NK Round32 Changes
Welcome to Hostile Probes round!
You have to "carefully" plan how to burn your overflowing probes!
60 probes per factory limit
Probe Factories will go idle, once the limit is reached.
There are few goals behind this change:
- give players option to easy to catch up in probes (it takes less than 4 days to max out your PFs)
- limit probes hoarding
- encourage aggressive probes usage, including probe suicides (especially when PFs go idle)
- make probing "cheap"
- large and small kingdoms will quickly fill up PFs, so this is big challenge how to manage your kd
Other notes:
- Newbiemode build won't take PF limit into consideration
- PI mechanics won't change, although we expect more even distribution
- 20% PFs kd can go as high as 12 probes/land
- This is one round only experimental change
60 probes per factory limit - other related changes
- Razed buildings (by kingdom owner) should return half money (increase)
- Reduce probes required to destroy one building from 1500 to 1000
- Other PT changes also not decided yet - we may add PT/Races changes before last day of sign ups
- Probes land defence might be changed from 4 to 2 (it's not decided yet)
- Shadow race will need a change
Other round changes
- Volcanic Inferno gets small nerf - power storage halved to 5x [was 10x]
- Razed buildings (only by the owner) give 50% refund instead of 25% of their current cost
- Nerf mobi state: make soldiers cost even higher
What is next?
Nebula v2 is under active development, teaser screenshots and possible early access will be provided during course the next round.
Stay with the NK community!