Why Nebula Kingdoms is special
- War mechanics enables every small kingdom fight top dogs and be meaningful.
- Kingdom states (Growth, Mobilization & Offensive) allows you to find our own strategy.
- We have passive probes income, so you can build probes stronghold and have double output in war time.
- VP (aka honour) system rewards players for successful WLs and probes actions.
- CTF (Capture-the-flag) game adds additional spice.
- 60 min ticks, combined with faster WLs return make perfect balance with your real-life duties :)
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Nebula Kingdoms aka S2 R13 changes
--War System--
- NAP, manual Peace and manual state cancellation removed (Sector SL can ONLY use politic controls to declare war)
- Sector can surrender after 12 ticks since (first) war started, against all sectors at once
- Loser sector war fund is partially deducted (12th tick: -75%, gradually goes down to no deduction at tick 72+)
- Peace state lasts 48 ticks, +50% def, -50% land grabs, probe mission max success rate is 50%
- Winner sector war fund remains locked after other surrender
- Defensive state gives [-3%] defensive losses (minimum 5% losses). Generally just applies while at war due to non-war losses already being at 5%.
--Win Condition--
- Flag holder sector doesn't get double VP gains
- Failed probe attempts don't generate VP gains (bugfix)
- Fixed 21 days round, KD with most VP wins it
--Planet Changes--
Changed:
- Jagged Tundra: [-20% unit cost, -10% probe loses and -20% probes prod]
- Oceanic: +25% def, [35%] building cost, [+20%] research required
- Forest and Wilderness: [+20%] pop, +20% barracks and +10% return times
Unchanged:
- Mountainous +25% income -20% power production Starts with laser dragoons
- Terra Form -30% research required, +10% research maximum, -10% income, Starts with 1500 research points for population, power, military, and money
- Mystical Lands -25% return time, -25% units loss when attacking, Starts with fusion technology
- Volcanic Inferno -90% power required, 10x power storage capacity, -10% population, Starts with fusion technology and probe armor
- Desert Wasteland +25% offensive strength, -25% Dragoons, Troopers and Tactical Fighters cost, -10% population, Starts with dragoons, FDC always at 25%
- Multiple Terrain +20% defensive strength, -10% probes, Starts with all military units researched