Lady Enigma
Lady Enigma was the middle child of a few siblings under the current patriarch of House Oasis, Lord Sitrus. However, when her father fell suddenly ill, he named her the primary inheritor of his riches and estate. Finding oneself thrust into politics in shady fashion would ordinarily be cause for panic with most Pokemon, but not Lady Enigma, who wholeheartedly embraces the controversy surrounding her ascension, and leverages her background in theater and song to leave an impression among the courts.
· | · |
---|---|
Origin: Native | Occupation: Songstress |
Species: Dewgong | Faction Affiliation: Ava'lu Empire |
Level: 48 | House: House Oasis |
Worn Item: N/A | Clothing: A black cape draped across her back, fastened around her neck with a prominent jewel, making her resemble her namesake berry. |
Important Info | Description |
---|---|
Source of Wealth & Standing | As the primary inheritor of Lord Sitrus' fortune, Lady Enigma has inherited his estate and most of his wealth and assets. |
Family History | House Oasis is a long-standing wealthy family primarily comprised of merchants, their House named after the oasis in which they had initially settled and grew various exotic Berries at. The then-patriach, Lord Oran, would soon branch out their business with savvy investments, putting their stock in various notable businesses' pockets for years to come. |
Place of Residence | Though she inherited her father's estate in the south, Lady Enigma resides in a small, classy villa in the capital due to its' political relevance and proximity to the opera house. |
Pokémon's Ability | Description |
---|---|
Ice Body | The User heals 2 HP each turn while in Snow. |
You have skills that can be Trained and applied to situations where they make sense.
These may help you in segments where combat is unnecessary or just to simply show your prowess.
Attributes/Training | Next Tier Bonus | Progress (Numerical) | Progress Bar |
---|---|---|---|
Stat: N/A | N/A | 0/9 | ▯▯▯▯▯▯▯▯▯ |
Attribute: Singing | Tier ɪɪɪ | 3/3 | Fully Trained |
Attribute: Dramatics | Tier ɪɪɪ | 3/3 | Fully Trained |
Training for Move: Alluring Voice | ᴛʀᴀɪɴᴇᴅ | 5/5 | Fully Trained |
Training for Move: Encore | ᴛʀᴀɪɴᴇᴅ | ▮▮▮▯▯ |
Misc. Information
Below is information not necessarily important to playing as a Noble.
Stat | Points: 12 | Modifiers | Combat Effect |
---|---|---|---|
Health Points | 0 | Level 48 (34HP) | 34HP |
Attack | 0 | Level Damage Bonus ɪɪ | +2 Physical Damage |
Special Attack | 3 | Level Damage Bonus ɪɪ | +5 Special Damage |
Defense | 3 | Level Mitigation Bonus ɪɪ | +5 Physical Mitigation |
Special Defense | 3+1 | Species Bonus, Level Mitigation Bonus ɪɪ | +6 Special Mitigation |
Speed | 3 | ɴᴏ ʙᴏɴᴜs | 6AP |
MOVES (4 slots + Basic Attack)
Name | Base Power | Action Points | Accuracy | Type | Property | Description |
---|---|---|---|---|---|---|
Aurora Beam | 7 BP | 6 AP | ≥2 | Ice | Special | 19-20; The Opponent's Attack is decreased by 1. |
Alluring Voice | 8 BP | 6 AP | ≥2 | Fairy | Special | If the Opponent's Stats were increased last round, they are afflicted with Confused. |
Encore | - | 4 AP | - | Normal | Status | The Opponent is afflicted with Encore. |
Perish Song | - | 4 AP | ≥2 | Normal | Status | The Opponent is afflicted with Perishing. |
Basic Attack | 4BP | 4AP | ≥2 | Typeless | Default | Property determined by the User's highest Offensive Stat. Changes Type according to the use of a Type Gem. The simplest Move a Pokémon can use. |
SPECIAL BONUSES
You have a base of 10 IP and each Skill costs a certain amount of it to equip.
You have 0 points to spend.
10 IP | ▮▮▮▮▮▮▮▮▮▮
IQ Skills Active/Inactive | Description of Skill | IP Cost |
---|---|---|
1. Devious | The User receives a +3 bonus to lying, but they are perceived as shifty. | 2 IP |
2. Mental Fortress | The User is immune to having their mind read. Privacy guaranteed. | 3 IP |
3. Gourmand | Prepared and Cooked Foods the User has made heal +2 HP regardless of their effect. | 3 IP |
4. Pokéglot | The User is great at learning the written and spoken language quickly. | 2 IP |
INVENTORY
Items your character is carrying with them.
Moves or Items can steal from this inventory. Your Worn/Held Item has its own dedicated slots.
Item Name | Description |
---|---|
Worn/Held Item: N/A | Vacant Worn/Held slot. |
Equipped Item: N/A | Vacant hand slot. |
1. None | - |
2. None | - |
3. None | - |
4. None | - |
Old Moves (∞ slots)
Do performers even need that many moves..?
Name | Base Power | Action Points | Accuracy | Type | Property | Description |
---|---|---|---|---|---|---|
Body Slam | 8 BP | 6 AP | ≥2 | Normal | Physical | Lady Enigma squashes the Opponent with her... stage presence. 14-20; The Opponent is afflicted with Paralysis. |