Ragna/v/ 3 Patch Notes

Patch Notes

June 3rd

  • Orc Lord will drop Erde, which is a default drop from his table(rate lower than normal to avoid 100% drop)
  • Fixed an issue where the combo effects of Einbech 3F cards were not activating
  • Fixed the suffix/prefix of some cards(contribution by a player who sent me a file with the fixes). Affected cards: Geographer, Bone Acidus
  • Added some missing information on the Rentry, pertaining buffs to Cart Weight and Cart Boost skill
  • Mage Card Combo: The +% damage boost to bolts is now mage-class only, while the raw +% matk and Cast Time reduction is for everyone. This makes more sense, because Soul Linker also use this set and they weren't getting the part that matters to them
  • The debug NPC I left on Odin's Temple 4F will be removed on the next reboot

May 23th

  • Fixed an issue that prevented Super Novice from using Alchemy Glove

May 17th

  • Fixed an issue where Acidified Zone Bottles couldn't be crafted

May 15th - Einbech Mine 3F

  • Initial Introduction of Einbech Mine 3F
  • Initial introduction of custom forge recipes, introducing the Einbech Weanponry
    • Dynite is crafted from the Ores obtained in the Einbech Mine, using a Mini Furnace and a Blacksmith/Whitesmith
    • Dynite is required in order to forge the new Einbech Weapons
    • The materials required for every weapon are: 120 Steel, 35 Oridecon, 2 Dynite and 2 "rare materials", which depends on the weapon type
    • A new sections on this Rentry contains the complete list
    • Using Star Crumbs will greatly improve the effectiveness of these weapons
  • With this last update, we're approaching the end of the Rockridge + El Dicastes + Bifrost patch cycle. As such, I'll be reducing the costs and increasing drop rates of items from these updates
    • Mora: Zeny Cost of enchants reduced from 100k to 40k
    • Drop rate for the following items was increased: Ur Seal, Peuz Seal, Peuz Plate, Sapha Cloth, Sapha Ring, Nab Cloth, White Wing Brooch, Black Wing Brooch, Black Wing Suit, Forest/Aqua/Crimson/Golden Rod Robes and Orbs, Robe of Judgement and Robe of Affection
    • Rock Ridge: Purchase price for Garment reduced from 3m to 1m, Accessories from 1.5m to 500k.

May 1st - Maintenance

  • Pre Maintenance:
    • New loading screens were added, replacing the previous set
    • Added a new function to Ka/v/ra: Jukebox! You can now choose which BGM will play inside the Starting Area. There is a limitation though, it will only loop once. If you want a more permanent replacement, you've got to change the file on your RO folder's BGM subfolder. The map plays the file 18.mp3
    • Fixed descriptions on Yoyo and Baphomet Jr. Cards, clarified that the Blacksmith combo adds a chance to drop Oridecon and Elunium, not the rough ores
    • Mora's Peuz Set(Knight): Removed the effect where using Concentration activated bonus ASPD for 10 seconds. Instead, this ASPD bonus will be active at all times, so long as you have all 4 Peuz pieces together
    • Edited descriptions for Scimitar Buffallo Bandit Cards, clarifying that the bonus damage against small also works with magic
    • Acolyte Combo: Signum Crucis autocast replaced with Call Spirits on both Monk and Priest combos
  • Post-Maintenance:
    • Odin's Temple F4: The concept of map resets was removed. The kill counter stops when players reach 300 kills, but can be resumed immediately after the respective Valkyrie is defeated. Also fixes the current issue of counters not resetting properly
    • Rogue: Will have access to the skill Arrow Crafting. Can only be learned using the Platinum Skills NPC
    • Rogue: Steal Coin: The effects of DEX and LUK on the success chance have been quadrupled, making it much easier to succeed(the amount of Zeny stolen was not changed). Additionally, Snatch will also autocast Steal Coin, in addition to using regular Thief's Steal
    • Clown and Gypsy: Marionette Control will now have the same range as Soul Links, up to 13 cells. Is about twice the range it previously had. The 5 seconds grace time was also applied. No longer costs SP to cancel
    • Alchemist: Twilight Alchemy I and II: Now have additional skill levels, can be used for mass crafting Red, Yellow, White, Blue, Slim Red, Slim Yellow, Slim White potions
    • New items added: Elemental Converter[Neutral], the purpose of which is to heal you deal with weapons that have inherent elements(like taking a Fire weapon against a Shadow monsters)
    • There are new recipes for manufacturing the already existing elemental converters, a new section of this guide will have the list of materials

April 29th

  • Abyss Lake 4F: The Treasure Box item drop was moved to the bottom of the drop table, making it less likely that you can steal the item
  • Odin Temple 4F: Drop rate for Odin's Treasure, for Angelgolts/Holy Frus/Holy Skoguls, was doubled from .15 to .30
  • Odin's Temple 4F: The Base EXP for the same mobs mentioned above was slashed considerably
  • Odin's Temple 4F: Ingrid and Reginleif had their VIT stat cut down by 100 each, so that they don't die in seconds to Acid Bombs
  • Gunslinger's Rapid Shower: Will no longer be affected by Bragi. This should be a definite fix to the issue where Gunslingers dominated party DPS. There were no breaks spamming a skill with 1200% damage modifier
  • Hunter's Blitz Beat: Will no longer deal splash damage to Traps

April 19th

  • Guild Dungeons will not warp out the player if you log out inside of them

April 17th

  • New cosmetics added
  • Lowers:
    • Maid Frill
    • Pope Ribbon
    • Traveler's Lantern
    • Cherry Ribbon
    • Picnic Basket
    • Warm Cat Muffler Black
    • Warm Cat Muffler White
    • Romantic Flower
    • Abyss Dragon
  • Uppers:
    • Saint Frill Ribbon
    • Sea Captain Hat
    • Inconspicuous Hat
    • Harvester Hat
    • Night Sparrow
    • Autumn Hat
    • Divine Guard Hat
    • Focus Beret
    • Deadman Bandana
    • Frog Prince Hat
    • Tree Frog Hood
    • Cat Heart
    • Marionette Doll
    • Munak Hat
    • Nurse Cap
  • Garments:
    • Veil of Blessing
    • Power Cable
    • Sake Gourd
  • Hairs:
    • Hyper Novice Pony(Yellow, Sakura, Light Blue, Light Purple, Jet Black, White, Brown)
    • Fluffy Semi-Long(Sakura, Light Blonde, Light Blue, Light Purple, Silver, Brown, Cyan, Jet Black, White Fluffy, Yellow)

April 15th - Odin's Temple 4F Implementation

  • Initial Implementation of Odin's Temple 4F
    • This map has been designed as a high level partying zone. Expect difficulty on par with Thor's Volcano
    • The new equipment was adapted from Renewal, to cover niches that the Dragon Plates did not
    • All new equipment can obtained from the boxes that drop from every monster. The Plasmas are a scarce spawn with a higher difficulty, and have a higher drop rate. The MvPs can drop up to 3 boxes
    • In order to summon each of the two MvPs, you must kill 300x Holy Skogul(for Ingrid) and 300x Holy Frus(for Reginleif). They have independant summon counters and resets, and both can be alive at once
    • Every 6 hours since the server comes online(check with @uptime), the game checks to see if the Valkyries were killed. If yes, the counter is reset and they can be summoned again. If they are alive, nothing happens and the next reset can only happen 6 hours later
  • A complete redesign of the Card Combo system was implemented
    • For 1st class combos, only 3 of the 5(or 6 for Mage) Cards needs to be equipped to activate the combo
    • The combo only works if 3 cards are equipped. If more than 3 are equipped, nothing happens(this is a safety against multiple activations)
    • Some of the combos were rebalanced to prevent OP effects. See the Card Combos section of this page for a complete list of effects
    • 2nd class combos were abolished as independant combos. Instead, they work as additional bonuses that can be earned by adding an optional 4th card
    • If you try to have two 2nd class combos at once(for example, Knight and Crusader), only one of them is applied. You must pick only one
    • Aliot Card is no longer a part of a Card Combo(previously Knight's)
    • The following cards are now optional cards for combos: Yoyo, Kukre, Red Ferus, Stone Shooter
    • Merchant Combo no longer nullifies activation of Hylozoist Card(since it's optional)
    • Thief Combo no longer nullifies activation of Shinobi Card(since it's optional)
    • Gunslinger Combo effects with the hats were improved
    • Ninja Combo was extended to grand partial DEF piercing alongside MDEF piercing
    • Star Gladiator Combo's requirement were changed. It is now based on the Merchant combo rather than the Acolyte one. It's effects were changed too
    • Mage, Sage, Wizard combo effects adjusted
    • Acolyte Combo no longer gives Demon and Undead reductions, replaced with bonus damage against these races instead

April 7th

  • Dragon's Treasure boxes from Abyss Lake 4 had the ordinary dragon parts(tail, canine, skin and scale) replaced with Bijous(red, yellow, green and blue)
  • Fixed Red Novus' description to state that it also inflicts Confusion on the user as well as the enemy
  • Mora 2-Handed Staves(Crimson, Forest, Aqua and Goldenrod) were changed from Lv2 to Lv3 weapons
  • When using the Artifact Researcher in Mora(the one for Knight/Assassin/Hunter equipment), the 100k Zeny cost for doing resets was removed
  • Coyote Card: Required refine rate to offset the HP and SP reduction changed from 10 to 7
  • Fixed a bug where teleportation was possible in the indoor El Dicastes map
  • Fixed an issue where Lv6 Cart Cannon had a longer cast time than intended

April 5th

  • Added a new rule regarding stacking shops on top of other player's shops

April 1st - Maintenance

  • The vote for the MDEF change will be extended for another week
  • On a previous patch, Extended classes were given the ability to rebirth. However, only Ninja and Gunslinger actually received new skills at the time. Today, Soul Linker and Star Gladiator will receive some extra abilities that are only available once they rebirth
  • Star Gladiator(Transcendant)
    • New Skill: War Book Mastery - Mastery skill that gives up to +30 HIT
    • Sun Stance: Self buff that grants up to +5% ATK(directly on the stat screen). Those instance buffs are mutually exclusive, you can only have one active at a time
    • Lunar Stance: Self buff that grants up to +5% HP
    • Star Stance: Self buff that grants up to 10% ASPD
    • Universe Stance: Self buff that grants up to +5 on all stats(this requires you to have maxed the other 3 stances, costs a lot of points)
  • Soul Linker(Transcendant)
    • Totem of Tutelary: Ground placed spell, grants HP and SP recovery, but takes up to 10 Skill Points. Similar to Sanctuary but weaker heals in exchange for SP recovery
  • A few more Gunslinger skills were modified, this time focusing on weapon types that have fallen off from usage
    • Piercing Shot: MaxLv change from 5 to 10, scaling kept the same. Now deals 300% damage(up from 200%). No longer has a cast time but can now only be used by Rifles(previously could be used with Revolvers too)
    • Ground Drift: Flat damage scaling per level has been replaced with ATK scaling damage per level, damage will be [200 + (20 * SkillLv)]% ATK, up to 400%. Ground Drift mines have a distinct advantage over Hunter mines in several aspect, but requires 30 skill points to max out and requires Spheres, which have to be crafted separately from ammunition

March 27th

  • Green Potions will now cure Reverse Orcish/Orc Face
  • The drop rate for Small Dragon Bone was increased from 1.5 to 3% from Bone Acidus and Bone Ferus
  • The size of Kunai Scrolls was changed from 500 to 100, making them easier to unpack. The compression ratio is the same
  • Adjusted the stats and EXP for Mechaspider, gave it some skills
  • Fixed an issue where the new Gatlings weren't working in combination with AP Rounds

March 26th - Maintenance

  • Some significant adjustments were made to the damage and itemization of the skill Rapid Shower
    • The idea behind this change was to increase the floor and reduce the ceiling
    • Not only was the damage using Rock Ridge weaponry too high, the disparity between old and new gear was too great
    • The base damage of Rapid Shower was increased from 550% +50%SkillLv to 750% +50%SkillLv, meaning at max level Rapid Shower went from 1000% -> 1200% damage
    • However, the best weapon for using this skill, which is the Altair & Ares, was nerfed from 200 -> 150 atk
    • Furthermore, the effects of the Revolver Buffalo + Elite Revolver Buffalo Cards was reduced from 25% to 15%
    • As such, the damage of Rapid Shower using Altair & Ares has been reduced slightly, while the damage using any other revolver has gone up
  • The Rock Ridge update had introduced new weaponry for Gunslinger, but only Revolvers and Shotguns. As such, today's update introduces a handful of new weapons for Gunslingers and Rebels, covering the other three types
    • Colors Scope[2] (Rifle)
    • RAG203[0] and [1] (Rifles)
    • Mini Mai[2] (Gatling)
    • Tempest[0] and [1] (Gatlings)
    • End of Horizon[1] (Grenade Launcher)
    • Southern Cross[0] and [1] (Grenade Launchers)
  • Some of the above weapons(the non slot versions) will be available for direct purchase in Rock Ridge, while the other will be used to increment the drop tables of some MvPs
  • Affected MvPs: Bone Detale, Death Witch, Celine Kimi, Mecha Spider, Leak and Vesper
  • Some Huuma Shurikens were added
    • Huuma Swirling Petal[2] - Incubus and Succubus drop
    • Huuma Fluttering Snow[0] - Ktullanux and Ice Titan drop
    • Huuma Thunderstorm[0] - Incantation Samurai drop
  • Fluttering Snow and Thunderstorm are elemental options for convenience. Swirling Petal is inferior to the Rock Ridge huuma with lower required level and lower base atk(and no combo effects), but comes with MATK
  • New skill for Shinkiro and Shiranui: Swirling Petal. This is an upgraded version of Throw Huuma Shuriken
    • Damage formula is nerfed from its Renewal counterpart: [(120 * SkillLv) + (STR) + (30 * Throwing Mastery SkillLv)]% ATK. Yes, it's Throwing Mastery skill level, not Throw Huuma levels
    • Range is 5x5(same as Throw Huuma), SP Cost, Cast Time, Delay, etc are the same as the modern implementation of the skill in Renewal
    • However, the targeting of the skill was changed to its original(when Kagerou and Oboro were first released) state. Meaning, it is a ground target spell, not enemy target
    • The skill has very small Aftercast Delay(0.5 second) but a significant Cooldown(3 seconds) that cannot be reduced. An effective strategy is to use Swirling Petal followed by Throw Huuma Shuriken. Because of this, rather than completely replacing the old Ninja skill, both can be used together
    • This skill is very strong but will require the majority of your Skill Points to unlock. It also does not benefit from Mirage clones. With this, Huuma builds should be once again in parity with Throwing builds
  • Golden Scarf and Monokage: Every line that has +% ranged damage will now also include the same amount of damage for Throw Shuriken and Throw Kunai. The reason for this is because, due to the way these skills are implemented in Pre-Renewal, they are not affected by that type of bonus
  • Experimental: Firebolt, Coldbolt, Lightning Bolt, Esma, Kouenka, Hyousensou, Fuujin: These skills have been changed from True-multihit skills to Fake Multihit skills. The immediate consequence of this is that Soft MDEF will only subtract once from the total damage, rather than from every hit. This will boost magic damage significantly, specially in High Level content. A vote will be put up after maintenance, to decide if this will become a permanent feature or not. Beware that this will also affect skills when used by monsters!
  • Fixed King Dramoh's description to correctly state that the bonus is every 4 refines, not 3(this was already the case, just the description change was missing)
  • Silver Acidus and Black Acidus Card: The magnitude of the effect was nerfed from 25% to 15%. Do note that combo effects can only take place once
  • Lowered the HP of Monsters in the Bifrost region by 20%
    • Pom Spider: 122110 -> 97688
    • Angra Mantis: 91720 -> 73376
    • Parus: 86990 -> 69592
    • Little Fatum: 85100 -> 68080
    • Miming: 81200 -> 64960
  • Nights will now last just as long as Days
  • The Valentine's event is ending. The item drops will cease. The NPC for sending the messages will stay but will be moved to Izlude, next to the NPC that warps to Jawaii
  • Adjustements were made to Byalan Dungeon 6F monsters
    • All EXP is down 30% except for Kraken
    • All monster levels cut by 30(this directly reduces their FLEE and HIT)
    • Sedora: AGI cut by an additional 30
    • King Dramog: DEX cut by an additional 30
  • HP Bars of monsters will now be visible inside Guild Dungeon
  • Costume items will no longer be hidden inside Guild Dungeons
  • Pet Incubator will no longer display a drop effect
  • New items added to DropEffect list: Dance Shoes, Assassin Handcuffs, Telekinetic Orb, Red Ether Bag, Green Surgical Gown, Cannon Spear, Bible of Promise Vol.2, Alchemy Glove, Ancient Dagger, Bazerald

March 24

  • Fixed issues on the Dragon Equipment exchange NPCs
  • The required number of Orbs for crafting was changed from 50 to 15

March 23 - Abyss Lake 4 Implementation

  • Initial implementation of Abyss Lake 4F
    • The combo effects have been removed altogether(for armors, they are still there for cards), all armor pieces are completely stand alone
    • Everything is usable by every class and has a level requirement of 70
    • The materials display a special TING effect(seems to be client hardcoded? it just displays and sounds different)
    • Materials can be used to craft each of the new equipment pieces, the crafting NPC is at hu_in01,95,322
    • All monster stats adjusted to pre-renewal values, difficulty and exp is expected to be slightly higher than Abyss Lake 3
    • No enchantment systems of any kind
  • The Ka/v/ra NPC will now display a catalog of all new gears from content expansions

March 19th - Maintenance

  • Pre-Maintenance
    • Radical Larry located in Mid Camp was moved a few cells. New NPCs from the El Dicastes questline were too close to him
    • Rusty Iron will no longer display dropeffect
    • These items will now display drop effect(ting): Bradium Ring, Bradium Shield, Thorny Buckler, Imperial Spear, Imperial Guard, Bone Plate, Witch's Pumpkin Hat
    • The Pom Spider drop Fruit Basket will now properly give out consumable items, including the Mora Berry which is unique to this random drop table. The Mora Berry item gives you a 2-minutes long buff that reduces damage from Mora enemies by 50%
    • Imperial Guard drop rate fixed
    • Bible of Promise Vol1, which would normally be buyable with Mora coins, now drops from Queen Scaraba(I had already removed the ability to purchase it, but I not made it a drop)
    • Added a Quest Skip option for Scaraba Hole. The NPC to access is in Manuk. Like all other quest skips, you need to have done the normal access quest on a single character, speak to the NPC inside the dungeon and this will unlock account-wide access
    • The Quest Skip option for Ayothaya will now warp the user to the Leaf Cat map(ayo_fild02). There is another cat in ayo_dun01 for going into the Tamruan map(ayo_dun02)
  • Post-Maintenance
    • Deepsleep Lullaby(only usable through Miming Card) will work anywhere, not just PvP areas
    • The Quick Equipment Swap function cooldown will change from 10 seconds to 0.5 seconds
    • The game's client was updated. Fixed the issue where certain BGMs had weird static/noise. This happened very often with new maps, including Rock Ridge
    • Cart Cannon: Max Level changed from 5 to 6. The additional skill level is the exact same thing as Lv5 but without the Splash Damage
    • Auto Shadow Spell: The activation chances were flipped. Higher skill levels both increase the chance of cast and the level of the skill being cast
    • Crimson Marker: Duration increased from 30 seconds to 180, magnitude of effect changed from -10 flee to -30
    • High Wizard: New skill: Mystery Illusion: This is a 4th job Aoe Shadow spell. Damage was changed to follow the same scaling as Storm Gust(but it's a max level 5 skill, albeit faster casting and has lower aftercast than SG). The purpose of this is to equip High Wizards with the ability to fight against Holy element monsters
    • Dancer: Fortune's Kiss will behave the way it does in Renewal, granting Crit Damage bonus alongside Crit Rate. At Lv10, you can expect about a 20% crit damage bonus
    • Updated our client-side quest files. This fixes issues like the Moscovia Quest displaying as a daily fetch quest instead. Let me know if this causes problems
    • Bio4 minibosses will now properly display a green aura, like their bio3 counterparts
    • Ninja: Tatamigaeshi: Can now be used to relocate Mirage clones.
    • Fixed description of Harpy Card
    • Witch's Pumpkin Hat: DEF stated was 0 when in reality, it was giving 10 DEF. The hat will now give 4 def and have the correct description

March 13th

  • Fixed the issue where Dullahans weren't dropping Nab Cloth
  • Fixed the issue where Nab Cloth was still expecting 120 STR. Now, the bonus effect needs 99 STR
  • The level required in order for Loki to give you the quest inside Hazy Forest was changed from 99 to 90
  • Fixed an issue where some of Pom Spider's stats were incorrect
  • Lowered the DEX of Mimings, bringing down their HIT

March 11th - Episodes 13.3 and 14.1 Implementation

  • Initial Implementation of Episode 13.3 El Dicastes
    • In order to access the new area, you must start the Sapha's Visit quest
    • Doha's quest will give you the Dragon Manteau. However, the Dragon Vest will not be available, meaning that the combo cannot be obtained
    • All other items should be available
    • The NPC for enchanting the Light of El Dicastes was removed
    • The NPCs for enchanting the Feral Boots/Tail and Golden Bell were removed
    • The reason for the enchants being removed is because other upcoming equipment would eclipse them
    • With the enchants removed, Sapha Certificates are only used on the main quest
    • Scaraba Hole dungeon available
    • dic_dun03(Nightmare Mode Scaraba Hole won't be available at this time
    • All the repeat quests have a minimum level of 84(for some of them, this is higher than normal, for others it's lower)
  • Initial Implementation of Episode 14.1 Bifrost
    • In order to access the new area, you must start the Frede's Request quest
    • The only path between Splendide and Mora involves going through the Hazy Forest instance(once you obtain seeds, it gets easier)
    • Cat Hand Warps not added at this time
    • The daily quests for Mora coins were left in, however doing them is not time efficient because the monsters in the area will drop the Coins used for enchants, exactly like Rock Ridge
    • Mora Coins are used for a gear purchase and enchant system, slightly more complex than the Rock Ridge enchants already in the game
    • DEF3 enchants were left in the game, however the higher rolls were replaced with bonus HP options
    • The sets were tweaked for Pre-Renewal, often times nerfing or removing certain effects
    • In regards to the Mora Enchant system, in order to access the second type of enchants, the required refine rate is +7 instead of +9
    • Monsters have had their levels, DEX and AGI slashed, bringing their FLEE and HIT down to sensible levels
    • Still, you can expect these monsters to hit very hard, both sides are high level zones
    • EXP values of monsters were left as they were, subject to later change/adjustment if necessary
  • New drops added to the following monsters: Luciola Vespa, Ferus, Acidus, Anubis, Ragged Zombie, Dullahan, Loli Ruri, Zombie Slaughter, Khalitzburg, Vanberk, Isilla, Raydric, Frus, Skogul, Lava Golem, Diabolic, Naga, Pinguicula, Kobold(Axe), Hill Wind, Gazeti, Snowier, Carat
  • Radical Larry added to El Dicastes and Mora

February 27th

  • Added a new temporary costume to the Consumables NPC at the Starting Area
  • While Soul Linking at least one player, the Soul Linker himself will have a 40% Move Speed bonus(until a link breaks)
  • Rogue Spirit: Additionally to its current effect, it will now cause all physical attacks(auto-attacks and skills) to calculate using your Base MATK instead of ATK. Your weapon's ATK and bonus ATK sources will still affect damage, however your STR will be ignored, instead using MinMATK for damage. Interestingly, this lets you "double dip" on weapons that grant MATK, because your attacks will use both the weapon's base ATK and the MATK bonus
  • Alchemist Spirit: Replacing its current effect, the new effect will be: Able to use Acidified Zone skills for free, however these will only do 1/3 damage when used in this manner(also only costs 1/3 of the usual SP cost)
  • PvP Rooms: You'll be able to use most skills that consume items for free. It uses the same link as the already existing effect for Battlegrounds
  • High Wizard's Ganbantein: Chance of success will be 100%(up from 80%)

February 21st

  • Appended the Cooking Book descriptions to match the Rebalanced Cooking recipes(big thanks to the player that helped with this)
  • Vigilante Badges(L) and (R) can now be worn on either accessory side
  • Moonlight Flower Card buffed: ASPD + 7%. The purpose of this was to make it stand out against the newly available Cowboy Boots, which grant the same walk speed while being easy to obtain
  • Some changes to Ninja:
    • Ninja's Card Combo gained SP Gain + 1 on attacks, which offsets the SP drain from The Paper(all other Combos already do this)
    • Mirror Image/Kage Bunshin no Jutsu's buff will persist while relogging
    • Mirror Image duration changed from 3 minutes to 30, reducing the need to keep resummoning your clones repeatedly
  • Save for a few exceptions, most Taming Items will now TING
  • Dewata's missing merchant NPCs added
  • The Kafras at Lutie, Rock Ridge and Dewata now have warp options
  • You will now be able to warp to Lutie, Rock Ridge and Dewata from any Kafra
  • The universal buff to Shotguns type weapons(increase Splash Damage from 3x3 -> 5x5) was applied to the newly implemented Shotguns
  • Solace Card: No longer exclusive to Priest class use
  • The following skills will now be Level Selectible
    • Grimtooth
    • Abracadabra
    • Improve Concentration
  • Blacksmith Card Combo effects will be mentioned on all the cards that compose it
  • Lord Knight's Berserk will now display its own Buff Icon, so that you may see the duration
  • Fixed the skill description issues with Free Cast
  • Huuma Shuriken of Dancing Petals changed from Lv4 -> Lv3 weapon
  • Event Reward pet eggs that were displaying as apples will now display as proper pet eggs

February 19th - Content Expansion Maintenance

  • Post Maintenance
    • Initial Implementation of Dewata and all included Monsters, Items, and Quests
    • Initial Implementation of Rock Ridge with all included Monsters and Items
  • Notes Regarding Dewata
    • Dewata was implemented pretty much as it was in Renewal, because even there it is considered a low level zone
    • The exception to the above were Card effects
    • Monsters give 3x more EXP than the Renewal stated values
    • Point of Interest: Dewata Dungeon 1 is a good leveling spot, comparable to Hill Winds except better in exchange for being harder
    • Point of Interest: Dewata Dungeon 2 is a good Elunium farming spot
    • The quest for manufacturing and enchanting the Keris[1] dagger is available
  • Notes Regarding Rock Ridge
    • Rock Ridge is considered a high level area in Renewal(mobs are 150+), and as such, things required more adjustment
    • Repeatable daily quests are removed, instead you will farm Rock Ridge Coins by killing normal mobs in the Rock Ridge area
    • Monsters give 3x more EXP than the Renewal stated values
    • None of the monsters in Rock Ridge use any skills(this is how it is for some reason)
    • Several new Revolvers and Shotguns are available in this patch
    • Combo sets available for Rogue, Ninja, Blacksmith, Sage, Bard and Dancer
    • New equipment available for all classes
    • Many of these new pieces of gear can be obstained and enchanted using Rock Ridge coins
    • Many of the Card effects were nerfed to fit Renewal mechanics
    • The rotating armor shop was removed
    • For the Rock Ridge enchants, the better tier of possible enchants unlocks at +7 instead of +9
    • Elite Buffalo Bandits had their Levels and Agi cut by 40 each
    • Post-launch note: Nerfed Mechaspider's EXP payouts, it was giving too much for how easy it is to kill

February 3rd - Maintenance

  • Pre-Maintenance:
    • Scarletto Nail and Aztoe Nail will be usable by Ninja
    • Desert Twilight and Sandstorm will be usable by Transcendant Ninja
    • Giant Axe will display a drop effect pillar
    • Naght Seiger Swords(both red and blue): The chance of activating the defense ignoring effect was increased from 0.5% to 2.5%, and also the effect will work against Bosses(previously only worked on non-bosses)
    • Violet Fear: Slots increased from 2 to 3, plus the same buff as described above
    • Bio 4 MvPs gained additional drops
  • Post-Maintenance:
    • Super Babies will have the same perks as Super Novices(regarding the ability of equipping any weapon/headgear after passing a certan base level limit)
    • Every character that had Byalan 6th floor on their Memo list will have that warp removed(this was not supposed to be a thing)
    • Music restored both at the Starting Area and nif_dun01

January 26th

  • All the headgears that were on the Requested Hats NPC have been distributed to their categories
  • Ancient Dagger can now be worn by Ninja class
  • Shuriken NPC @ Izlude will now sell Kunais, saving you the need to craft them
  • Ashes of Darkness are now tradeable
  • New Costume Headgears added
    • Alice Friesinger 69th
    • Fox Bamboo Hat
    • Green/Red/Blue/White Ribbons
    • Magical Feather
    • Ljosalfar(hateffect)
    • Overfit Piamette Hood
    • Variant Veil
    • Gothic Heart Wing Band
    • Grand Peco Headdress
    • Piamette Hood
    • Arabian Veil
    • Monk Hat
    • Tiara
    • Goggles
    • Hahoe Mask(mid)
    • Biretta
    • Celestial Sphere(mid)
    • Baby Gloom Under Night(low)
    • Magic Heir(mid)
    • Ghost Whisper
    • White Gram Peony
    • Red Ribbon(official)
    • Golden Kitten Ears
  • Scarves:
    • Protective Cloth
    • Lord of Royals
    • Infernal Scarf
    • Imperial Glory
    • Honorable Knight Cloak
  • Hair Extensions
    • Air Intakes Blue/Red/Yellow/Green/Black/White/Brown/Purple

January 21st

  • The issue with Gunslinger attacks, where crits would not account for the bullet's ATK was fixed
  • Character slots increased from 15 to 30
  • The Stylist was reworked entirely. You will now be able to Sprite Morph into 1st jobs, and the Stylist UI is now available
  • Please note that the Stylist UI is defective and not suitable for browsing the styles. Instead, use it to save your favorites and restore between presets, that feature works out with no problem!
  • Fixed an issue where Flamel Card wasn't working

January 14th

  • Rebirth Ninja and Gunslinger can now use Ring of Resonnance and Ring of Flamelord

January 13th

  • Fixed Vicious Cookie and Dancing Marionette Cards, the +%ATK and -%ATK portions of these were not working

January 11th

  • All cosmetic hats will now properly be visible on the "Cstm" tab when putting them into Storage, and not on the "Armor" tab
  • Another patch of new cosmetics was added today
  • Garments:
    • Muranyasa
    • Baphomet Scythe
    • Milky Sword
    • Sword of Thanatos
    • General Sword
    • Tengu Master Katanas
    • Twin Blades of Evil
    • Twin Edge Swords
    • Evil Druid Cross
    • Rotating Gears
    • Rata Tail
  • Mid Slot
    • Charlie's Moustache
    • Cat Eyes
    • Fox Mask
    • Dwarven Beard
  • Hairs(Mid slot)
    • Sailor Hairstyle/Signon Princess Wave(Colors Red, Yellow, Green, Black, White, Brown, Purple)
    • Wild Long Hair(Colors Black, Green, Brown, Pink, Purple, Red, White, Yellow)
    • Bell Cat Hair
    • Himelmez Hair(Colors Blue, Yellow, White, Purple, Red, Bluish Green, Black, Brown)

January 10th

  • A second PvP Room was added. This was a request from a player, who wants to conduct a community organized event
  • Exits were added to both rooms, which were missing
  • Bio4 Monster's HP values(Common and non-MvP bosses) was adjusted. Common mobs had their HP reduced by a factor of 4, and the minis by a factor of 10

January 2 - Biolabs 4 Implementation Maintenance

  • Initial Implementation of lhz_dun04
  • Biolabs 4 can be accessed from the Ka/v/ra's Special Warps, similar to the Guild Dungeon warps
  • New monsters, items, cards, weapons and armors available, many of them adjusted, or with more slots
  • All monsters have had their DEF and MDEF values adjusted to Pre-Renewal equivalent levels
  • Regarding the common monsters:
    • They have the same Base Level as their Bio3 counterparts(example: Seyren Windsor is Lv91, so Randel is Lv91 too)
    • The have the same Base and Job EXP as their Bio3 counterparts(Randel gives the same Exp as a Seyren Windsor)
    • They have the original Renewal skill sets, without any changes. This means you will have to deal with skills such as Full Strip, Asura Strike, Dispel, Land Protector, Acid Demonstration, to name a few
    • Other stats are the same as listed in Renewal
  • The non-MvP bosses will appear on the map, similar to their Bio3 analogues
  • The MvP spawning logic follows the same as Bio3, using the Renewal script
  • Regarding the MvP monsters:
    • The Advanced Weapon Box and Coin Bags are not part of their drops
    • Every piece of equipment has 50% drop rate
    • For now, the drop tables are a bit lacking. I will add more drops, once I figure out whether or not those fights are easier or harder than the Bio3 fights
  • The Christmas Event exchanger is being moved to Lutie, but will stay as a permanent part of the server
  • Characters using Sprite Morph to change into 3rd and 4th jobs will now have visible auras. You can minimize their effect using /aura, or disable completely with /aura2

December 25

  • Fixed Linen Glove, Leather of Tendrillion and Pinguicula's Corsage. They can now be worn by Rebirthed Ninja and Gunslinger

December 22

  • Gunslinger T was unable to wear Linen Glove, this has been fixed
  • Fixed an issue with the Ka/v/ra NPC, involving the rebirth process
  • Fixed sprites for non-jRO 3rd jobs, to display colors incorrectly
  • Fixed problem with male Lord Knight's head separating from the body when attacking/being attacked
  • The fixes above introduced a minor issue with the Rebellion sprite, where the first few colors may cause you to become mostly invisible, but does not affect the rest of the 700 or so colors

December 19th - Maintenance

  • The original/official 4th Job color Palettes have been restored. The custom colors will continue after Color #7
  • Lunakaligo, Apple of Archer, Naga Scale Armor, Eye Stone Ring, will now display a drop effect
  • Gift Boxes' droplist now includes Soldier Andre, Andre Larva, Scorpion King and Iron Fist Cards
  • Owl Duke Card's chance to activate Imposition Manus increased from 0.3% to 3%
  • Owl Baron Card's chance to activate Lex Aetherna increased from 3% to 9%
  • The Owl Combo's chance to activate Lightning Bolt increased from 2% to 6%
  • Patched in item and card descriptions for Biolabs 4, implementation will come soon
  • Post-Maintenance:

December 16th

  • Added all 700 color palettes to the Stylist NPC, for all 4th jobs. This will also fix the issue with Rebirthed Expanded jobs unable to use palettes over 7
  • A new option was added to the Stylist NPC, to reset your sprite to original. Doing it this way will also repair your Skill Window, in case it displays wrong because of a Sprite Morph

December 12th

  • The Lv10 LUK Food should have been asking for 1 Izidor but was actually requiring 2, I've fixed that issue and it will only take one

December 8th - Christmas Event

  • The Christmas Event has started!
    • Changed the BGM at the Starting Area
    • It will now snow in the Starting Area
    • New Dungeon: Horror Toy Factory
    • This dungeon is usually an instance in Renewal, which you have to run daily for rewards. For our server, it has been turned into a regular open area to explore
    • Because the map has sectioned areas, portals have been added to help you move between sectors
    • Entrance can be found at Lutie's main area
    • The monster inside the map are visually the same, compared to the Renewal instance
    • However, they have the stats and strength of their Pre-Renewal counterparts
    • The exception is for Size/Element/Race, which will be the same as the Renewal version
    • For example, Creepy Demons are Dark element, even though its Pre-Re counterpart is Undead
    • New Monsters: Decorated Evil Tree, Vicious Cookie, Evil Dwelling Box, Creepy Demon, Malicious Baby Ghost, Dancing Marionette, Abandoned Teddy Bear, Celine Kimi(MVP)
    • New Cards added: Each of the above monsters has a unique card
    • New Weapon: Old Parasol
    • Regarding Celine Kimi's abilities, she has the exact same stats as in Renewal, but with POWERUP removed
    • The respawn timer for Celine Kimi is 6 hours
    • The Christmas Tickets can be exchanged inside the Starting Area
  • Fixed the BGM at ra_temple being incorrect

December 5th

  • Added a Breeder NPC at the Starting Area, for giving out Peco Pecos. Works for both Knights and Crusaders
  • Added a handful of Sonic The Hedgehog themed cosmetics, which are official and part of the Ragnarok x Sonic collab from official servers earlier this year, all except the last one listed are equipped on LOWER slot
    • Mini Sonic
    • Mini Super Sonic
    • Mini Tails
    • Chaos Emeralds
    • Power Ring
    • Lost Rings(only shows when you take damage)
    • Eggman Mask(Mid)

December 1st

  • Added Giant Fly Wings and Santa's Bag to Special Consumables NPC
  • Giant Fly Wing weight changed from 1 to 5

November 28th

  • Transcendant Taekwons can now do Thanatos Quest. Similar to their Pre-Rebirth counterparts, the game knows you cannot have a weapon and simply gives you the Red Key
  • Colored Clips will now apply for the combo with Spiritual Ring
  • Modified both Aunoe and Sedora Cards, to bring them in line with the other Crit damage cards that have been buffed
    • Aunoe: Grants an Extra +20 Crit against Angel -type monsters(there was no Angel Crit Racial before)
    • Sedora: From 15% to 25% Crit Damage, worse than The Paper/Mobster but much easier to farm
  • Edited description for Musika, to clarify that Champion are able to use(the item was not changed, just the description was fixed)
  • Edited description for Martin Card, to correctly state that that Perfect Hit bonus from Assassin Set is +40, not +10. Added description of the set to all the cards it belongs to
  • Edited description for Eye Stone Ring, to correctly state that it is usable by every Job
  • Fixed the costumed Hermod's Cap incorrectly showing a slot that didn't exist
  • Modified Kandura, allowing Transcendant Ninja and Stalkers to wear
  • Modified Chameleon Armor, allowing Transcendant Ninja and Gunslingers to wear(the Taekwon jobs already could)
  • Added some more of the requested headgears
    • Blue Gram Peony(this was a recolor custom made by a player)
    • White Boy's Cap
    • Cat Adventure Bag(Garment)
    • Turban
    • Fluttering Butterflies(this one uses special effects)
    • White Rabbit Bonnet
    • Black Rabbit Bonet
    • Piamette Ribbon(Lower)
    • Gothic Rose Bonnet
    • Frill Neckcap(Lower)
    • Large Blue Ribbon Muffler(Lower)
    • Large White Ribbon Muffler(Lower)
    • Haori Coat(Garment)
    • Astrologer's Cap
    • Half Rimmed Glasses(Mid)
    • Loose Braids(Mid Hair)
    • Anubis Helm
    • Big Magic Book(Garment)
    • Traveller's Universal Bag(Garment)
    • Sweet Flower Garden(Garment)
  • Hats from previous batches on the Requested NPC have been moved to other NPCs
  • A new NPC was added, which will concentrate all Garment Costumes
  • The Randoseru Bags were moved from the Cute Hats NPC to the new Garment Costumes one
  • The Angelical Hats NPC was renamed to Holy/Demon Hats, contains all the new horn type new additions
  • A new NPC was added, named Scarves and Shawls, all the hats of these types were moved there

November 22th

  • Removed the innate damage reduction from Kraken, which was a Renewal trait that I did not mean to carry over

November 20th

  • Made a small modification to the rules, clarifying that @autotrade should not be used in order to buff characters or help with crafting

November 16th

  • War of Emperium has been disabled, due to no participation from guilds. If anybody wants to organize a proper WoE guild, contact me and we'll discuss the possibility of opening up the castles agaib

November 15th

  • Radical Larry added to Brasilis
  • Fishing and Mining in The New World grants 5 points per Dish/Ore turn in, instead of just 1
  • The Timeout Timer inside the Juperos Elevator was increased from 2 minutes to 2 minutes and 30 seconds
  • Added a new loading screen
  • Lord Knight's Concentration is now level selectible

November 13th - Maintenance

  • Baby Super Novices were missing the bonus skills, that has been fixed
  • The Maximum weight carried inside a Pushcart will increase from 8000 to 12000
  • The above change will boost Whitesmith's Cart Termination from 1333% to 2000%
  • This should put Whitesmith back into DPS parity with other melee jobs, like Assassin Cross and Lord Knight
  • Whitesmiths Cart Boost will grant an additional 30 FLEE
  • Lord Knight's Aura Blade: The boost to this skill was too excessive, because I did not expect the bonus damage to be affected by elemental modifiers. After maintenance, Aura Blade's bonus damage when auto-attacking will be nerfed from (3+SkillLv)BaseLv to simply SkillLvBaseLv. At BaseLv99, the reduction is 792 to 495

November 12th

  • Initial implementation of Byalan 6F, as per Proposal 7
  • Added cards for Guild Dungeons monsters whose cards were missing
  • King Dramoh Card: The +1 STR will be activated every 4 refines, instead of 3. This will make it more balanced with Seyren Windsor, which is a similar card on the same slot
  • The following items will display drop effect pillars: Elemental Sword, Life Link, Linen Glove, Dagger of Hunter, Cardo, Musika, Kandura, Ulle's Cap, Death Guidance
  • The following items will no longer display drop effect pillars: Eraser, Berserker Guitar

November 11th

  • Enabled access to Guild Dungeons. You can gain access by paying 100k, from the Ka/v/ra NPC. The maps are naturally GvG enabled, so watch your backs!

November 7th

  • Enabled PK mode temporarily, as a sort of "event"
  • This will go away after 2 days

November 6th

  • Fixed the issue where Garment Costumes would not render correctly for 4th job sprites
  • More new hats
  • Uppers:
    • Monochrome Ribbon Hat
    • Diadem of Brunhild
    • White Fox Ears
    • Black Cat Hoodie
    • Black Veil
    • Bunny Headdress
    • Cat Ears Hat
    • Large Hibiscus
    • Long Holf Ears
    • Valkyrie Circlet
    • Blue Pijama Hat
    • Elder Devil Horns
    • Fox Ears Ribbons
    • White Fox Ear Ribbons(Black version was already in)
    • Flying Mouse Headband
    • Unicorn Helm
    • Giant's Helm
    • Haunted Armor Helm
  • Mids:
    • Trouvere Side Tail
    • Shadow Perm Hair(special effect)
    • Blue Wave Long Hair(special effect)
    • Mechanic Bob Hair Green
    • Mechanic Bob Hair Yellow
    • Mechanic Bob Hair Pink
    • Mechanic Bob Hair Blue
    • Mechanic Bob Hair Purple
    • Mechanic Bob Hair Black
    • Mechanic Bob Hair White
    • Mechanic Bob Hair Light Blonde
    • Alpha Long Ponytail
    • Snow Rabbit Hair
    • Starry Ribbon Twintail
    • Wild Long Hair
    • Guillotine Cross Lowpony
    • Happy Lunatic Hanging Ears
    • Seraphim Coronet
    • Droopy Elven Ears
    • Imperial Feather(animated)
    • Carefree Face
  • Garments
    • White Nine-Tailed Fox
    • Nine-Tailed Fox
    • Rabbit Tail
    • Beer Tank
    • EXE Bag
    • Giant Cat Bag
    • Crossed Flags Yellow
    • Crossed Flags White
    • Crossed Flags Blue
    • Crossed Flags Red
    • Giant Ribbon Bell
    • Large Ribbon Cloak
    • Giant Shark
    • Rifle on Back
    • Shuriken on Back
    • Ribbon Rabbit Back

November 5th - Maintenance

  • Added a new grf file into the client, containing files from cosmetics that were missing previously
  • Updated the ragexe.exe to read this new grf
  • Objects will no longer be transparent when your player walks behind or atop them. An alternative client was added to your folder, named ragnav3_transparency.exe which restore the previous behavior. Run the game using this .exe if you want it the way it was before
  • Added more requested hats:
  • Uppers:
    • Sheep Horns
    • Oni Horns
    • Lion Mask
    • Crown
    • Circlet
    • Taurus Crown
    • Smokie Leaf
    • Coronet
    • Crown of Mistress
    • Nekomimi
    • Happy Rabbit Ribbon(actually it looks more like white fox ears)
    • Cheshire Cat Ears(animated)
    • White Rabbit Ears
    • Vanilmirth Hat
    • Berzebub Crown
    • Advanced Dark Snake Lord Hat
  • Mid:
    • Chain of Commandments
    • Butterfly Charm
    • Blinker
    • Dark Blinker
    • Eleanor Hair
    • Yellow Eleanor Hair
    • Nidhoggur's Hair(Purple)
    • Black Ponytail
    • Purple Ponytail
    • Brown Ponytail
    • White Ponytail
    • Demi Freiya Hair
    • Skia Hair
    • White Cat Hair
  • Lower:
    • Four Leaf Clover in Mouth
    • Dark King's Stole(animated)
  • Garments
    • Lunatic Bag

November 2nd

  • I have started tackling the list of requested cosmetics, check the Requested NPC inside the Starting Area
    • Elven Ears
    • Blinking Thin Eyes
    • Rosario Necklace
    • Eremes Scarf Red
    • Eremes Scarf Blue
    • Assassin Skull Mask
    • Succubus Horns
    • Golden Majestic Horns
    • Nidhoggur's Hair(White)
  • Rejected(Missing files)
    • 410297/costume-blinking-a-dragon
    • 31567/ (C_Sheep_Horn)
    • 5906/oni-horns-1

October 31st

  • Fixed issue that made On Login @commands display multiple times
  • Fixed typo on Cart Termination description
  • The global messages notifying of rare player drops, those are now being sent coded as "WOE Information". The benefit of this is that it lets you easily filter them from your chat tabs
    Alt Tag
  • Rogue
    • Back Stab will be partially switched to its Renewal behavior, where you can backstab enemies from any direction
    • The chance to stun on every Back Stab is 5% + 2% for every SkillLv
    • Raid will also gain it's Renewal functionality, where it inflicts a debuff on enemies that causes them to take +30% damage(15% for bosses)
    • Rogue Card Combo: Gained new effect, enabling Lv1 Double Attack(if you have the skill at Lv10, it uses that level with any weapon class)
  • Blacksmith
    • Full Adrenaline Rush can be used at anytime by the Blacksmith, however it only acts as a party buff when Soul Linked
    • Fixed issue where you couldn't assign a Skill Point to Full Adrenaline Rush using the traditional Skill Window
    • Skin Tempering increased from MaxLv5 to 10, providing up to 10% Neutral and 50% Fire resists
    • Equalized the duration of Overthrust and Weapon Perfection to match Adrenaline Rush's duration
  • Lord Knight
    • Aura Blade will be changed
    • When using skills, its effects are doubled, from 20*SkillLv to 40 * SkillLv
    • While autoattacking, will have its Renewal effect. The bonus damage is 8 * BaseLv, for a total of 792 damage
    • Spiral Pierce will be affected by Aura Blade
    • Notice that all Knight damage skills are true multi-hits. At Max Level, Aura Blade will increase the damage of every Bowling Bash by 400, every Pierce by 200~600 and every Spiral Pierce by 1000
    • These boosts are very significant, but come with certain caveats. Berserk and Concentration also do not affect it(for example, during Berserk the 792 damage is still 792 damage), but +% cards will influence it
    • Upon the end of Berserk, Lord Knights will be able to begin recovering HP/SP right away. There will no longer be a need to dual relog to clear the No Regeneration debuff

October 28th - Quick Reboot for Battlegrounds updates

  • Battlegrounds announcements should not longer be spamable
  • Battlegrounds announcements will now list the player name and which BG they've joined
  • Added Repairmen and Ka/v/ras inside Tierra Gourge and Flavius arenas, a pair on each team's spawn
  • KVM will now display at the top of the list, while Tierra Gourge will display at the bottom
  • KVM:
    • Will only require 2 players on each side to start
    • Can accept up to 5 players on each side at max
    • The time required to start the match was reduced to 20 seconds, down from 60
  • Flavius
    • Will require 4 players on each side to start
    • Can accept up to 10 players on each side at max
    • Will now allow Guild Queueing, enabling it as a GvG tool
  • Tierra Gourge:
    • Will require 4 players on each side to start
    • Can accept up to 10 players on each side at max
    • Will now allow Guild Queueing, enabling it as a GvG tool

October 25th

  • Drop rate for Halloween Tickets doubled until the end of October. The drop rate will go back to 3% but maps and the exchange NPC are permanent
  • Fixed an issue when opening Guild Storage, which could cause items to be locked and required relogging
  • Cartridges for Blinding(Shadow) and Poison Bullets were missing. They've been added

October 23 - Big Maintenance

Downtime may be longer than expected

  • Post-Maintenance
    • Introduced additional Storages for players, named Storage 2, Storage 3 and Storage 4
    • Each additional storage costs 1 Million Zeny and is account wide
    • The Guild Storage NPC is removed and its functions given to Ka/v/ra, along with additional storages and storage management
    • Guild Storage Logs will only display the 50 latest transactions, anything going further back has to be requested(but is still being logged, all of it)
    • Proposal 3: As per the voting result, Super Novice will have their Job Level cap increased from 99 to 120. Each level requires 54.233.719 JobExp, and the total to go from 99 to 120 is the same amount that a Rebirthed 2nd Class character would require from 1~70
    • There was an issue with Rebirthed Star Gladiators where, instead of requiring Job50 for the Demon skill to function, it instead required Job70. This has been changed and now, Demon will start working starting from Job50
    • Twilight Alchemy 2 will no longer require specific party members and can be used freely, the skills will also no longer have any Delay, which should improve your crafting speed
    • Acidic Zone: Converting Acid+Grenades to Acidic Zone bottles will now have a 100% success chance
    • The Ninja Combo's effect of removing Catalyst Stone requirements for skills will start working(there hasn't been maintenance since it was added, needed implementation)
    • Enabled @pettalk
  • Pre-Maintenance
    • Introduced Neutral, Holy and Shadow Kunais, buyable in Izlude
    • Introduced Magazines for Elemental Bullets, and Kunai Packs
    • Rogues can equip both Kunais and Shurikens, can copy Throw Shuriken and Throw Kunai, they can also talk to the Kunai crafting NPCs
    • Panacea will now cure Bleeding
    • A Platinum skills NPC will become available inside the starting area. This is a makeshift "fix" for the issue where resets are sometimes causing players to lose Quest Skills, with no way of getting them back. With this, the Change Cart 2 skill also becomes available
    • Rewrote the Rentry section about Expanded Rebirth, with more information
    • Fixed the description of Magmaring Card, which was both erroneous and incomplete
    • Added a NPC inside the Blacksmith Guild in Geffen, to quickly enable bulk purchases of Forging equipment
    • The Candy Maker NPC in Brasilis will allow bulk purchases of up to 500 Guarana Candies at once
  • A few more changes to weapons took place
    • Bazerald[0] to [2]
    • Murasame[2] to [3]
    • Poison Knife[4] will now become Neutral
    • Assassin Dagger will now become Neutral
    • Khukri will now become Neutral
    • Queen's Whip[0] will drop from certain MvPs(Garm, Maya, Boitata)

October 22 - Content Patch

  • Initial Implementation of Brasilis(Proposal 5)
  • Added missing cards from monsters that existed in Pre-Renewal but only received cards after Renewal(Proposal 4)
    • Moscovia: Wood Goblin, Les, Uzhas, Baba Yaga, Mavka, Gopinich
    • New World: Dark Pinguicula, Naga, Nepenthes, Draco Egg, Bradium Golem, Ancient Tree, Nidhoggur's Shadow, Hardrock Mammoth, Tendrillion, Duneyrr, Rata, Ryncho, Phylla
    • Brasilis: Iara, Piranha, Curupira, Toucan, Jaguar, Headless Mule, Boitata
    • Other: Naght Seiger
    • Mavka and Headless Mule: Magnitude of effect nerfed from 20% to 10%
    • Dark Pinguicula: Chance to drop poison materials removed, since those are only for Guillotine Cross poisons
    • Nydhoggur's Shadow: Removed class restriction, can be used by anybody. It will reduce cast time of all skills(Pre-Re has no fixed cast time)
    • Hardrock Mammoth: Refine rates required are +7 and +9, the bonus DEF reduced from +20 to +10
    • Tendrillion: CRIT + 5 changed to +15(to be equal to a Soldier Skeleton), required refine rates changed to +7 and +9
  • With the exceptions of Gopinich, Boitata, Naght Seiger, Nydhoggur's Shadow, Hardrock Mammoth and Tendrillion, all others have been added to the OCA drop list
  • There is no longer danger of losing items when exchanging New World Foods
  • Although Proposal 6 was rejected, I know some players wanted to explore the Episode 13 and 14 areas. I've enabled the portals on both sides, allowing you to visit the maps, although there will be nothing in them. You can @memo these locations freely

October 20th

  • Edited server rules. A new rule was added, explicitly forbidding practices that would allow for AFK farming, and another forbidding chat flooding

October 18th

  • The previous change that had made Kyrie and Assumptio level selectible was reverted by accident, and so that was reintroduced
  • A new screenshot watermark, smaller and cleaner, will replace the previous watermark
  • Green Petit will now drop Petit's Tail, the item necessary for pet Evolution. It has no other purpose
  • Wild Beast Claw, Skipping Rope and Orcish Sword will no longer display a Dropeffect Pillar(ting)
  • Diabolus Ring and Manteau, Orlean's Gloves, Cursed Hand, Skin of Ventus, Bloody Eater, Stone Bucklers, Pocket Watch, Marionette Doll and Iron Cain will now display Dropeffect Pillars(ting)
  • Stardust(1001) will no longer have a button that crashes your game
  • Necromancer Card: No longer requires being slotted into a rod, will work on any weapon type
  • Lord Knight's Headcrush: Disabled during WoE. This is a temporary solution to a balance issue. A permanent solution will be introduced later
  • The Special Consumables NPC has a new item, a flute that lets you toggle Falacons ON/OFF
  • Expanded Classes have been included in the class specific effects for Valkyrian Armor, Manteau and Shoes
  • Lord Knight Seyren will properly drop the 3 slot version of Dragon Slayer
  • Fixed an issue with Ninja, where the skill Mirror Image was not consuming a Shadow Orb
  • Added Shield Boomerang and Lightning Jolt/Raigekisai to the Plagiarize NPC
  • Fixed an issue with Isis, Deviruchi and Dokebi pets, where the +1% damage bonuses were not working(on Dokebi it's -1%)

October 17th

  • Introduced a simple PvP room, can be entered from the Starting Area

October 15th

  • Fixed an issue where the set effect for Merchant wasn't disabling the Hylozoist card effect
  • Star Gladiator set loses SP + 150 and gains 1 SP recovery on each attack instead
  • Witch's Pumpkin Hat effect of increasing heal power of Pumpkin Pie will work correctly now
  • The drop rate for Pumpkin Pies was adjusted to a sensible level, going from 0.03% to 0.6%(with server rate already applied)

October 14th

  • There was another crash today and some of the merchants were moved back to their save spots. Please set them up again. Should this happen again, I'll consider changing hosts

October 12th

  • Normally, a player's DEF and FLEE suffers penalties from every additional monsters attacking the, starting from 3. This option was changed and now, only the 5th monster will start applying penalties. This should be a massive boost to all melee characters, specially flee based builds
  • Added Arrow Shower to Plagiarism NPC

October 9th

  • Certain Card Combos were adjusted
    • Swordsman: Weapon Perfection autocast changed from 1 to 5
    • Knight: STR/DEX bonuses increased to 3(up from 1), DEF to 6(up from 2), the +15% damage bonus now includes Spear Boomerang
    • Crusader: INT/STR bonuses increased to 3(up from 1), DEF to 6(up from 2)
    • Merchant: Grants STR +10 alongside the original LUK + 10, Hylozoist Card's effect is disabled when the combo is achieved
    • Blacksmith: Rough Elu/Ori drops changed to regular Elu/Ori and the drop rate was doubled
    • Alchemist: Adrenaline Rush autocast changed from 3 to 5, Stem drop rate doubled
    • Mage: Fire/Cold/Water bolt bonus damage increased to 15%(up from 10%), also includes Earth Spike now
    • Thief: The class exclusive effect for this set is removing Gemstone requirements for Thieves. It will now work for Ninja by removing the Fire/Ice/Wind Stone requirements for Ninjutsu(this will only take effect after maintenance, still need implementation)
    • Bard/Dancer: Arrow Vulcan bonus damage increase to 15%(up from 10%)
  • New sets for Expanded Jobs were added:
    • Ninja: The Paper, Shinobi, Dancing Dragon and Blue Acidus
    • Gunslinger: Alligator, Dragon Tail, Megalith and certain questable/droppable hats
    • Star Gladiator: Cookie, Seal, Rideword, Wooden Golem
    • Soul Linker: Evil Nymph, Harpy, Miyabi Doll and Apocalipse
  • Dragon Tail Card: Will also include Triple Action in its effect

October 8th

  • There was a server hosting box crash today, reasons unknown. There was a rather long(over 1 hour) downtime, while I attempted to fix all the issues that sprouted from this. All merchant shops got unloaded because of this
  • Rebellions(Trans Gunslinger) will no longer need a Lv4 weapon to access Thanatos Tower's NPC on Floor 3(Gunslingers already had this benefit)

October 6th

  • Reduced prices from the Halloween Event Exchanger NPC
  • Allowed Trans Soul Linker to equip certain pieces of equipment: Staff of Piercing, Lich's Bone Wand, Eraser, Diabolus Robe, Dark Basilium
  • Allowed Trans Star Gladiator to equip certain pieces of equipment: Diabolus Armor, Dark Basilium
  • Allowed Trans Ninja to equip certain pieces of equipment: Diabolus Armor, Ring, Manteau, Boots and Dark Basilium
  • Allowed Trans Gunslinger to equip certain pieces of equipment: Diabolus Robe, Ring, Manteau, Boots and Dark Basilium

October 3rd - Maintenance

  • Endless Tower and Nydhoggur's Nest Instances had their cooldowns reduced by fours hours. This should give players more flexibility when scheduling runs with your peers
  • ally chat color set to the same as Guild Chat, while #map has been set to Purple
  • Ninja, Gunslinger, Star Gladiator and Soul Linkers will be able to rebirth. Do the normal Book of Ymir -> Valkyrie path to change to 1/1 High Novice. To jobchange after that, use a new option on the Ka/v/ra NPC, once you reach the appropriate level
  • By doing this, all of these classes will get the +25% HP/SP Bonus, extra stat points, the ability to use Trans equipment, etc
  • Ninja and Gunslinger will still have JobLv70 as cap
  • Soul Linker and Star Gladiator will have JobLv70, meaning they effectively gain more skill points
  • 3rd and 4th ClassIDs are being used for this purpose, but the classes will still have the same properties as originals. For example, a Trans Gunslinger will use the Rebellion ClassID but it's just a Gunslinger + Trans benefits
  • For Job Bonus Status, for each class, their 3rd class bonus table is being applied. If you were to get less bonus points than before, you will earn the same points
  • Example: Soul Linkers get +12 INT/DEX and +6 VIT but Soul Reapers only get +11/+5, and so the bonuses were modified so you'd get +12/+6
  • A handful of new skills are being added for each, which will only be available for their Transcendant counterparts:
    • Ninja T: Mirage: Summon a Shadow Clone that will copy skills used by the user, up to 3 allowed. Affected skills: Throw Shuriken Throw Kunai, Tier 1 Magic skills, Kamaitachi. Attacks performed by Mirages have 1/2 the power of your own.
    • Ninja T: Infiltrate: Physical attack, 5 cell range, up to 500% ATK damage. Moves the user behind the target and grants a 2 second movement speed bonus. Any Mirage clones in the map are moved adjacent to the target
    • Gunslinger T: Intensive Aim: Placeholder, doesn't have an effect in the game yet
    • Gunslinger T: Crimson Marker: Debuffs enemies with -10 Flee and marks them on the minimap. The target will continue to be tracked even after leaving visual range. Usually would cost 1 coin, but that cost was removed

October 2nd

  • Added a new system, which allows players to vote for proposed changes to the server. The first proposal: Allow Ninja/Gunslinger/Star Gladiator/Soul Linker to rebirth
  • Halloween Event: A coupon exchanger was added inside the Starting Are
  • Death Witch's drops have been updated, an exclusive Headgear is available only through her
  • Death Witch's Attack values have been reduced
  • Drop rate for Oridecon and Elunium inside the event area increased
  • Added Radical Larry to Ayothaya
  • Fixed a few of the new cards from the Halloween Event not working properly
  • A general readjustment of Costume Headgears is being implemented
    • Bandit Beard Moved from Eyes and Expressions to Earrings and Mouths
    • All headgears on the Earrings and Mouths were changed from Mid to Low slot
    • All the fake hair wigs were changed from Lower to Middle. The reason for this change is because Mid is the lowest priority layer while Low is the highest. This meant that you could not use hats on top of fake hair. It is possible to do so now
    • Poring Soap Pipe, Cat Bell, Pocky changed from Mid to Lower
    • "Mid and Lowers" shop renamed to Masks. Many of its items were moved to other shops, where they better fit their style
    • A new NPC was added, named Requested Hats. Any hats that have been requested by players will be added there
    • New Costumes: Little Angel Doll, 3D Glasses, Gift of Snow, Shaman Hair Decorations, Hermod Cap, Dark Knight Mask, Bijofnil Wings and Odin's Mask

October 1st - Halloween Event

  • Initial implementation of Niflheim Dungeon

September 25th - Maintenance

  • Post-maintenance
    • Super Novices Lv97 and higher will be able to use Lv1~3 weapons alongside Lv4 ones
    • Venom Splasher will no longer require the target to be at 3/4 HP and will work on bosses. Additionally, a count-down to the explosion was added
    • Sage's Dispel will no longer cause monsters to lose Aggression lock
    • Bard/Dancer Ensemble Moonlit Watermill will no longer work inside cities, preventing Merchants from being pushed
  • Pre-maintenance
    • Poison Bottles will have the name of their crafter, similar to Potions, Weapons and Converters
    • The Sprint Ring will go back to giving 5% Aftercast Delay Reduction(which is good) instead of giving +5% Aftercast Delay Increase(which is bad)
    • The Sabbath Axe will no longer be a Shadow property weapon
    • Unidentified Mineral's weight changed from 1 to 0
    • Gave item descriptions to Custom Pet Eggs that were missing
    • Champion's Rising Dragon's duration will match its description
    • The following bosses will no longer use NPC_EXPULSION: Lady Tanee, Thanatos, Beelzebub(both forms)
    • Bio3 Minibosses will have an aura, to help you distinguish them from the regular monsters
    • Initial implementation of Ka/v/ra and Account-wide Dungeon Unlocks

September 23th

  • The following skills have become level selectible: Cart Termination, Steal, Land Protector, Quagmire, Steel Body, Auto Counter, Ice Wall
  • Fixed issue with Lv10 STR Food not being craftable

September 16th

  • Fixed issue where Ktullanux was dropping the wrong Dragon Slayer
  • Allowed teleport/flywing on moc_fild22b(the map for accessing new world)
  • Removed Lucifer's Lament from the list of Arrow Crafting
  • The three food exchanges you can unlock by doing the Tripatriate Union's Feud quest now have options to mass convert Fur/Peaked Hat/Mystic Horn into Pine Jubilee/Desert Sandwich/Strawberry Cake
  • Drop effect pillar effect added to: Fin Helm, Infiltrator, Wool and Tidals, Elven Ears, Meteo Plate, Hurricane Furry, Elemental Bows, Expert Ring and Sprint Set

September 15th

  • WoE time slot changing to Saturday 22:00 server @time
  • WoE castle rotation changing to Vidblainn(schg_cas03)

September 14th

  • Added a NPC inside the Starting Area, for keeping track of PvP kills and deaths
  • Added more skills to Plagiarize NPC: Double Strafe and Hunter Traps(damage only)

September 12 - Maintenance

  • Fixed a critical issue that caused a Map Server Crash earlier today
  • Kyrie Eleison and Assumptio will become level selectable
  • Mail/RODEX will work inside Mid Camp
  • Guild Storage Logs will print out results starting from most recent, making it much easier to browse
  • Added a buff icon for Critical Explosion
  • There will be an announcement when a player joins the BG queue, and when a match is starting

September 10th

  • Fixed issue where the 2x Crit modifier for Katars wasn't being applied to Crit Racial Cards
  • Added Manuk and Splendide to the list of locations where you can open Mail/RODEX
  • Restored the Emperium drop to the GTB droptable
  • Reduced the delay between @duels to 1 minute
  • Added Holy Cross, Bash and Charge Arrow to Plagiarize NPC
  • Clarified description of Bio Cannibalize, regarding the ATK of plants

September 8th

  • Disabled vending inside the Starting Area
  • Fixed issue where returning from Ayothaya would place the character inside water
  • Added Fire Pillar, Fire Wall and Chain Combo to Plagiarize NPC. Keep in mind that, to use Chain Combo, you need to have also copied Triple Attack AND it does not work with bows
  • Fixed issue where you could not send mail from Moscovia and Morroc

September 5th - Maintenance

  • Post-maintenance
    • The issue where your Left-Hand Attack while dual yielding weapons as an Assassin Cross wasn't being affected by Enchant Deadly Poison is fixed
    • The change to Taekwon Kicks has been reverted to its original behavior. It was meant to be a buff, however players actually playing Taekwon have stated that it disrupts their infinite combos as Taekwon Ranker
    • Sage's Auto Spell will now include Earth Spike(ReqSkillLv 6), Thunder Storm(ReqSkillLv 9) and Heaven's Drive(ReqSkillLv 9)
    • Alchemist's Sphere Mine damage increased. Does damage equal to Marine Sphere's remaining HP. The HP of the summoned monster is increased from 2000+400SkillLv to 4000+800SkillLv. A max level Sphere will do up to 8000 Fire damage now
    • Alchemist's Bio Cannibalize has been changed in several key ways:
    • Summoned monsters take 1 damage from magic, meaning your summons don't die to magical AoEs when partying
    • Summoned monsters can move and will follow the Alchemist
    • The HIT of your plants will match the Alchemist's HIT
    • The Alchemist's ATK is added to the ATK of summoned plants
    • The Alchemist's INT is added to the ATK of summoned plants. This matters when summoning Geographers, which will use Heal on Master and allies, causing the heals to become a lot more powerful
    • Duration will be 5 minutes for every skill level
  • Pre-maintenance
    • Doubled the duration of Sage's Auto Spell, for every skill level
    • Rogue's Auto Shadow Spell will not persist relogs. With this, you'll be able to switch between your two skills by simply relogging
    • Bloody Axe is back on Orc Lord's drop table
    • Fantastic Cooking Kit is back on Lady Tanee's drop table
    • Coronet is back on Mistress' drop table
    • Added Heal to the Plagiarize NPC. Same as Turn Undead and Magnus Exorcismus, you need to have an Evil Druid equipped to actually copy the skill Non-Players cannot healbomb so this didn't work, you'll have to copy Heal from a player instead
    • Added Frost Nova to Plagiarize NPC
    • Thief Combo: Having the full combo will disable the effect of Shinobi Card(similar to how it works with Wanderer Card)
    • All issues regarding Champion's Rising Dragon not working properly were fixed
    • Alchemist 3x and 5x crafted sets will skill confirmation when opening them
    • Professor's Memorize will have a buff icon
    • Doubled the Pet Intimacy gain rate and halved the speed at which they go hungry. This will ease up on how fast they will consume food without making it slower to gain intimacy

September 2nd

  • Enchant Deadly Poison will persist after relog

August 30th

  • Enabled Day/Night Cycles, but will only take effect next maintenance. For now, the server is in Night Mode for the weekend. This has no effect on gameplay, only the ambience
  • Super Novice not being able to join Flavius/Tierra BGs was fixed, but will only take effect next maintenance
  • Flavius BG: The DEF, ATK and HP of Guardians was severely reduced

August 29th - Maintenance

  • Initial implementation of Battlegrounds
  • Initial implementation of a partial Pet Evolution system
  • Updates rules, to include behavior within Battlegrounds
  • The weapon Weihna(Dagger) was intended to be a Tier 3 weapon, with very small drop rates. However, Phreeoni was dropping it at 5% and several players have acquired it already. I will collect all these daggers from players and offer ample compensation for them. I apologize for the issue
  • Rogue NPC for copying skills moved back to the Starting Area, will no longer present a danger to nearby people by using skills
  • Leib Olmai spawns in Louyang Dungeon 1 increased from 1 to 3
  • Fixed a sprite error that was specific to Male Lord Knight morphing into jRO Rune Knight
  • Added Radical Larry to Einbech
  • Additional Rebalance
    • Gunslinger's Spread Shot(shotgun only) damage modifier increase per level changed from 20 to 30. At max Level, it will go from 280% ATK ->370%
    • Each Skill Point put into Sage's endow skills(Flame Launcher, Frost Weapon, etc) will give 6% damage reduction from that element. At MaxLv, it's -30% damage received from that given element
    • ASPD with Books granted by Sage's Advanced Book increased from 0.5% to 1% per level, 5% -> 10% at MaxLv
    • Every point put into Sage's Auto-Spell will increase FLEE by 3, 30 at MaxLv

After two postponements, a few balance changes were skipped until next maintenance, mostly targeting Alchemist. Special balance changes that are only valid inside BGs were also postponed for now.

August 28th

  • Fixed an issue where the Alchemist Combo was auto-casting Lv3 Adrenaline Rush, instead of doing Lv1 at 3% chance. I've kept the Lv3 auto-cast and properly increased the chance to 3%, meaning it's now better than advertised. The effect is already working but descriptions will only be changed next time I patch an Item Description file update
  • Gunslinger's Tracking cast-time down by half a second
  • Alchemist's Cart Cannon cast-time down by 1 second
  • Alchemist's Acid Terror is free to use, will no longer consume Acid Bottle
  • Gunslinger skills that consume multiple bullets(Rapid Shower, Desperado, Full Buster and Spread Shot) will only consume 1 bullet

August 27

  • Fixed an issue where Huuma Shurikens did not have the right number of slots

August 22th - Maintenance

  • Pre-Maintenance
    • The issue where Kafras in Amatsu, Kunlun, Louyang and Moscovia would not have teleport options has been fixed
    • Radical Larry(warp to starting area) was added to more cities
    • Removed section in this rentry about the Punching Bags, they were buggy
    • Fixed Mistress dropping the unslotted version of Gungnir
    • Added @killcount command. Slots vary from 0 to 9. The reset command only resets the first slot, others need to be replaced with another monster. Will only work with MobIDs, not names
  • Post-Maintenance
    • An attempt was made to fix the issue where certain players would cause others on-screen to disconnect(let me know if it worked)
    • Players will have @memo command
    • Rogues will be able to use Snatcher(Gank) with bows
    • Fixed Throw Kunai's Description, wrongly stating the pre-req was Throw Mastery 5. It was actually Shuriken 5
    • A recent rAthena update changed Ninja Throwing skills to be double elemental. Meaning, they gained bonus damage from element, but the final damage was applied as Neutral. This caused Throwing skills(Shuriken and Kunai) to not do damage to ghosts. This behavior was reverted
    • Cart Revolution and Magic Crasher had the same effect and also had it reverted, both will be able to hurt ghosts now
    • Monks will be able to recover HP/SP at full speed during Fury/Critical Explosion status
    • Dangerous Soul Collect was passed down from Champion to Monk. In return, Champions get to learn Rising Dragon, which increases the Spirit Sphere Cap from 5 to 15. Our version of the skill will not increase HP/SP, only increase the Spirit Sphere cap. The additional Spirit Spheres will not increase Asura Strike damage, either
    • The maximum level for Ninja's Shadow Slash was increased from 5 to 10. Damage, SP Cost will scale per level, the range is the same
    • Clowns and Gypsies will be able to use Arrow Vulcan while performing
    • Axe Mastery(originally Alchemist skill, passed to Merchant) will now properly affect Swords as well(same behavior as Renewal)
    • Soul Link range expanded from 23x23 to 27x27. There is now a small tolerance window for stepping out of range, up to 5 seconds. If you return to range within the window, the Tether will not break
    • Cost of Soul Link reduced from 100 to 70. The skill Kaina will affect the SP cost of Soul Links
    • Fixed a bug where Super Novices would still get duration on Attention Concentrate
    • Attention Concentrate can now be toggled on and off. This will make it harder to use it for revealing enemies, but won't make low level characters stuck with the effect permanently
    • Anolian Card: Replaced Lv1 Attention Concentrate with Lv1 Sight. This change was done because, if an Archer is wearing it and the effect activates, it would toggle off Attention Concentrate
    • Armor Piercing Rounds crafted by Gunslingers will pierce the defense of normal enemies with all gun types, not just rifles
    • A new NPC was added to Prontera(169,228) whose purpose is to give Rogues and Stalkers skills to copy
    • Fixed an issue where Star Dust(1001) was being displayed as if it were a Card -type item
    • SP Cost of Cart Cannon is down from 50 to 25
    • The Options NPC will display cooking EXP

August 20th

  • Fixed the issue where jRO sprites would crash upon relog. Requires patching
  • Monk combo skills can crit

August 19th

  • Reduced the price of Cart Termination and Mammonite by 20%
  • Increased duration of Elemental Converters from 3 minutes to 20
  • Price of Cannon Balls down by 20%, for parity with the CT/Mammo
Edit Report
Pub: 03 Jun 2025 23:03 UTC
Edit: 03 Jun 2025 23:07 UTC
Views: 42