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Variants

Use the Unreal Editor's Variant Management interface to activate and manage Variants in your project. First, ensure that www.holmestrail.org have the Variant Manager plugin turned on to enable this UI. Once you've activated the Variant Manager plugin you will be able to see the Variant Management panel. It is divided into four columns. The left-hand column contains a list with Actors. To connect an Actor to a Variant simply drag the Actor to the Variant in the left column. To unbind an Actor click it with a right-click in the list and choose Unbind from the context menu.

On the right-hand column you'll see the Values Panel. If you click on a property, you'll see its value saved. The right-hand button allows you to save the current value. If you alter the value the Variant will update the captured value and record the new value for that property. It won't alter the value in the Level Viewport, but it will be saved to your project. The Variant will then be able call the functions that are exposed by the bound Actor when the Variant activates.

The Variant Manager is able to capture the properties that Blueprints expose unlike the previous Variant Manager. These properties are then automatically bound to Actors. You can also tie the properties of your Actors to Variants. If the Variant is active the property's value of capture will be the same as that of the Variant. If the Variant is off, the property's values that are captured won't be changed.

In the Values panel you'll also see the constraints of the Variant you're currently working on. For example, if your current Variant is set to 150 BOM, you'll notice that the car's model is also 150% BOM. You can utilize this information in your user interfaces. You can also toggle between different trim options for the Variant.

Like other components in Unreal Variants can also be edited and then added to your project. Once you've created the Variant, you can bind it to an Actor and save it. the Variant Manager can be used to activate the Variant or change the properties of the Actor. To display the Variants on your interface you can make use of thumbnail pictures.

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Pub: 27 Apr 2024 13:19 UTC
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