Fourth Of H░░ Name, of House Esper
Meowstic, Fourth Of H░░ Name. This cat comes from a line of Psychic noble bloods who all held some niche share of power in the Ava-Lu Empire. Fourth rarely leaves h░░ quarters or the confines of the city towers; ░'s seldom felt grass beneath h░░ feet or wind on h░░ carefully-groomed fur, though some part of h░░ longs to see how the common mon lives outside the floating capital boundaries. ░ made a vow of secrecy, never to tell anyone of the misfortune the previous ruler, Prince of Ava-Lu, met at sea, believing wholeheartedly that it was a tragic accident, and accepting the Princess as the rightful ruler. The faith ░ has in Ava-Lu leadership is strong, but perhaps ░'s been given a reason to doubt it.
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Origin: Native | Faction Role: Noblemon |
Species: Meowstic | Affiliation: Ava-Lu Empire |
Level: 44 | Experience to Next Level: 0/50 |
Worn Item: N/A | Clothing: None |
Pokécoin: 100,000+₽ | Glorious Gold: 0 Bars |
Important Info | Description |
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Source of Wealth/Standing | The family fortune of House Esper and its previous three generations of Meowstic has come into Fourth's possession, allowing h░░ a life of leisure with little need for physical work. ░ isn't respected for who ░ is, only out of of obligation for what ░ is. Fourth works as an archivist, logging everything from the nation's history to their transactions and trade with other nations. |
Family History | As h░░ rather arrogant name would imply, Fourth is the fourth of h░░ name, being the most recent Meowstic of h░░ bloodline. A family history of only four lifetimes may not seem like much, but h░░ predecessors, while not the most successful Pokemon in known history, have been present for most of the Ava-Lu Empire's recent rise, each appointed to positions of varying importance. Although they came into fortune through a mix of hard work and luck, and expectations of h░░ remain high, the seeds they've sewn before h░░ have allowed Fourth to be born into greatness, independent of the need to be great. |
Place of Residence | Fourth Of H░░ Name lives in the safest, strongest walls in the capital, towering high above even the Flying-Types who soar far above the city streets. ░ seldom leaves h░░ quarters in the palace, and has never felt the push ░ yearns for, needed to stray from h░░ secure life as a noblemon. |
Pokémon's Ability | Description |
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- | - |
You have skills that can be Trained and applied to situations where they make sense.
These may help you in segments where combat is unnecessary or just to simply show your prowess.
Attributes/Training | Next Tier Bonus | Progress (Numerical) | Progress Bar |
---|---|---|---|
Attribute: Reading | Tier III (+3) | 0/3 | ▯▯▯ |
Attribute: Charis-mancy | Tier II (+2) | 0/3 | ▯▯▯ |
Battle Attribute: Unstable Barrier | Tier I | 0/6 | ▯▯▯▯▯▯ |
Battle Attribute: Miracle Insight | Tier II | 0/6 | ▯▯▯▯▯▯ |
Training for Attribute: ??? | N/A | 0/3 | ▯▯▯ |
Training for Battle Attribute: ??? | N/A | 0/6 | ▯▯▯▯▯▯ |
Training for Move: None | N/A | 0/5 | ▯▯▯▯▯ |
Currently Training for Stat: N/A | 0 | 0/9 | ▯▯▯▯▯▯▯▯▯ |
SPECIAL BONUSES
You have three active IQ slots (numbered below) and may purchase as many as you can afford.
??? IQ points to spend.
10/10 | ▮▮▮▮▮▮▮▮▮▮
IQ Skills Active/Inactive | Description of Skill | IP Cost |
---|---|---|
Mental Fortress | The User is immune to having their mind read. Privacy guaranteed. | 3 IP |
Telepath | If the User is Ghost or Psychic-Type, they may telepathically-speak with anyone they choose. Dark-Type attacks deal +1 damage against the User, Fighting-Type attacks deal -1 damage against them. While paired with Empath, the User gains Hex Maniac for 0 IP. | 2 IP |
Deep Meditation | The User's Break resets Stat changes in increments of ±2. | 5 IP |
Stat | Points: 11 (+1) | Modifiers | Combat Effect |
---|---|---|---|
Health Points | 1 | Level 44 (32 HP) | 34 HP |
Attack | 0 | Level Bonus ɪɪ | +2 Physical Damage |
Defense | 2 | Level Bonus ɪɪ | +4 Physical Mitigation |
Special Attack | 2 | Level Bonus ɪɪ | +4 Special Damage |
Special Defense | 2 | Level Bonus ɪɪ | +4 Special Mitigation |
Speed | 4 | Species Bonus | 7 AP |
MOVES
Move | Base Power | Action Points | Accuracy | Type | Property | Description |
---|---|---|---|---|---|---|
Miracle Eye | - | 4 AP | - | ![]() |
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The Opponent is affected by Psychic-Type Moves. The Opponent's Evasion is ignored. |
Charm | - | 4 AP | ≥2 | ![]() |
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The Opponent's Attack is decreased by 2. |
Barrier | - | 4 AP | - | ![]() |
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The User's Defense is increased by 2. |
Telekinesis | - | 4 AP | - | ![]() |
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The Opponent is afflicted with Raised. All Moves against the Opponent never miss. |
Basic Attack | 4 BP | 4 AP | ≥2 | ??? | Property determined by the User's highest Offensive Stat. Changes Type according to the use of a Type Gem. The simplest Move a Pokémon can use. |
RP MOVES
Moves that cannot be used in battle, but during RP segments. You may have two of them at a time.
Name of Move | Description |
---|---|
None | N/A |
None | N/A |
INVENTORY (4 slots)
Items your character is carrying with them.
Moves or Items can steal from this inventory. Your Worn/Held Item has its own dedicated slots.
Item Name | Description |
---|---|
Worn Item: Empty | Empty |
Equipped Item: Empty | Empty |
1. Empty | None |
2. Empty | None |
3. Empty | None |
4. Empty | None |
STORAGE (2 slots)
Extra slots separate from your normal inventory.
Items in here cannot be stolen or lost during an adventure. They are kept protected in the base. However, they cannot be drawn from as they are in storage. Inventory should be updated outside an active adventure.
Item Name | Description |
---|---|
1. Empty | None |
2. Empty | None |
RP/QUEST STORAGE (∞ slots)
Inventory dedicated to extra stuff.
Things that are important or required for future quests to function. RP items are all the extra things that do not have any function in combat or other bonus granting ability. Normal items can be moved into RP storage, but they cannot be returned to being a normal item.
Type | Item Name | Description |
---|---|---|
Key Item | None | None |
Key Item | None | None |
OLD MOVES (∞ slots)
These are moves that your character learned already, but elected to replace. Re-learning them is cheaper.
Name | Base Power | Action Points | Accuracy | Type | Property | Description |
---|---|---|---|---|---|---|
None | - | - | - | - | - | This Move does not exist yet. |
None | - | - | - | - | - | This Move does not exist yet. |