Vertex Relocation secrets
Secrets are in sector number order. By anon, public domain.
MAP01 (beta V12) Entry Job
- In the library north of the entrance there's a button hidden at the south-west corner of the western bookshelf which reveals a green armor (sector #59).
- At the boss office up the elevator shoot the wall between the black banners to reveal a rocket launcher (sector #117).
MAP02 (beta V12) Underbase
- At the start lower the lift. There is a pillar with a rocket launcher (sector #41) at the center which you can grab when the lift rises.
MAP33 (Beta V12) Anon Becomes a Siamese Tween with a Shark
- After passing through the yellow door go straight, turn right at the pillar and shoot the switch tucked in it. It will reveal a nazi SS at the other side of the pillar (sector #41).
- In the room with the exit door press on the misaligned wall just east of the north-western crates. It will reveal an area (sector #48) with a green armor and a nazi SS.
- Go to the easternmost part of the room with the exit door and press the wall on your right to find a box of rockets, an energy cell pack and a computer area map (sector #61).
- At the northernmost part of the map jump into the inner lava pool and open the wall behind two flaming skulls. Enter the teleporter which will bring you up the cliff (sector #90). Go around to get the plasma gun, then SR40 south to grab an energy cell.
- At the area behind the yellow door, open the indented wall at the south to find a box of shells and a shotgunner (sector #119).
- When going up the steps to the red key you will hear the wall open behind you. Run down the steps to find (sector #120) with 3 medkits and a nazi SS.
- In secret #3 open the swastika wall to find a berserk pack (sector #191).
- At the area with a lava river go to the south-easternmost corner and find a partial invisibility (sector #245).
MAP03 (beta V12) Getting Tight
- After passing through the blue door press on the wall with a painting to reveal a teleporter to (sector #22) with a plasma gun and an energy cell pack.
- In the room with crates and the blue key there is a crate with a button above it. Press on the tiled crate nearby to lower it then jump to the button and press it. This will lower a crate with a soul sphere (sector #65).
- In the same room there is another crate with its northern side tiled. Use its tiled side and this will reveal a teleporter to (sector #104) with a blue armor and two energy cell packs.
- After you get teleported to secret #3 do not jump down, but instead turn around and open the wall and enter a teleporter to (sector #115) with a rocket launcher and a box of rockets.
- Either turn around at the start, press the panel at the super shotgun, catch the lowered lift at the adjacent area, press on slightly misaligned wall, or in the red key room go through the invisible wall at the north-east corner and then through the teleporter to enter (sector #116) with a super shotgun and a soul sphere.
MAP04 (beta V12) Sheepnado Decimates Infested Starport
- Go through the blue door to enter the room with the crates. Lower the westernmost crate. Jump down to the crate with a soul sphere (sector #80).
- Get up the crates again. Get the plasma gun (sector #90).
- From the starting room go through the non-keyed door, jump down into the nukage pool and go west through the invisible wall to get a chainsaw (sector #91).
- From the starting room go through the red door, left, up the lift, and open the door to the north to reveal a blue armor (sector #93).
- After you fend off the imp abush in the room (near secret #4) with a berserk pack and the blue key, press the switch, go south, and open the grey door in front of you (near the fireblu bars) to enter (sector #176) the small room with a backpack.
MAP05 (beta V12) The Wasteland Tower
- Once you have the blue key, open the blue door at the northern part of the map just east of the start. Go up the steps to a balcony and look left where you will see a tower in the distance. Shooting your shotgun a bit right of the tower will lower the bookshelf giving you access to a room with a shotgunner and a plasma gun (sector #14).
- From the start of the map go east through the doors and turn right at the burning red wall with corpses. In the next room you will see a blue armor on the platform (sector #187). Go up the steps, fight off the imp trap, open the wall at the south-east corner of the room and press the switch.
Non-secrets:
At the north of the map east of secret #1 there is a backpack and a soul sphere on the pedestals with two switches allowing you to choose only one of them, the other becoming raised. First item-bump the soul sphere then press the backpack switch if you want 100% items.
MAP06 (beta V12) Her
- From the start go around the nukage pit to a metal structure with a column in the middle. Open the southern wall (sector #273) to find a partial invisibility.
- At the south-eastern part of the map you will climb a spiral "hill" in order to jump to the yellow key. You can, however, jump in the opposite direction to a rocky platform, then to a platform with a tree. Here you can open a slightly darker wall to access a room (sector #486) with a green armor
- After pressing the button which requires the yellow key you enter a large area with steps going up to your left and spider mastermind platform in front of you. Go up the steps and jump slightly to the left of the spider mastermind platform to land in front of the smaller platform with a hell knight. Go behind the hell knight platform and you will find a cave leading to a computer area map, boxes of rockets and health bonuses (sector #508).
MAP07 (beta V12) Circle of Secrets
- After lowering the big elevator with 7 mancubi go into southern area where spiders came from and open the mossy wall to find a box of ammo (sector #3).
- In the small room with a medkit just before the semicircular room with an UAC logo open the wall with a stain at the bottom to find an energy cell (sector #51).
- In the final area with 3 spiders before pressing the switch to raise the bridge go north and press a button to open the inlet with a BFG (sector #56).
- Go through the passage opposite the mossy wall mentioned in secret #1 and open the wall to the left to find partial invisibility and a box of ammo (sector #107).
- After going up the first elevator enter the cave and open the wall with the hole at the end of it to enter (sector #127) an area with a chaingun and a box of shells.
- Ride up the big elevator. Open the wall with a poison sign. You will find a box of shells (sector #176).
- In secret #6 open the southern wall to find a partial invisibility and a rocket (sector #240).
- Open the misaligned wall in secret #1 to find a cave (sector #265) with a partial invisibility and a rocket.
- After jumping down from the semicircular UAC room turn right and open the wall with the poison sign to find partial invisibility (sector #386).
MAP08 (beta V12) Combination Lock
- In the large crucifix room at the north of the map press the switch which will open two alcoves with pinkies. Open the blinking wall in the western alcove to enter a bathroom (sector #66) with a plasma gun and an energy cell pack.
- To the north of the door to the crucifix room, around the wall, there's a door to the red key room. Open the wall to the south of this room (right of the "window" with a scrolling skinface texture) to open a fireblu tunnel (sector #614) with a single stimpack.
- On the combination lock (see secret #9) enter the Number of the Beast (1010011010) and pass through it to find a shortcut (sector #726) to the room with a cyberdemon and barons. You should probably do secret #8 first.
- On the combination lock enter the "sex number" (0001000101) and pass through it to find (sector #729) a green armor and a switch which crushes the imps so you don't have to fight them later.
- From the start go right and enter the red teleporter. Open the south-eastern wall with two triangles on it to find a nukage tunnel (sector #752).
- In the same room to which you get via a red teleporter mentioned in secret #5 find a button on the southern column and press it. It will open the two alcoves with pain elementals and lost souls. Enter the southern one. Press on the misaligned wall in front of you to open a closet (sector #782) with two boxes of shells.
- In the same room as in secrets #5 and #6 open the north-eastern wall with two triangles on it to open a room with a radiation suit (sector #838).
- On the combination lock enter the "weed number" (0110100100) and pass through it to find an invulnerability sphere in the room with a cyberdemon and barons (sector #1017).
- Pass through the nukage tunnel you found in secret #5 to find a combination lock puzzle (sector #1191).
MAP09 (beta V12) Der Mortage
- From the start of the map go forward and turn left at the UAC logo. Find the computer panel in the room, press it, and run south where a wall will temporarily be opened, revealing a teleporter to a tunnel (sector #283) with a soul sphere.
- In the blue key room with a chaingunner trap at the south-west of the map open the wall with pipe (meter device?) to find a blue armor (sector #288).
MAP10 (beta V12) Gazoline Processing
- After obtaining red and blue keys, enter the westernmost building through the red door, go up the stairs to the left and enter the room with a rocket launcher and a button. After you press the button the two alcoves will open temporarily behind the neighboring blue door, containing barrels and also a pain elemental, two revenants and two imps. In the western alcove you can press the back wall to open a room with a blue armor (sector #312).
- From the final arena SR40 from the eye switch towards the exit switch and jump down to land on the ledge of the building at the north. Go west and around the corner to find a berserk pack (sector #320). [I think there must be a way to get there earlier.]
- Enter the southernmost building through the blue door. First go through the small non-keyed door, press a switch, collect a super-shotgun which will reveal a platform with an arachnotron and some goodies at the north-western corner. Next, go back to the entrance and now go through the yellow door and press a button there which will open a room with computer panels. There's a switch on the panel at the back. Press it and run back to the room with the arachnotron platform (sector #332) which will be temporarily lowered. Collect a pack of cells, 6 armor bonuses a box of shells and a box of bullets.
- At the start (south-eastern corner of the map) there's a structure with two wide towers. On one of the lights at the edge of the platform the towers are standing on there's a different metal texture with "buttons". Press on it and run around the towers to find a wall, which has a lightning bolt on it, to have been temporarily lowered. Grab a green armor, a chainsaw, and press a switch to lower the wall again so you can exit (sector #380).
- Enter the southernmost building mentioned in secret #3 and go through the red door with a nukage and a soul sphere. Open the wall with a poison sign to open a closet (sector #529) with a BFG
- In the easternmost building (north of the towers mentioned in secret #4). There's a shootable/punchable eye switch. There's a skull switch behind it which will open the wall to a cage (sector #533) with four backpacks.
- After you enter the teleporter in the easternmost building mentioned in secret #6, another teleporter (sector #542) will be opened in the southernmost building, in the room with the arachnotron platform mentioned in secret #3, which will allow you to telefrag a cyberdemon if you're lucky.
MAP11 (beta V12) Witch Doctor
- In the room behind the southern red door enter the teleporter in the middle of a blood pool. After the platform you teleport to is lowered, SR40 into the other side of the same teleporter to be teleported into a cave (sector #116) with an imp and a soul sphere.
MAP12 (beta V12) Seaside Sanctuary
- Pass through the blue door to a pond with a rocket launcher and enter a passage to the north. Press the switch in the room to raise the bars. Go up the steps to a switch and jump to a ledge just left of it. Open a dark brick wall to find a chainsaw (sector #269).
- Go into the room from which you jumped to a chainsaw in secret #1. Go up the steps and jump to the right mancubus platform. Face towards the torch and spot a small shootable button. It will open up a cave (sector #276) with the teleporter leading to a room with a plasma gun and imps.
- In the room with the yellow key at the western part of the map after you try to open the yellow door a platform with an arachotron and a switch will reveal behind you. Climb it using a block. Go to another platform on a thin ledge. Press another switch behind the bricks in front of you which will raise a pillar to another platform. Go there and open the eastern wall with more dense tiling to open a closet (sector #354) with a blue armor.
- From the start go west. After you take the chaingun a platform will reveal. Climb onto it with a help of a stone nearby. Open a wall with a different texture to reveal a berserk pack (sector #425).
- In the plasma gun room you get to via the teleporter in secret 2 open the south-eastern wall with brown vines to open the way (sector #476) to a room with a soul sphere, an energy cell, and 3 imps.
MAP13 (beta V12) Easy Street
- Exit the starting building. Just after you went up the steps, open the brown door to your left to find a soul sphere (sector #36).
- After you go past the yellow door, into the inner yard, and up the lift, you will have to climb inside the pipe via a pile of boxes. Just after you enter the pipe go through the grating to your right to find a blue armor (sector #386).
- After you exited the starting building go past the red building to a brown building with tall black windows. Open the first (southern) window to find a super shotgun (sector #389).
MAP14 (beta V12) Residence
- At the north-western part of the map, after getting out of the crusher trap, exit the room, climb the steps to an elevated platform and shoot the painting in the room. This will make a berserk pack appear (sector #88).
- In the room west of the outdoor area with a compass in the middle, jump to the ledge with the help of the steps, and go behind the switch puzzle where you will find a red button. The button temporarily opens the wall in the opposite side of the room leading to a room (sector #174) with a box of rockets and a chaingunner. Press the switch in this room to open the wall back to the compass area.
- From the compass area go east, then through the northern door, then west to a room with a chaingunner's desk. Open the brown wall at the south-west to enter a room (sector #250) with a soul sphere.
- After you get the yellow key, go back to the central corridor (with the red door leading to the yellow key to the south of it) and enter the middle door to the west, then the yellow door to the north to enter the room with a fireplace. There is a skull switch which opens the closet (sector #254) with a partial invisibility.
- In the central corridor (with the red door to the south) enter the middle door to the east, go through another door and you will enter the room with a balcony overlooking a hedge maze. From the lift going up to this balcony, SR40 to the maze wall, and make your way jumping across the maze walls to the part of the wall with no windows north-east of the blue key gazebo (there is also an arrow on the ground pointing to this place). Go through the invisible wall there to collect a mega sphere (sector #546).
Tip: In the room west of the compass area the order in which you need to press the switches is: 2-3-1-4-5.
MAP15 (beta V12) Gates of the West
- Exit from the apartment east of the start (where there is a destroyed wall in the middle) to the east and turn left. Go through the invisible wall with a window texture to enter (sector #60) the room with a blue armor, super shotgun, chainsaw and a door requiring a red key.
- After you find the red key (secret #3) return to secret #1 and open the red door to enter (sector #68) another room with a mega sphere.
- In the area with a pond and cascaded platforms to the west there is a berserk and the red key in the middle of the pond (sector #298).
- In the high building with an elevator go up and then downstairs to a balcony overlooking two blinking red lights. Shoot the upper light to open a closet (sector #514) with a plasma gun.
- In the building you can access by jumping down from the balcony mentioned in secret #4 (and optionally lowering the bars blocking access) there are rubble "steps" going up. Open the northern wall at the bottom of the steps to find (sector #1173) cells, computer area map and a green armor.
- Enter Zom-Zom's restaurant at the south-western part of the map and go to the bathroom. Open the middle toilet door to find the sewers. At the eastern end there is a small labyrinth. Look for a small shootable switch there. Shooting the switch will release the blue key which will eventually float to the northern part of the sewers. Now go to the normal exit but instead jump down the building and then jump north, enter the door and open the blue door. There is a receiver which will open the blue door if you activated the transmitter at secret #7. The door leads to the secret exit (sector #1384).
- In the secret #2 room open the bookshelf to find (sector #1649) a transmitter. Press it to open the door to a secret exit.
- From the balcony, mentioned in secret #4, SR40 west to land behind the wall into the area with the BFG and a blue armor near the fountain (sector #1812).
MAP31 (Beta V12) Room Relocation
- After entering MAP04 room turn left and open the wall with blue triangles to find 5 armor bonuses and a light amplification visor in another room (sector #84).
- In MAP05 room in the corridor with the sinking platforms press the green torch to the north-east and go where the platform lowered to find a chaingun (sector #158).
- In MAP06 section lower the column with a lightning bolt to find a radiation suit (sector #196).
- The teleporter in secret #7 brings you to a soul sphere (sector #281). Stepping on the octagon with a soul sphere also reveals secret #5.
- After triggering secret #4, return to the MAP15 (Industrial Zone) room (with a damaging floor trail) and follow the damaging floor. The new cave leading to the secret exit will be opened.
- In MAP22 (The Catacombs) room open the wall in the north-west corner to find a plasma gun (sector #452).
- In MAP22 (The Catacombs) room press the green torch which will open the wall leading to a teleporter (sector #481).
Non-secrets:
- After you enter MAP15 (Industrial Zone) room follow the damaging floor trail to your right to a computer area map.
- After you enter MAP10 (Refueling Base) room open the wall with blue triangles to your right right to find another rad suit.
MAP32 (RC1) Fegelein's Afterlife
- Go to the stables building with "Ok Corral" sign. In the stable furthest from the exit there's a switch behind a caco corpse. You will find an area with a shotgun.
Non-secret: There's a toilet with a moon and a switch handle carved out on its door. Open it for a computer area map.
MAP16 (Beta V13) Suburban Heatwave
- In the starting building in the stone room climb up the platform and SR40 into the invisible wall behind the sigil eye (sector #60). A wall will open to reveal a megasphere.
- On the central island where the starting building is enter the teleporter on the pedestal. You get teleported to the building on the western island. Exit the building and go around counter-clockwise. You will find a partial invisibility and an invulnerability sphere (sector #63).
- Find your way to the tunnel at the north-west corner of the map. There's an invisible wall behind a skull texture leading to an inlet with a chainsaw, medkits, rockets, bullets and cells (sector #762).
MAP17 (Beta V13) Feline Squire
Non-secret: In the starting room press the switch to lower a platfrom with a shotgun, a chaingun and a super shotgun.
- From the starting room make a U-Turn. You will be locked in with a room with windows overlooking a backpack on a pillar. Press the large wall switch and get out through the other door. Immediately to the left of you is a block with a switch on the other side. The switch lowers the floor to the backpack room (sector #356).
- From the starting room go to the yellow key door and turn left. In the left alcove behind bars is a shootable blue skull switch. It opens the wall (sector #1135) to the room with a partial invisibility.
- In the secret #2 room open the misaligned wall in front of the entrance. You will enter a room (sector #1139) with a box of rockets and a rocket launcher.
- From the yard with a pillar in a pool of blood go north (upstairs) and climb another stairs to a plasma gun. Look towards the window. You will see a small ledge and a hole with a pack of cells inside (sector #1150). Jump into the ledge from the platform and go through a fake wall to grab the cells.
- After you collect the blue key go through the blue door, past three walls with switches and then left to the south-eastern corner. There's a metal plate on the wall. Open it and go down the elevator to a secret bathroom (sector #1187) with a soul sphere.
MAP18 (RC1) Biocide
- After you lower the wooden bars with a berserk pack to the east of the starting area, use a bar as a step to get onto the ledge to the south. Enter a cave (sector #125) behind the vines to find two energy cells and a stimpack.
MAP19 (RC1) With Great Displeasure
- After jumping from the window pointed to by an arrow of candles (from the library area past the yellow door) and crossing the remains of a bridge, past the alcove with a soul sphere and a green armor, there's a recessed wall. Open it to find five shotgunners and an armor bonus (sector #31).
- After passing the red door, jump over the railing to your left from the top of the staircase. Enter the teleporter to the platform (sector #63) with a chaingun.
- In the room with an arachnotron on a platform and imps, open the darker wall and enter a teleporter telefragging the arachnotron, go up the steps to the switch and then around the room on a thin ledge. When passing by the column shoot a small red button in it to lower a soul sphere (sector #885).
MAP20 (RC1) Red-Handed
- In the room of green marble there's a column at the center. To the east of the column there's a switch for which a red key is required. It raises the column to reveal a soul sphere (sector #128).
- In the column with red and blue switches at the southern part of the map (where the yellow key is), press on the northern wall to open a shootable switch which raises the wall behind it. It leads to a room with a blue armor and a rocket, also a chaingunner and a shotgunner (sector #412).
- After you press the switch and exit the starting room you appear in the room with two torches. Open the wall with a different texture to find a box of shells and a box of bullets (sector #439).
- After you press the switch in the grey room in the north-east of the map the room starts opening up eventually revealing the blue key. In the process it will also reveal two computer panels releasing pain elementals and cacos. Press on the western panel and go behind the door where the wall will be lowered. Drop down to take the backpack (sector #442).
- Pressing on the eastern panel will lower another wall behind the door. Drop down to take the pack of cells (sector #444).
- Exit the room with two torches and go to the end of the corridor. There will be a misaligned texture to your left. Go through it to find a box of shells and a box of bullets (sector #445).
MAP21 (RC1) Foo Fighters
- In the area with a switch on top of the stairs, climb up the stairs then jump to one of the burning balconies covered with vines where 2 chaingunners were (sector #40).
- In the starting area where barrels block your way down there's a fire in place of one of the windows. Go through it to find a green armor (sector #259).
- In the area with a trident in the lava (past the red door) go up the stairs then around to another burning window. Jump through it to get into a burning room with a box of cells (sector #316).
- On the platform with a fireblu pillar from where you jump down to a yellow key, press the switch in the vines left to the pillar which will lover a lift to the left of you to a green armor (sector #416).
- Just before you jump down to an area with a soul sphere, a green armor and a floating trident go through the vines in front of the door to find a cave with a partial invisibility (sector #521), two boxes of cells and six shotgunners.
MAP22 (RC1) The Crematorium
- After exiting the starting room press the switch, go around to the second lava room and climb the hole in the rocks. With a help of a thin ledge get onto the rocks, jump the gap, get on another thin ledge. Where the thin ledge ends is an invisible wall. Go through it and press a switch to get into a room with a plasma gun, where chaingunners were (sector #0).
- In the starting room press the green torch to lower a green armor (sector #6).
- In the second lava room you do a jump to a platform via a pillar with a berserk pack. Once you land on the platform in front of you is a slightly darker wall. Open it to find a box of shells (sector #39).
MAP23 (RC2) Hot Reception
- Use the vine-covered wall of the northern chaingunner watchtower at the start to get onto it (sector #13), then use the pillars to hop between the watchtowers to find two medkits, a box of bullets and a box of shells.
- In the green marble room west of the intersection there's a green structure in the middle. After you get the red key it opens up revealing a wooden column. Use the western part of the column to lower it. Behind it is a shootable switch. It opens a closet with an invulnerability sphere (sector #212).
- Shoot the face in the invulnerability closet (secret #2) and run back to the outside area through the door and make a U-turn to the right. One of the embrasures has been temporarily lowered. Drop down, press the switch, go through the fireblu portal. You get teleported to a room with a megasphere (sector #230).
- In the library east of the intersection climb the southern stairs then go east. To the left of you is a skull switch. It will shortly lower a bookcase near (sector #262) you which you can use to jump onto another shelf to get a backpack.
- In the library climb the southern stairs and go towards the door, then run back through the library, climb the northern stairs and through the opening in the wall. You land on a balcony with a blue armor (sector #302).
- In the area south of the intersection in front of the table with burning skulls, green armor and armor bonuses is a column. The back side of this column has blood and entails on it. Use it to lower the column to get a berserk pack (sector #465).
MAP24 (RC2) Styx
- Follow the lava river (secret #4) further untill you see a rock stairs leading up to a soul sphere (sector #35).
- In the eastern part of the map you can see a skull switch on one of the rocks. Either go behind the rock and shoot the wall opposite the skull switch or jump onto the rock, then on the rock, then on the ledge and shoot the switch normally. You will hear a lift lower. Jump into the river and turn right to catch it. Pick up 2 medkits, then SR40 across the gap to get two boxes of cells and a plasma gun (sector #99).
- When you exit the first cave and cross the bridge, just before the yellow key fight area open the eastern wall to access the ledge (sector #121) with a box of bullets, a backpack and a box of rockets.
- After you press the switch that reveals an invulnerability, a berserk pack and a yellow key, jump west and follow the lava river. When you see the burning skulls enter the invisible wall to find a blue armor, a radiation suit and a blue key (sector #436).
- In the red key room open the wall with a candle in front of it for a computer area map (sector #438).
- When you exit the first cave to a lava river, drop down the lavafall to your left and enter the cave to find a box of bullets, a stimpack, a medkit and two radiation suits (sector #454).
- In the eastern part of the map when you cross the lava river with a help of the pillar to a wooden lift and a skull button, jump down where the pillar is and open the rock wall (requires the blue key). You get teleported to the secret room (sector #479) that has a voodoo doll, a megasphere and a BFG. Shoot the sigil eye to get out.
MAP25 (RC2) Bloody Hell
- After you do the fight in the room with blood floor and get out via a bridge of blocks, turn left in the corridor. There's a wall without skull ornamentation at the top. Use it to open a closet with a BFG (empty on UV) (sector #103).
- At the start after you pick up the green armor you have climb the steps to a pillar with a chaingunner. Jump down and enter a teleporter. You get teleported to an island (sector #221) with enemies including a sniping arachnotron and also a rocket launcher, rockets and health. Searching for health bonuses will eventually open up the area allowing you to grab the rocket launcher.
MAP26 (RC2) Nag Hammadi
- In the room with slime and a rocket launcher (from the start you go swouth then west) press the face in the alcove which will open a passage to a room with three cells (sector #774).
- Near the start of the map (north then east) when you jump accross the platforms and then climb the spiral staircase there will be a chaingunner teleporting on a platform with a hanging leg. Kill the chaingunner then SR40 from the top of the stairs to get on the platform (sector #933).
- Past the room with a spiral staircase and the chaingunner you go down the lift to a fireblu room then another lift in the red alcove to a red rock room where you fight imps and cacos and get the red key. After you grab the red key open the wall behind green armor for a medkit (sector #1083).
Non-secret: Enter a teleporter either in the room with slime and a rocket launcher or in the room with lava and wooden platforms around the building with the yellow key to get teleported on top of the pillar from which you can jump to cells, medkits and a plasma gun.
MAP27 (RC2) Eviction Notice
- At the start open the satyr wall behind you to enter a cave with a box of shells and a box of bullets and hitscanners (sector #8).
- Crossing the linedef near the partial invisibility in secret #3 will open an alcove with an arachnotron and a switch. The switch lowers the invulnerability pillar (sector #26).
- Press the switch on the invulnerability pillar to open the cave further to find a box of cells, a box of rockets and partial invisibility (sector #29).
- From the start go left, press the switch, go through the northern door that opened and to the room with slime falls to your left. Enter the slime fall at the switch wall to get light amplification vizor (sector #46).
- After you have visited the area where you get the red key the switch has opened up in the room with the SSG teleporter mentioned in secret #8. Press it and run to a slime room where another slime fall with an invulnerability will get opened up (sector #47).
- There's a misaligned wall north of the first switch (mentioned in secret #4), go through it to find shells and a rocket (sector #49).
- In the area where closets with imps open as you go along the fence open up the UAC logo at the last closet to enter a room with a light amplification vizor, a partial invisibility, a cell and enemies (sector #115).
- Press the switch at the room with the slime falls (mentioned in secret #4), go around the central structure in the neighboring room and enter the teleporter with the SSG. When the walls open up fight revenants and monsters in the next room, go downstairs and kill the pinkies and imps. Press on the baron wall to find bullets and shells (sector #134).
- Press the in secret #11 switch to raise the pillar to your right. Also press the switch below the flesh pillars with backpacks. With the help of the pillar step on a thin ledge and follow it to the pillar with the BFG (sector #184).
- After you go through the portal with an invulnerability after you press the yellow button you eventually enter the hall with hanging corpses and pain elementals. There's a button in front of the BFG pillar. Press it and run to the lowered platform behind it to grab a soul sphere (sector #192).
- After you get on the platform in secret #10 lower the wall in front of you to reveal a switch (sector #193).
- In the blue key room grab the key, kill the revenants and mancubi. Then step on the small platforms where both revenants were. This will open two more mancubi alcoves containing computer area map and a berserk pack. After you enter all 3 mancubi alcoves the passage will open up at the entrance to this room (sector #209). There are a medkit, a box of bullets, a box of rockets and a cell.
MAP28 (RC2) Wrong Way
- When you get teleported to the area with a berserk pack on a pedestal in the pool of blood, turn around and shoot the red button hidden in the bricks. It will open a teleporter to a room with a soul sphere and a box of shells (sector #357). When you press the wall the room opens up revealing an archvile, two barons and a box of rockets. Press the wall with the lantern to open the teleporter back to the berserk pack area.
- In the area where you fight pinkies and an archvile jump down on the pillar to the east for a backpack (sector #536).
MAP29 (RC2) God I Wish I Was Romero
- There's a waterfall with a black gap behind it (you can see it when you are climbing the rocks south-west of the starting island) go through it to find one cell and a teleporter to a soul sphere (sector #449).
- On the western island the walls open up when you enter revealing enemies. In the area where three hell knights were there's a shootable skull. It opens a wall near the green torch with a medkit, a shotgun, a cell, shotgun shells and a baron (sector #623).
- There's a small stone structure in the western part of the map (you can see it when you are climbing the rocks from south-western to western island). Enter the sigil eye in it to get teleported to the building with a BFG, four imps and an archvile (sector #845).
- In the final area with a cyberdemon in the center there are four shrines that each teleport you to a control room in the counter-clockwise direction from it and opens the next one. Enter the north-eastern one, then south-eastern one, then south-western one to finally get to the north-western control room with an invulnerability sphere (sector #1665). After you leave it you telefrag the cyberdemon.
Non-secret: There are several shrines in the map that teleport you to the building in the south-east.
MAP30 (RC2) A Hole Where You'll Burn to Death
No secrets