
"When I wished for harder battles I didn't expect it to be like this..."
· | ->· ->
---- | ----
**Origin:** Ex-human (Fragmented) | **Guild Role/Occupation:** N/A
**Species:** Frogadier | **Affiliation:** N/A
**Level:** 5 | **Experience to Next Level:** 0/50
**Worn Item:** *N/A* | **Clothing:** *N/A*
**Pokécoin:** 0₽ | **Glorious Gold:** 0 Bars
Pokémon's Ability | Description
---- | ----
Protean | A Pokémon with Protean as its Ability will change its type to be the same type as the move it is using. Super-Effective damage against the User is increased by 2.
->Rookie Rank<-
->*0/400 points to Normal Rank*<-
-><-
Stat | Points: 1 (+1) | Modifiers | Combat Effect
------ | :----: | :----: | :----:
Health Points | 0 | ; Level 5 (20HP) | 20HP
Attack | 0 | ɴᴏ ʙᴏɴᴜs | +0 Physical Damage
Special Attack | 1 | ɴᴏ ʙᴏɴᴜs | +1 Special Damage
Defense | 0 | ɴᴏ ʙᴏɴᴜs | +0 Physical Mitigation
Special Defense | 0 | ɴᴏ ʙᴏɴᴜs | +0 Special Mitigation
Speed | 1 | Species Bonus | 5AP
**MOVES (4 slots + Basic Attack)**
Name | Base Power | Action Points | Accuracy | Type | Property | Description
--- | -- | - | - | - | - | ---------
Pound| 4BP | 0AP | ≥2 | Normal | Physical | The target is physically pounded with a long tail, a foreleg, or the like.
Growl | 0BP | 0AP | ≥2 | Normal | Status| Growl decreases the Attack stat of all adjacent opponents by one stage.
Water Gun | 4BP | 0AP | ≥2 | Water | Special | The target is blasted with a forceful shot of water.
N/A | 0BP | 0AP | ≥2 | N/A | N/A | N/A
Basic Attack | 4BP | 4AP | ≥2 | Typeless | Default | Property determined by the User's highest Offensive Stat. Changes Type according to the use of a Type Gem. The simplest Move a Pokémon can use.
**RP MOVES (2 slots)**
Moves that cannot be used in battle, but during RP segments. You may have two of them at a time.
Name of Move | Description
------ | :----:
Eᴍᴘᴛʏ | Description
Eᴍᴘᴛʏ | Description
**SPECIAL BONUSES**
!!! note You have a base of 10 IP and each Skill costs a certain amount of it to equip.
You have 0 points to spend.
0/10 IP | ▯▯▯▯▯▯▯▯▯▯
IQ Skills Active/Inactive | Description of Skill | IP Cost
------ | :----: | ------
1. Eᴍᴘᴛʏ | Vacant IQ slot. | N/A
2. Eᴍᴘᴛʏ | Vacant IQ slot. | N/A
3. Eᴍᴘᴛʏ | Vacant IQ slot. | N/A
4. Remembrance| The User's Max IP is increased by 2. Granted from Fragmented or Anamnesis. | N/A
Eᴍᴘᴛʏ | Description. | N/A
!!! note You have skills that can be Trained and applied to situations where they make sense.
These may help you in segments where combat is unnecessary or just to simply show your prowess.
Attributes/Training | Next Tier Bonus | Progress (Numerical) | Progress Bar
------ | :----: | :----: | :----:
Attribute: EXAMPLE | Tier **ɪɪ** (+2) | 1/3 | ▮▯▯
Attribute: EXAMPLE | ᴍᴀx (+3) | 3/3 | ▮▮▮
Battle Attribute: EXAMPLE | Tier **ɪɪ** (+2) | 1/6 | ▮▯▯▯▯▯
Battle Attribute: EXAMPLE | ᴍᴀx (+3) | 6/6 | ▮▮▮▮▮▮
Training for Attribute: EXAMPLE **ɪ** | Tier **ɪɪ** (+2) | 1/3 | ▮▯▯
Training for Battle Attribute: EXAMPLE **ɪ** | Tier **ɪɪ** (+2) | 1/6 | ▮▯▯▯▯▯
Training for Move: EXAMPLE | *ᴛʀᴀɪɴᴇᴅ* | 1/5 | ▮▯▯▯▯
Currently Training for Stat: EXAMPLE **ɪ** | Tier **ɪ** (+1 STAT) | 1/9 | ▮▯▯▯▯▯▯▯▯
Stat: EXAMPLE **ɪɪɪ** | ᴍᴀx (+3 STAT) | 9/9 | ▮▮▮▮▮▮▮▮▮
**INVENTORY (4 slots)**
!!! note Items your character is carrying with them.
Moves or Items can steal from this inventory. Your Worn/Held Item has its own dedicated slots.
Item Name | Description
------ | :----:
*Worn/Held Item: N/A* | Vacant Worn/Held slot.
*Equipped Item: N/A* | Vacant hand slot.
1. Eᴍᴘᴛʏ | Vacant inventory slot.
2. Eᴍᴘᴛʏ | Vacant inventory slot.
3. Eᴍᴘᴛʏ | Vacant inventory slot.
4. Eᴍᴘᴛʏ | Vacant inventory slot.
**STORAGE (2 slots)**
!!! note Extra slots separate from your normal inventory.
Items in here cannot be stolen or lost during an adventure. They are kept protected in the base. However, they cannot be drawn from as they are in storage. Inventory should be updated outside an active adventure.
Item Name | Description
------ | :----:
1. Eᴍᴘᴛʏ | Vacant inventory slot.
2. Eᴍᴘᴛʏ | Vacant inventory slot.
**RP/QUEST STORAGE (∞ slots)**
!!! note Inventory dedicated to extra stuff.
Things that are important or required for future quests to function. RP items are all the extra things that do not have any function in combat or other bonus granting ability. Normal items can be moved into RP storage, but they *cannot* be returned to being a normal item.
Type | Item Name | Description
------ | ------ | :----:
Key Item | Eᴍᴘᴛʏ | Vacant inventory slot.
RP Item | Eᴍᴘᴛʏ | Vacant inventory slot.
**OLD MOVES (∞ slots)**
These are moves that your character learned already, but elected to replace. Re-learning them is cheaper.
Name of Move | Description
------ | :----:
Eᴍᴘᴛʏ | Description
Eᴍᴘᴛʏ | Description
Tier **ɪ**
Tier **ɪɪ**
Tier **ɪɪɪ**
Level Damage Bonus **ɪ**
Level Damage Bonus **ɪɪ**
Level Damage Bonus **ɪɪɪ**
Level Damage Bonus **ɪᴠ**
Level Damage Bonus **ᴠ**
ᴍᴀx
*ᴛʀᴀɪɴᴇᴅ*
▮▯
Eᴍᴘᴛʏ
♂ ♀