Roaring, Burning Darkness ♂
A more well-mannered Bishop of the Ho'oha clergy, he was supposedly a former adventurer. Polite yet serious outwardly, he occasionally wishes to do nothing but soar all day inwardly. Surprisingly empathetic.
He's extremely fond of the Guiding of the Temple, and participates in it whenever it comes up.
He wishes for nothing but peace among the lands, feeling as if he's far too many battles in his lifetime.
His role in the clergy was questioned, as being a... prehistoric version of a Pokemon seen as violent that is also a priest is strange, but his more pacifistic demeanor put those worries to rest.
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Origin: Native | Occupation: Priest |
Species: Roaring Moon | Faction Affiliation: Ho'oha Clergy |
Level: 55 | Experience to Next Level: 200/1400 |
Worn Item: N/A | Clothing: Rainbow Wreathe |
Pokécoin: 10,000₽ | Glorious Gold: 0 Bars |
Pokémon's Ability | Description |
---|---|
Protosynthesis | The User's highest Stat is increased by 2 while in Harsh Sunlight. |
Gold Rank
1400/5500 points to Platinum Rank
Important Info | Description |
---|---|
Source of Wealth/Standing | He had already amassed a small fortune before becoming a bishop, but after becoming a bishop, he manages to maintain said wealth through the management of his territory. As for his job, he does his best to maintain Stability within the continent through donations, aid, and relief. He is also somewhat prominent in Foreign Relations. |
Family History | Relatively new to the lines of bishops, he was recognized shortly after he had began his peacekeeping work with gusto. His passionate generosity and aid quickly shot him through the ranks, and made him rather popular within his territory. |
Place of Residence | While Roaring Burn does have a quaint home within his territory, as one of the fastest fliers around, he tends to stick his nose into problems across the continent whenever possible in order to try and keep the peace. This often leaves his home empty half the time, unless there are issues back at his territory. |
Stat | Points: 13 (+1) | Modifiers | Combat Effect |
---|---|---|---|
Health Points | 0 | Level 55 (36HP) | 36HP |
Attack | 5 | Species Bonus ; Level Damage Bonus ɪɪ | +7 Physical Damage |
Special Attack | 0 | Level Damage Bonus ɪɪ | +2 Special Damage |
Defense | 2 | ɴᴏ ʙᴏɴᴜs | +2 Physical Mitigation |
Special Defense | 2 | ɴᴏ ʙᴏɴᴜs | +2 Special Mitigation |
Speed | 5 | Speed ɪɪɪ | 8 AP |
MOVES (4 slots + Basic Attack)
Name | Base Power | Action Points | Accuracy | Type | Property | Description |
---|---|---|---|---|---|---|
Tailwind | - | 4 AP | - | Flying | Status | For 3 rounds, the User shares their Max AP with up to 2 Allies. The Move cannot increase an Ally's Max AP above 8, but may take the User below 4 AP. |
Roost | - | 4 AP | - | Flying | Status | For 1 round, the User loses Flying-Type. The User is healed for 4 HP. |
Leer | - | 4 AP | ≥2 | Normal | Status | The Opponent's Defense is decreased by 1. The User may select additional Opponents to have their Defense decreased by 1 at the cost of 2 AP each. |
Scary Face | - | 4 AP | ≥2 | Normal | Status | The next round, the Opponent's Speed is decreased by 2. |
Basic Attack | 4BP | 4AP | ≥2 | Typeless | Default | Property determined by the User's highest Offensive Stat. Changes Type according to the use of a Type Gem. The simplest Move a Pokémon can use. |
RP MOVES (2 slots)
Moves that cannot be used in battle, but during RP segments. You may have two of them at a time.
Name of Move | Description |
---|---|
Fly | The User can fly, carrying others. |
Focus Energy | Allows the User to focus intensely on their work. |
SPECIAL BONUSES
You have a base of 10 IP and each Skill costs a certain amount of it to equip.
You have 0 points to spend.
10/10 IP | ▮▮▮▮▮▮▮▮▮▮
IQ Skills Active/Inactive | Description of Skill | IP Cost |
---|---|---|
1. Type Specialist | The User's Moves that are Super-Effective have their damage increased by 2. The User's Moves that are Not Very Effective have their damage decreased by 2. | 4 IP |
2. Empath | The User is able to tell the exact emotion someone is feeling or experiencing. Ghost-Type attacks deal +1 damage against the User, Poison-Type attacks deal -1 damage against them. While paired with Telepath, the User gains Hex Maniac for 0 IP. | 3 IP |
3. Strong Grasp | The User's Constricting moves deal +2 damage. Try and break free from their grasp. You can't! | 3 IP |
4. Explorer | The User has a natural intuition for finding the right way. They're less likely to be lost. While fighting Ferals, the User's Accuracy is increased by 2. | 1 IP |
5. Archaeologist | The User has a natural understanding of ancient places and relics. While fighting Fossil Pokémon, the User's damage is increased by 1. | 1 IP |
6. Brutalizer | The User takes advantage of the damage already dealt to deal +4 damage on foes if the damage dealt that turn is over 15. | 0 IP |
You have skills that can be Trained and applied to situations where they make sense.
These may help you in segments where combat is unnecessary or just to simply show your prowess.
Attributes/Training | Next Tier Bonus | Progress (Numerical) | Progress Bar |
---|---|---|---|
Attribute: Authority ɪɪ | Tier ɪɪɪ (+3) | 1/3 | ▮▯▯ |
Attribute: Fast flier ɪɪɪ | ᴍᴀx (+3) | 3/3 | ▮▮▮ |
Training for Attribute: Consoling | Tier ɪ (+1) | 1/3 | ▮▯▯ |
Currently Training for Stat: Defense ɪ | Tier ɪ (+1 STAT) | 4/9 | ▮▮▮▮▯▯▯▯▯ |
Stat: Speed ɪɪɪ | ᴍᴀx (+1 AP) | 9/9 | ▮▮▮▮▮▮▮▮▮ |
INVENTORY (4 slots)
Items your character is carrying with them.
Moves or Items can steal from this inventory. Your Worn/Held Item has its own dedicated slots.
Item Name | Description |
---|---|
Worn/Held Item: N/A | Vacant Worn/Held slot. |
Equipped Item: N/A | Vacant hand slot. |
1. Eᴍᴘᴛʏ | Vacant inventory slot. |
2. Eᴍᴘᴛʏ | Vacant inventory slot. |
3. Eᴍᴘᴛʏ | Vacant inventory slot. |
4. Eᴍᴘᴛʏ | Vacant inventory slot. |
STORAGE (2 slots)
Extra slots separate from your normal inventory.
Items in here cannot be stolen or lost during an adventure. They are kept protected in the base. However, they cannot be drawn from as they are in storage. Inventory should be updated outside an active adventure.
Item Name | Description |
---|---|
1. Eᴍᴘᴛʏ | Vacant inventory slot. |
2. Eᴍᴘᴛʏ | Vacant inventory slot. |
RP/QUEST STORAGE (∞ slots)
Inventory dedicated to extra stuff.
Things that are important or required for future quests to function. RP items are all the extra things that do not have any function in combat or other bonus granting ability. Normal items can be moved into RP storage, but they cannot be returned to being a normal item.
Type | Item Name | Description |
---|---|---|
Key Item | Eᴍᴘᴛʏ | Vacant inventory slot. |
RP Item | Rainbow Wreathe | The Rainbow in this wreathe of flowers represents Ho-oh's glorious feathers. |
OLD MOVES (∞ slots)
These are moves that your character learned already, but elected to replace. Re-learning them is cheaper.
Name of Move | Description |
---|---|
Eᴍᴘᴛʏ | Description |
Eᴍᴘᴛʏ | Description |