Cress
Oh. We're in this for the long haul, huh?...So be it. for better or worse.
· | · |
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Origin: Ex-Human (Anamnesis) | Guild Role/Occupation: Navigator |
Species: Cinderace | Affiliation: N/A |
Level: 20 | Experience to Next Level: 33/400 |
Worn Item: Charcoal Scarf | Clothing: Prismatic Cloak |
Pokécoin: 920₽ | Glorious Gold: 0 Bars |
Pokémon's Ability | Description |
---|---|
Libero | The User's Type changes to match the Move they are about to use. Super-Effective damage against the User is increased by 2. |
Normal Rank
930/1200 points to Bronze Rank
Stat | Points: 5 (+1) | Modifiers | Combat Effect |
---|---|---|---|
Health Points | 3 | Level 20 (24HP) | 30HP |
Attack | 0 | Level Bonus I | +1 Physical Damage |
Special Attack | 0 | Level Bonus I | +1 Special Damage |
Defense | 3 | Level Bonus I | +4 Physical Mitigation |
Special Defense | 0 | Level Bonus I | +1 Special Mitigation |
Speed | 1 | Species Bonus | 5AP |
MOVES (4 slots + Basic Attack)
Name | Base Power | Action Points | Accuracy | Type | Property | Description |
---|---|---|---|---|---|---|
Pyro Ball ɪɪɪ | 10BP | 8AP | ≥3 | Fire | Physical | 19-20; The Opponent is Burned. Thaws User. |
Shadow Ball | 8BP | 6AP | ≥3 | Ghost | Special | 19-20; 16-20; The Opponent's Special Defense is decreased by 1. |
Scorching Sands | 7BP | 6AP | ≥2 | Ground | Special | 14-20; The Opponent is afflicted with Burn. |
Hidden Power | 6BP | 5AP | ≥2 | Normal | Unown; Move is Super-Effective. Other; Type dependent on User. | |
Basic Attack | 4BP | 4AP | ≥2 | Typeless | Default | Property determined by the User's highest Offensive Stat. Changes Type according to the use of a Type Gem. The simplest Move a Pokémon can use. |
RP MOVES (2 slots)
Moves that cannot be used in battle, but during RP segments. You may have two of them at a time.
Name of Move | Description |
---|---|
Double Kick | - |
Eᴍᴘᴛʏ | Description |
SPECIAL BONUSES
You have a base of 10 IP and each Skill costs a certain amount of it to equip.
You have 64 points to spend.
7/10+2 IP | ▮▮▮▮▮▮▮▯▯▯▯
IQ Skills Active/Inactive | Description of Skill | IP Cost |
---|---|---|
1. Lightweight (Active) | The User is lighter than their species is normally supposed to be. | 1 |
2. Misfortune (Inctive) | The User is very unlucky. All 20s become 1s. | 0 |
3. Type Specialist (Active) | The User's Moves that are Super-Effective have their damage increased by 2. The User's Moves that are Not Very Effective have their damage decreased by 2. | 5 |
3. Telepath | If the User is Ghost or Psychic-Type, they may telepathically-speak with anyone they choose. Dark-Type attacks deal +1 damage against the User, Fighting-Type attacks deal -1 damage against them. While paired with Empath, the User gains Hex Maniac for 0 IP. | 2 |
Rememberance | The User's Max IP is increased by 2. Granted from Fragmented or Anamnesis. | 0 IP |
Eᴍᴘᴛʏ | Description. | N/A |
You have skills that can be Trained and applied to situations where they make sense.
These may help you in segments where combat is unnecessary or just to simply show your prowess.
Attributes/Training | Next Tier Bonus | Progress (Numerical) | Progress Bar |
---|---|---|---|
Training for Attribute: Survivalist ɪɪ | Tier ɪɪɪ (+2) | 2/3 | ▮▮▯ |
Attribute: EXAMPLE | ᴍᴀx (+3) | 3/3 | ▮▮▮ |
Mastery: EXAMPLE | Tier ɪɪ (+2) | 1/6 | ▮▯▯▯▯▯ |
Mastery: Pyro Ball: Heartseeker | ɪ (+1) | 3/3 | ▮▮▮ |
Training for Move : Scorching Sands ɪ | None | 2/3 | ▮▮▮ |
Training for Attribute: Survivalist ɪɪ | Tier ɪɪɪ (+3) | 0/3 | ▯▯▯ |
Training for Mastery: Pyro Ball: Heartseeker ɪɪ | Tier ɪɪ (+2) | 0/3 | ▯▯▯ |
Currently Training for Stat: Special Attack ɪ | Tier 0 (+0 STAT) | 1/9 | ▮▯▯▯▯▯▯▯▯ |
INVENTORY (4 slots)
Items your character is carrying with them.
Moves or Items can steal from this inventory. Your Worn/Held Item has its own dedicated slots.
Item Name | Description |
---|---|
Worn/Held Item: Charcoal Scarf | Vacant Worn/Held slot. |
Equipped Item: Ground Gem | Holding this makes you feel like the earth. Boosts a Ground-Type move's damage by 3. |
1. Red Gummi | Gives +10 IQ points to Fire-Types. Gives +5 to other types. This is spicy. |
2. Durant Plates | Increases Special Defense by 3, but prevents the use of status moves. Also, eww. |
3. Nothin'! | yeah. |
4. Nothin'! | yeah. |
STORAGE (2 slots)
Extra slots separate from your normal inventory.
Items in here cannot be stolen or lost during an adventure. They are kept protected in the base. However, they cannot be drawn from as they are in storage. Inventory should be updated outside an active adventure.
Item Name | Description |
---|---|
1. Shellder | It sure is! |
2. Steel-Type Gem | Holding this makes you feel armored. Boosts a Steel-Type move's damage by 3. |
RP/QUEST STORAGE (∞ slots)
Inventory dedicated to extra stuff.
Things that are important or required for future quests to function. RP items are all the extra things that do not have any function in combat or other bonus granting ability. Normal items can be moved into RP storage, but they cannot be returned to being a normal item.
Type | Item Name | Description |
---|---|---|
Key Item | Eᴍᴘᴛʏ | Vacant inventory slot. |
RP Item | 3. Salac Berry | Strong complementary sweet and sour flavors. Rumored to contain the power of the sky, but there is no evidence to support this. (2 Sweet, 2 Sour) |
RP Item | Salac Berry | Strong complementary sweet and sour flavors. Rumored to contain the power of the sky, but there is no evidence to support this. (2 Sweet, 2 Sour) |
OLD MOVES (∞ slots)
These are moves that your character learned already, but elected to replace. Re-learning them is cheaper.
Name of Move | Description |
---|---|
Feint | Priority; Nullifies Protect moves. |
Ember | 4BP |
Growl | - |