Brook ♂
After so many experiences and trials on the Air Continent, he has started to grow more confident. He now fully believes he is ready to face whatever lies on the Water Continent and beyond! With any luck, his memories will be included with whatever is waiting for him and the other Wayfarers on the road ahead.
· | · |
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Origin: Prime Earth (Amnesia) | Guild Role/Occupation: TBD |
Species: Zorua | Affiliation: Team Clover Force |
Level: 21 | Experience to Next Level: 75/420 |
Worn Item: None | Clothing: Jeweled Scarf |
Pokécoin: 4669₽ (250₽ in Bank) | Glorious Gold: 0 Bars |
Pokémon's Ability | Description |
---|---|
Illusion | The User may disguise themselves as another Pokémon they've seen recently. |
Normal Rank
1025/1200 points to Bronze Rank
Stat | Points: 5 (+1) | Modifiers | Combat Effect |
---|---|---|---|
Health Points | 1 | Level 21 (25HP) | 27HP |
Attack | 4 | Attack Tier ɪ, Level Bonus ɪ | +5 Physical Damage |
Special Attack | 1 | Species Bonus, Level Bonus ɪ | +2 Special Damage |
Defense | 2 | Defense Tier ɪ Level Bonus ɪ | +3 Physical Mitigation |
Special Defense | 0 | Level Bonus ɪ | +1 Special Mitigation |
Speed | 0 | ɴᴏ ʙᴏɴᴜs | 4AP |
MOVES (4 slots + Basic Attack)
Name | Base Power | Action Points | Accuracy | Type | Property | Description |
---|---|---|---|---|---|---|
Aerial Ace | 6BP | 5AP | - | ![]() |
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No secondary effect |
Assurance | 6BP | 7 AP | ≥2 | ![]() |
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If the User was damaged last round, the Move's damage is increased by 6. |
Taunt | - | 4AP | ≥4 | ![]() |
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For 2 rounds, the Opponent's Status Moves have their AP cost increased by 2. |
Bounce | 9BP | 7AP | ≥4 | ![]() |
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The User is afflicted with Sky High. Hits 1 round after using the Move. 16-20; The Opponent is afflicted with Paralysis. |
Vacuum-Cut | - | 8AP | ≥2 | ![]() |
Deals 4 true damage to the Opponent. Not affected by the User or Opponent's Stat increases or decreases. |
RP MOVES (2 slots)
Moves that cannot be used in battle, but during RP segments. You may have two of them at a time.
Name of Move | Description |
---|---|
Hone Claws | Reshape and sharpen claws for a variety of situations |
Fury Swipes | Quick though somewhat inaccurate slices with two pairs of claws |
SPECIAL BONUSES
You have a base of 10 IP and each Skill costs a certain amount of it to equip.
You have 122 points to spend.
6/10 IP | ▮▮▮▮▮▮▯▯▯▯
IQ Skills Active/Inactive | Description of Skill | IP Cost |
---|---|---|
1. Amneplasticity | The User receives an Egg Move or TM of their choice with ≤7BP. May pull from future evolution paths if needed. Granted from Amnesia. | 0 |
2. Ghostly Silent | The User moves no louder than a whisper, almost making no noise. Enemies are less likely to target them in battle. | 3 IP |
3. Lockbreaker | The User is better at trying to open locks, +2 Lockpicking. They can attempt a roll once (≥15 chance) to pick a Treasure Chest open for no cost. | 3 IP |
4. Misfortunate | The User is very unlucky? All 20s become 1s. | 0 IP |
Item Catcher | The User always catches Items thrown at them. | 5 IP (Not currently active) |
Eᴍᴘᴛʏ | Description. | N/A |
You have skills that can be Trained and applied to situations where they make sense.
These may help you in segments where combat is unnecessary or just to simply show your prowess.
Attributes | Tier Bonus | Description |
---|---|---|
Stat: Attack | Tier ɪ (+1) | Physical Attack + 1 |
Stat: Defense | Tier ɪ (+1) | Physical mitigation + 1 |
Attribute: Illusory Performance | Tier ɪɪɪ (+3) | Skill with using illusions to create awe, such as sparkles, bubbles, or fireworks suddenly appearing in the air. |
Attribute: Chopping | Tier ɪ (+1) | Skill in slicing and dicing |
Attribute: Balancing | Tier ɪ (+1) | Skill with keeping your balance, whether it be on unstable ground or on flying energy infused air |
Attribute: Foraging | Tier ɪ (+1) | Skill in finding food and materials in the wild |
Aerial Ace Mastery: Zephyr Step | Tier ɪɪɪ (+3) | Brook can push off of a twisting gust of wind to swiftly strafe around or evade obstacles. |
Training | Completion | Progress (Numerical) | Progress Bar |
---|---|---|---|
Currently Training for Attribute: Illusory Performance ɪɪɪ | ᴛʀᴀɪɴᴇᴅ | 3/3 | ▮▮▮ |
Currently Training for Attribute: Chopping ɪɪ | Tier ɪɪ | 0/3 | ▯▯▯ |
Currently Training for Attribute: Foraging ɪɪ | Tier ɪ | 0/3 | ▯▯▯ |
Currently Training for Attribute: Balance ɪɪ | Tier ɪ | 0/3 | ▯▯▯ |
Currently Training for Aerial Ace Mastery: Zephyr Step | Max (+3) | 0/6 | ▯▯▯▯▯▯ |
INVENTORY (4 slots)
Items your character is carrying with them.
Moves or Items can steal from this inventory. Your Worn/Held Item has its own dedicated slots.
Item Name | Description |
---|---|
*Worn/Held Item: Jeweled Scarf | An improved sky blue scarf with Jade and Amber stones sewn into the fabric |
Altered Specs | Reverse values. 1 is now a Critical Success and 20 is a Critical Failure. |
1. Z Tail-Ring | A silver circlet worn on the base of the tail, currently has a Flynium-Z shining proudly from behind. The words "Walk in the Shadow, Fly on the Drafts is inscribed on the inside. |
2. Flying-Type Gem | Holding this makes you feel like the wind. Boosts a Flying-Type move's damage by 3. Changes Rotom form if consumed. |
3. Dark-Type Gem | Holding this feels like you're under a shade. Boosts a Dark-Type move's damage by 3. |
4. Black Gummi | Gives +10 IQ points to Dark-Types. Gives +5 to other types. Tastes like licorice. |
STORAGE (2 slots)
Extra slots separate from your normal inventory.
Items in here cannot be stolen or lost during an adventure. They are kept protected in the base. However, they cannot be drawn from as they are in storage. Inventory should be updated outside an active adventure.
Item Name | Description |
---|---|
1. Empowerment Seed | Awakens the user upon consumption. Unlocks Mega Evolution if available. Applies Berserk to the user. |
2. Plain Seed | It does nothing...? Brook is looking for a fresh patch of dirt somewhere underground so it can grow. |
RP/QUEST STORAGE (∞ slots)
Inventory dedicated to extra stuff.
Things that are important or required for future quests to function. RP items are all the extra things that do not have any function in combat or other bonus granting ability. Normal items can be moved into RP storage, but they cannot be returned to being a normal item.
Type | Item Name | Description |
---|---|---|
Key Item | Broken Insomniscope | An orange lens worn with age. Coal held onto this for quite some time. |
RP Item | Dark Type Chart | A chart made by Ishmael to help with understanding Dark type advantages and weaknesses |
RP Item | Little Bird | A little red and gray bird that followed him home, after being rescued from a breakout of Twilight Syndrome in an underground betting ring. Comes and goes as he pleases. |
RP Item | Soul Coin | A coin with Brooks face printed on both sides, created via his own spirit by a golden card shark |
RP Item | Jeweled Scarf | His old light blue scarf now with amber and jade stones sewn into the fabric, looking a lot more fancy. I wonder if there's still room to improve it? |
NC RP Item | Junk Badge | What he assumes is an old badge that's rusted and seems to have nearly been melted by an intense heat |
OLD MOVES (∞ slots)
These are moves that your character learned already, but elected to replace. Re-learning them is cheaper.
Name of Move | Description |
---|---|
Substitute | Trained |
Scratch | Untrained |
Sucker Punch | Trained |
Scary Face | Untrained |
Feint Attack | Untrained |