Welcome to Nebula Kingdoms Round 14

A draft round is upon us. Steel your nerves, steady your fingers and keep your war leaders at the ready.

What makes Nebula Kingdoms Special

  • War mechanics enables every small kingdom fight top dogs and be meaningful.
  • Kingdom states (Growth, Mobilization, Offensive and Defensive) allow you to find our own strategy.
  • We have passive probes income, so you can build probes stronghold and have double output in war time.
  • VP (Honor and HoF hybrid) system rewards players for successful WLs and probes actions.
  • CTF (Capture-the-flag) game adds additional spice.
  • 60 min ticks, combined with faster WLs return make perfect balance with your real-life duties :)

Sign in at https://nebulakingdoms.com, and learn more!

Nebula Kingdoms aka S2 R13 changes

--War System--
No Changes

--Probe Income--

Probe based kingdoms continued to outperform low probe strategies so we wanted to tone it down a little bit, particularly in the early game.

  • Initial probe income calculation budget reduced by 1/3 (From 30 to 20)
  • Probe income budget will stay at 10 late round.
  • Probe income calculation is Total_Land * X / Total_Probes where Total_Land is the total land in the universe, Total_Probes are total probes in the universe and X = 20 at round start, slowly reducing to 10 by round end.

--Food System--

We nerfed probe income but wanted to make sure we still supported probe builds early. Also this should help people get off to a quicker start early game by rewarding grabs on food with some cash.

  • Food will have money again, up to 500k (Not static)
  • Food starts with X money
  • Land cap for robbing food has been removed

--VP System--

We have made it a little bit harder to get VP levels because one particular sector managed to amass outrageous VP levels last round... We wanted to focus on making the later VP levels harder to obtain to reduce any 'snowballing'.

  • Current system is 400 VP per level
  • New system is 400 VP per level up to level 5, 600 VP up to level 10, 800 VP up to level 15, 1000 VP up to level 20, 1200 VP up to level 25 and 1400 VP up to level 30.
  • VP at level 30 Current: 12,000
  • VP at level 30 New: 27,000
  • VP at level 10 Current: 4,000
  • VP at level 10 New: 5,000

--Win Condition--

  • Return to Networth Win Condition.
  • VP will remain as a means of getting income bonuses for your sector
  • Fixed 21 days round

--Flag--

  • Flag will give 25% VP bonus for your sector (changed from 0% bonus)
  • Flag still gives 10% income and population bonus.
  • Initial food flagholder will start with 1,000 land (changed from 250 land). Initial 2,000 Tanks defense on flagholder remains unchanged

--Planet Changes--

We wanted to make some minor tweaks to reduce the performance of VI and increase the performance of Terra Form but overall feel like we are at a good spot with planet balancing, without any real broken planet types.

  • Volcanic Inferno (minor nerf): [-85% Power Required] 10x Power Storage Cap, -10% population, Starts with fusion technology and probe armor
  • Terra Form(minor buff): [-35% research required], +10% research maximum, -10% income, Starts with 1500 research points for population, power, military, and money
  • No Race Changes

https://rentry.co/nebula-kingdoms

Edit
Pub: 25 Apr 2022 12:39 UTC
Edit: 25 Apr 2022 13:49 UTC
Views: 187