Please see Chapter Index below. It contains a lot of context!
Governance Index
An index of entries in the Governance, the RPG system in my story Chronicles of the Aethein
Due to spoilers and also me being too lazy to write everything, the entries will only reveal ability effects up to the level displayed in the chapters
Also due to me being lazy, very few actual numbers are used for damage outputs and such. This system is meant to be more of a plot device than something you could play a campaign with, so try not to get too involved in the calculation and just enjoy it
Table of Contents
Top
Abilities
Beings
Classes
Creatures
Effects
Enchantments
Items
Locations
Potions
Specializations
Titles
Abilities
Ability: [Fel Scythe] (Conjuring)
Incantation: Fallen horrors in the gloom, come forth and ferry my doom
Cost: meagre mana
Cooldown: none.
Damage Output:
High, scaling with tier
Ethereal:
- 50% Necrotic
- 50% Bleed
Impact:
- Cutting
Effect:
Tier I
Conjure a Fel Scythe. Scythe can launch small blood blade projectiles that deal minor damage.
Tier II
Attacks made with this weapon physically siphon a small amount of blood from the target.
Tier IV
Increases the strength of effect-based abilities. Negate affinity-based resistances.
Tier V
Inflict [Sanguine Decay].
Tier VI
Abilities used with this weapon equipped automatically change 10% of their damage output to bleed.
Tier VII
5% of damage received while this weapon is equipped is mirrored onto damage source as bleed damage.
Ability: [Rain of Light] (Attack)
Incantation: Let the blaze of dawn light the blasphemous mind
Cost: meagre mana
Cooldown: 30 sec.
Damage Output:
Medium, scaling with tier
Ethereal:
- 50% Light
- 50% Flame
Impact:
- Stabbing
Effect:
Tier I
Conjure a swarm of light spears. Each spear deals meagre damage, scaling with tier.
Tier III
Conjure an additional ring of larger light spears. Each larger spear deals moderate damage (scaling with tier).
Tier V
Smaller spears inflict [Blinding Descension]
Tier VII
Spears can sap shadow out of a small area while airborne. This includes the life force of shadow-based and shadow-adjacent creatures.
Ability: [Shattersweep Shield] (Defence)
Incantation: none
Cost: meagre mana
Cooldown: 30 sec.
Damage Output:
Low, scaling with tier
Ethereal:
- 90% Light
- 10% Mystic
Impact:
- Blunt
- Stabbing
Effects:
Tier I
Conjure a floating shield. When hit, will absorb damage up to moderate damage, shatter, and send shards at the enemy, each dealing meagre shrapnel damage.
Tier II
Shards inflict [Fracture]. You can chain-conjure up to six shields, but each one will be less effective than a regular one.
Tier IV
Throw the shield as a projectile, periodically stunning and knocking back anything in its path. Shards detach from the main shield as it moves, each dealing moderate stabbing damage.
Tier VI
Merge up to three shields to form a larger shield. Larger shields cannot be used as projectiles but will follow user and can be moved in a small radius around the user.
Tier VII
You may now conjure up to twelve shields, each at the base mana cost.
Ability: [Voidburst Dagger] (Conjuring)
Incantation: none.
Cost: meagre mana
Cooldown: none.
Damage Output:
Meagre, scaling with tier
Ethereal:
- 33.3% Void
- 33.3% Light
- 33.3% Reality
Impact:
- Stabbing
Effect:
Tier I
Conjure a Voidburst Dagger
Minor boost to mana pool, crit chance, and crit damage, scaling with tier.
Dagger inflicts [Devitalized Manaturgy]
Tier IV
Inflicts [Adverse Manaturgy].
Tier V
Inflicts [Vampiric Manaturgy]
Consume health to increase damage by a percentage three times the health sacrificed.
Tier VI
If target is below a third of their mana pool, minor increase to global damage output, scaling with tier.
Tier VII
Increase mana cost to moderate to inflict [Harmonic Manaturgy] on caster and wielder.
Ability: [Voiding Vortex] (Attack)
Incantation: none.
Cost: variable mana
Cooldown: 1 min.
Damage Output:
- Varying via modes, scaling with tier
Ethereal:
- 50% Decay
- 50% Voiding
- Additional elemental augments
Impact:
- Metaphysical
Effects:
Tier I
Conjure a stationary vortex that warps the material around it. If affecting a living creature, causes accelerated decay. Lasts for five seconds before requiring meagre mana to maintain per second.
Tier III
Now inflicts considerate voiding damage.
Tier IV
Ability now operates in three modes: Vortex, Handheld and Projectile.
MODE: [Vortex]
Cost: moderate mana
Conjure a stationary vortex that warps material around it. If affecting a living creature, warping causes considerate decay and voiding damage. Lasts for ten seconds before requiring meagre mana to maintain per second.
MODE: [Handheld]
Cost: meagre mana
Conjure a handheld vortex that sends out tendrils of darkness that warp material like the stationary vortex, to a lesser effect. Tendrils can enact physical force. Has no ongoing mana cost.
MODE: [Projectile]
Cost: moderate mana
Conjure a vortex that warps material around it. Acts as a slow-moving projectile. If affecting a living creature, warping causes considerate decay and voiding damage. Lasts for ten seconds and cannot be maintained. For a meagre mana cost per second, increase damage. This is only available while the projectile is in flight.
Tier V
Augment the ability. Adding augmentations increases the mana cost by one tier. Can stack up to two augments.
Augment: [Incendiary]
Changes 5% of damage output to fire damage.
Augment: [Frostbitten]
Changes 5% of damage output to freezing damage.
Augment: [Thunderstruck]
Changes 5% of damage output to shock damage.
Augment: [Waterburst]
Changes 5% of damage output to corrosion damage.
Tier VI: Previous augments have been added to. Each new augments cost an additional 60 mana. Can stack up to 3 total augments.
Augment: [Arcane]
Changes 5% of damage output to magic damage. Inflict [Acidic Mana].
Augment: [Euthanasia]
Changes 5% of damage output to reality damage. Inflict [Unholy Absolution].
Augment: [Hellborne]
Changes 5% of damage output to melting damage. Inflict [Demonic Taint].
Augment: [Falsefaith]
Changes 5% of damage output to emotional damage. Inflict [Degeneration of the Minds].
Ability: [Wings of Equilibrium] (Utility)
Cost: meagre mana
Cooldown: none.
Damage Output:
Low, scaling with tier
Ethereal:
- 50% Holy
- 50% Unholy
Impact:
- Metaphysical
- Cutting
Effects:
Tier I
Conjure a pair of mismatched wings. Can be used to glide short distances for a minuscule mana cost per second.
Tier II
Project an aura that negates tier-based damage reduction. This affects every target within the aura, including you and your allies.
Tier V
Wings possess damage reduction on tier above current and can be manipulated as shields.
Wings possess damage one tier above current and can be manipulated to cut at targets.
Tier VII
Wings can now launch and propel flight on their own.
Wings passively move to deflect incoming projectiles. Projectiles can be redirected at enemies for a meagre mana cost.
Beings
Being: [Aryon Hastor] (Fae)
Specialization: Knowledge + Willpower + Equilibrium + Reality → [Balancebringer]
Class: [Fringefighter]
Tier: VII (89.7%)
Age: 18
Skills:
Spellcasting (Rank 56 (34.9%))
Butchery (Rank 34 (56.8%))
Manipulation (Rank 58 (19.3%))
Drawing (Rank 26 (12.0%))
Combat (Rank 49 (46.3%))
Cooking (Rank 24 (55.5%))
Titles:
[Dormant]
[Reality Warper]
Attributes:
Unassigned: 0
Strength: 8
Soul: 10
Vitality: 6
Agility: 9
Social: 3
Fortune: 6
Being: [Grim] (Dysphorium (Alt. 3152))
[Obfuscated]
Entity does not have a root in Governance system
Entity has foreign magic system equivalent of title [Dormant]
Classes
Class: [Fringefighter]
|+ moderate max mana each tier
|+ meagre max health each tier
|+ 6 attribute points each tier
|+ 50% strength attribute effectiveness
|+ 50% agility attribute effectiveness
|+ 50% combat skill effectiveness
|- 50% vitality attribute effectiveness
Creatures
Creature: [Adiadoni] (Reptilian)
Average Tier: III
Summary:
Snakes with spike-ridged backs and a particularly large spike attached to the end of their tails. Their teeth contain powerful venom, but they seldom use it. Because of this, they are often hunted for their teeth.
Creature: [Bonestalker] (Aberration)
Average Tier: III
Summary:
Amorphous monsters made of bone that can warp their own bodies at will. This allows them to take almost any form as long as it keeps the properties and limitations of regular bones of their tier.
Creature: [Crienbeast] (Beast)
Average Tier: III
Summary:
A combination of rat and bear, with a bear’s bulky body and fur, but a rat’s tail and head. They possess sharp claws and teeth, razor tails, and a set of spikes along their backs that allow them to manipulate gravity to a small extent. They are unable to flip or otherwise redirect gravity but are able to lessen it temporarily in a small area.
Creature: [Veliophi] (Verdure)
Average Tier: III
Summary:
Rooted plantlike pillars with a long, extendable neck connected to a sharp-toothed maw. Most of their power is invested in the cloak-shaped leaves covering their main bodies. These allow the veliophi to teleport around. However, they leave their roots in the ground, which, devoid of a plant, will attempt to wrap around any creature that crosses over them.
Creature: [Voracrest] (Avian)
Average Tier: III
Summary:
A raptor looking monster. Possesses razor teeth and wings composed of many sharp cartilage fragments. Small three-clawed hands are attached to the ends of the wings. They are covered in feathers that stay soft until hit, at which point they harden to protect the raptor.
Creature: [Hexacampus] (Crustacean)
Average Tier: V
Summary:
A large crab creature, usually four or five feet tall. Its legs make up most of that height, as they are nearly vertical when standing. They shuffle sideways like all crabs, but are able to do so at extreme speed, rivalling that of a traditional motorized vehicle. Because of this, fae use them as mounts, but they are rarely seen due to how hard to tame they are.
Effects
Effect: [Acidic Mana] (Damage)
For any action that interacts with ethereal forces, causes damage scaling to the magnitude of the action.
Effect: [Adverse Manaturgy] (Damage)
When target uses mana, deal damage one twelfth of mana used.
Effect: [Blazing Revelation] (Damage)
Deals meagre flame damage to target’s perceptual organs. If used in conjunction with [Blinding Descension], deal damage to nerve systems.
Effect: [Blinding Descension] (Weakening)
Target acquires an affinity weakness to light and light-adjacent damages.
Effect: [Bone Shrapnel] (Conjuring)
Conjure pieces of sharp bone around target. After accumulating 20 instances, hit the target with a swarm of bone shards.
Effect: [Degeneration of the Minds] (Weakening)
When taking damage, target hallucinates.
Effect: [Demonic Taint] (Damage)
All damage is increased and comes with melting damage multiplied by one-third of the original damage.
Effect: [Devitalized Manaturgy] (Weakening)
Slowly drains mana at a rate of meagre mana/id.
Effect: [Erosion] (Damage)
Thin strands of high pressure water enhanced with magic rain on target.
Effect: [Flaming Retribution] (Retributive)
Upon damaging any user or ally of user, target is lit on fire.
Effect: [Fracture] (Weakening)
Target becomes more susceptible to ethereal damage and is occasionally hit with some void damage and multiplies this effect. Effect stacks.
Effect: [Frigid Poison] (Damage)
Slowly drains and converts target’s mana into a freezing effect with no native damage, effective against water-based targets.
Effect: [Harmonic Manaturgy] (Damage)
Increase damage of [Adverse Manaturgy] from summoning, casting, conjuring, and ritual type abilities by (target’s tier) %.
Effect: [Necrotic Blight] (Damage)
Instantaneously deals moderate necrotic damage. Continues to deal slowly deescalating damage for ten sec. before dropping off.
Effect: [Sanguine Aura] (Aura)
Target emits an aura that strengthens all blood-based abilities and attracts hostility of blood-based creatures.
Effect: [Sanguine Decay] (Weakening)
Provides a slow damage over time effect until accumulating to 1000 instances. Upon reaching 1000, all instances are cleansed and replaced with one instance of [Necrotic Blight]
Effect: [Unholy Absolution] (Damage)
Deals minuscule void damage and multiplies by one one-hundredth of target’s remaining health if target is at more than three-quarters of their health. After target health has reached three-quarters, effect instances deactivate but stay on the target, dropping off at a rate of twelve per minute. If target heals higher, instances reactivate.
Effect: [Vampiric Manaturgy] (Draining)
One fourth of mana removed from the target, whether by the target or through external activity, is given to the user.
If mana is removed by [Devitalized Manaturgy], extraction increases to one third.
If mana is removed while [Adverse Manaturgy] is in effect, extraction increases to one third.
If both [Devitalized Manaturgy] and [Adverse Manaturgy] are used, extraction increases to one half.
Enchantments
Enchantment: [Disguise] (Deception)
Effects:
Change the name of an item or other valid Governance entry of or connected to enchanted item. +5 tier defence per level.
Items
Item: [Polished Teacup] (Silverware)
Tier: Zero
Manufactured by: Drehmali Southern Utilities
A simple and effective teacup.
Item: [Depleted Lesser Governance Core] (Core)
Tier: IV
Previously a [Lesser Governance Core], depleted after being used to construct a monster. Can be repurposed as a ritual or artifice component.
Item: [Extradimensional Sack] (Bag)
Tier: VII
Manufactured by: Scruff & Grime Leathers
A simple run of the mill leather bag- but bigger on the inside.
Item capacity: 40 m.3
Item: [Reinforced Glass Bottle] (Container)
Tier: VII
Manufactured by: Five Brothers Alchemical Goods
A glass bottle with magical reinforcements, meant to contain powerful potions.
Item: [Old Hourglass] (Accessory)
Tier: I
A family heirloom of the Hastor line. Do not lose it.
Item: [Orb of Dominance] (Orb)
Tier: [Obfuscated]
An orb containing the ability to exert Dominion.
Effect: Item must be bound to a being to be used.
Effect: Sanctify matter, imbuing it with a wisp of yourself to claim it as yours. Sanctified matter becomes a part of your Domain.
Item: [Governance Heart] (Core)
Tier: Unranked
The beating heart of the Governance.
Locations
Settlement: [Avertine] (Metropolis)
The proud Capital of Haelcrien, located in the central province of Sammemmnon.
Rank: Metropolis (Capital)
Tier: VIII (64.1%)
Population: 6.9 million fae
Area: 560km.2
Natural Resources:
67 x [Quarry] (Stones, kyrgems, manacrystals, lanizite)
46 x [Lumbermill]
Influential Buildings:
City Hall (Citadel of Avertine) (Tier XXII)
Shuttle Station (Kolbion Station) (Tier XIV)
Statue (Cenotaph of Aviars) (Tier XII)
Library (Grand Library of Avertine) (Tier XIX)
Port (Central Subterranean Canal Distribution Centre, CSCDC.) (Tier XIX)
Settlement: [Javenshard] (Town)
Border town of Haelcrien, in the northernmost province of Haequar
Rank: Town
Tier: III (37.2%)
Population: 1546 fae
Area: 13km.2
Natural Resources:
3 [Logging Camps]
9 [Fishing Docks]
Influential Buildings:
Town Hall (Tier V)
Market (The Spire) (Tier IV)
Potions
Potion: [Greater Sustenance Elixir] (Restoration)
Tier: VII
Manufactured by: Five Brothers Alchemical Goods
A potion that can completely restore missing health and mana.
Potion: [Bottled Truth] (Deceptive)
Tier: L
Produced by: Altegan Alchemical
Induces a trance-like state that forces the user to tell the truth.
Potion: [Roriodoan Tea] (Tea)
Tier: Zero
Manufactured by: Roriodo Farms Inc.
A soft tea produced in the meadows of the Roriodo River.
Specializations
Specialization: [Balancebringer]
|+ 30% soul attribute effectiveness
|+ 10% fortune attribute effectiveness
|+ 50% spellcasting skill effectiveness
|+ Balance Affinity
Titles
Title: [Dormant]
This title is currently dormant and requires special circumstances to unlock.
Title: [Reality Warper]
Gives the user the ability to manipulate reality. This title is unrestricted but does not draw on mana, rather the user’s soul itself. Due to the stress it puts on the soul, it effectively grows in strength as the user’s soul does. Reality manipulation includes: reshaping/repurposing matter, duplicating matter, voiding matter, conjuring matter, and more.
Title: [Main Character]
User has the attention of the Narrator, who has designated user as the [Main Character].
Title: [Devourer]
User can devour items containing excess spiritual energy to gain titles.
Title: [Sanctifier]
You have absorbed an [Orb of Dominance] and can use its abilities. Fuel for these abilities is drawn from your soul. If the Domains you hold exceed what your soul can manage, you will require another [Orb of Dominance] to hold the burden.
The confluence of metaphysical energy within [Orb of Dominance] and your soul has congealed into new abilities.
Effect: Your Domain becomes as inviolable as your soul. Only through breaking your will may a being force effects on your Domain.
Effect: You may sanctify bodies hosting consenting souls into your Domain. ‘Consenting’ means that the soul agrees and does not consider want.
Title: [Governance Administrator]
You have absorbed the [Governance Heart] and the soul within. You have become the [Governance Heart] and have access to the Governance’s functions. You may make changes to it, but doing so draws energy from the soul proportional to the ramifications of such changes.