GZDoom map: Cultist Rage by EyeBallTank
CREDITS AND SOME INFO
Format: UDMF, GZDoom version used 4.10.0
Textures: OTEX and a bit of vanilla
Mod: MetaDoom 7.1
Fire traps: Realm667/Captain Toenail
Jump pad implementation: DymitrKharitonov
Some tutorials: Chubzdoomer, signaltome, ZDoom wiki
Inspiration: DrPySpy’s map “Baphomet’s Entryway”
Music: Jay Reichard/prjdoom wad.
Difficulty: UV because i didn’t check for other difficulties.
Co-op?: Well i added extra spawns for the other 7 players.
Vertical aim/jump/duck: Needed.
- The map starts off mostly in a linear path before you face 3 portals to different worlds, to get keys and open the main path again.
- Combat tries to take advantage of the mod’s weaponry and enemies, though the player can get more tools if they look for secrets.
- Level design features include fire traps, jump pads, moving floors and swimming.
- While the map starts off with the Cultist theme, other themes inspired by Eternal are referenced (And it's still based on what textures are available from both D2 and OTEX.
- I used some Voodoo doll trick to get the first song and skybox working (And the red pipes are there to act as red curtains and to hide the skybox switching).
- This is my first UDMF map and one that’s very ambitious but i had fun and learned some things.
TO DO:
Actually learn how to properly make this a PK3 file where the only thing needed is MetaDoom
CULTIST AREA (START)
I need to finish up the castle area
When you enter each portal, there's a "portal effect" zone that exists to push the player with some wind/convoyer actions to make use of linedefs with music/skybox changing scripts before the player reaches the new zones
URDAK AREA
Have one giant ring around a building as a 3D floor that could lead to a secret
Use Summoners because they kinda look angelic
Use the Holy Water Pistol somewhere
Recreate Maykr simbols
Fine, i'll use the Mother Demon as a boss there
SENTINEL AREA
Unleash a Marauder when the Artifact is picked up
Recreate the Slayer symbol in the last room
Probably do some radsuit/toxic floor areas
Use the Cybermanc i guess
2 Barons and Archie encounter
Maze with metal gates midtextures
Secret using meathook target
HELL AREA
Make more use of the fire traps
Have a secret that leads to a "Hell on Earth" themed area where you get the Grenade Launcher
Immora secret: You fight the Infernis there, please let him spawn the Immora guys before MetaDoom doesn't have a specific spawn for them
Probably have one area with Trites
CULTIST AREA AFTER THE 3 KEYS
You can enter the castle and there's like a few extra traps and fights, then one final Marauder encounter
FINAL BOSS
I'll use the Harbinger of Doom, like if there's a plot of cultists resurrecting him or something