Zuzo's Stuff:
Tent & Bedroll
Your father used to use these to camp during long expeditions.
Deku Nut (x7)
You keep some of these in a pouch. They can be thrown at enemies to daze them, or at the ground to use your Ninja Smoke ability.
Sheikah Mask
A gift from your best friend Tano, it can conceal your identity and provide minor protection to your head.
Red Potion
Drinking this will restore 3 Hearts instantly.
Torch
This simple torch can provide light for a radius of a few yards.
Basic Grappling Hook
With a rope that is fifteen (15) yards long and a simple steel hook, this can grant a +2 on Strength+Athletics rolls made to climb.
Glass Jar
You can use this to store liquids or small objects.
Piece of Heart
Three more will grant you an additional Heart.
Lens of Truth
You can spend a point of Mana to activate one of the Lens' abilities, and may activate more than one at a time, with each point providing the use of a corresponding power for one hour after activation. Deets below!
Bag of rice (4 servings)
Fish Bait (3 uses)
Telescope
Slingshot
Wooden Fishing Rod
Steel Katana
Zuzo's Abilities:
Blessing of Courage - Savior's Spyglass
When used to view a container, door, substance or surface, allows for full transparency penetrating to a distance of up to ten (10) yards. A much more broad and potent version of Sneak Peek which can be used for scanning rooms in advance, spying, or even peering behind masks and through inclement weather.
Night Eye
The lens can reveal your surroundings in total darkness, peering through it shows what is on the other side clearly as if it were perfectly illuminated. This can allow you to move unseen in the shadows without needing to rely on a torch, or reveal enemies waiting to ambush from the shadows.
Reveal Truth
Peering through the lens allows one to see through illusions and obfuscating magic. Invisible foes are revealed, magical facades are penetrated, and shapeshifters are shown for what they are.
Sneak Peak
Holding the lens in front of a door let's you view what is just behind it, but does not render the door transparent. Holding the lens in front of a chest or container allows you to view its contents. This does not function against enchanted doors or containers
Ninja Smoke
Uses one Deku Nut. Roll Wisdom+Stealth, on a success you are able to instantly move three yards, plus an additional two yards for each success after the first if there are any. This ability does not allow you to move through walls or across distances you could not travel by foot or climbing, it is a trick and not proper teleportation. On a failure, you are too slow, not only remaining in place but stunning yourself briefly with the blast.
Heavy Slash
Roll Strength+Melee+1 if the defender is resisting with Dexterity, or +2 if the defender resists with Stamina. You must use Stamina to defend against attacks during that round.
Parry
When it is your turn in a combat round, you may use this Technique to skip your action and allow the enemy to attack instead, rolling Dexterity+Melee. If your successes exceed theirs, you take no damage and simultaneously move to their rear flank, automatically executing a successful attack there, before beginning your next turn.
Zuzo's Spells:
Minor Purify
The target of this spell can be no larger than would fill a common bowl, or held easily in one hand, and must be an inanimate object. Roll Wisdom+Magic, and on a success you remove tarnish or stains from the object, and disease or pollution if it is water or food. If the object is cursed, you must achieve more successes than the Magic level of the one that cursed it, and this may be done with multiple cumulative castings of Minor Purify.
Blink
At the cost of one (1) Mana, you are able to become perfectly invisible, and remain so, for as long as you are able to hold your breath and avoid blinking your eye(s) - the effect is ended the moment you take a breath or close an eye, and the effect is ended if you perform an attack, allowing you to draw near to foes, but not strike them undefended.
Minor Disguise
By spending a point of Mana, you are able to darken your complexion slightly, and alter the color of your hair (brunette/blonde/pink) and eye(s) (hazel/blue/green), in order to appear to be of Hylian descent. The transformation to and from this state occurs in a puff of smoke, and only alters your features, not the appearance of your attire. The effect lasts for a full twelve (12) hours unless dispelled sooner.
Shadowmeld
By spending a point of Mana, you are able to sink flat into and become part of a shadow, so long as it is on the wall or floor and is large enough to contain your silhouette. You can remain in this state for up to ten minutes before being ejected from the shadow, but can roll Wisdom+Magic to prolong the effect, needing a single success, and each time you prolong the effect thereafter requires one additional success. If the shadow you have melded with is sufficiently altered or dispelled by a light source, you are ejected. You cannot be harmed by normal means while melded with a shadow, but certain spells or magic items may be able to harm you, if your presence is detected.
Midnight Missile
With this power, you are able to cast projectiles of magical darkness to defeat your enemies.