampire Monstergirl: https://desuarchive.org/tg/thread/96146057#96147850

Ult:C-
Bioshifting already lends itself to self healing, and with physicality anything that can scratch you is probably going fast enough that this won't be very helpful

SaL:B+
SaD:B
SaS:B+
Sv:B

Annoying to kill, decent variety of abilities,
Would certainly live if she didn't do the bidding of every dark god that looked her way

  1. Ambush Predator: https://desuarchive.org/tg/thread/96146057#96150404

Ult:A-
A long, subterfuge oriented ult
Probably will take longer to work then expected but once it gets going the info advantage should set the career

SaL:B+
SaD:S
SaS:A-
Sv:A

Very useful abilities for a drawn out conflict
Will be an extremely difficult diplomatic game however

  1. Napoleonic Sniper: https://desuarchive.org/tg/thread/96175540/#96177422

Ult:C
Can work for assassinations, But will struggle to scale
Extremely unclear how this might tie into specialties

SaL:C+
SaD:B+
SaS:A-
Sv:B

Strong, but never overwhelming
Fun theming

  1. Magical Boy Horrible Sea Urchin Monstrosity: https://desuarchive.org/tg/thread/96139220#96141521

Ult:B+
This one will hurt to use, and it is unclear how many fights will test your defenses enough to even trigger it
But, Once it gets going it's an effective counter that only grows more effective with repeat use
Could make a career

SaL:C+
SaD:A-
SaS:B
Sv:D

Can become a valuable asset if trained correctly
Might die instantly if not careful
More likely then most to be found out and to die in excruciating pain

Can't attack hard enough

  1. Magical Guy: https://desuarchive.org/tg/thread/96127626#96134947

Ult:C
I am pretty sure illusion is supposed to have a distinct target, and is almost out of your control
But regardless, this is just stronger tech

SaL:C
SaD:B+
SaS:B+
Sv:B+

Decent strength, decent scaling
Can be jumped, but with illusions and the ability to see through lies, he can't be easily jumped

  1. Dark Sovereign: https://desuarchive.org/tg/thread/96109691#96114770

Ult:B
Second form, but for the spirit
Better, in that you can be two places at once, and worse, in that it has a more specialised skillset
Alright

SaL:D
SaD:A-
SaS:C-
Sv:E-

Has good utility but little Burst power
With novice celerity and no phys, Can easily be jumped (Relatively)(Including all other forms of ambush)
When in his enviroment, and well supported, can be a great asset
Plans on fighting all early missions using the ability to manipulate already present plants and the ability to summon imps

  1. Keep Practicing: https://desuarchive.org/tg/thread/96116898#96118455

Ult:C+
Always good, never great
Probably improves quality of life the most

SaL:C
SaD:S-
SaS:B
Sv:A

A great way to rack up silent kills, and an excellent support, but risking your life is tied to growth, so the constant training shouldn't have too much of a run-away
Quite strong build For mook genocide, and extremely likely to survive even as things heat

  1. Tok: https://desuarchive.org/tg/thread/96109691#96113586

Ult:C
Autogynophilia nonsense

SaL:D
SaD:D+
SaS:E-
Sv:E-

  1. Be Me, Wagie: https://desuarchive.org/tg/thread/96092845#96100066

Ult:C+
A slightly weaker version of that previous guys death ult
Empowers bodies instead, meaning you need to have many visible fighting undead to make use of it

SaL:C
SaD:B-
SaS:D-
Sv:D-

Looks And acts exactly like the enemy, in a way that is liable to get him killed
If you are ever caught by the light with death magic, it's over
Magic will not be that much of an instant win in companies with spellcasters. they will bring in the magic bloodhounds at some point in his suspicious and rushed climb up the hierarchy
Not because he is suspected of being a magic boy, but because he is suspected of being a spellcaster from a rival corporation

  1. Cute Wizard: https://desuarchive.org/tg/thread/96101533#96101914

Ult:B+
Second form

SaL:C
SaD:B-
SaS:D+
Sv:C-

An extremely honest build, likely to fit in with the other magic girls and boys

  1. Defense Penetration: https://desuarchive.org/tg/thread/96092845#96096723

Ult:B+
Second form

SaL:A-
SaD:A
SaS:B+
Sv:A-

Just a strong hitter, very hard to block
Well rounded but well defined
Sound is a dead pick, only good for mikuism

I think just calling her punch miku would be better

  1. Biggest Nuker: https://desuarchive.org/tg/thread/96175540/#96178877

Ult:B+
Movement domain
Provides a more solid evasion option, and an even more unblockable
Mostly exists as an extension to previous movement options
Like all domains, gaurentes victory in a drawn out battle, but with the positioning bonus this one can also draw out the battle itself

SaL:A+
SaD:A
SaS:C-
Sv:C+

Extreme offensive power, with very few counters, but not enough defence to survive many attacks. Toss up if they win instantly or die
Are very useful in high profile missions against the dark, but that same usefulness is likely to draw the attention of her superiors, who have few qualms with sending people to die
Good build

  1. Distorted Heart: https://boards.4chan.org/tg/thread/96166142#p96171197

Ult:A-
Strong control domain, almost guarenteeing victory in drawn out fights

I don't actually understand what constitues a law for the purpose of this ability
Chataliers principle?
Boyles law?
Predators eating prey?
Anything ending in law?

SaL:B
SaD:B+
SaS:B-
Sv:B+

Range focus combined with illusions makes up for lack of defence
Will probably get some pretty decent allies, but openly opposing the light's way of doing things while actively trying to get as strong as possible is likely to draw ire
Space and time magic make him difficult to catch but Once stamina runs out he has no cheap solutions

  1. Survive First, Learn Later: https://desuarchive.org/tg/thread/96166142#p96172061

Ult:A
Automatic shields and curses
Very strong

SaL:A
SaD:B-
SaS: C-
Sv: S-

Difficult to kill, but with low offence
Few sense abilities mean he will be left in the dark, but the ultimate means he doesn't really need to prepare for much
Will wind up being strong regardless when he lives past 100

  1. Raikiri: https://desuarchive.org/tg/thread/96166142#96171052

Ult:B+
Fast girl
This only really helps her do a thing she was already really good at, but she will be really good at doing that thing

SaL:S-
SaD:A
SaS:E+
Sv:C-

Very difficult to stop, but easy to exhaust
Would be extremely useful as an ally
Fun gimmick

  1. Invisible Needles: https://desuarchive.org/tg/thread/96157668#96164969
    This is my build
    I liked it
  2. The New Flesh: https://boards.4chan.org/tg/thread/96166142#96172714

Ult:C-
Flat body upgrade
SaL:C+
SaD:B
SaS:C-
Sv:B

I still have no clue who this guy is

  1. Anything I Need to Be: https://desuarchive.org/tg/thread/96092845/#96100679

Ult:B+
Second form

SaL:D+
SaD:C+
SaS:D-
Sv:D

Exceedingly naive
Plans solely around things going right, to the point that he leaves no failsafes or contingencies
Up to and including: thinking he can beat a decades old combat specialist with stronger magic then him in a 1v1

I wish I could be more positive but this plan just flatly never works
Everyone can grow limitlessly, risking your life at every opportunity and assuming you will be prodigically talented in every field will not cause you to shoot up to the settings soft cap

Edit

Pub: 25 Jul 2025 06:50 UTC

Edit: 26 Jul 2025 05:06 UTC

Views: 155