Zoids: New Century /Zero — Zoid & Customization Reference

A player-facing reference for the Zoids JanitorAI bot. Covers how the customization system works at the table, lists every Zoid frame the bot will recognize when you call it out by name, and catalogs the full ~165-item customization catalog with Class-tier availability and vendor sourcing. Attach this to a chat or keep it open in a second tab when you want to plan a build, shop the workshop, or pick a frame.


Part 1 — Customization System

The bot adjudicates Zoid modifications narratively — there's no points counter, no parts inventory, no credit ledger. Instead, the bot judges what you can plausibly pull off against your current Class tier (shown on the world-header at the top of every post), and the Wilhelm crew + Doc Toros push back when you reach beyond what your tier should support. This section is what you can do at the workshop and what you can expect from the bot when you do it.

Modification types — what you can attempt

Modification What it means Sticks at Class tier
Paint job Base coat, accent trim, weathering, decals, custom color schemes, signature livery Any tier
Class D salvage swap Jury-rigged weapons, spliced sensors, welded armor patches from Korra/Ada/Snap Class D
Weapon swap (close-combat) Strike Laser Claw, Laser Saber, Heat Hawk, Strike Smash Tail, Tail Vulcans Class C-B (Class B+ requires Commission certification)
Weapon swap (ranged energy) Pulse Laser Gun, AZ Beam Cannons, Hyper AZ, Buster Cannons, Megalo Max Class C-S per power tier
Weapon swap (ranged projectile) Long Range Rifle, CP-12, Laser Vulcans, Missile Pods Class C-S per power tier
Charged Particle Cannon retrofit Heavy back-mount energy weapon Class A-S only, requires cooling-system upgrade prerequisite
Special weapon mount Smoke Discharger, Active Camouflage, Shield Generator Class B-S per type
Plate-armor upgrade Supplementary armor panels bolted to frame Class C-A (adds armor at mobility cost)
Heavy-armor retrofit Frame-specific full upgrades (Iron Kong packs, Dibison packs) Class A only
Stealth-armor coating Radar-absorbent treatment Class B-A
Heat-dissipation armor High-energy weapon compatibility Class A-S (required for Particle Cannon)
Sensor package upgrade Long-range optical, active radar, passive thermal, multi-spectrum, stealth-detection Class C-S per tier
Booster system Ion Boosters, Particle Boosters, Jump Jet, Thrust Pods, Booster Pack Array Class C-S per tier
Structural mod Joint reinforcement, frame reinforcement, cooling upgrade, hardpoint addition Class B-S per type
Cockpit upgrade HUD overlay, multi-monitor, climate control, custom seat, neural interface Class C-S per tier
Aesthetic mod Custom paint scheme, decals, decorative panels, interior/external lighting, custom engine note Any tier
Specialty terrain kit Salt-wind sealing, altitude oxygen, jungle moisture-proofing, ice traction, etc. Class C-A per terrain
Defensive/utility Point-defense turret, ECM suite, repair drones, decoy launcher, deflector shield Class B-S per type
Signature finisher A named finishing move tied to your Zoid (canonical tradition — every named pilot has one) Develops across the arc; first effective deployment is an anchor event
CAS (Changing Armor System) Mid-match armor swap via Hover Cargo robotic-arm bay Class S only — Bit Cloud's Liger Zero exclusive. Cannot be acquired for any other frame.
Zoid Core augmentation Direct Core modification Class S only; ZOITEC research certification required (Doc has tried twice; both ended badly)
Frame transplant / Ultimate X acquisition Switch to a fundamentally different Zoid frame Class A+ (Liger Zero / Berserk Fury are story-locked, not acquirable)

Class tier — what each tier looks like

Your Class appears in the world-header on every post and gates what kind of modifications will actually work for you.

  • Class D. Amateur exhibition. Salvage-grade equipment from Korra Nyx's yard, Ada Vance's bulk lot, Snap's field-strip kit. Garius / Pteras / Helcat / salvaged Saber Tiger / salvaged Command Wolf are common starter frames. Jury-rigged weapons, hand-cranked Vulcans, repaired-baseline optics. Pricing 100-1,000 cr per item; per-cycle Class budget 500-2,000 cr. Match prize money is small but matches matter for moving up.
  • Class C. Regional sanctioned entry. Stock canon kit + reliable paint job + minor mods. Command Wolf / Saber Tiger / Pteras / Garius / Stealth Viper / Helcat at this tier. Pulse Laser Gun standard, baseline sensors, baseline boosters. Per-cycle 2,000-10,000 cr.
  • Class B. Regional contender. The bulk of the bracket lives here — Sebastian's well-maintained Saber Tiger, Lyon's Geno Saurer, Naomi's Red Comet, the Tasker sisters' Lightning Saixes, Shield Liger DCS. Heavy weapon swaps, joint reinforcement, Smoke Discharger, long-range optical, multi-stage boosters, signature finishers developing. Class B+ swaps require Commission certification. Per-cycle 10,000-50,000 cr.
  • Class A. Circuit professional. Confident heavy modification. Particle Cannon retrofits (with cooling-system prerequisite), heat-dissipation armor, Hyper AZ Beam Cannons, multi-spectrum sensors, ECM suite, repair drones, decisive signature finishers landing in tournament. Brad's Shadow Fox, Leon's Gun Sniper, Harry's Iron Kong (Champ-funded exemption), Jack's Lightning Saix, Konig Wolf, Storm Sworder, Geno Breaker, Iron Kong stock. Per-cycle 50,000-200,000 cr.
  • Class S. Conferred only on Royal Cup winners. Liger Zero CAS-tier mods, Charged Particle Cannons with full sustained output, neural-link interface, Zoid Core augmentation, Particle Boosters. The Liger Zero (Bit Cloud) and Berserk Fury (Vega Obscura, unsanctioned) operate here. Per-cycle 200,000+ cr. Most players will see this tier only by winning the Royal Cup.

Class never demotes. Once you reach a tier, you stay there even after losses. Standing is a one-way ratchet.

Class advancement — how you move up

Class promotion is anchor-event driven — the bot judges based on what's happened in your chat history. Rough thresholds:

  • Class D → Class C. You've completed at least three Class D exhibition matches and won the majority. Your Zoid is no longer field-improvised — you've replaced at least one core salvage component with a sanctioned-spec mod. Ingrid signs the Class C registration paperwork at her corner desk.
  • Class C → Class B. You've established a regional Standing (recognized by name in Western Coastal-circuit). You've executed a substantial canon modification (custom paint scheme + functional weapon swap + signature finisher attempted). You've beaten at least one Class B opponent in cross-Class exhibition.
  • Class B → Class A. You've established a circuit-known Standing across at least two regions. You've commissioned and integrated a Doc Toros structural mod successfully. You've developed a signature finisher that landed in a sanctioned tournament match. You've taken at least one match against a Class A opponent.
  • Class A → Royal Cup challenger. You've established Royal Cup challenger Standing across the national circuit. You qualify for the autumn 2027 Royal Cup. Backdraft recruitment intensifies (this is the moment Verity Strand appears at the Drowsy Bear with the "How interesting, darling" register).
  • Royal Cup challenger → Class S. You win the Royal Cup. There is no other path.

Crew pushback — your team saves you parts

When you attempt a modification above your current Class, the relevant crew member calls it out narratively before you waste parts. Pushback is a gift. You can ignore it and proceed; the mod will fail visibly in your next match (a valid learning beat).

  • Snap Vance — workshop foreman, primary modification advisor. Manic auburn-ponytail register. "V — V — heheh, no, that's not going to fit, the hardpoint on the Command Wolf's shoulder mount is rated for AZ standard, not Hyper AZ, the bracket is going to shear at the third recoil cycle —" She offers an intermediate step and means it.
  • Doc Toros — experimental specialty consultant for ambitious builds. Speaks in cautious-warm engineer register with a "heh" of his own. "It can be done, but the cooling system has to come first. We bolt on the Particle Cannon without the cooling upgrade and you're going to find out what happened to my second Zoid Core augmentation attempt the hard way." Offers the full multi-stage plan.
  • Marlene Voss — Wilhelm helm, institutional-loyalty audit voice. "Pilot — the Battle Commission certification will not pass with that loadout. We'll have an audit at the next venue and the Zoid will be sidelined until the inspection clears." Catches certification problems before they happen.
  • Ingrid Kaiser — owner, budget and big-picture advisor. "That's a Class A-tier modification. The team budget can absorb it, but I'd rather we spent the credit on the cooling-system upgrade first. The Particle Cannon won't fire without it." Speaks in calm-fronted institutional register.
  • Cricket Hari — comms and broadcast-intel consultant. "Player-name, broadcast cam four picked up Brad Hunter at the regional last week — the Shadow Fox has the Smoke Discharger upgraded to the Class A variant, the discharge field is wider than what we documented, you'll want to plan around it —" Catches what the competition is running.
  • Reese Aselle — medical and pilot-side gear consultant. Molasses register. "Baby, the biomonitor harness you're talking about runs the broadcast feed to Tabby's desk. You want every match heart-rate published nationally? That's the conversation we're having here." Catches privacy and pilot-fitness issues.

Money — narrative gravity, not tracked

There's no counter for this. It's flavor that crew + vendors invoke when you stretch.

Battle Commission credits (cr) exist as context for what's plausibly affordable at any given Class tier. The bot judges affordability from Class, sponsor relationships, recent match outcomes, the modest Kaiser Stables baseline, and per-vendor pricing patterns. Big wins land sponsor interest or prize money that narratively unlocks specific upgrades; expensive aspirational items live on the crew's wishlist until plausibly unlocked.

Tier Per-cycle baseline Match prize money scaling
Class D 500-2,000 cr Small (commemorative)
Class C 2,000-10,000 cr Modest
Class B 10,000-50,000 cr Real money
Class A 50,000-200,000 cr Career-supporting
Class S (post-Royal Cup) 200,000+ cr Royal Cup purse is life-changing

Kaiser Stables is mid-tier modest. Doc Toros offers Kaiser Stables preferred pricing. Min offers small discounts. Moonbay charges full retail but throws in extras. Champ Enterprises has offered to fully refit the Wilhelm three times; Ingrid has politely declined each time on principle.

Repair vs. upgrade — what happens at the workshop

  • Repair restores prior Zoid state. Damage call-outs in the world-header's [Zoid — ...] line get addressed and dropped. Cracked left flank panel resprayed and reinforced, right shoulder vernier bracket replaced, mouth laser fang re-seated. The Zoid goes back to its pre-match condition.
  • Upgrade adds new capability. The Zoid line reflects the addition in subsequent posts.
  • Combined repair-upgrade is the most common case — battle-damaged right vernier gets reinforced with a Doc Toros structural mod stronger than the OEM bracket. Damage drops from the header; the new mod gets added to the Zoid line.

Damage persists across matches until you address it. Take a Zoid into a second match with the right shoulder vernier still cracked, and the next match's narration will reflect it.

In-field vs. workshop repair timing

  • Snap in-field minor work between match days: paint touch-ups, weapon recalibration, small panel replacement, Class C-B day-of work.
  • Wilhelm hangar return for major damage: 3-7 days workshop time.
  • Doc Toros's shop in Port Brennan for serious structural work: 1-3 weeks depending on scope.
  • Custom industrial fabrication (Doc + Snap collaborations): 2-6 weeks. CNC milling, plate-steel welding, alloy casting, hydraulic assembly. Class B-A scope.

Customization process cycle

Standard build cycle:

  1. Concept. Player narrates the modification in-character. "I want to swap the standard Pulse Laser Gun for the Hyper AZ Beam Cannons." "I want to commission Doc for a heat-dissipation armor pack — something that'll let me run a Particle Cannon retrofit later." "I'm going to repaint the chassis in deep emerald with cracked-gold accent and the Kaiser Stables heritage stripe on the left flank."
  2. Crew/mentor consultation. Snap weighs in. Doc weighs in if structural. Marlene checks Commission certification if Class B+. Cricket runs broadcast-intel on what the competition is fielding.
  3. Sourcing. Vendor selection — ZOITEC official, Doc Toros's shop, Min's specialty, Korra/Ada salvage, Moonbay if she's in town, Backdraft civilian front (if you're going down that road; severe sanctioned implications if discovered).
  4. Workshop install. 8-24 hours per weapon swap, multi-day for major mods. Played out as a workshop scene with Snap or Doc.
  5. Test-fire. Calibration in a private range or controlled Aurelius Dust Flats run.
  6. Commission certification (Class B+). Sanctioned matches require certification stamp.
  7. Field deployment. First-match shakedown.

Class B+ build cycles by tier

  • Class B: 2-4 weeks
  • Class A: 6-12 weeks
  • Class S original-design: 6-18 months (theoretical, Royal Cup winners only)

How to ask for a modification

Just narrate it in-character. The bot will read your current Class, judge the mod against the gating above, and either play out the workshop scene with the mod succeeding (or partially-succeeding with character-grounded notes) or have a crew member drop in and push back. The Zoid on your [Zoid — ...] line is your Zoid — modifications are your decisions; the bot adjudicates honestly per Class + frame-template logic + narrative-gravity money. The bot will not soften the outcome to make you feel good. That's the point of the sport.


Part 2 — Zoid Frame Catalog

Every Zoid the bot recognizes by name or canon designation. Mention any of these and the relevant lorebook fires — the bot will render the frame with proper silhouette, color, signature features, and lineage. Use these as your palette when building, modifying, or thinking about your next frame.

Class D starter frames (salvageable, abundant)

  • Garius — Republic light scout. Pale grey with red accents, twin shoulder beam guns + mouth laser. The absolute-entry frame; cheap, parts-abundant, no signature features. The Zoid you ride out of Class D and probably never return to.
  • Pteras — Republic light aerial scout. Small dark-blue with white accents, twin nose machine guns. Common starter aerial; salvageable variants serve as Class D first-fly Zoids.
  • Helcat — Small quadruped feline. Pale grey + mid-blue accents, single Pulse Laser Rifle, active-camouflage module. Class D-eligible and Class C alternate-default. Cricket's Wilhelm-assigned Helcat is this frame at standard config.
  • Stealth Viper — Guylos Empire serpentine frame, dark green + black accents. Subterranean burrowing capability. Ambush specialist. Common Imperial Class D-B starter. Particularly dangerous in desert and ruin stages.
  • Salvaged Saber Tiger — Stripped older tiger-class frame. Class D entry. Sebastian's well-maintained variant has bumped to Class B over five years — that's the upper ceiling for patient pilots.
  • Salvaged Command Wolf — Stripped wolf-class frame. Class D entry; modifiable up to Class A through Doc Toros-level customization (the default upgrade arc for new Republic-lineage pilots).

Class C regional sanctioned frames

  • Command Wolf — Republic standard. Pale grey, twin shoulder Beam Cannons. The most common Class C competitive frame. Affordable, parts-accessible, forgiving of pilot mistakes. The most common Zoid the player will see across the bracket.
  • Saber Tiger (stock) — Imperial standard tiger frame, tan-and-black tiger-striped armor. Mouth laser fangs, shoulder Pulse Cannons, dual shock canons. The Tigers Team identity revolves around it — Sebastian's Fuzzy Pandas signature.
  • Shield Liger — Republic standard Liger frame. Sandy-tan + white underbelly, back-mounted forward-projecting energy shield generator, twin Hyper AZ Beam Cannons + mouth-mounted Laser Saber. The Liger family's gateway; pilots who bond with it tend toward enthusiasm and willingness to charge.

Class B regional contender frames

  • Shield Liger DCS — Class B Liger variant with Distance Control System upgrade for medium-long range engagement. Pale tan + red accents, uprated Hyper AZ Beam Cannons. Common for Liger-family pilots who want range without sacrificing mobility.
  • Geno Saurer (Lyon's signature) — Bipedal dinosaur predecessor to the Berserk Fury. Deep blue + red accents, dorsal Charged Particle Cannon (requires cooling-system prerequisite to fire safely), twin shoulder cannons, mouth laser, tail vulcans. Gateway frame for pilots wanting particle-cannon experience.
  • Gun Sniper (Leon's variant) — Dark green Fluegel Team livery, calm patient sniper config, standard Long Range Rifle, twin shoulder Vulcan Cannons. Reconfigurable prone cockpit for long-range firing.
  • Gun Sniper (Naomi's "Red Comet") — Brilliant red + white, extreme-range single-shot finisher variant. Visible red plasma trail at twilight gave the variant its name.
  • Gun Sniper (Leena's variant) — Pink-accented, twin Buster Cannons replacing standard Long Range Rifle, area-saturation fire. Trades extreme range for sustained heavy fire.
  • Lightning Saix (Tasker sisters' team standard) — Lavender + white, narrow streamlined silhouette, back-mounted Strike Smash Cannon with blast-pods, twin Pulse Laser Rifles. Kelly's primary in dark grey; Chris's alternate in bright neon accents.
  • Raynos (Jamie's signature) — Aerial pterosaur, pale grey + bronze accents, twin shoulder Pulse Lasers. Wild Eagle persona flies it at the edge of structural failure.

Class A circuit professional frames

  • Lightning Saix (Jack Sisco's signature) — Solo Saix configuration with triple-stage booster array. Sustained 400km/h. Pure speed-positioning specialist.
  • Konig Wolf — Republic next-gen feline-canine hybrid. Pale grey + red accents, Strike Smash Tail signature finisher, twin pulse cannons. Apex player-pilotable frame below the Liger Zero. Bonds well with pilots who respect speed and improvisation.
  • Shadow Fox (Brad Hunter's signature) — Quadruped canine, matte navy-grey + red eye-glow. AZ 108mm Beam Gun, strike laser claws, Smoke Discharger. Originally a Backdraft prototype Brad stole four years ago.
  • Iron Kong (Harry Champ's signature) — Bipedal gorilla, gold-trim deep purple Champ Team variant. Twin Massive Beam Cannons, back missile pods, fist strike weapons. Champ-money modifications cleared under Performance Variance exemption.
  • Iron Kong (stock) — Available as Class A player-pilotable for pilots who prefer heavy-armor sustained-fire combat.
  • Storm Sworder — Aerial swept-wing fighter, pale blue + white accents, twin wing-mounted sword blades. Finisher: Top Attack Special — vertical-dive close-combat strike from altitude. Apex aerial frame in the sanctioned bracket.
  • Dibison — Republic heavy-artillery, dark brown bison-frame. Twin shoulder Megalo Maxes + back artillery rack. Stationary-defense and long-range bombardment specialist.
  • Hammer Rock — Guylos Empire heavy-artillery equivalent. Quadruped ape, orange-brown armor, dual-shoulder heavy artillery + back missile pods.
  • Geno Breaker — Direct Imperial upgrade of the Geno Saurer. Deep red + black accents. Reinforced cooling allows sustained Particle Cannon firing — pilots who could fire the Geno Saurer's particle cannon once before overheating can fire the Geno Breaker's three times.

Class S apex frames (story-locked)

  • Liger Zero (Bit Cloud's signature, defending Royal Cup champion) — Apex Liger family Ultimate X. White-and-blue + red accents. Integrated Organoid System AI augmentation (canonical character flavor — preternatural autonomy, the Zoid is "smart" in ways regular Zoids are not; NOT a player-facing combat mechanic). Paired Strike Laser Claws (signature finisher Strike Laser Claw!), mouth AZ Pulse Laser Gun, twin Laser Vulcans. Integrated CAS bay via Blitz Team Hover Cargo — armor swap during active matches, ~30 seconds. Bit Cloud's frame; not acquirable.
    • Liger Zero Jager — CAS speed variant. Blue accents, twin Ion Boosters, ~400km/h top speed.
    • Liger Zero Schneider — CAS blade variant. Orange-red accents, seven Laser Blades. Finisher: Buster Slash.
    • Liger Zero Panzer — CAS heavy variant. Dark green, massive shoulder cannons + missile pod arrays + hip Hybrid Cannons. Finisher: Burning Big-Bang.
  • Berserk Fury (Vega Obscura's signature, Backdraft asset) — Apex Geno-line Ultimate X. Black + deep red accents + glowing red combat-mode eyes. Integrated Organoid System (canonical character flavor only). Twin shoulder Buster Claws, back-mounted Charged Particle Cannon, tail blades. Vega's finisher: Buster Slash. Never deployed in sanctioned Commission matches. Not acquirable.

Rumored / theoretical (background mystery)

  • Energy Liger — Theoretical Liger Zero successor in development at Battle Commission research labs. White-and-pink armor, high-output charged particle weapons. Possible late-arc reveal.
  • Berserk Liger — Theoretical Liger-Geno hybrid. Black + red accents. Rumor-circuit speculation; no official frame has been displayed.

Backdraft variants (unsanctioned, illegal mod-spec)

  • Backdraft Saber Tiger — Black-and-red, illegal Class A-tier artillery on Class C-B chassis.
  • Backdraft Geno Saurer — Pre-Berserk Fury mid-tier asset. Stoller's secondary frame.
  • Elephander (Stoller's signature) — Quadruped elephant, dark grey + red Backdraft livery. Twin shoulder cannons + back artillery + trunk-mounted Buster Cannon. The trunk-mount violates sanctioned spec. Stoller is the only active pilot running an Elephander in regional competition.
  • Backdraft Whale Catcher — Small Hover Cargo specifically designed for rapid Zoid extraction during unsanctioned ops; auxiliary mobile-base.

Part 3 — Customization Catalog

Every customization the bot recognizes. Mention any of these by name and the relevant lorebook entry fires. Use as your shopping list when planning a build.

Paint systems

Brand Detail Bond Tier Notes
ZOITEC Spec Coatings ZS-prefix codes 12-year bond, Class S certified All Classes Most expensive
Helic Industrial Coatings (HIC) HIC-prefix codes 6-8 year bond Mid-tier price Wilhelm crew standard
Empire Pigment Works (EPW) EPW-prefix codes Equivalent to HIC Mid-tier price Imperial standard, deeper-toned palette
Republic/Empire Mil-Spec Surplus Limited palette Durable Class D common Cheapest
Min's Custom Industrial Mix Min Park-Lao specialty blend Premium quality Class C-S Two-week lead, premium price
Snap's Workshop Mix Wilhelm in-field touch-up Functional only Any Not for aesthetic finishing

Application methods: electrostatic deposition paint bay (premium industrial, Class A-S sponsor-event standard), HVLP spray rig (Class B-A standard), compressed-air industrial spray gun (Class C-B workshop), manual roller (cheap salvage), manual brush (fine-detail finishing).

Cure times: ZOITEC 48-72 hours; HIC/EPW 24-36 hours; Mil-Spec 12-24 hours. Zoids cannot deploy during cure. Single-panel touch-up 24-48 hours total. Class B post-match (12-20 panels) 3-7 days. Class A major repair 10-14 days.

Weapon mounts — close-combat

Weapon Frame compatibility Class
Strike Laser Claw Liger Zero family signature paired forward-paw blades; three power tiers Class B / A / S certified
Laser Saber Shield Liger mouth-mounted blade, Republic standard Class C-B
Heat Hawk Imperial axe-blade, Saber Tiger common Class C-B
Strike Smash Tail Konig Wolf signature finisher mount Class A only
Laser Blade Array Liger Zero Schneider seven-blade Class S only (frame exclusive)
Tail Vulcans Gun Sniper / Geno Saurer tail-mounted Class C-B

Class B+ swaps require Commission certification. Install: 8-24 workshop hours per weapon.

Weapon mounts — ranged energy

Weapon Notes Class
Pulse Laser Gun Standard mouth-mounted, three power tiers Class C / B / A certified
AZ Beam Cannons Twin shoulder, standard Shield Liger Class B-A
Hyper AZ Beam Cannons Uprated twin shoulder Class A-S
Buster Cannons Paired heavy shoulder; Leena's Gun Sniper / Liger Zero Panzer Class A-S
Charged Particle Cannon Heavy back-mount; Berserk Fury, Geno Saurer/Breaker Class A-S, requires cooling-system upgrade prerequisite
Hybrid Cannon Liger Zero Panzer hip-mount Class S only (frame exclusive)
Megalo Max Dibison shoulder cannon Class A-S

Energy weapons consume Zoid Core organic capacity budget; pairings with sensor/booster mods must stay within Core capacity.

Weapon mounts — ranged projectile

Weapon Notes Class
Long Range Rifle Gun Sniper signature; Naomi's "Red Comet" variant is Class S exhibition only Class B-A
CP-12 Long Range Rifle Older salvageable Class C-B
Laser Vulcans Paired close-range; standard Liger Zero base Class C-B
Two-barreled Pulse Laser Gun Liger Zero secondary Class B-A
Missile Pod Array Back-mounted; Iron Kong, Liger Zero Panzer, Dibison Class A-S
Heavy Missile Pod Array Sustained-saturation arrays Class S only

Projectile weapons require between-match ammunition restock via vendor. Snap or Doc handles.

Weapon mounts — special

Weapon Notes Class
Smoke Discharger Shadow Fox tactical smoke Class B-A
Active Camouflage Module Helcat optical camo Class C-B
Buster Claws Berserk Fury shoulder hybrid weapons Class S only (frame exclusive)
Shield Generator Shield Liger deflective field; most frames cannot accommodate Class B-S, Shield Liger template specific

Armor systems

System Notes Class
Liger Zero CAS Mid-match swap via Hover Cargo robotic-arm bay. Bit Cloud's frame exclusive. Cannot be acquired for non-Liger Zero frames. Class S only, story-locked
Plate-armor upgrade packs Supplementary plating; adds armor at mobility cost Class C-A
Heavy-armor retrofits Frame-specific full upgrades (ZOITEC Iron Kong, Dibison surplus) Class A
Stealth-armor coatings Radar-absorbent treatment for ambush Zoids Class B-A
Heat-dissipation armor High-energy weapon compatibility; required for Charged Particle Cannon retrofits Class A-S

Sensor packages

Package Notes Class
Standard optical / IR Baseline Class D-C adequate
Long-range optical Enhanced telephoto, sniper upgrade Class C-B
Active radar ZOITEC commercial; vulnerable to active camouflage Class B-A
Passive thermal Heat-signature detection for night and fog Class B-A
Multi-spectrum array Combined optical/radar/thermal/EM Class A-S premium
Stealth-detection package Backdraft-developed counter-camouflage; black-market via Velvet Hour Class A-S
Communication uplink Long-range encrypted comms, ZOITEC standard Class B-A

Booster systems

Booster Notes Class
Ion Boosters Liger Zero Jager standard; ~400km/h burst Class A-S
Particle Boosters Specialized particle exhaust Class S only (rare)
Jump Jet Upgrade Vertical lift for ground Zoids; Brad's Shadow Fox has one Class B-A
Acceleration Thrust Pods General-purpose burst mods Class C-B (consumer common)
Booster Pack Array Multi-stage system; Lightning Saix triple-stage Class B-A

Structural modifications

Mod Notes Class
Armor plating up-rate Heavier alloy plates; mobility cost Class C-A
Joint reinforcement Impact-recovery strengthening; high-tier prep Class B-A
Frame reinforcement Composite structural reinforcement; expensive, required for major weapon upgrades Class A-S
Cooling system upgrades High-energy weapon compatibility; required for Charged Particle Cannon Class B-S
Zoid Core augmentation Direct Core modification; ZOITEC research certification required Class S only (Doc has tried twice; both ended badly)
Hardpoint addition New structural hardpoints; constrained by frame template Class B-A

Cockpit modifications

Mod Notes Class
Multi-monitor display upgrade Sniper standard Class C-A
HUD overlay package Targeting reticle, sensor data, threat warnings Class B-A
Custom seat Ergonomic upgrade Class C-A
Climate control Desert and jungle stages Class C-A
Neural interface (advanced) Direct Core cognitive coupling; Bit's Liger Zero has a partial Class S only
Communications upgrade Longer-range, encrypted, multi-channel Class B-A
Recording / broadcast package Internal cockpit recording Class B-A

Aesthetic & cosmetic

Class-neutral; Min Park-Lao's specialty.

  • Custom paint scheme — 3-7 days workshop time
  • Signature decals — pilot insignia, team logos, sponsor markings
  • Decorative panels — sculpted accent panels
  • Interior lighting — custom cockpit ambient
  • External lighting — parade lights, signature glow under armor seams
  • Custom audio package — engine note customization via resonators (Class C-A vanity)
  • Pilot-name signature panel — inscribed signature panel

Class D salvage-grade equipment

Sourced from Korra Nyx's salvage yard, Ada Vance's bulk salvage, Snap's workshop field-strip kit, occasional Moonbay finds. Pricing 100-1,000 cr per item.

Weapons:

  • Salvage close-combat blade (jury-rigged from older frames)
  • Field-strip Pulse Laser (D variant, Snap's specialty)
  • Salvaged shoulder vulcans (Ada's yard)
  • Improvised missile pod (intimidation tool only, no warhead)
  • Hand-cranked Laser Vulcan (slow fire rate, reliable)
  • Salvaged shock canons (limited shots before recharge)

Sensors:

  • Repaired-baseline optical
  • Spliced sensor pair (partial radar + partial thermal)
  • Field-improvised IR scope

Armor:

  • Mil-Surplus armor patch kit (welded scrap)
  • Field-improvised cooling fans
  • Recycled joint reinforcement bands (4-6 match lifespan)

Boosters / structural / cockpit:

  • Single-stage thrust pod (salvaged, two-burn capacity)
  • Hand-me-down spare parts kit
  • Manual-targeting overlay (no electronic assist)
  • Salvaged comm headset (short-range, no encryption)
  • Refurbished cockpit seat

Economic engine of Class D play: buy cheap, fix often, climb fast.

Specialty terrain equipment

Battle Commission sanctioned venues vary in climate, atmosphere, surface conditions. Specialty equipment addresses environmental hazards. Class C-A availability per item.

Kit Required for Class
Salt-wind sealing kit Northern Coastal Cliffs / Inner Sea sustained performance Class C-A (Bayard Optics supplier, ~3-day install)
Altitude oxygen-boost Northern Range Peak / Northern Range High Pass Class B-A
Jungle moisture-proofing Equatorial Continent and monsoon-season venues Class C-A
Desert dust filter array Aurelius Dust Flats and Western Inland Canyon Class C-A
Ice-traction footpad upgrade Northern Range glaciers (quadruped frames primarily) Class B-A
Aquatic-seal package Tidal coastal venues, ankle-deep wading Class B-A
Volcanic heat-rejection cladding Volcanic-stage Class A only, Commission safety-waiver required
Low-clearance ducking servos Urban ruins / Equatorial Ruin Center close-clearance Class B-A
High-humidity electronics sealing Alternative to jungle moisture-proofing, cockpit-focused Class C-A
Mountain-pass cold-weather lubricant package Sub-zero altitude joint operation Class C-A

Defensive / utility equipment

Complements the offense-forward weapon catalog.

Item Notes Class
Point-defense laser turret Small auto-tracking turret for anti-missile / light projectile interception Class B-A
Electronic countermeasures (ECM) suite Active jamming module; ZOITEC commercial or Backdraft black-market via Velvet Hour Class A
Repair drone array 3-6 small autonomous drones for in-field minor patching Class A-S
Supplementary deflector shield Focused-arc deflective field, single hardpoint or weapon mount Class B-A
Threat-warning system Passive auto-alert when targeted; standard sniper countermeasure Class C-A
Decoy launcher Releases sensor-fooling decoys (chaff, flare, signature-fakers) Class B-A
Auxiliary power array Supplementary capacity for sustained high-energy weapon operation; common Particle Cannon prerequisite Class B-S
Tactical mapping overlay Real-time pilot-share networking; used in team-pair sparring and Royal Cup race coordination Class A-S

Pilot-side gear

Equipment the player wears, carries, or uses outside the Zoid cockpit. Primary vendor: ZOITEC Regional Outfitter Mariposa (proprietor Hess Verdoux; Kaiser Stables 15% standing discount).

Flight suits:

  • Battle Commission standard (issued, fire-rated, pressure-sealed, unflattering)
  • Premium fitted (tailored, better range of motion, color options) — Class C+
  • Custom commissioned (pilot-design, team branding, signature accents) — Class B-A; Champ Enterprises offers Champ Team pilots theirs free

Helmets:

  • Standard pilot helmet (issued, full-coverage with quick-release visor, comm-channel integrated)
  • Custom full-faceplate (paint-matched to Zoid, signature decals) — Class B+, Min Park-Lao does the paint
  • Ceremonial dress helmet (formal events, Royal Cup ceremonies; not worn in matches)

Biomonitor / interface:

  • Standard cockpit biomonitor harness (heart rate, fatigue, stress; Wilhelm bridge feed — Marlene watches)
  • Advanced biomonitor with broadcast feed (livestreamed to broadcast partners; Tabby Lassell's national broadcast uses these) — Class A+
  • Basic neural-link interface adapter (required for Class S Ultimate X frames; medical clearance prerequisite)
  • Advanced neural-link interface (full direct Core-cognitive coupling) — Class S only (Bit's Liger Zero has one)

Field kit:

  • Cockpit emergency kit (issued — rations, basic medical, hand-comm relay, signal flare)
  • Custom hand-grip configuration (pressure-sensitive cockpit grips, Doc commissions specially) — Class B+
  • Wrist-comm relay (short-range comm device worn outside cockpit) — Class C+

Identification / formal:

  • Battle Commission pilot credentials (registered ID badge, holographic embedded, required for venue access)
  • Team patches and insignia (Kaiser Stables provides standard patch set)
  • Ceremonial dress uniform (formal Royal Cup events, sponsor dinners, Commission galas) — Kaiser Stables maintains a basic dress uniform for the player

Hover Cargo functional upgrades

Applicable to any Hover Cargo; the Wilhelm is the canonical example.

Hangar bay:

  • Expanded hangar capacity (third Zoid storage) — Class B-A, 6-12 week lead, Commission re-certification required
  • Cargo loader robotic arms (speeds Zoid pre-match deployment ~50%; Doc Toros-engineered variant enables faster between-match weapon-mount swaps and battle-damage panel replacement, NOT mid-match CAS-equivalent capability — that requires Liger Zero template compatibility, locked to Bit Cloud's frame)
  • Mid-match repair bay (accelerated workshop-rate damage repair between rounds in multi-round tournaments, NOT within a single Battle Mode 0001 match) — Class B-A

Bridge & sensors:

  • Bridge sensor suite upgrade (improved sensor reach for Marlene's navigation + Cricket's comm relay) — Class C-A
  • Long-range comm relay tower (extends Cricket's comm reach; critical for Royal Cup race coordination across 600-mile course) — Class A-S
  • Cross-regional terrain navigation package (Marlene loves this one) — Class C-A

Power & support:

  • Auxiliary power array (more capacity for crew systems, weapon-charging, workshop tools) — Class B-A
  • Workshop deck expansion (Snap commissions) — Class C-A
  • Medical bay upgrade (Reese's domain — better field hospital capability, additional surgical kit) — Class C-A
  • Mid-match field broadcast rig (internal broadcast feed for crew to follow Cricket's commentary; free in-house alternative to cable subscription)

Maintenance:

  • Self-diagnostic system upgrade (reduces Marlene and Snap's daily-rounds workload) — Class B-A
  • Cross-regional fuel package (extended fuel capacity for transcontinental Royal Cup operation)

Hover Cargo luxury / lifestyle upgrades

The Wilhelm is a mobile command center where six-to-eight people LIVE for extended cross-regional periods. Quality-of-life upgrades matter. Many accumulate as "player's wishlist for when prize money lands" — narrative texture, often gifted, sponsor-funded, or saved up across cycles. Pricing 10,000-200,000 cr; aspirationals 200,000-500,000.

Crew quarters & privacy: premium bunkroom conversion (privacy curtains, soundproofing, individual reading lights), private cabin conversion (Marlene first beneficiary, Snap refuses keeping the workshop hammock), climate-control zoning (Reese keeps galley warm, Marlene keeps bridge cool), premium upholstery throughout.

Plumbing & hygiene: hot-water shower upgrade (12-15 min capacity per crew shift, most-requested), sauna / steam room (small two-person, Northern Range mountain-culture influenced), hot tub / spa deck (exterior, transit downtime).

Galley & food: galley equipment upgrade (Reese's wishlist — professional ranges, walk-in cold storage), Wilhelm hydroponics garden (Cricket adopts as side project), wine cellar / liquor cabinet (~200 bottles), espresso machine upgrade (Marlene's morning coffee significantly better), outdoor grilling station (harbor stops, Reese commands), pastry oven & baking station (Reese will produce fresh bread daily; crew gains average three pounds in first month).

Recreation & entertainment: crew lounge with bar (Snap commandeers immediately), game tables (full-size billiards with gyroscopic mounting, poker / card table), vintage record player + collection (Moonbay's influence), movie projector + screen, high-end audio system throughout, karaoke system (Snap weaponizes within 48 hours; Marlene has not yet sung in public in six years and the karaoke tests this), library cubby / reading nook, observatory deck, massage chair (Reese claims), gaming console (Snap and Cricket racing-game marathons during transit nights).

Fitness & wellness: crew gym (Marlene uses at 0500), yoga / meditation space (Trin would adopt this).

Aesthetic & atmosphere: custom interior lighting design, bridge aesthetic upgrade (Marlene's bridge gets brass instrument-panel refits, vintage Helic-era brass fittings, deep wood paneling — looks like a vintage naval bridge from the 1890s), crew lounge fireplace simulation (high-fidelity holographic; Snap pretends to find tacky and then sits in front of it), exterior livery upgrade (Min Park-Lao commissions; 4-6 week project), living wall (botanical, air filtration + aesthetic).

Crew accommodations & guests: pet accommodation suite (Trin's potential Mariposa shelter cat; Reiko's cat Hibiscus overnight visits), guest cabin premium (Ingrid stays here; sponsor representatives), lounge bar with full liquor service (Marlene becomes de facto bartender on transit nights; Hatch claims a permanent stool).

Outdoor / deck: Wilhelm rooftop observation deck (sundowner views during transit; Velvet has requested invitations more than once), helipad expansion (VIP transport, sponsor visits, emergency medical evac; Class A+ team standard), bow garden deck (Reese's personal project; visible from bridge).

Special / aspirational: private theater (8-seat dedicated cinema room), spa & wellness bay (Velvet gifted a starter setup; Ingrid politely allowed it), recording studio (Cricket's secret aspiration).

Sponsors might cover specific upgrades. Champ Enterprises has offered to fully refit the Wilhelm three times; Ingrid has politely declined each time on principle.


Part 4 — Vendor Catalog

Where you get materials.

Official

  • ZOITEC Official Showroom (Capital City) — flagship, premium pricing, ZOITEC global flagship operations.
  • ZOITEC Authorized Regional Dealers (Mariposa, Aurelius) — mid-tier.
  • ZOITEC Authorized Service Centers — certified maintenance and minor mods.
  • ZOITEC Regional Outfitter Mariposa — pilot gear specialty; proprietor Hess Verdoux (51, ex-Class B pilot with particle-cannon burn scars across his left side, formal old-circuit register, encyclopedic ergonomic knowledge). Kaiser Stables 15% standing discount.
  • Battle Commission Certified Modders Registry — regional certified modder directory.

Port Brennan vendors

  • Toros Custom Mods / Doc Toros — experimental specialty, mid-priced. Scratch-built weapon mount adaptations, structural reinforcement, Class A-tier work nobody else will attempt. Offers Kaiser Stables preferred pricing.
  • Park-Lao Specialty Mods / Min Park-Lao — aesthetic specialty (paint, decorative panels, decals, lighting). Premium pricing, 2-week lead on custom commissions. Small Kaiser Stables discount.
  • Nyx Salvage / Korra Nyx — salvaged parts, cheap, no warranty.
  • Vance Salvage Yard / Ada Vance — bulk salvage outside town. Cheapest regional source.

Itinerant

  • Moonbay's Hover Cargo — traveling parts trader. Charges full retail but throws in extras and free cross-regional intel if she likes you. Haggles ritualistically.

Black-market (severe sanctioned-competition implications if discovered)

  • Backdraft civilian fronts — Velvet Hour contact, Drosh Logistics movement.
  • Independent gray-market — small regional operators.

Specialty

  • Custom industrial fabrication — Doc Toros + Snap Vance collaborations. CNC milling, plate-steel welding, alloy casting, hydraulic assembly. Class B-A scope. Lead times 2-6 weeks.

Part 5 — Reference summary

When you sit down to build, ask yourself:

  1. What's my current Class? (Check the world-header. It gates what'll stick.)
  2. What's my Zoid's frame template? (Pick from the catalog above. The Class B+ certification process will respect frame-correct lineage choices; off-template hardware fails inspection.)
  3. What's my finisher idea? (Sketches in early; develops across the arc; lands as an anchor event when it works in tournament. Named in-pilot.)
  4. Who's my workshop advisor? (Snap for general modification, Doc for structural/experimental, Min for paint/aesthetic, Marlene for certification, Cricket for opponent intel, Reese for pilot-side.)
  5. What's the budget feeling? (Money is narrative gravity — if you're at Class C and you're asking Doc to retrofit a Charged Particle Cannon, the crew is going to wince and you'll get crew pushback before parts are wasted.)
  6. What's the venue? (Salt-wind sealing for Coastal Cliffs, altitude oxygen for Northern Range Peak, dust filters for Aurelius. Specialty terrain kits matter.)

Then narrate the modification at the workshop, watch the bot adjudicate plausibility against the tables above, and react to crew pushback if it fires. The Zoid on your [Zoid — ...] line is your Zoid — modifications are your decisions; the bot adjudicates honestly per Class + frame-template logic + narrative-gravity money. The bot will not soften the outcome to make you feel good. That's the point of the sport.

Edit

Pub: 29 Jun 2026 13:44 UTC

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