Common Changes
Implemented unit grouping for: Wraith, Valkyrie, Mutalisk, Scout, Corsair
Removed "deathball" behavior by simulating Brood War unit movement
30% miss chance when attacking from lower ground or into cover
Improved allied unit push priority to prevent melee/spellcasters from idling behind ranged units
Minimized issues with loading units into transports and unloading during bomb drops
Fixed tooltip errors for SC2 units (Cyclone damage, Nexus energy recharge, Hydralisk's Impale)
Added new abilities not present in Brood War
Abilities Added (Not Present in BW)
Terran: Valkyrie – Bombing Run
Zerg: Devourer – Spawn Infested Terran (from Heart of the Swarm), Ultralisk – Toxic Cloud
Protoss: Scout – Aerial Scanner
For a version without these added abilities (same as BW): SC: Evo Complete (K Original)
1. SC1 Terran
Marine
+8% base attack speed when range upgrade is completed (similar to SC2 Marine)
Stimpack research time: 57 seconds
Build time: 17
Ghost
Lockdown duration: 20 seconds
HP: 55, retains default cloaking (same as v1.11)
Medic
Light Armor → No Armor, HP: 60
Mana upgrade cost: 50/50
Optical Flare research time: 57s, duration: 60s
Bunker
HP: 350, Build time: 24
Vulture
Implemented mine stacking behavior
Spider Mine activation range: 2.75 → 3 (same as BW)
Tank
Bonus damage to Massive and Mechanical: +3 (Tank Mode), +5 (Siege Mode)
Attack cooldown: Tank (1.58 → 1.45), Siege (2.7 → 2.85)
Goliath
HP: 145
Air attack range: 6 (pre-upgrade) → 9 (post-upgrade)
Dropship
Cost: 100/25
Movement speed: 4.4
Unloading speed: +30%
Science Vessel
Defensive Matrix: Mana cost 100 → 75, Shield value 300 → 200
Irradiate damage: 259.8
EMP disables Force Fields, radius increased from 1.875 → 2
Battlecruiser
Supply: 6, Attack: 25, Armor: 3, Range: 6 (same as v1.11/BW)
HP: 600, Yamato Cannon mana: 125 (based on v1.12)
Valkyrie
Cost: 200/125
Movement briefly halted when firing (BW behavior)
Damage same as BW, slightly improved splash range
New Ability – Bombing Run: 100/100 research, deals 40 splash damage to ground units in area (60s cooldown)
Nuclear Strike
Bonus building damage: +350
100% damage radius: 4 → 5
Ghost’s nuke targeting range: 12 → 13.5 (14.5 with vision upgrade)
Nuke drop time: 12s
Silo cost: 50/50, build time: 36 → 18
Structures
Barracks build time: 51 (same as v1.7)
Engineering Bay build time: 25 (same as v1.9)
Academy build time: 34.2 (adjusted for Evo's fast pacing vs BW)
Comsat Station: Cost 25/25, build time: 11
Armory: Build time 39
Added Armory as an alternative requirement to Science Facility for unlocking Tier 2 bio upgrades
2. SC1 Zerg
Overlord
Unloading speed +10%
Hydralisk
+5% attack speed with upgrade
Lurker
Burrow speed: 1.42 → 1.25
HP: 135
Supports stacking
Scourge
HP: 25
Queen
Ensnare duration: 15s, default ability (same as v1.11)
Spawn Broodling cast delay: 0.5s
Parasite duration: 60s
Mana upgrade cost: 100/100
Mutalisk
Damage bounce adjusted to resemble Brood War
Guardian
+20 bonus damage vs buildings
Range: 10 → 9
Move speed: 2.27 → 2.0 (BW original: 1.86)
Devourer
Morph cost: 150/50 → 100/50
Attack cooldown: 4.28
Acid Spore buff: movement speed reduction increased from 0% → 3%
New Ability – Spawn Infested Terran (from Heart of the Swarm): Cost 25 minerals, 60s cooldown
Ultralisk
HP: 400 → 450
Gains +5% attack speed when upgraded for speed or armor (0.65 → 0.585 with both)
New Passive – Toxic Cloud: 100/100 research, deals 6 (12 vs armored) damage/sec to nearby biological units
Defiler
Size reduced (similar to BW)
Plague cast delay: 0.5s
Consume research time: 40s
Dark Swarm duration: 32s → 25.7s
Infested Terran
HP: 100
Cost: 100/50 → 75/25
Larva
Production interval: 10 → 10.7
Spore Colony
Cost: 50 minerals, Range: 8
Sunken Colony
Range: 7
Bonus vs Armored: 25 → 22.5
Spire
Cost: 175/125 (SC2 Spire: 200/200)
HP: 600 → 800 (SC2 Spire HP: 850)
Nydus Canal
Unit transfer speed: +33%
Tunnel build time: 10.7 → 14
3. SC1 Protoss
Zealot
HP: 65/100
On upgrade, bonus shield damage: +2 (1x2)
Dragoon
Projectile speed increased by 30% (DPS unchanged)
Upgrade research time: 57s (same as pre-v1.11)
HP: 80/100
High Templar
Psionic Storm cast delay: 0.3s, bonus shield damage to enemy units: 40 (5x8)
Hallucination is default ability, costs 75 mana
Move speed: 2.82 (same as SC2 High Templar)
Dark Templar
Move speed: 4.04 (Dragoon: 4.11)
No alarm sound when one-shots workers (BW behavior)
Archon
HP: 350/10
No armor type, adjusted splash radius (for balance with SC2 Archon)
Attack cooldown: 0.83 (same as BW)
Bonus vs Massive: +5
Dark Archon
Feedback range: 11
Maelstrom is a default ability, costs 100 mana, duration: 7.5s
Shield Battery
Automatically recharges when nearby unit shields are damaged
Removed stun effect
Starting charge: 100 → 75
Shuttle
Load range: 2
Gravitic Drive upgrade time: 71
Reaver
Auto-produces Scarabs (10 minerals each)
Base damage: 100, +20 vs shields
With attack upgrade (71s): +25 base damage, +20 vs shields (total 165 to shields)
HP: 80/100
Observer
Vision upgrade: 13 → 14
Scout
Ground damage: 10, +5 vs Light
Gravitic Thrusters cost: 100/100
New: Removed vision upgrade; added Aerial Scanner (50/50): reveals cloaked units within vision range for 9s (36s cooldown)
Carrier
Attack cooldown: 1.21 → 1.35 (BW: 1.55)
Capacity upgrade cost: 100/100
Corsair
Splash radius similar to BW
Damage same as BW
Disruption Web duration: 16.1s → 12.5s
Arbiter
Stasis Field duration: 33s → 26.4s
Structures
Pylon: HP 300/300 → 150/300 (SC2 Pylon: 200/200)
Assimilator: HP 450/450 → 300/450
Observatory: Cost 25/50, HP 200/200
Stargate: Cost 150/100
Fleet Beacon: 250/150
Arbiter Tribunal: 200/150
Added Citadel of Adun as requirement for Ground Upgrade Tier 2 unlock