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Variants

Use the Unreal Editor's Variant Management interface to activate and manage Variants in your project. To enable this UI, you'll need first turn on the Variant Manager plugin enabled. Once you've enabled the Variant Manager Plugin and you'll see the Variant Management panel. It is divided into four columns. In the left column, you'll find a list of Actors. Drag the Actor to the Variant in the left-hand column to tie it. To unbind an Actor, right-click it in the list and choose Unbind from the context menu.

The Values panel is located in the right-hand column. Click on a property to see its saved value. You can also record the current value by pressing the right-hand button. When you change the value, the Variant will update the captured value and save the updated value for the property. holmestrail.org won't be affected however, the project will be saved. The Variant will then be able call the functions exposed by the bound Actor when the Variant is activated.

The Variant Manager can capture the properties that Blueprints reveal, unlike the previous Variant Manager. These properties are then automatically bound to Actors. You can also tie the properties of your actors to Variants. If the Variant is enabled the property's value is captured, it will match the Variant's value. If the Variant is off the property's recorded values won't be updated.

In the Values tab, you'll also be able to see the constraints of the Variant you're currently working on. If your Variant is set at 150 percent BOM, for instance you'll see the car's model has been set to 150 percent. This information can be used to enhance your user interfaces. You can also switch between various trim options of the Variant.

Variants, like the other components in Unreal can be edited and added to your project. Once you've created the Variant and tied it to an Actor you can utilize the Variant Manager to activate the Variant as well as modify the properties of the Actor. To display the Variants in your interface you can use thumbnail pictures.

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Pub: 27 Apr 2024 14:22 UTC
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