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Variants

Activate and manage Variants in your project by using the Editor's Variant Manager UI. To enable this UI, you have first turn on the Variant Manager Plugin installed. Once you've enabled it you'll be able to see the Variant Manager panel which is divided into four columns. The left-hand column has the list of actors. To connect an Actor to a Variant, simply drag the Actor to the Variant in the left-hand column. To unbind an Actor click on it in the list, and then select Unbind from within the context menu.

In the column to the right, you'll see the Values panel. If you click on a property you'll see its value saved. You can also record the current value by clicking the right-hand button. Variant will alter the value it has recorded and store the updated value for the property. The Level Viewport value won't be affected, but the project will be saved. The Variant will then be able to invoke the functions exposed by the bound Actor when the Variant activates.

In contrast to the previous Variant Manager unlike the previous Variant Manager, the Variant Manager can record properties that are exposed by Blueprints. These properties can be automatically linked to Actors. It is also possible to bind the properties of your actors to Variants. If the Variant is set to on, the property's captured value will be identical to the Variant's value. If the Variant is off, the property's captured value won't be updated.

In the Values panel you'll also be able to see the constraints of the Variant you're currently working on. If your Variant is set at 150 percent BOM, as an example you'll notice that the car's model has also been set to 150 percent. This information can be used to enhance your user interfaces. You can also choose between the various trim options available to the Variant.

Variants, just like other components in Unreal can be edited and added into your project. Once you've created the Variant and tied it to an Actor it is possible to make use of the Variant Manager to activate the Variant as well as modify the properties of the Actor. To display the Variants within your interface you can use thumbnail images.

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Pub: 27 Apr 2024 17:58 UTC
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