TAGS

Tags are auto-assigned from your game history. You can have multiple at once. Some are
permanent (earned once, never removed), some are rolling (only look at the last 4 months
and wipe clean when the period ends).

When rolling tags reset, your highest-tier one from that period gets saved as a permanent
trophy. If two tied for highest tier, one gets picked randomly. That's it, no other rules.

Tiers: 1 is easy, one bad/good game can do it. 2 needs a pattern or compares you against
everyone else. 3 is genuinely hard to hold. 4 needs advanced stats that aren't always
captured (towers, control wards, damage taken, killing spree) — you might qualify but not
get it if the data isn't there.

Tags with multiple names get one picked randomly. "know your place" and "knows his place"
are paired — they fire on the same matchup, one for each player. "carried kitten" shows the
actual carrier's name.

PERMANENT

[tier 1]

actual Neeker
played Neeko once

peak 67 performance
finished a game exactly 6/7

no health insurance / allergic to pain / secretly a Yuumi main
0 deaths in a game that went 25+ minutes

you exist / I CAN breathe / didn't trip and die / two braincell impact / 0/10 yasuo energy
won with KDA under 1.5

walking ward
10+ deaths with 2 or fewer kills. supports also need 5 or fewer assists

Make-A-Wish Carry
10+ kills, 2 or fewer assists

Tourist
under 100 CS in a 25+ minute game. supports don't count

0 Impact Specimen
3 or fewer kills+assists in a 25+ minute game

Win by Existing
won with KDA under 1.0

third eye haver
highest vision score in a game out of all 10 players

Shutdown Donor
8+ kills and 8+ deaths in the same game

power ranger / split personality
played 3 or more different roles across your history

[tier 2]

Epic Failure / Drunk Driver / Couldn't finish T_T / MVP Carry - parody account
got 60%+ of your team's kills in a loss, but it wasn't a blowout — enemy wasn't stomping 2:1

Paid booster / E-sports ready / Sweaty cunt KYS
60%+ of your team's kills in a win where the enemy still put up a fight (had at least 40% of your kill count)

Secretly Hitler / my birthday wish
best KDA in the game while being the lowest-rated player in the lobby

know your place / Into the trash...
you're the lowest-rated in the lobby and you outperformed the highest-rated player in your role

knows his place / ...I go
the other side of the above — you were the highest-rated and lost your role matchup to the lowest-rated

Main Character Syndrome
most gold AND most deaths in one game. needs 6+ players

Waitress / snitch
your assists beat the whole enemy team's kill count. 2x ratio in one game or 1.5x across multiple

[tier 4]

social outcast / virgin aura
4+ towers with under 40% kill participation

golden pinata
killing spree of 10+

Frontline or Int?
most damage taken and most deaths in one game. 6+ players

Shopkeeper's Favorite
top 30% gold and top 30% damage taken in one game. 6+ players

Full Build, No Brain
top 30% gold, top 30% damage taken, bottom 30% damage dealt. all in the same game. 6+ players

ROLLING (resets every 4 months)

[tier 1]

what a surprise... / do a Flip
same champion in 75%+ of your games. need at least 3 on that champ

[tier 2]

KS aka Kill Secured / I'm the carry now / Slave Owner
you play support in 50%+ of your games and you out-killed your ADC in at least half of those.
needs 3+ support games total and 2+ where the comparison can be made

wake up granpa / life drain
your games average 20%+ longer than the group average. 3+ games

quickshot / ff15
your games average 20%+ shorter. 3+ games

soft inting / on autopilot / busy erping / mid-game shitposter
kill participation under 35% on average. 3+ games

Yakub
best average vision score of everyone, needs 3+ games each to compare

Walmart Support
you don't play support but you have a top-2 vision score in a game

Paycheck Thief
top 20% gold, bottom 20% damage in 2+ games

Damage Allergy
bottom 20% damage for your role on average. 3+ games

KDA Player
top 25% KDA but bottom 25% kill participation. great stats, zero presence

Legally Blind
bottom 20% vision score on average. 3+ games

Sightstone Addict
best average vision score of all non-support players

Coinflip Account
win, lose, win, lose... strict alternating pattern for 6+ games

Win Trader
winrate between 45-55% but KDA that swings wildly — high variance, top 20%. 5+ games

Serial Int-er
8+ deaths in each of 3 straight games

Clutch Gene Missing
top 25% KDA but winrate still in the bottom 30%

Budget Faker
top 10% KDA across all players. 3+ games

Fraud Check Failed
top 30% rank but bottom 30% KDA

Stat Padder
KDA in wins is double or more your KDA in losses. need at least 3 of each

Hostage Taker
your losing games run 25%+ longer than the average loss. 3+ losses

Speedrun or AFK
you're in 2+ of the shortest 20% of games AND 2+ of the longest 20%. needs a pool of 10+ games total

NPC Energy
KDA, gold, damage, and vision all within 10% of the game average in 5+ games. terminally average

Background Character
worst combined impact ranking — kills+assists and gold both low. 3+ games, compared against 5+ players

Plot Armor
won 3+ games with a rank score under 3.5

Parasite
someone shows up in 70%+ of your wins but only 30% or fewer of your losses. 3+ shared wins

Dynamic Duo (Cutie)
you and another player both overperform in 75%+ of games you share. 4+ shared games

Dynamic Duo (Toxic)
you and another player both underperform in 75%+ of shared games. 4+ shared games

Abandoned Child
your rank score drops by 1.0+ when a specific player isn't there. 4+ games with them and 4+ without

janitor / rice farmer IRL
highest average CS/min. 3+ games

[tier 3]

tfw AGP
5+ games played and every single one was on a female champion. needs 3+ different ones

{carrier} carried kitten
someone is in 75%+ of your wins and 25% or fewer of your losses, and your KDA is lower than theirs.
their summoner name replaces {carrier} — e.g. "Solar carried kitten". 3+ shared wins needed

[tier 4]

20g is 20g
zero control wards in 3+ tracked games

harder Daddy uwu / Punching Bag
highest average damage taken of everyone. 3+ games

Edit

Pub: 22 Mar 2026 07:35 UTC

Edit: 27 Mar 2026 22:38 UTC

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