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Counter Strike New Revealed

After weeks of rumors Valve has finally revealed Counter Strike new. It's an update to CS:GO that will bring the game onto the Source 2 engine and make some significant visual changes.

It also includes sub-tick server update and responsive smoke grenades. It's got a lot of armchair gamers going crazy but it looks like an enormous improvement for the average player.

Smokes

Counter Strike New is getting an overhaul that will fundamentally alter the smoking system used in the game. The changes, which are dubbed responsive smokes, will be a game changer. Smokes will expand to fill up spaces naturally and move around different objects on the map. They will also react with the lighting of the games, making them appear more real. Smokes will also interact with events in the game. This will create new tactical possibilities. For instance, bullets can push smoke to briefly make clear sightlines, while hex grenade explosions will disperse smoke to block sightlines.

Smokes will be more dynamic in the game. Smokes from previous versions were fixed-shaped objects that had a restricted range of movement and vision blocking. The new smokes will expand to take up the space they're in and will block more of the player's vision when they are in the area. This is a major improvement that will make the game more dynamic and provide both teams with the same visibility.

Smokes can react to the light and weapons as well as the surroundings of the world. This makes the smoke appear more real and allow players to utilize it in various ways to gain an advantage over their opponents. This is particularly useful in the chaotic matches that will take place on every map.

Smokes won't be one-way which was a major issue in CSGO and allowed players to see their opponent's location behind the smoke. Twistzz is a well-known CS:GO professional who believes the new system will make CS2 more fair for both teams.

Other minor enhancements include adjusting the vertical position of smoke particles in order to minimize the visibility of edges and updating spectators' smoke overlay images to reflect their camera's position. Also, the expiration of smokes has been updated to be more in line with the visuals of how they fade on the screen.

Loadouts

CS:GO players can now alter their weapon selection prior the start of each match. The updated loadout system lets players to choose the weapons that best fit their style of play and team strategy. The new system also brings new tactical depth to the game, as players must balance firepower and utility.

The CS: GO Update includes a number additional improvements and modifications in addition to the brand new loadouts. Most importantly, the buy menu has been completely overhauled. The old buy wheel has been replaced by a customizable grid that shows all purchase options simultaneously. The grid is populated with five pistols and five "mid-tier" weapons, such as submachine guns and shotguns and five carbines and rifles.

for beginners is easy to use and will give players more control over the weapon they choose. It will allow them to pick the weapons that fit their style of play and team strategy the best, as well being able to experiment with different combinations. They can also compare their loadouts with other players and observe how they stack up.

Many players have praised the flexibility, while others have criticized the change for departing from the fundamental premise of Counter-Strike. There have been concerns over how it will impact map-specific loadouts and skins of agents based on visibility.

In spite of these criticisms the new loadout system will be tested more extensively in the coming months. It is possible that some of these issues may be addressed in future updates, so it is important to stay tuned for more details.

In addition to the brand new CS: GO features, the update also comes with Workshop Tools, which can be enabled through the game's settings menu. They allow community contributors to design weapon finishes, stickers, and maps. Additionally, the update will now live ban players who violate the VAC rules during matches.

The latest CS: GO update is scheduled to be released later this summer. Players can now check out the complete list of new features and upgrades by visiting the official CS: GO site.

Sub-Tick Updates

The server updates the world of Counter-Strike in short intervals of time referred to as ticks. The smallest gap between a tick's time and the mouse click of a player could influence the accuracy of a shot, so Valve is doing its best to make sure that CS: GO feels responsive and smooth. A new video highlights one of the game's biggest under-the-hood improvements, known as sub-tick updates.

Instead of the 64-tick update that occurs every millisecond, CS: Go will now be able to make use of sub-ticks (or as Valve calls them, "micro-ticks") to communicate with the server. Each of these small increments of time will be recorded by the client, and then transmitted to the server, which will then transmit the updated game state back to players. The servers will be able to tell the moment you fired a shot or jumped, or swung, or pounced.

The video doesn't go over everything. However, it does explain that each piece sent by the client has a date and time and that the server collects all data in chronological order from all players before sending it back. According to the video, a CS: GO server will now be able to send more than twice the data as a 64-tick server.

This means that even when the tick rate of the game increased to 128 Hz, the game will still be able to handle your commands immediately. It's not only about increasing the tick rate as the micro-tick updates will also reduce input lag and latency by guaranteeing that the server will respond to your actions with no delays or glitches.

Valve's technical improvements to the game are only the beginning. The company is implementing dynamic smoke and particle systems to improve the way smoke interacts with the environment, and it's updating all maps with high-resolution lighting, textures, and models. Source 2 tools and features will be used to make changes to all CS: GO cosmetics and weapons.

Maps

The new update coming to Counter Strike New will bring new maps to the game, as well as some old favorites which are getting facelifts. The updates are currently being tested in limited beta. The first set of maps comprises touchstone and upgrade maps that will not see major changes to gameplay, while others have been completely revamped or rebuilt using the new Source 2 tools.


Overpass is one of these maps that has been revamped to take advantage the new engine's unified light system. The map's eerie underground has been filled with light to make it more spacious and less congested. In addition, smoke grenades will now expand dynamically to fill spaces and interact with the new light.

Italy is a different map that has been reworked. Its lighting, texture, and structure have been greatly improved. The new version has a more balanced feel as opposed to its predecessor, which was heavily CT focused. Fans can expect more classics, such as Aztec and Militia to be updated in the near future.

These maps will not be added to the competitive map pool, even though they are still playable. Train is an exception because it has been removed from Active Duty but will still be played in tournaments. Valve hasn't yet confirmed whether the other maps that were taken will be returned to the pool.

Helsingin Sanomat is the national newspaper of Finland. The change has been criticized as controversial. The newspaper has been vocal in its criticism of Russia's actions against Ukraine. This map is based off of the conflict-ravaged Donetsk. The map is called de_voyna, and it contains a number of references to the conflict.

In the future, the developer will be releasing a set Source 2 tools for community map makers to make their own maps. This will include features such as improved lighting and character read and a physically based rendering system that creates realistic materials, textures and reflections. It will also make it easier to implement real-world objects like windows and doors. The update is expected to be released in the summer of this year.

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Pub: 19 Apr 2024 09:01 UTC
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