Patch Notes

Versus

Worker Units

  • No longer need to wait for full deceleration before beginning to attack

ZERG

Creep Tumor

  • Cooldown increased from 10.71 to 13.57 seconds
  • Sight range reduced from 11 to 10

Hatchery, Lair, Hive

  • Creep spread interval decreased from 0.3 to 0.25 accelerating the spread
  • Sight range increased from 10,11,12 to 12

Viper

  • After Abduct the Viper can not move or use abilities for 0.71 seconds

Ultralisk

  • Reduced size by 12.5%
  • Increased extra range before an ongoing attack cancels from 1 to 1.25
    (This affects how far the attack target can move away before the Ultralisk's ongoing attack is canceled. The range to begin an attack is unchanged)

Hydralisk

  • Muscular Augments move speed bonus off Creep increased from 0.79 to 1.05.
    The speed on Creep remains unchanged at 5.12
  • Damage point reduced from 0.15 to 0.1
    (This is the time between the attack begun and the attack's effect starts. Reducing it allows more time for movement in between attacks)

Brood Lord

  • Move speed increased from 1.97 to 2.24
  • Duration of spawned Broodlings reduced from 5.71 to 3.57

Ravager

  • Build time increased from 8.57 to 12.14 seconds and removed the random delay of up to 0.36 seconds

PROTOSS

Shield Battery

  • Battery Overcharge shield recharge rate bonus reduced from 100% to 50%.
    This reduces the total shields recharged from 1440 to 1080

Observer

  • Move speed increased from 2.63 to 2.82
  • Gravitic Boosters move speed bonus raised to remain a 50% increase
  • Model size increased by 10%. This only affects its visual size

Archon

  • Reduced collision radius with structures from 0.75 to 0.56 to allow traversal of 1 tile wide gaps between buildings

High Templar

  • Move speed increased from 2.63 to 2.82

Disruptor

  • Purification Nova's radius reduced from 1.5 to 1.35

Carrier

  • Interceptor attack target priority reduced from 20 to 19.
    Attackers now prioritize other units over Interceptors

Sentry

  • Build time reduced from 26.4 to 22.9 seconds
  • Move speed increased from 3.15 to 3.5

Forge

  • Level 1 upgrades research time reduced by 7.1 seconds to 121.4
  • Level 2 upgrades research time reduced by 8.9 seconds to 144.6
  • Level 3 upgrades research time reduced by 10.7 seconds to 167.9

TERRAN

Viking (Fighter Mode)

  • Damage point reduced from 0.12 to 0.04

Liberator

  • Cost reduced from 150/150 to 150/125

Ghost

  • Enhanced Shockwaves upgrade removed
  • EMP radius increased from 1.5 to 1.75
  • Steady Targeting is canceled if the target moves more than 13.5 range away from the Ghost while casting.
    The cast range remains at 10
  • Steady Targeting can now be manually canceled

Banshee

  • Hyperflight Rotors research time reduced from 121.4 to 100 seconds
  • Hyperflight Rotors cost reduced from 150/150 to 125/125

Cyclone

  • Mag-Field Accelerator damage bonus changed from +20 vs armored to +10 vs all
  • Lock on will now prioritize Air Units if they have an anti-ground attack

Sensor Tower

  • Radar range reduced from 30 to 27

Raven

  • Gas cost reduced from 200 to 150
  • Build time reduced from 42.9 to 30 seconds
  • Corvid Reactor upgrade removed
  • Anti-Armor Missile armor reduction reduced from 3 to 2
  • Anti-Armor Missile's tint color is now brighter (from 255,100,0 to 255,153,85)
  • Auto Turret duration reduced from 10.0 to 7.8 seconds
  • Auto Turret health reduced from 150 to 100
  • Auto Turret armor reduced from 1 to 0
  • Auto Turret is no longer affected by Neosteel Armor

MISC BUG FIXES / QOL CHANGES

All Units

  • Follow acquire range reduced from 5 to 2
    (While following an allied unit through a move or right click command, the following unit will switch from moving to attacking nearby enemies when within this range. This is changed as moving is the expected behavior)

Banshee

  • First missile is no longer delayed by 0.11 seconds after attack completes
    (Previously the Banshee could even start moving away before the first missile was launched. The second missile will also be 0.11 seconds faster, as there remains a 0.11 second gap between the 2 missiles)

Dark Templar

  • Shadow Stride attack delay reduced from 0.75 to 0.71 seconds

Factory

  • Increase maximum spawn radius by 1

Widow Mine

  • Reduced random unburrow/burrow delay from 0.36 seconds to 0.18 seconds.
    The average time remains the same
  • No longer targets Zerg Cocoons without a manual order
  • No longer targets units affected by Neural Parasite without a manual order.
    This behavior is now consistent with other units

Cyclone

  • Fixed an issue where Lock On could enter cooldown while the Cyclone is loaded into a Medivac
  • Lock On no longer targets Zerg Cocoons without a manual order

Shield Battery

  • Fixed an issue where repeatedly issuing a Stop command could increase Restore's shield regeneration rate
  • Fixed an issue where animation models created snapshots in fog
  • Fixed tooltip not scaling values to the game speed

Adept

  • Fixed an issue where Adepts could not be ordered to cancel the Shade ability when selected with Adepts who are warping in
  • Can now be ordered to load into a Warp Prism while shading, automatically cancelling the Shade

Queen

  • Fixed an issue where initial Creep Tumors could be canceled.
  • No longer unable to receive certain orders for 0.6 seconds after spawning

Lurker

  • Reduced random unburrow delay from 0.36 seconds to 0.18 seconds.
    The average time remains the same
  • Attacks will no longer be blocked by certain low ground terrain features
  • Fixed an issue where units loaded into transports could be damaged

Hydralisk

  • Now has the same attack cooldown and attack animation speed with attacks at melee and range
    (Previously melee attacks had a longer animation and shorter cooldown)
  • Fixed an issue where Morph to Lurker would be canceled with a Smart command issued immediately after the Morph command
  • Removed Morph to Lurker random delay and added average delay to base build time

Stasis Ward

  • Attack target priority increased from 10 to 20.
    Attackers will no longer prioritize other units over a Stasis Ward. Now they are prioritized equally
  • Stasised Units can now queue gather orders

Raven

  • Fixed an issue where units affected by Interference Matrix could not be issued Stop commands
  • Fixed an issue where units affected by Interference Matrix would walk forward below their Attack range when given Attack Move commands
  • Interference Matrix now pauses Immortal Barrier cooldown for the correct amount of time (5.7 -> 7.9 seconds)

Swarm Host

  • Spawn Locusts no longer interrupts the current order

Hatchery, Lair, Hive

  • Subgroup priority changed from Hatchery > Lair > Hive to Hive > Lair > Hatchery

General

  • Fixed an issue where MULE could be cast targeting Refineries close to Command Centers
  • Fixed an unintended behavior being displayed on Nydus Worms
  • Fixed an issue where Mutalisk’s attack launch sound would play each time the attack bounced
  • Fixed an issue where Morph to Ravager would be canceled with a Smart command issued immediately after the Morph command
  • Fixed an issue where Morph to Lurker would be canceled with a Smart command issued immediately after the Morph command
  • Fixed an issue where Zerglings could not receive queued Morph to Baneling commands
  • Fixed an issue where Zerglings and Swarm Hosts could not be given commands while unburrowing
  • Fixed an issue where Liberators could not be given certain orders immediately after being ordered to unsiege
  • Fixed an issue where Thor in High Impact Payload mode would not collide with Locusts
  • Fixed an issue with the attack animation of the Thor when using the Tyrador skin
  • Fixed a variety of incorrect Upgrade and Unit scores
    (How much ‘score’ you get should equal the combined resource cost)
  • Fixed an issue where certain flying units/buildings did not cause water ripples when flying over water. Standardized the height at which an air unit will cause water ripples
  • Fixed an issue where simultaneously using Mass Recall (Mothership) and Strategic Recall (Nexus) could move the recalled units to an incorrect location
  • Fixed an issue where Ravager's Corrosive Bile animation would override Burrow animation
  • Fixed Shield Battery Restore not showing its range when interacting with the UI
  • Fixed an issue where changing warp in speed did not change the animation's speed
  • Fixed an issue where Shield Battery's auto-cast targeted Dark Shrine
  • Fixed an issue where Reapers threw KD8 Charges with the wrong hand
  • Fixed an issue where Changelings would permanently switch sides after Neural Parasite. Neural Parasite now disables the morph
  • Fixed an issue where burrowed Swarm Hosts and Ravagers collided with burrowed Movers. Roaches now change their collision after researching Tunneling Claws
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Pub: 02 Jan 2023 15:26 UTC
Views: 8921