Helpless Aristocrat

Fourth Of H░░ Name, of House Esper

Psychic-Type

Meowstic, Fourth Of H░░ Name. This cat comes from a line of Psychic noble bloods who all held some niche share of power in the Ava-Lu Empire. Fourth rarely leaves h░░ quarters or the confines of the city towers; ░'s seldom felt grass beneath h░░ feet or wind on h░░ carefully-groomed fur, though some part of h░░ longs to see how the common mon lives outside the floating capital boundaries. ░ made a vow of secrecy, never to tell anyone of the misfortune the previous ruler, Prince of Ava-Lu, met at sea, believing wholeheartedly that it was a tragic accident, and accepting the Princess as the rightful ruler. The faith ░ has in Ava-Lu leadership is strong, but perhaps ░'s been given a reason to doubt it.

· ·
Origin: Native Faction Role: Noblemon
Species: Meowstic Affiliation: Ava-Lu Empire
Level: 44 Experience to Next Level: 0/50
Worn Item: N/A Clothing: None
Pokécoin: 100,000+₽ Glorious Gold: 0 Bars
Important Info Description
Source of Wealth/Standing The family fortune of House Esper and its previous three generations of Meowstic has come into Fourth's possession, allowing h░░ a life of leisure with little need for physical work. ░ isn't respected for who ░ is, only out of of obligation for what ░ is. Fourth works as an archivist, logging everything from the nation's history to their transactions and trade with other nations.
Family History As h░░ rather arrogant name would imply, Fourth is the fourth of h░░ name, being the most recent Meowstic of h░░ bloodline. A family history of only four lifetimes may not seem like much, but h░░ predecessors, while not the most successful Pokemon in known history, have been present for most of the Ava-Lu Empire's recent rise, each appointed to positions of varying importance. Although they came into fortune through a mix of hard work and luck, and expectations of h░░ remain high, the seeds they've sewn before h░░ have allowed Fourth to be born into greatness, independent of the need to be great.
Place of Residence Fourth Of H░░ Name lives in the safest, strongest walls in the capital, towering high above even the Flying-Types who soar far above the city streets. ░ seldom leaves h░░ quarters in the palace, and has never felt the push ░ yearns for, needed to stray from h░░ secure life as a noblemon.
Pokémon's Ability Description
- -

You have skills that can be Trained and applied to situations where they make sense.

These may help you in segments where combat is unnecessary or just to simply show your prowess.

Attributes/Training Next Tier Bonus Progress (Numerical) Progress Bar
Attribute: Reading Tier III (+3) 0/3 ▯▯▯
Attribute: Charis-mancy Tier II (+2) 0/3 ▯▯▯
Battle Attribute: Unstable Barrier Tier I 0/6 ▯▯▯▯▯▯
Battle Attribute: Miracle Insight Tier II 0/6 ▯▯▯▯▯▯
Training for Attribute: ??? N/A 0/3 ▯▯▯
Training for Battle Attribute: ??? N/A 0/6 ▯▯▯▯▯▯
Training for Move: None N/A 0/5 ▯▯▯▯▯
Currently Training for Stat: N/A 0 0/9 ▯▯▯▯▯▯▯▯▯

SPECIAL BONUSES

You have three active IQ slots (numbered below) and may purchase as many as you can afford.

??? IQ points to spend.
10/10 | ▮▮▮▮▮▮▮▮▮▮

IQ Skills Active/Inactive Description of Skill IP Cost
Mental Fortress The User is immune to having their mind read. Privacy guaranteed. 3 IP
Ghostly Silent The User moves no louder than a whisper, almost making no noise. Enemies are less likely to target them in battle. 3 IP
Telepath If the User is Ghost or Psychic-Type, they may telepathically-speak with anyone they choose. Dark-Type attacks deal +1 damage against the User, Fighting-Type attacks deal -1 damage against them. While paired with Empath, the User gains Hex Maniac for 0 IP. 2 IP
Empath The User is able to tell the exact emotion someone is feeling or experiencing. Ghost-Type attacks deal +1 damage against the User, Poison-Type attacks deal -1 damage against them. While paired with Telepath, the User gains Hex Maniac for 0 IP. 3 IP
Hex Maniac The User is attuned to all things mystical and arcane. 0 IP
Stat Points: 11 (+1) Modifiers Combat Effect
Health Points 1 Level 44 (32 HP) 34 HP
Attack 0 Level Bonus ɪɪ +2 Physical Damage
Defense 2 Level Bonus ɪɪ +4 Physical Mitigation
Special Attack 2 Level Bonus ɪɪ +4 Special Damage
Special Defense 2 Level Bonus ɪɪ +4 Special Mitigation
Speed 4 Species Bonus 7 AP

MOVES

Move Base Power Action Points Accuracy Type Property Description
Miracle Eye - 4 AP - Psychic-Type Status The Opponent is affected by Psychic-Type Moves. The Opponent's Evasion is ignored.
Charm - 4 AP ≥2 Fairy Status The Opponent's Attack is decreased by 2.
Barrier - 4 AP - Psychic-Type Status The User's Defense is increased by 2.
Telekinesis - 4 AP - Psychic-Type Status The Opponent is afflicted with Raised. All Moves against the Opponent never miss.
Basic Attack 4 BP 4 AP ≥2 ??? ??? Property determined by the User's highest Offensive Stat. Changes Type according to the use of a Type Gem. The simplest Move a Pokémon can use.

RP MOVES
Moves that cannot be used in battle, but during RP segments. You may have two of them at a time.

Name of Move Description
None N/A
None N/A

INVENTORY (4 slots)

Items your character is carrying with them.

Moves or Items can steal from this inventory. Your Worn/Held Item has its own dedicated slots.

Item Name Description
Worn Item: Empty Empty
Equipped Item: Empty Empty
1. Empty None
2. Empty None
3. Empty None
4. Empty None

STORAGE (2 slots)

Extra slots separate from your normal inventory.

Items in here cannot be stolen or lost during an adventure. They are kept protected in the base. However, they cannot be drawn from as they are in storage. Inventory should be updated outside an active adventure.

Item Name Description
1. Empty None
2. Empty None

RP/QUEST STORAGE (∞ slots)

Inventory dedicated to extra stuff.

Things that are important or required for future quests to function. RP items are all the extra things that do not have any function in combat or other bonus granting ability. Normal items can be moved into RP storage, but they cannot be returned to being a normal item.

Type Item Name Description
Key Item None None
Key Item None None

OLD MOVES (∞ slots)
These are moves that your character learned already, but elected to replace. Re-learning them is cheaper.

Name Base Power Action Points Accuracy Type Property Description
None - - - - - This Move does not exist yet.
None - - - - - This Move does not exist yet.
Edit
Pub: 25 Aug 2023 04:17 UTC
Edit: 31 Oct 2023 00:40 UTC
Views: 165