Kaz ♂
Kaz is a country bumpkin from some red-neck area of the US of A.
Off racing with his BMX friends preparing for the next big competition, of which he is an avid racer, he remembers he has to pick up his little sister from day care!
On his rush back to civilization, he loses control on a suspicious mud puddle...
Now he's a...teddy bear???
He's gotta find a way back home and pick up his sister before Ma and Pa find out!
· | · |
---|---|
Origin: Prime Earth, Fragmented Memory | Guild Role/Occupation: Speedster! |
Species: Kubfu (To be Rapid Strike form) | Affiliation: Team Ruckus |
Level: 18 | Experience to Next Level: 146/255 |
Worn Item: N/A | Clothing: N/A |
Pokécoin: 1616 Glorious Gold: 0 Bars |
Pokémon's Ability | Description |
---|---|
Inner Focus | The Pokémon's intense focus prevents it from flinching or being affected by Intimidate. |
Normal Rank
205/1200 points to Bronze Rank
Stat | Points: 2 (+5) | Modifiers | Combat Effect |
---|---|---|---|
Health Points | 0 | Level 18 (24HP) | 24HP |
Attack | 2 | (+1) Species Bonus | +2 Physical Damage |
Special Attack | 0 | ɴᴏ ʙᴏɴᴜs | +0 Special Damage |
Defense | 0 | ɴᴏ ʙᴏɴᴜs | +0 Physical Mitigation |
Special Defense | 0 | ɴᴏ ʙᴏɴᴜs | +0 Special Mitigation |
Speed | 3 | Speed Tier III (+3 Speed) | 7AP |
MOVES (4 slots + Basic Attack)
Name | Base Power | Action Points | Accuracy | Type | Property | Description |
---|---|---|---|---|---|---|
Thunder Punch | 8BP | 6AP | ≥2 | Electric | Physical | 19-20; The Opponent is afflicted with Paralysis. |
Aerial Ace | 6 BP | 5 AP | - | Flying | Physical | No secondary effect. |
ROCK SMASH (Trained) | 4BP | 5AP | ≥2 | Fighting | Physical | 10-20 The Opponent's Defense is decreased by 1. The User can shatter sizable rocks. |
Fling | ØBP | Ø AP | ≥2 | Dark | Physical | The User throws an Item; Damage varies. Effect varies. |
Basic Attack | 4BP | 4AP | ≥2 | Typeless | Default | Property determined by the User's highest Offensive Stat. Changes Type according to the use of a Type Gem. The simplest Move a Pokémon can use. |
RP MOVES (2 slots)
Moves that cannot be used in battle, but during RP segments. You may have two of them at a time.
Name of Move | Description |
---|---|
Eᴍᴘᴛʏ | Description |
Eᴍᴘᴛʏ | Description |
SPECIAL BONUSES
You have a base of 12 IP and each Skill costs a certain amount of it to equip.
You have 40 IQ points to spend.
10/12 IP | ▮▮▮▮▮▮▮▮▮▮▯▯
IQ Skills Active/Inactive | Description of Skill | IP Cost |
---|---|---|
1. Remembrance | User's IP is increased by 2. Granted from Fragmented or Anamnesis | 0 |
2. Power Pitcher | The damage of the User's Throwable Items is increased by 3. | 5 IP |
3. Item Catcher | The User always catches Items thrown at them. | 5 IP |
4. Eᴍᴘᴛʏ | Description. | N/A |
5. Eᴍᴘᴛʏ | Description. | N/A |
You have skills that can be Trained and applied to situations where they make sense.
These may help you in segments where combat is unnecessary or just to simply show your prowess.
Attributes/Training | Next Tier Bonus | Progress (Numerical) | Progress Bar |
---|---|---|---|
Attribute: Speed | Tier 3 (+3) | 3/3 | ▮▮▮ |
Attribute: Foraging | Tier 0 (+0) | 1/3 | ▮▯▯ |
Attribute: Trick Shot | Tier 1 | 3/3 | ▮▮▮ |
Battle Attribute: ??? | N/A | 0/6 | ▯▯▯▯▯▯ |
Battle Attribute: ??? | N/A | 0/6 | ▯▯▯▯▯▯ |
Training for Attribute: ??? | N/A | 0/3 | ▯▯▯ |
Training for Battle Attribute: ??? | N/A | 0/6 | ▯▯▯▯▯▯ |
Training for Move: None | N/A | 0/5 | ▯▯▯▯▯ |
Currently Training for Speed | Tier 3 | 9/9 | ▮▮▮▮▮▮▮▮▮ |
INVENTORY (4 slots)
Items your character is carrying with them.
Moves or Items can steal from this inventory. Your Worn/Held Item has its own dedicated slots.
Item Name | Description |
---|---|
Worn/Held Item: Wicker Windguard | Decreases damage taken by wind moves by 2. |
*Equipped Item: Channeling Rod: Embargo | For 3 rounds or until the User faints, the Afflicted is unable to use Items, and their Worn Item has no effect. |
1. Rock-Type Gem | Holding this makes you feel sturdy. Boosts a Rock-Type move's damage by 3. |
2. Renewal Herb | Resets stat changes. |
3. Sitrus Berry | Heals the User for 20HP. A larger, smoother relative of the Oran Berry. (2 Random flavor (1d5)) |
4. Shadow Brew | Cursed Spirit in a can. |
STORAGE (2 slots)
Extra slots separate from your normal inventory.
Items in here cannot be stolen or lost during an adventure. They are kept protected in the base. However, they cannot be drawn from as they are in storage. Inventory should be updated outside an active adventure.
Item Name | Description |
---|---|
1. Ice Punch TM | Teaches the move Ice Punch. |
2. Empty | Empty |
RP/QUEST STORAGE (∞ slots)
Inventory dedicated to extra stuff.
Things that are important or required for future quests to function. RP items are all the extra things that do not have any function in combat or other bonus granting ability. Normal items can be moved into RP storage, but they cannot be returned to being a normal item.
Type | Item Name | Description |
---|---|---|
Key Item | Eᴍᴘᴛʏ | Vacant inventory slot. |
Cosmetic Item | White Scarf | A fabric to be shaped and died to the user's liking |
Quest Item | Wooden Carving | ... Revavroom? |
RP Item | Honey Jars! | Delicious golden liquid stolen from a Combee hive. |
RP Item | Shard of Thunder Punch TM | A TM that Espurr attempted to repair. The Result has met in failure. |
RP Item | Shard of Unidentified TM | A TM that Espurr attempted to repair. The TM's secrets have been forever lost. |
RP Item | Garden Guardian Plain Seed | A plain seed elft by the apparition known at Garden Guardian. KAz plans to plant it in Baram Town. |
OLD MOVES (∞ slots)
These are moves that your character learned already, but elected to replace. Re-learning them is cheaper.
Name of Move | Description |
---|---|
Leer | The Opponent's Defense is decreased by 1. The User may select additional Opponents to have their Defense decreased by 1 at the cost of 2 AP each. |
Focus Energy | The User's Crit Ratio is increased by 2. |
Endure (Trained) | 0BP |