Why SERVER2 is special

  • War mechanics enables every small kingdom fight top dogs and be meaningful.
  • Kingdom states (Growth, Mobilization & Offensive) allows you to find our own strategy.
  • We have passive probes income, so you can build probes stronghold and have double output in war time.
  • VP (aka honour) system rewards players for successful WLs and probes actions.
  • CTF (Capture-the-flag) game adds additional spice.
  • 60 min ticks, combined with faster WLs return make perfect balance with your real-life duties :)

Sign in at https://s2.sklone.net, and learn more!

S2 ROUND11 - Round of Growth! Key changes

  • Land rewards doubled and tied to top1 land value.
  • War and Peace states have limited duration of 48 ticks (with 48 ticks cooldown follow up).
  • Food kingdoms grow up to 2500 land.
  • Food will exit with +25% more defence than Universe average defence per land.

Good to know

  • Probes will generate passive income (1 probe will make 2-6 money per tick (depends on Universe average probes ratio per land)
  • You cannot rob food kingdoms, when you grow above 1000 land (all probe runs can be used to interact other players)
  • Victory Points system introduced (sectors accumulate VP and get income bonus)
  • CTF - Capture The Flag introduced (flag holder receives +10% income and +10% pop, his/her sector doubles VP gains)
  • HGL unit now has 6/6 points, 15NW and base cost is 1200 gold
  • War state doubles defender loses to 10%, Peace relation takes away 2%, Kingdom Defensive state takes away another 2%. Best case scenario target suffers (10-2-2=6%) defensive loses.
  • Small kingdoms will suffer reduced defensive military loses regardless of War relation.
  • Food leaves newbie mode with ~ 250 tanks and almost zero money (hence, probes generate passive income).

PT/Race changes

  • DW (-25% offensive units cost)
  • Jagged (no probes disbonus)
  • Terran (soldier cost 120)
  • Xivornai (10% income)
  • Mysti (smaller offensive loses -25%)
  • Oceanic (buildings are 25% cheaper)

Other changes

  • Minimum grab against non-food is 40 land if attacker has 1000 land or more.
  • For the first 5 days experimental feature kicks in: heavy anti-turtle like kingdoms may face increased offensive units cost, if their pure offense to defence ratio exceeds 1.4.

Check other changes from previous rounds, especially S2R9 and S2R10
https://rentry.co/sklone

Edit
Pub: 23 Jan 2022 23:51 UTC
Edit: 02 Feb 2022 02:01 UTC
Views: 434