Darius ♂
"Nah, I'd win."
· | · |
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Origin: Ex-Human (Amnesia) | Guild Role/Occupation: Mobile Artillery/Excavator |
Species: Larvitar | Affiliation: Team Ruckus |
Level: 18 | Experience to Next Level: 157/270 |
Worn Item: N/A | Clothing: N/A |
Pokécoin: 1350₽ | Glorious Gold: 0 Bars |
Pokémon's Ability | Description |
---|---|
Guts | While the User is afflicted with a Major Status Condition, their Attack is increased by 3. The User is immune to Burn's Attack decrease |
Normal Rank
75/1200 points to Bronze Rank
Stat | Points: 3 (+1) | Modifiers | Combat Effect |
---|---|---|---|
Health Points | 0 | Level 18 (24HP) | 24HP |
Attack | 8 | Species Bonus | +8 Physical Damage |
Special Attack | 0 | ɴᴏ ʙᴏɴᴜs | +0 Special Damage |
Defense | 0 | ɴᴏ ʙᴏɴᴜs | +0 Physical Mitigation |
Special Defense | 0 | ɴᴏ ʙᴏɴᴜs | +0 Special Mitigation |
Speed | 0 | ɴᴏ ʙᴏɴᴜs | 4AP |
MOVES (4 slots + Basic Attack)
Name | Base Power | Action Points | Accuracy | Type | Property | Description |
---|---|---|---|---|---|---|
Stone Edge | 10 BP | 8 AP | ≥5 | Rock | Physical | 18-20; Increased Crit Ratio. |
Dig | 8BP | 6AP | ≥2 | Ground | Physical | Most Moves miss the User on round 1. Hits 1 round after using the Move. |
Sandstorm | 0BP | 4AP | ≥2 | Rock | Status | The Weather is changed to Sandstorm. |
Payback | 5 BP | 7 AP | ≥2 | Dark | Physical | If the Opponent had an Offensive Focus last round, damage is increased by 5. |
Basic Attack | 4BP | 4AP | ≥2 | Typeless | Default | Property determined by the User's highest Offensive Stat. Changes Type according to the use of a Type Gem. The simplest Move a Pokémon can use. |
RP MOVES (2 slots)
Moves that cannot be used in battle, but during RP segments. You may have two of them at a time.
Name of Move | Description |
---|---|
Rock Slide | 7 BP |
Screech | - |
TRAINED MOVES
Name | Base Power | Action Points | Accuracy | Type | Property | Description |
---|---|---|---|---|---|---|
Payback | 5 BP | 7 AP | ≥2 | Dark | Physical | If the Opponent had an Offensive Focus last round, damage is increased by 5. |
Dig | 8BP | 6AP | ≥2 | Ground | Physical | Most Moves miss the User on round 1. Hits 1 round after using the Move. |
Curse | 0BP | 4AP | - | Ghost | Status | The User's Attack and Defense are increased by 1, the User's Speed is decreased by 1. If the User is Ghost-Type, they instead lose ½ Max HP, and the Opponent is afflicted with Cursed. Ignores Substitutes. |
Chip Away | 7 BP | 6 AP | ≥2 | Normal | Physical | Ignores Defense and Evasion increases and decreases. |
SPECIAL BONUSES
You have a base of 10 IP and each Skill costs a certain amount of it to equip.
You have 42 points to spend.
3/10 IP | ▮▮▮▯▯▯▯▯▯▯
IQ Skills Active/Inactive | Description of Skill | IP Cost |
---|---|---|
1. Amneplasticity | The User receives an Egg Move or TM of their choice with ≤7BP. May pull from future evolution paths if needed. Granted from Amnesia. | 0 |
2. Preferred Weather | User receives +2 to their Species Bonus when under the affects of their selected weather condition. | 3IP |
3. Eᴍᴘᴛʏ | Vacant IQ slot. | N/A |
Eᴍᴘᴛʏ | Description. | N/A |
Eᴍᴘᴛʏ | Description. | N/A |
You have skills that can be Trained and applied to situations where they make sense.
These may help you in segments where combat is unnecessary or just to simply show your prowess.
Attributes/Training | Next Tier Bonus | Progress (Numerical) | Progress Bar |
---|---|---|---|
Attribute: Stealth | Tier ɪɪɪ (+3) COMPLETE | ||
Attribute: Digging | Tier ɪ (+1) | ||
Stat: Attack ɪɪɪ | ᴍᴀx (+3 STAT) | 9/9 | ▮▮▮▮▮▮▮▮▮ |
INVENTORY (4 slots)
Items your character is carrying with them.
Moves or Items can steal from this inventory. Your Worn/Held Item has its own dedicated slots.
Item Name | Description |
---|---|
Worn/Held Item: Noxious Scarf | Badly Poisons the user. |
Equipped Item: N/A | Vacant hand slot. |
1. Eᴍᴘᴛʏ | Vacant inventory slot. |
2. Dark-Type Gem | Holding this feels like you're under a shade. Boosts a Dark-Type move's damage by 3. |
3. Eᴍᴘᴛʏ | Vacant inventory slot.P. |
4. Eᴍᴘᴛʏ | Vacant inventory slot. |
STORAGE (2 slots)
Extra slots separate from your normal inventory.
Items in here cannot be stolen or lost during an adventure. They are kept protected in the base. However, they cannot be drawn from as they are in storage. Inventory should be updated outside an active adventure.
Item Name | Description |
---|---|
1. Eᴍᴘᴛʏ | Vacant inventory slot. |
2. Eᴍᴘᴛʏ | Vacant inventory slot. |
RP/QUEST STORAGE (∞ slots)
Inventory dedicated to extra stuff.
Things that are important or required for future quests to function. RP items are all the extra things that do not have any function in combat or other bonus granting ability. Normal items can be moved into RP storage, but they cannot be returned to being a normal item.
Type | Item Name | Description |
---|---|---|
Key Item | Eᴍᴘᴛʏ | Vacant inventory slot. |
OLD MOVES (∞ slots)
These are moves that your character learned already, but elected to replace. Re-learning them is cheaper.
Name of Move | Description |
---|---|
Eᴍᴘᴛʏ | Description |