Location clutter guide:

Ryn2g: https://next.nexusmods.com/profile/Ryn2g/mods?gameId=1704
Probably closest to the JKs of location clutter, Ryn2g overhauls a good number of locations from farms, to giant camps to standing stones and everything inbetween with new clutter, architecture and buildings.

TheOneTrueFuzzBeed: https://next.nexusmods.com/profile/TheOneTrueFuzzBeed/mods?gameId=1704
Newer to the scene Fuzz's mods overhaul what Ryn hasn't. Adding new clutter, architecture and other things to Dragon Mounds, Giant Camps and such. Now SOME of his mods have floating items in my game, but that MIGHT just be my game. Best to test before you run your Dyndo/xLODs.

HeilingerKrest: https://next.nexusmods.com/profile/HeilingerKrest/mods?gameId=1704
A few mods that overhaul places Fuzz or Ryn haven't. They're pretty well done for clutter bloat goes. Even adds new unmarked locations.

GeraldMods: https://next.nexusmods.com/profile/GeraldMods/mods?gameId=1704
Now GeraldMods makes some cool mods, like his Ships on the Horizon mod, but for this guide we're looking at this "Unmarked Locations" mod series. The mod pretty much does what it says on the tin, adding new small locations to find on your adventures.

Watchman's Whiterun Hold - Secondary Locations: https://www.nexusmods.com/skyrimspecialedition/mods/125444
This mod overhauls a few small areas that hasn't been covered by previous mentioned mods/modders.

Watchman's Silent Moons Camp: https://www.nexusmods.com/skyrimspecialedition/mods/129824
Overhaul of the exterior and interior of the dungeon.

WiZkiD Hunter's Camp Overhaul: https://www.nexusmods.com/skyrimspecialedition/mods/113558
Overhauls the hunter camps to have more unique clutter and such.

Lore Friendly Evergreen Grove: https://www.nexusmods.com/skyrimspecialedition/mods/129821
Very small additions to Evergreen Grove to make the location a bit more interesting.

Edit

Pub: 19 Sep 2024 02:16 UTC

Edit: 22 Sep 2024 02:08 UTC

Views: 206