Kubfu

Kaz ♂

Kaz is a country bumpkin from some red-neck area of the US of A.
Off racing with his BMX friends preparing for the next big competition, of which he is an avid racer, he remembers he has to pick up his little sister from day care!
On his rush back to civilization, he loses control on a suspicious mud puddle...
Now he's a...teddy bear???
He's gotta find a way back home and pick up his sister before Ma and Pa find out!

· ·
Origin: Prime Earth, Fragmented Memory Guild Role/Occupation: Speedster!
Species: Kubfu (To be Rapid Strike form) Affiliation: Team Ruckus
Level: 18 Experience to Next Level: 146/255
Worn Item: N/A Clothing: N/A
Pokécoin: 1616 Glorious Gold: 0 Bars
Pokémon's Ability Description
Inner Focus The Pokémon's intense focus prevents it from flinching or being affected by Intimidate.

Normal Rank 205/1200 points to Bronze Rank Normal Rank

Stat Points: 2 (+5) Modifiers Combat Effect
Health Points 0 Level 18 (24HP) 24HP
Attack 2 (+1) Species Bonus +2 Physical Damage
Special Attack 0 ɴᴏ ʙᴏɴᴜs +0 Special Damage
Defense 0 ɴᴏ ʙᴏɴᴜs +0 Physical Mitigation
Special Defense 0 ɴᴏ ʙᴏɴᴜs +0 Special Mitigation
Speed 3 Speed Tier III (+3 Speed) 7AP

MOVES (4 slots + Basic Attack)

Name Base Power Action Points Accuracy Type Property Description
Thunder Punch 8BP 6AP ≥2 Electric Physical 19-20; The Opponent is afflicted with Paralysis.
Aerial Ace 6 BP 5 AP - Flying Physical No secondary effect.
ROCK SMASH (Trained) 4BP 5AP ≥2 Fighting Physical 10-20 The Opponent's Defense is decreased by 1. The User can shatter sizable rocks.
Fling ØBP Ø AP ≥2 Dark Physical The User throws an Item; Damage varies. Effect varies.
Basic Attack 4BP 4AP ≥2 Typeless Default Property determined by the User's highest Offensive Stat. Changes Type according to the use of a Type Gem. The simplest Move a Pokémon can use.

RP MOVES (2 slots)
Moves that cannot be used in battle, but during RP segments. You may have two of them at a time.

Name of Move Description
Eᴍᴘᴛʏ Description
Eᴍᴘᴛʏ Description

SPECIAL BONUSES

You have a base of 12 IP and each Skill costs a certain amount of it to equip.

You have 40 IQ points to spend.
10/12 IP | ▮▮▮▮▮▮▮▮▮▮▯▯

IQ Skills Active/Inactive Description of Skill IP Cost
1. Remembrance User's IP is increased by 2. Granted from Fragmented or Anamnesis 0
2. Power Pitcher The damage of the User's Throwable Items is increased by 3. 5 IP
3. Item Catcher The User always catches Items thrown at them. 5 IP
4. Eᴍᴘᴛʏ Description. N/A
5. Eᴍᴘᴛʏ Description. N/A

You have skills that can be Trained and applied to situations where they make sense.

These may help you in segments where combat is unnecessary or just to simply show your prowess.

Attributes/Training Next Tier Bonus Progress (Numerical) Progress Bar
Attribute: Speed Tier 3 (+3) 3/3 ▮▮▮
Attribute: Foraging Tier 0 (+0) 1/3 ▮▯▯
Attribute: Trick Shot Tier 1 3/3 ▮▮▮
Battle Attribute: ??? N/A 0/6 ▯▯▯▯▯▯
Battle Attribute: ??? N/A 0/6 ▯▯▯▯▯▯
Training for Attribute: ??? N/A 0/3 ▯▯▯
Training for Battle Attribute: ??? N/A 0/6 ▯▯▯▯▯▯
Training for Move: None N/A 0/5 ▯▯▯▯▯
Currently Training for Speed Tier 3 9/9 ▮▮▮▮▮▮▮▮▮

INVENTORY (4 slots)

Items your character is carrying with them.

Moves or Items can steal from this inventory. Your Worn/Held Item has its own dedicated slots.

Item Name Description
Worn/Held Item: Wicker Windguard Decreases damage taken by wind moves by 2.
*Equipped Item: Channeling Rod: Embargo For 3 rounds or until the User faints, the Afflicted is unable to use Items, and their Worn Item has no effect.
1. Rock-Type Gem Holding this makes you feel sturdy. Boosts a Rock-Type move's damage by 3.
2. Renewal Herb Resets stat changes.
3. Sitrus Berry Heals the User for 20HP. A larger, smoother relative of the Oran Berry. (2 Random flavor (1d5))
4. Shadow Brew Cursed Spirit in a can.
Morky Thorn Does 6 true damage to a target, is thrown directly, +1 to trick shot rolls. Will bounce like crazy!

STORAGE (2 slots)

Extra slots separate from your normal inventory.

Items in here cannot be stolen or lost during an adventure. They are kept protected in the base. However, they cannot be drawn from as they are in storage. Inventory should be updated outside an active adventure.

Item Name Description
1. Ice Punch TM Teaches the move Ice Punch.
2. Empty Empty

RP/QUEST STORAGE (∞ slots)

Inventory dedicated to extra stuff.

Things that are important or required for future quests to function. RP items are all the extra things that do not have any function in combat or other bonus granting ability. Normal items can be moved into RP storage, but they cannot be returned to being a normal item.

Type Item Name Description
Key Item Eᴍᴘᴛʏ Vacant inventory slot.
Cosmetic Item White Scarf A fabric to be shaped and died to the user's liking
Quest Item Wooden Carving ... Revavroom?
RP Item Honey Jars! Delicious golden liquid stolen from a Combee hive.
RP Item Shard of Thunder Punch TM A TM that Espurr attempted to repair. The Result has met in failure.
RP Item Shard of Unidentified TM A TM that Espurr attempted to repair. The TM's secrets have been forever lost.
RP Item Garden Guardian Plain Seed A plain seed elft by the apparition known at Garden Guardian. KAz plans to plant it in Baram Town.

OLD MOVES (∞ slots)
These are moves that your character learned already, but elected to replace. Re-learning them is cheaper.

Name of Move Description
Leer The Opponent's Defense is decreased by 1. The User may select additional Opponents to have their Defense decreased by 1 at the cost of 2 AP each.
Focus Energy The User's Crit Ratio is increased by 2.
Endure (Trained) 0BP
Edit Report
Pub: 23 Aug 2023 00:13 UTC
Edit: 03 Mar 2025 02:30 UTC
Views: 1126