New WH Character Impressions

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New Impressions

Satsuki Dark Attacker Physical

The bringer of newcuties

Satsuki Character Reference

Another Dark Physical Character and a really good DPS at that. In my rudimentary testing, she was close to A.Chris in terms of Single-Target Damage. Her main feature is that she inflicts a Hex (DoT that grows with each tick) on herself every time she uses UB, but in exchange gains extra Damage on UB and S1, as well as HP Drain on S2 to help heal up.

Satsuki's Hex increases by 60% of the base Damage each tick, and lasts 18 ticks, with the final tick dealing about half her health. She will absolutely die without support. Luckily, Dark Physical already has a Character who you put on every team and is the perfect partner: Violet. Violet's ability to slow down DoTs makes her Satsuki's best friend, along with healing and a Barrier. Another thing to note is that Satsuki's Hex resets every time she uses UB, so if you can feed her TP, it will never grow large enough to become a serious problem. Grace is pretty good at giving your team TP, as is Violet to a lesser extent.

Satsuki makes Dark 9-10 way easier than the previous whale team, but the new teams use either Sarasaria Hiyori or Medusa, both of whom I recommended skipping. I think we'll see new teams when the level cap increases and we get new gear in a few days, so I wouldn't pull her just for Dark 9-10 yet. Her banner stays up for a couple weeks, so you can always make your decision after we know whether any new teams appear.

  • Limited

Pros:

  • She got a newcutie to join Wide Hips
  • High Damage
    • 3x hits on UB and 2x hits on S1
  • Rather rare Physical Damage Dealt Buff on S1
  • Immune to one Stun
  • Huge permanent Buffs at the start of the Battle from SP
    • No real way to take advantage of the permanent HP Drain on SP, outside of specific Battles where you start with a Hex on you
  • Self TP on S1
  • Her Hex Damage resets to its base Damage every time she uses UB
  • EX skill gives HP

Cons:

  • Pretty much needs Violet (not really a con, you were going to use her anyways)
  • Dark Physical was already very good before she was released
  • In PvP, Satsuki's Barrier removal doesn't work consistently on Matsuri, since Satsuki isn't a Jammer

Recommendation: Medium priority. If you really want her for Dark 9-10, wait a few days for the level cap increase and new gear to see if new teams featuring her appear. Dark Physical is really good without her, and I think you will have a decent number of teams where she can be borrowed.

Summer Emilia (UE Only) Wind Jammer Magic

S.Emilia

Summer Emilia Character Reference

S1+ gives Summer Emilia a Freeze on her first Action, well as Physical and Magic Defense Buffs for your whole team. She is now able to Freeze all Enemies in a small area around whoever is in Position 3 on the other team. Her Freeze also hits through Barriers. S1+ comes out pretty fast, allowing Summer Emilia to stop Summer Saren, and Magical Girl Kasumi (depends on positioning) before they complete their first Action. Summer Hatsune is still faster though and can just kill you.

Since she's a Welfare, you have no reason not to get her and farm her Shards daily.

Summer Rem (UE Only) Light Attacker Physical

I love Emilia

Summer Rem Character Reference

Summer Rem's UE affects both S1 and SP1. S1+ gains just ~44% more Damage. SP1 doubles its Damage by gaining a second hit and also gains a small amount of shred. UE also gives her enough Physical Critical to go over 2000 for 100% Crit Rate on opponents of an equal Level.

I can't recall her being used recently, and while the Damage increase is nice, I'm not sure she warrants a pull. You love Emilia anyways.

Summer Echidna (UE Only) Dark Breaker Magic

S.Echidna

Summer Echidna Character Reference

S1+ increases the duration of all buffs from 12s to 18s and adds a 60% Action Speed boost. I don't recall seeing her in Deep Quests or Clan Battle recently, so I'm not sure how relevant the extra duration really is. You would usually use her with Eris, so the new Action Speed boost would mostly be wasted.

I mostly use her in PvP where I would say she is still extremely strong, so this UE didn't need to be that good. Increased Buff duration means more overlapping Buffs, leading to more Damage for her big UB. I typically use her with Ameth, Nefi=Nera, Yukari, and NY.Rei if you are looking to test out that team for yourself.

If you want her for PvP, or just because she's a collab character who may never run again, you should pull. I wouldn't recommend pulling just for Deep Quests or CB though.

UE Stats:

  • Magic Attack
  • Magic Critical
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Pub: 20 Jan 2025 02:02 UTC

Edit: 11 Oct 2025 02:37 UTC

Views: 1853