Cress
I'm helping you...but only because it's mutually beneficial. It's not pretty or ideal, but it works. You can handle that, right?
· | · |
---|---|
Origin: Ex-Human (Anamnesis) | Guild Role/Occupation: Navigator |
Species: Cinderace | Affiliation: N/A |
Level: 12 | Experience to Next Level: 33/120 |
Worn Item: N/A | Clothing: N/A |
Pokécoin: 881₽ | Glorious Gold: 0 Bars |
Pokémon's Ability | Description |
---|---|
Libero | The User's Type changes to match the Move they are about to use. Super-Effective damage against the User is increased by 2. |
Rookie Rank 310/400 points to Normal Rank
Stat | Points: 3 (+1) | Modifiers | Combat Effect |
---|---|---|---|
Health Points | 1 | Level 12 (22HP) | 24HP |
Attack | 0 | ɴᴏ ʙᴏɴᴜs | +0 Physical Damage |
Special Attack | 0 | ɴᴏ ʙᴏɴᴜs | +0 Special Damage |
Defense | 3 | ɴᴏ ʙᴏɴᴜs | +3 Physical Mitigation |
Special Defense | 0 | ɴᴏ ʙᴏɴᴜs | +0 Special Mitigation |
Speed | 1 | Species Bonus | 5AP |
MOVES (4 slots + Basic Attack)
Name | Base Power | Action Points | Accuracy | Type | Property | Description |
---|---|---|---|---|---|---|
Pyro Ball | 10BP | 8AP | ≥3 | Fire | Physical | 19-20; The Opponent is Burned. Thaws User. |
Double Kick | - | 5 AP | ≥2 | Fighting | Physical | Multi-Hit; Roll 2D6. |
Ember | 4BP | 5AP | ≥2 | Fire | Special | 19-20; The Opponent is afflicted with Burn. |
Growl | - | 4 AP | ≥2 | Normal | Status | The Opponent's Attack is decreased by 1. The User may select additional Opponents to have their Attack decreased by 1 at the cost of 2 AP each. |
Basic Attack | 4BP | 4AP | ≥2 | Typeless | Default | Property determined by the User's highest Offensive Stat. Changes Type according to the use of a Type Gem. The simplest Move a Pokémon can use. |
RP MOVES (2 slots)
Moves that cannot be used in battle, but during RP segments. You may have two of them at a time.
Name of Move | Description |
---|---|
Eᴍᴘᴛʏ | Description |
Eᴍᴘᴛʏ | Description |
SPECIAL BONUSES
You have a base of 10 IP and each Skill costs a certain amount of it to equip.
You have 32 points to spend.
1/10+2 IP | ▯▯▯▯▯▯▯▯▯▯▯▯
IQ Skills Active/Inactive | Description of Skill | IP Cost |
---|---|---|
1. Lightweight (Active) | The User is lighter than their species is normally supposed to be. | 1 |
2. Misfortune (Active) (What the hell kurum) | The User is very unlucky. All 20s become 1s. | 0 |
3. Eᴍᴘᴛʏ | Vacant IQ slot. | N/A |
Rememberance | The User's Max IP is increased by 2. Granted from Fragmented or Anamnesis. | 0 IP |
Eᴍᴘᴛʏ | Description. | N/A |
You have skills that can be Trained and applied to situations where they make sense.
These may help you in segments where combat is unnecessary or just to simply show your prowess.
Attributes/Training | Next Tier Bonus | Progress (Numerical) | Progress Bar |
---|---|---|---|
Attribute: Survivalist ɪɪ | Tier ɪɪɪ (+1) | 2/3 | ▯▯▯ |
Attribute: EXAMPLE | ᴍᴀx (+3) | 3/3 | ▮▮▮ |
Battle Attribute: EXAMPLE | Tier ɪɪ (+2) | 1/6 | ▮▯▯▯▯▯ |
Battle Attribute: EXAMPLE | ᴍᴀx (+3) | 6/6 | ▮▮▮▮▮▮ |
Training for Attribute: Survivalist ɪɪ | Tier ɪɪɪ (+3) | 0/3 | ▯▯▯ |
Training for Battle Attribute: EXAMPLE ɪ | Tier ɪɪ (+2) | 1/6 | ▮▯▯▯▯▯ |
Training for Move: Pyro Ball ɪɪ | ᴛʀᴀɪɴᴇᴅ | 3/5 | ▮▮▮▯▯ |
Currently Training for Stat: Defense ɪ | Tier 0 (+0 STAT) | 0/9 | ▯▯▯▯▯▯▯▯▯ |
Stat: EXAMPLE ɪɪɪ | ᴍᴀx (+3 STAT) | 9/9 | ▮▮▮▮▮▮▮▮▮ |
INVENTORY (4 slots)
Items your character is carrying with them.
Moves or Items can steal from this inventory. Your Worn/Held Item has its own dedicated slots.
Item Name | Description |
---|---|
Worn/Held Item: N/A | Vacant Worn/Held slot. |
Equipped Item: N/A | Vacant hand slot. |
1. Pearl | Clamperl secretions. Gross, but worth something. |
2. Eᴍᴘᴛʏ | Vacant inventory slot. |
3. Eᴍᴘᴛʏ | Vacant inventory slot. |
4. Eᴍᴘᴛʏ | Vacant inventory slot. |
STORAGE (2 slots)
Extra slots separate from your normal inventory.
Items in here cannot be stolen or lost during an adventure. They are kept protected in the base. However, they cannot be drawn from as they are in storage. Inventory should be updated outside an active adventure.
Item Name | Description |
---|---|
1. Shellder | It sure is! |
2. Eᴍᴘᴛʏ | Vacant inventory slot. |
RP/QUEST STORAGE (∞ slots)
Inventory dedicated to extra stuff.
Things that are important or required for future quests to function. RP items are all the extra things that do not have any function in combat or other bonus granting ability. Normal items can be moved into RP storage, but they cannot be returned to being a normal item.
Type | Item Name | Description |
---|---|---|
Key Item | Eᴍᴘᴛʏ | Vacant inventory slot. |
RP Item | Eᴍᴘᴛʏ | Vacant inventory slot. |
OLD MOVES (∞ slots)
These are moves that your character learned already, but elected to replace. Re-learning them is cheaper.
Name of Move | Description |
---|---|
Feint | Priority; Nullifies Protect moves. |
Eᴍᴘᴛʏ | Description |