S1 R40 Changes
Updated based on community feedback, more comprehensive list of proposed round changes below
Mountainous +25% income [+20% explore costs] Starts with laser dragoons
Forest and Wilderness [+25% population]
[+30% barrack space] +10% return time Starts with dragoons and laser dragoons
Terra Form [-40% research required]
+10% research maximum -10% income Starts with 1500 research points for population, power, military, and money
Mystical Lands -25% return time
[-50% offensive losses] none Starts with fusion technology, [LDs]
Volcanic Inferno -90% power required
5x power storage +10% building cost Starts with fusion technology
Jagged Tundra [-20% unit cost], including scientists
-10% probes production none
Oceanic +20% defensive strength
[-20% defensive units cost] [-10% population] [Starts LDs]
Desert Wasteland +25% offensive strength
[-30% Building cost] [+10% research required] Starts with dragoons
FDC always at 25%
Multiple Terrain [+15% offensive strength]
[+15% defensive strength] none Starts with dragoons, laser dragoons, and fusion tech
Race Type Pros Cons
Terran +10% population/Soldiers cost 100 gold
Xivornai +10% income
Gistrami +10% offense/-10% return time
Mafielven +10% defense/-10% research required
Qanut -20% building cost/[-10% Explore costs]
Shadow +25% probes damage/-25% probe losses
Missiles
Missiles Training Time changed to 24/36/36
Missiles land damage is fixed 50/100/200
Missiles pop killed damage increased to 5%/10%/15%
Missiles destroy all remaining buildings 1%/2%/4%
Missiles can only be used in war state (not on farm sectors either :P)
Other changes
Base attack speed increased from 12 to 14
Base explore costs increased by 15%
Robs now return 5% of stolen cash to aggressor, steal 10% from target
Food
Food remains static has been updated to the following values:
T1: 40 tanks defense, 200 land, 350k (Cannot attack if over 2500 land)
T2: 1500 tanks defense, 500 land, 500k
T3: 4000 tanks defense, 1000 land, 1 mil