NK Round28 Changes

https://nebulakingdoms.com

Keep R27 changes:

  • hidden nw, land and vp (Fire/Sparkle/Ice indicators instead of actual numbers)

    it worked great, no more spreadsheet to track every single hit

Remove VP and flag pop bonuses

  • replace personal VP bonus from 0 to 1000 vp points with up to 20% probes production bonus
  • remove flag pop bonus, leave only income bonus and flag holder should lose 0 land when is attacked. Normal military losses still apply.
    • Pop bonuses benefit some PTs way more than others. It creates unfair balance.
    • Probes production bonus may help early aggressors to catch up on probes. However, every pt will benefit from it, we essentially nerf land defence, and probe losses.
    • Flag creates cumulative effect for pop heavy kds, we want to remove that and also make it OK to lose the flag. Less motivation to go full on defence. More options to take risky grabs and/or build more offensive kingdom.

Food defence will gradually increase

  • Average Universe defence per land, used for food defence estimation, will be gradually increased from 0 to 50% (at tick 480).

    Just for reference R27 food's defence towards game end is ~6T/land without mil shields, we would like to increase this by as much as 9T/land or so.

Ranking System

Ranking system allows each player to earn some ranking points on certain set of topics. Points earned depends on your overall rating on certain feature:
Rank 1 - earns 20 pts per tick, R2 - 14 pts, R3 - 10 pts, R4 - 8 pts, R5 - 6 pts, ..., R15 - 2 pts, rest earn 1 pt as long as their kingdom is alive.
Full list of Ranking System features you can find in the game: https://nebulakingdoms.com/scripts/MyRanking.aspx

Enhancement System (new hot thing!)

https://discord.com/channels/891265145098104852/947618741938704424/1125016789911347240

This is massive change NK/SK has not seen for many years. Effect of each enhancement will grow as game progresses, so is cost to max it out. Less popular enhancements potentially will cost less. Most popular enhancements potentially will cost more to max out its effect.

  • Ranking System points will be invested into single enhancement of player choice (each tick).
  • Each tick player can switch to invest into another enhancement.
  • Player with most Ranking Points invested earns highest available enhancement bonus at given tick (remember, enhancement bonus will gradually grow), and the rest of players gets proportional (lower) bonus compared to player who invested most points.
  • Most of enhancement bonus will be applied with multiplication (not additive bonus).

List of Enhancements

This is draft version; some enhancements may be cancelled if developers find it difficult to implement it or community asks for different bonus.

  • Top 5 research will be cheaper [10% - 20%] (from tick #1 to tick #480)
  • Cheaper buildings [10% - 20%]
  • Cheaper exploration [10% - 20%]
  • Cheaper Troopers and Laser Troopers [10% - 20%]
  • Cheaper Scientists [10% - 20%]
  • Military units consume less power [10% - 20%]
  • Military units take less barracks space [10% - 20%]
  • Flex units die less when attacking [20% - 40%]
  • Probes Income boost [20% - 40%]
  • Probes Losses reduced [20% - 40%]
  • Higher percentage of trainable soldiers [20% - 40%]
  • Cheaper defensive shields [20% - 40%]
  • Star Mines vault protects more money [20% - 40%]
  • Cheaper beer [40% all the time], just for lolz

Other changes

  • Growth state receives buildings discount (multiplicative) bonus, exploration bonus will also be multiplicative.
  • Probes Income is reduced by 20% (round start PI will remain kinda unchanged, and will stick to 4 gold/probe)
  • Mystical Lands receive speed increase from -15% to -20% return time
  • FW barracks space bonus decreased from +20% to +10%
  • Terra Form research required bonus decreased from -35% to -30%
  • Probes room will show total Probes Income with bonuses included
  • Status page and top bar will display server tick number

Help pages overhaul

work in progress

Edit
Pub: 26 Jun 2023 22:34 UTC
Edit: 04 Jul 2023 22:35 UTC
Views: 362