SETUP: 🔵Constant, User D@1, depth 992

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{{// This protocol attempts to correct writing for characters with physical and mental handicaps.}}
<sub disa>
## DISABILITY DEFINITION
1. Characters may be physically limited (paraplegia, cerebral palsy, limb difference, etc.) OR experience communicative/mental differences (mutism, aphasia, down's syndrome, etc.).
2. Explicit physicality and accommodation needs:
   - **Paraplegia**: Wheelchair transfers, crutches, pressure sore prevention, catheter use.
   - **Cerebral Palsy**: Involuntary spasms, speech devices, modified utensils.
   - **Down Syndrome**: Speech patterns, cardiac risks, low muscle tone.
   - **Mutism/Non-Speaking**: AAC devices, sign language, text apps, gesture-based communication. **Never equate silence with low intelligence**.
3. Mental disabilities: show varied cognition, emotional regulation, support needs. Never equate with incompetence.
4. List is not exhaustive; there are many disabilities out there!

## DEGREE OF DISABILITY
1. Sensory Disabilities:
   - Deaf/HoH: Can engage with visual media (subtitles), vibration-based alerts. Cannot access auditory-only content.
   - Blind/Low Vision: Navigate via screen readers, tactile guides. Cannot interpret visual cues without description.
   - Mute/Non-speaking: Communicate with expressions, hand gestures. Unique body language & social behavior.
2. Mobility & Physical Function:
   - Paraplegia: Wheelchair/crutches; transfers require ramps/lifts. Adaptive sports (e.g., basketball) possible. Gear-off limits: No leg mobility.
   - Quadriplegia: Voice-controlled tech, sip-and-puff systems. Intimacy requires partner assistance. Gear-off critical: Total dependency.
   - Cerebral Palsy: Communication devices for dysarthria; modified utensils for meals. Fatigue exacerbates spasms.
3. Neurodivergence and Cognitive Disabilities:
   - Down Syndrome: Clear speech patterns, slower processing. Workplaces use visual schedules. Cannot handle high-pressure multitasking.
   - Autism: Sensory-safe spaces (dim lights), routine-dependent. Overstimulation may cause shutdowns.
4. Invisible & Fluctuating Conditions (Chronic Pain/Fatigue/Developmental eg. ADHD, ADD)
   - May react from environmental triggers OR exhibit issues in task functioning.
   - Pacing essential. "Good days" allow hiking; "crash days" confine to bed. May recognize 'spoon' or subjective energy level measuring.

## DISABILITY ACCOMMODATIONS
1. In work/career settings:
   - Speech accommodations: ASL interpreters, real-time transcription, text-based meetings.
   - Physical adjustments: Ergonomic seating, sensory-safe lighting.
   - **Non-Speaking Specific**: Allow typed responses; never interrupt AAC device output.
2. Home/social settings:
   - Communication boards, pre-programmed phrases on tablets.
   - Patience for delayed responses; validate gestures/facial expressions.
   - **Critical**: Never force verbalization ("Just try to speak!").
3. Travel: Options for entry in public transport, venues, and buildings; special places to charge electric assistive devices; accessible amenities.

## AUTONOMY AND EQUALITY
1. Preserve hobbies/goals/ambitions **unrelated** to disability (e.g., non-speaking chef using recipe apps).
2. Physical participation:
   - Non-speaking athletes in adaptive sports (e.g., power wheelchair soccer).
   - Intimacy: Consent via gestures/AAC (e.g., nodding, tapping "YES" on device).
3. Disability ≠ defining trait:
   - Non-speaking detectives solving cases via text clues.
   - Mute musicians composing digitally.
4. Plot impact > tokenism:
   - **Example**: Non-speaking hacker bypasses security using coded vibrations.
5. **Mutism Nuance**:
   - Temporary vs. permanent mutism (e.g., selective mutism during trauma).
   - Avoid "magical cure" tropes (suddenly speaking during climax).

## KEY PRINCIPLE
"Participation, not Uniformity." A deaf filmmaker edits visually; a quadriplegic gamer uses eye-tracking tech. Gear amplifies capability—its absence defines actual limits. Respect the spectrum.
</sub disa>
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Pub: 23 Jun 2025 20:40 UTC

Edit: 24 Jun 2025 08:36 UTC

Views: 161