Corundum

Path: Destruction
Element: Fire
Faction: Fastidious
Rarity:


Basic ATK | + 30 Energy
Deals Fire DMG equal to 100% of Corundum's ATK to one designated target.

Enhanced Basic ATK | +40 Energy
Launches 6 bounces that deal Fire DMG equal to 50% of Corundum's ATK, favouring the designated target but also hitting adjacent enemies. Then, counts the number of enemies on the field and launches additional bounces equal to double that count, dealing Fire DMG equal to 30% of Corundum's ATK per bounce. These prioritise Elite/Boss enemies if present, otherwise favouring enemies below 10% HP. For every stack of "Lattice" consumed in a consecutive extra turn, the DMG multiplier of all bounces increases by 120%/130%/140%/150%/160%/170%.

Skill | + 30 Energy
Enter "Jeweler" state for the current turn. The character can either skip their current turn or execute the following Skills. If Corundum skips her turn, gain 1 stack of "Lattice", does not consume Skill Points, and gain a 20 SPD for 1 turn.
Ally attacks can ignore 20% of enemy target's DEF for 3 turn(s). This Skill can stack up to 2 time(s) but cannot be used in the same turn.

Ultimate | 90/120/150/180/210/240 Energy
When the Ultimate is used when Corundum has 90/120/150/180/210/240 Energy, she immediately gains 1/2/3/4/5/6 stacks of "Lattice".

Talent
When Corundum takes turn and she possesses at least 2 stacks of "Lattice", Corundum's Basic ATK becomes enhanced. After using the Enhanced Basic ATK, consume 1 stack of Lattice to immediately grant Corundum an extra turn, increasing the DMG of the next Basic ATK by 30%. If Corundrum skips her turn while still having at least 1 "Lattice" stack left, the DMG increase won't be cleared for the next 2 turn(s). "Lattice" can stack up to 12 time(s).

Traces

  1. If Corundum skips her turn, the duration of the current buffs won't be consumed.
  2. When entering battle, gains 3 stacks of "Lattice". After an ally uses an Ultimate, gains 30 extra Energy and 1 stack of "Lattice". Whenever Corundum takes turn, gains 10 Energy.
  3. While on field, all enemies' All-Type RES is reduced by 50%.
Edit

Pub: 30 Oct 2021 01:52 UTC

Edit: 10 Mar 2026 10:01 UTC

Views: 1333