NK Round30 Changes

https://nebulakingdoms.com

Welcome to R30 - round of more accessible enhancements.

As you may know enhancement efficiency was proportional to points player invest compared to highest amount of points invested. We change that dependency, so that players with lower investment gain bigger share of enhancement bonus:

Ratio (Points earned vs highest points) Enhancement share (old value)
100% 100% (100%)
75% 84% (75%)
50% 66% (50%)
25% 43% (25%)
10% 25% (10%)

Updated formula: enahncement_share = ratio ^ 0.6

Fair (early) game rule

We want to encourage fair and fun game for everyone. Early unprovoked (heavy) aggression with clear signs of grudges against whole community will be considered Fair Game rule violation. Such throw-away kingdoms will be partially disabled by game admins.
Throw-away kd definition is very subjective - basically anybody falls into that category, if they play super aggressive short term game without capacity to maintain any reasonable growth. Game admins can act upon other player(s) report about such kingdom.
Partial disablement - kingdom in subject won't be able to perform any attacks against active players until they grow to 1500 land.

Enhancements

https://discord.com/channels/891265145098104852/947618741938704424/1125016789911347240

  • (NEW) Soldiers discount [up to 40%]
  • (NEW) Lower pure offensive units losses in attacks [up to 20%]
  • (UPDATE) Military units consume less power [up to 40%]
  • (REMOVED) Probes Income enhancement [up to 40%]
  • Top 5 research will be cheaper [up to 20%]
  • Cheaper buildings [up to 20%]
  • Cheaper exploration [up to 20%]
  • Cheaper Troopers and Laser Troopers [up to 20%]
  • Cheaper Scientists [up to 20%]
  • Military units take less barracks space [up to 20%]
  • Flex units die less when attacking [up to 40%]
  • Probes Losses reduced [up to 40%]
  • Higher percentage of trainable soldiers [up to 40%]
  • Cheaper defensive shields [up to 40%]
  • Star Mines vault protects more money [up to 40%]

    all enhancements yield multiplicative bonuses.

Planet types and races

  • Mystical Lands units losses is 60% less (changed from -50%)
  • Shadow race remains unchanged with +30 PI bonus and -20% lower probe losses

Recent rounds key changes

  • Unlimited probes to land ratio (no cap per land)
  • Land grabs will make defender lose and attacker gain 3x more probes (from 3% to 4.2% (war+offensive state))
  • No minimal PI cap (removed 1.5 gold/probe minimal income), it may go below 1.0 towards round end (R27).
  • Flag holder receives only income bonus (no pop bonus), flag holder DOESN'T lose land once they are attacked.
  • VP bonus for each individual kingdom: (R28)
    1 - 1000 VP yields up to 20% probes production bonus
    1001 - 2000 VP yields up to 10% offensive bonus
    2001 - 3000 VP yields up to 10% defensive bonus
  • Growth state received double multiplicative bonus (cheaper exploration by 25% (75-50-25%) and cheaper buildings by 20%)
  • Food's defence grows to significantly sharper than it used to be (game ends with 10T+ tanks/land food kds)

https://rentry.co/nebula-kingdoms

Edit
Pub: 28 Sep 2023 19:07 UTC
Edit: 27 Oct 2023 18:42 UTC
Views: 203