Why Nebula Kingdoms is special

  • War mechanics enables every small kingdom fight top dogs and be meaningful.
  • Kingdom states (Growth, Mobilization & Offensive) allows you to find our own strategy.
  • We have passive probes income, so you can build probes stronghold and have double output in war time.
  • VP (aka honour) system rewards players for successful WLs and probes actions.
  • CTF (Capture-the-flag) game adds additional spice.
  • 60 min ticks, combined with faster WLs return make perfect balance with your real-life duties :)

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Nebula Kingdoms aka S2 R13 changes

--War System--

  • NAP, manual Peace and manual state cancellation removed (Sector SL can ONLY use politic controls to declare war)
  • Sector can surrender after 12 ticks since (first) war started, against all sectors at once
  • Loser sector war fund is partially deducted (12th tick: -75%, gradually goes down to no deduction at tick 72+)
  • Peace state lasts 48 ticks, +50% def, -50% land grabs, probe mission max success rate is 50%
  • Winner sector war fund remains locked after other surrender
  • Defensive state gives [-3%] defensive losses (minimum 5% losses). Generally just applies while at war due to non-war losses already being at 5%.

--Win Condition--

  • Flag holder sector doesn't get double VP gains
  • Failed probe attempts don't generate VP gains (bugfix)
  • Fixed 21 days round, KD with most VP wins it

--Planet Changes--

Changed:

  • Jagged Tundra: [-20% unit cost, -10% probe loses and -20% probes prod]
  • Oceanic: +25% def, [35%] building cost, [+20%] research required
  • Forest and Wilderness: [+20%] pop, +20% barracks and +10% return times

Unchanged:

  • Mountainous +25% income -20% power production Starts with laser dragoons
  • Terra Form -30% research required, +10% research maximum, -10% income, Starts with 1500 research points for population, power, military, and money
  • Mystical Lands -25% return time, -25% units loss when attacking, Starts with fusion technology
  • Volcanic Inferno -90% power required, 10x power storage capacity, -10% population, Starts with fusion technology and probe armor
  • Desert Wasteland +25% offensive strength, -25% Dragoons, Troopers and Tactical Fighters cost, -10% population, Starts with dragoons, FDC always at 25%
  • Multiple Terrain +20% defensive strength, -10% probes, Starts with all military units researched

https://rentry.co/nebula-kingdoms

Edit
Pub: 27 Mar 2022 00:08 UTC
Edit: 31 Mar 2022 22:55 UTC
Views: 264