Vertex Relocation secrets

Secrets are in sector number order. By anon, public domain.

MAP01 (beta V12) Entry Job

  1. In the library north of the entrance there's a button hidden at the south-west corner of the western bookshelf which reveals a green armor (sector #59).
  2. At the boss office up the elevator shoot the wall between the black banners to reveal a rocket launcher (sector #117).

MAP02 (beta V12) Underbase

  1. At the start lower the lift. There is a pillar with a rocket launcher (sector #41) at the center which you can grab when the lift rises.

MAP03 (beta V12) Getting Tight

  1. After passing through the blue door press on the wall with a painting to reveal a teleporter to (sector #22) with a plasma gun and an energy cell pack.
  2. In the room with crates and the blue key there is a crate with a button above it. Press on the tiled crate nearby to lower it then jump to the button and press it. This will lower a crate with a soul sphere (sector #65).
  3. In the same room there is another crate with its northern side tiled. Use its tiled side and this will reveal a teleporter to (sector #104) with a blue armor and two energy cell packs.
  4. After you get teleported to secret #3 do not jump down, but instead turn around and open the wall and enter a teleporter to (sector #115) with a rocket launcher and a box of rockets.
  5. Either turn around at the start, press the panel at the super shotgun, catch the lowered lift at the adjacent area, press on slightly misaligned wall, or in the red key room go through the invisible wall at the north-east corner and then through the teleporter to enter (sector #116) with a super shotgun and a soul sphere.

MAP04 (beta V12) Sheepnado Decimates Infested Starport

  1. Go through the blue door to enter the room with the crates. Lower the westernmost crate. Jump down to the crate with a soul sphere (sector #80).
  2. Get up the crates again. Get the plasma gun (sector #90).
  3. From the starting room go through the non-keyed door, jump down into the nukage pool and go west through the invisible wall to get a chainsaw (sector #91).
  4. From the starting room go through the red door, left, up the lift, and open the door to the north to reveal a blue armor (sector #93).
  5. After you fend off the imp abush in the room (near secret #4) with a berserk pack and the blue key, press the switch, go south, and open the grey door in front of you (near the fireblu bars) to enter (sector #176) the small room with a backpack.

MAP05 (beta V12) The Wasteland Tower

  1. Once you have the blue key, open the blue door at the northern part of the map just east of the start. Go up the steps to a balcony and look left where you will see a tower in the distance. Shooting your shotgun a bit right of the tower will lower the bookshelf giving you access to a room with a shotgunner and a plasma gun (sector #14).
  2. From the start of the map go east through the doors and turn right at the burning red wall with corpses. In the next room you will see a blue armor on the platform (sector #187). Go up the steps, fight off the imp trap, open the wall at the south-east corner of the room and press the switch.

Non-secrets:

At the north of the map east of secret #1 there is a backpack and a soul sphere on the pedestals with two switches allowing you to choose only one of them, the other becoming raised. First item-bump the soul sphere then press the backpack switch if you want 100% items.

MAP06 (beta V12) Her

  1. From the start go around the nukage pit to a metal structure with a column in the middle. Open the southern wall (sector #273) to find a partial invisibility.
  2. At the south-eastern part of the map you will climb a spiral "hill" in order to jump to the yellow key. You can, however, jump in the opposite direction to a rocky platform, then to a platform with a tree. Here you can open a slightly darker wall to access a room (sector #486) with a green armor
  3. After pressing the button which requires the yellow key you enter a large area with steps going up to your left and spider mastermind platform in front of you. Go up the steps and jump slightly to the left of the spider mastermind platform to land in front of the smaller platform with a hell knight. Go behind the hell knight platform and you will find a cave leading to a computer area map, boxes of rockets and health bonuses (sector #508).

MAP07 (beta V12) Circle of Secrets

  1. After lowering the big elevator with 7 mancubi go into southern area where spiders came from and open the mossy wall to find a box of ammo (sector #3).
  2. In the small room with a medkit just before the semicircular room with an UAC logo open the wall with a stain at the bottom to find an energy cell (sector #51).
  3. In the final area with 3 spiders before pressing the switch to raise the bridge go north and press a button to open the inlet with a BFG (sector #56).
  4. Go through the passage opposite the mossy wall mentioned in secret #1 and open the wall to the left to find partial invisibility and a box of ammo (sector #107).
  5. After going up the first elevator enter the cave and open the wall with the hole at the end of it to enter (sector #127) an area with a chaingun and a box of shells.
  6. Ride up the big elevator. Open the wall with a poison sign. You will find a box of shells (sector #176).
  7. In secret #6 open the southern wall to find a partial invisibility and a rocket (sector #240).
  8. Open the misaligned wall in secret #1 to find a cave (sector #265) with a partial invisibility and a rocket.
  9. After jumping down from the semicircular UAC room turn right and open the wall with the poison sign to find partial invisibility (sector #386).

MAP08 (beta V12) Combination Lock

  1. In the large crucifix room at the north of the map press the switch which will open two alcoves with pinkies. Open the blinking wall in the western alcove to enter a bathroom (sector #66) with a plasma gun and an energy cell pack.
  2. To the north of the door to the crucifix room, around the wall, there's a door to the red key room. Open the wall to the south of this room (right of the "window" with a scrolling skinface texture) to open a fireblu tunnel (sector #614) with a single stimpack.
  3. On the combination lock (see secret #9) enter the Number of the Beast (1010011010) and pass through it to find a shortcut (sector #726) to the room with a cyberdemon and barons. You should probably do secret #8 first.
  4. On the combination lock enter the "sex number" (0001000101) and pass through it to find (sector #729) a green armor and a switch which crushes the imps so you don't have to fight them later.
  5. From the start go right and enter the red teleporter. Open the south-eastern wall with two triangles on it to find a nukage tunnel (sector #752).
  6. In the same room to which you get via a red teleporter mentioned in secret #5 find a button on the southern column and press it. It will open the two alcoves with pain elementals and lost souls. Enter the southern one. Press on the misaligned wall in front of you to open a closet (sector #782) with two boxes of shells.
  7. In the same room as in secrets #5 and #6 open the north-eastern wall with two triangles on it to open a room with a radiation suit (sector #838).
  8. On the combination lock enter the "weed number" (0110100100) and pass through it to find an invulnerability sphere in the room with a cyberdemon and barons (sector #1017).
  9. Pass through the nukage tunnel you found in secret #5 to find a combination lock puzzle (sector #1191).

MAP09 (beta V12) Der Mortage

  1. From the start of the map go forward and turn left at the UAC logo. Find the computer panel in the room, press it, and run south where a wall will temporarily be opened, revealing a teleporter to a tunnel (sector #283) with a soul sphere.
  2. In the blue key room with a chaingunner trap at the south-west of the map open the wall with pipe (meter device?) to find a blue armor (sector #288).

MAP10 (beta V12) Gazoline Processing

  1. After obtaining red and blue keys, enter the westernmost building through the red door, go up the stairs to the left and enter the room with a rocket launcher and a button. After you press the button the two alcoves will open temporarily behind the neighboring blue door, containing barrels and also a pain elemental, two revenants and two imps. In the western alcove you can press the back wall to open a room with a blue armor (sector #312).
  2. From the final arena SR40 from the eye switch towards the exit switch and jump down to land on the ledge of the building at the north. Go west and around the corner to find a berserk pack (sector #320). [I think there must be a way to get there earlier.]
  3. Enter the southernmost building through the blue door. First go through the small non-keyed door, press a switch, collect a super-shotgun which will reveal a platform with an arachnotron and some goodies at the north-western corner. Next, go back to the entrance and now go through the yellow door and press a button there which will open a room with computer panels. There's a switch on the panel at the back. Press it and run back to the room with the arachnotron platform (sector #332) which will be temporarily lowered. Collect a pack of cells, 6 armor bonuses a box of shells and a box of bullets.
  4. At the start (south-eastern corner of the map) there's a structure with two wide towers. On one of the lights at the edge of the platform the towers are standing on there's a different metal texture with "buttons". Press on it and run around the towers to find a wall, which has a lightning bolt on it, to have been temporarily lowered. Grab a green armor, a chainsaw, and press a switch to lower the wall again so you can exit (sector #380).
  5. Enter the southernmost building mentioned in secret #3 and go through the red door with a nukage and a soul sphere. Open the wall with a poison sign to open a closet (sector #529) with a BFG
  6. In the easternmost building (north of the towers mentioned in secret #4). There's a shootable/punchable eye switch. There's a skull switch behind it which will open the wall to a cage (sector #533) with four backpacks.
  7. After you enter the teleporter in the easternmost building mentioned in secret #6, another teleporter (sector #542) will be opened in the southernmost building, in the room with the arachnotron platform mentioned in secret #3, which will allow you to telefrag a cyberdemon if you're lucky.

MAP11 (beta V12) Witch Doctor

  1. In the room behind the southern red door enter the teleporter in the middle of a blood pool. After the platform you teleport to is lowered, SR40 into the other side of the same teleporter to be teleported into a cave (sector #116) with an imp and a soul sphere.

MAP12 (beta V12) Seaside Sanctuary

  1. Pass through the blue door to a pond with a rocket launcher and enter a passage to the north. Press the switch in the room to raise the bars. Go up the steps to a switch and jump to a ledge just left of it. Open a dark brick wall to find a chainsaw (sector #269).
  2. Go into the room from which you jumped to a chainsaw in secret #1. Go up the steps and jump to the right mancubus platform. Face towards the torch and spot a small shootable button. It will open up a cave (sector #276) with the teleporter leading to a room with a plasma gun and imps.
  3. In the room with the yellow key at the western part of the map after you try to open the yellow door a platform with an arachotron and a switch will reveal behind you. Climb it using a block. Go to another platform on a thin ledge. Press another switch behind the bricks in front of you which will raise a pillar to another platform. Go there and open the eastern wall with more dense tiling to open a closet (sector #354) with a blue armor.
  4. From the start go west. After you take the chaingun a platform will reveal. Climb onto it with a help of a stone nearby. Open a wall with a different texture to reveal a berserk pack (sector #425).
  5. In the plasma gun room you get to via the teleporter in secret 2 open the south-eastern wall with brown vines to open the way (sector #476) to a room with a soul sphere, an energy cell, and 3 imps.

MAP13 (beta V12) Easy Street

  1. Exit the starting building. Just after you went up the steps, open the brown door to your left to find a soul sphere (sector #36).
  2. After you go past the yellow door, into the inner yard, and up the lift, you will have to climb inside the pipe via a pile of boxes. Just after you enter the pipe go through the grating to your right to find a blue armor (sector #386).
  3. After you exited the starting building go past the red building to a brown building with tall black windows. Open the first (southern) window to find a super shotgun (sector #389).

MAP14 (beta V12) Residence

  1. At the north-western part of the map, after getting out of the crusher trap, exit the room, climb the steps to an elevated platform and shoot the painting in the room. This will make a berserk pack appear (sector #88).
  2. In the room west of the outdoor area with a compass in the middle, jump to the ledge with the help of the steps, and go behind the switch puzzle where you will find a red button. The button temporarily opens the wall in the opposite side of the room leading to a room (sector #174) with a box of rockets and a chaingunner. Press the switch in this room to open the wall back to the compass area.
  3. From the compass area go east, then through the northern door, then west to a room with a chaingunner's desk. Open the brown wall at the south-west to enter a room (sector #250) with a soul sphere.
  4. After you get the yellow key, go back to the central corridor (with the red door leading to the yellow key to the south of it) and enter the middle door to the west, then the yellow door to the north to enter the room with a fireplace. There is a skull switch which opens the closet (sector #254) with a partial invisibility.
  5. In the central corridor (with the red door to the south) enter the middle door to the east, go through another door and you will enter a room with a balcony overlooking a hedge maze. From the lift going up to this balcony, SR40 to the maze wall, and make your way jumping across the maze walls to the part of the wall with no windows north-east of the blue key gazebo (there is also an arrow on the ground pointing to this place). Go through the invisible wall there to collect a mega sphere (sector #546).

Tip: In the room west of the compass area the order in which you need to press the switches is: 2-3-1-4-5.

MAP15 (beta V12) Gates of the West

  1. Exit from the apartment east of the start (where there is a destroyed wall in the middle) to the east and turn left. Go through the invisible wall with a window texture to enter (sector #60) the room with a blue armor, super shotgun, chainsaw and a door requiring a red key.
  2. After you find the red key (secret #3) return to secret #1 and open the red door to enter (sector #68) another room with a mega sphere.
  3. In the area with a pond and cascaded platforms to the west there is a berserk and the red key in the middle of the pond (sector #298).
  4. In the high building with an elevator go up and then downstairs to a balcony overlooking two blinking red lights. Shoot the upper light to open a closet (sector #514) with a plasma gun.
  5. In the building you can access by jumping down from the balcony mentioned in secret #4 (and optionally lowering the bars blocking access) there are rubble "steps" going up. Open the northern wall at the bottom of the steps to find (sector #1173) cells, computer area map and a green armor.
  6. Enter Zom-Zom's restaurant at the south-western part of the map and go to the bathroom. Open the middle toilet door to find the sewers. At the eastern end there is a small labyrinth. Look for a small shootable switch there. Shooting the switch will release the blue key which will eventually float to the northern part of the sewers. Now go to the normal exit but instead jump down the building and then jump north, enter the door and open the blue door. There is a receiver which will open the blue door if you activated the transmitter at secret #7. The door leads to the secret exit (sector #1384).
  7. In the secret #2 room open the bookshelf to find (sector #1649) a transmitter. Press it to open the door to a secret exit.
  8. From the balcony, mentioned in secret #4, SR40 west to land behind the wall into the area with the BFG and a blue armor near the fountain (sector #1812).

MAP31 (Beta V12) Room Relocation

  1. After entering MAP04 room turn left and open the wall with blue triangles to find 5 armor bonuses and a light amplification visor in another room (sector #84).
  2. In MAP05 room in the corridor with the sinking platforms press the green torch to the north-east and go where the platform lowered to find a chaingun (sector #158).
  3. In MAP06 section lower the column with a lightning bolt to find a radiation suit (sector #196).
  4. The teleporter in secret #7 brings you to a soul sphere (sector #281). Stepping on the octagon with a soul sphere also reveals secret #5.
  5. After triggering secret #4, return to the MAP15 (Industrial Zone) room (with a damaging floor trail) and follow the damaging floor. The new cave leading to the secret exit will be opened.
  6. In MAP22 (The Catacombs) room open the wall in the north-west corner to find a plasma gun (sector #452).
  7. In MAP22 (The Catacombs) room press the green torch which will open the wall leading to a teleporter (sector #481).

Non-secrets:

  • After you enter MAP15 (Industrial Zone) room follow the damaging floor trail to your right to a computer area map.
  • After you enter MAP10 (Refueling Base) room open the wall with blue triangles to your right right to find another rad suit.

MAP33 (Beta V12) Anon Becomes a Siamese Tween with a Shark

  1. After passing through the yellow door go straight, turn right at the pillar and shoot the switch tucked in it. It will reveal a nazi SS at the other side of the pillar (sector #41).
  2. In the room with the exit door press on the misaligned wall just east of the north-western crates. It will reveal an area (sector #48) with a green armor and a nazi SS.
  3. Go to the easternmost part of the room with the exit door and press the wall on your right to find a box of rockets, an energy cell pack and a computer area map (sector #61).
  4. At the northernmost part of the map jump into the inner lava pool and open the wall behind two flaming skulls. Enter the teleporter which will bring you up the cliff (sector #90). Go around to get the plasma gun, then SR40 south to grab an energy cell.
  5. At the area behind the yellow door, open the indented wall at the south to find a box of shells and a shotgunner (sector #119).
  6. When going up the steps to the red key you will hear the wall open behind you. Run down the steps to find (sector #120) with 3 medkits and a nazi SS.
  7. In secret #3 open the swastika wall to find a berserk pack (sector #191).
  8. At the area with a lava river go to the south-easternmost corner and find a partial invisibility (sector #245).
Edit Report
Pub: 13 Mar 2025 23:31 UTC
Edit: 24 Mar 2025 22:55 UTC
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