Common Changes

Implemented unit grouping for: Wraith, Valkyrie, Mutalisk, Scout, Corsair

Removed "deathball" behavior by simulating Brood War unit movement

30% miss chance when attacking from lower ground or into cover

Improved allied unit push priority to prevent melee/spellcasters from idling behind ranged units

Minimized issues with loading units into transports and unloading during bomb drops

Fixed tooltip errors for SC2 units (Cyclone damage, Nexus energy recharge, Hydralisk's Impale)

Added new abilities not present in Brood War

Abilities Added (Not Present in BW)

Terran: Valkyrie – Bombing Run

Zerg: Devourer – Spawn Infested Terran (from Heart of the Swarm), Ultralisk – Toxic Cloud

Protoss: Scout – Aerial Scanner

For a version without these added abilities (same as BW): SC: Evo Complete (K Original)

1. SC1 Terran

Marine

+8% base attack speed when range upgrade is completed (similar to SC2 Marine)

Stimpack research time: 57 seconds

Build time: 17

Ghost

Lockdown duration: 20 seconds

HP: 55, retains default cloaking (same as v1.11)

Medic

Light Armor → No Armor, HP: 60

Mana upgrade cost: 50/50

Optical Flare research time: 57s, duration: 60s

Bunker

HP: 350, Build time: 24

Vulture

Implemented mine stacking behavior

Spider Mine activation range: 2.75 → 3 (same as BW)

Tank

Bonus damage to Massive and Mechanical: +3 (Tank Mode), +5 (Siege Mode)

Attack cooldown: Tank (1.58 → 1.45), Siege (2.7 → 2.85)

Goliath

HP: 145

Air attack range: 6 (pre-upgrade) → 9 (post-upgrade)

Dropship

Cost: 100/25

Movement speed: 4.4

Unloading speed: +30%

Science Vessel

Defensive Matrix: Mana cost 100 → 75, Shield value 300 → 200

Irradiate damage: 259.8

EMP disables Force Fields, radius increased from 1.875 → 2

Battlecruiser

Supply: 6, Attack: 25, Armor: 3, Range: 6 (same as v1.11/BW)

HP: 600, Yamato Cannon mana: 125 (based on v1.12)

Valkyrie

Cost: 200/125

Movement briefly halted when firing (BW behavior)

Damage same as BW, slightly improved splash range

New Ability – Bombing Run: 100/100 research, deals 40 splash damage to ground units in area (60s cooldown)

Nuclear Strike

Bonus building damage: +350

100% damage radius: 4 → 5

Ghost’s nuke targeting range: 12 → 13.5 (14.5 with vision upgrade)

Nuke drop time: 12s

Silo cost: 50/50, build time: 36 → 18

Structures

Barracks build time: 51 (same as v1.7)

Engineering Bay build time: 25 (same as v1.9)

Academy build time: 34.2 (adjusted for Evo's fast pacing vs BW)

Comsat Station: Cost 25/25, build time: 11

Armory: Build time 39

Added Armory as an alternative requirement to Science Facility for unlocking Tier 2 bio upgrades

2. SC1 Zerg

Overlord

Unloading speed +10%

Hydralisk

+5% attack speed with upgrade

Lurker

Burrow speed: 1.42 → 1.25

HP: 135

Supports stacking

Scourge

HP: 25

Queen

Ensnare duration: 15s, default ability (same as v1.11)

Spawn Broodling cast delay: 0.5s

Parasite duration: 60s

Mana upgrade cost: 100/100

Mutalisk

Damage bounce adjusted to resemble Brood War

Guardian

+20 bonus damage vs buildings

Range: 10 → 9

Move speed: 2.27 → 2.0 (BW original: 1.86)

Devourer

Morph cost: 150/50 → 100/50

Attack cooldown: 4.28

Acid Spore buff: movement speed reduction increased from 0% → 3%

New Ability – Spawn Infested Terran (from Heart of the Swarm): Cost 25 minerals, 60s cooldown

Ultralisk

HP: 400 → 450

Gains +5% attack speed when upgraded for speed or armor (0.65 → 0.585 with both)

New Passive – Toxic Cloud: 100/100 research, deals 6 (12 vs armored) damage/sec to nearby biological units

Defiler

Size reduced (similar to BW)

Plague cast delay: 0.5s

Consume research time: 40s

Dark Swarm duration: 32s → 25.7s

Infested Terran

HP: 100

Cost: 100/50 → 75/25

Larva

Production interval: 10 → 10.7

Spore Colony

Cost: 50 minerals, Range: 8

Sunken Colony

Range: 7

Bonus vs Armored: 25 → 22.5

Spire

Cost: 175/125 (SC2 Spire: 200/200)

HP: 600 → 800 (SC2 Spire HP: 850)

Nydus Canal

Unit transfer speed: +33%

Tunnel build time: 10.7 → 14

3. SC1 Protoss

Zealot

HP: 65/100

On upgrade, bonus shield damage: +2 (1x2)

Dragoon

Projectile speed increased by 30% (DPS unchanged)

Upgrade research time: 57s (same as pre-v1.11)

HP: 80/100

High Templar

Psionic Storm cast delay: 0.3s, bonus shield damage to enemy units: 40 (5x8)

Hallucination is default ability, costs 75 mana

Move speed: 2.82 (same as SC2 High Templar)

Dark Templar

Move speed: 4.04 (Dragoon: 4.11)

No alarm sound when one-shots workers (BW behavior)

Archon

HP: 350/10

No armor type, adjusted splash radius (for balance with SC2 Archon)

Attack cooldown: 0.83 (same as BW)

Bonus vs Massive: +5

Dark Archon

Feedback range: 11

Maelstrom is a default ability, costs 100 mana, duration: 7.5s

Shield Battery

Automatically recharges when nearby unit shields are damaged

Removed stun effect

Starting charge: 100 → 75

Shuttle

Load range: 2

Gravitic Drive upgrade time: 71

Reaver

Auto-produces Scarabs (10 minerals each)

Base damage: 100, +20 vs shields

With attack upgrade (71s): +25 base damage, +20 vs shields (total 165 to shields)

HP: 80/100

Observer

Vision upgrade: 13 → 14

Scout

Ground damage: 10, +5 vs Light

Gravitic Thrusters cost: 100/100

New: Removed vision upgrade; added Aerial Scanner (50/50): reveals cloaked units within vision range for 9s (36s cooldown)

Carrier

Attack cooldown: 1.21 → 1.35 (BW: 1.55)

Capacity upgrade cost: 100/100

Corsair

Splash radius similar to BW

Damage same as BW

Disruption Web duration: 16.1s → 12.5s

Arbiter

Stasis Field duration: 33s → 26.4s

Structures

Pylon: HP 300/300 → 150/300 (SC2 Pylon: 200/200)

Assimilator: HP 450/450 → 300/450

Observatory: Cost 25/50, HP 200/200

Stargate: Cost 150/100

Fleet Beacon: 250/150

Arbiter Tribunal: 200/150

Added Citadel of Adun as requirement for Ground Upgrade Tier 2 unlock

Edit Report
Pub: 24 Oct 2024 05:20 UTC
Edit: 04 Apr 2025 08:07 UTC
Views: 96