func _ready():
    var debug = cvar._debugMode() # checks if OS.has_feature("debug") returns 1 or 0
    var topScreen = "topScreen/01"
    var bottomScreen = "bottomScreen/02"
    var debugOverlay = preload("res://debugOverlay.tscn").instantiate()
    if debug >= 0:
        get_node(topScreen).add_child(debugOverlay)
        get_node(bottomScreen).add_child(debugOverlay)
    get_node(topScreen).add_child(titleScreen_TOP)
    get_node(bottomScreen).add_child(titleScreen_BOT)
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Pub: 27 Nov 2024 01:30 UTC

Views: 85