A Beginner’S Guide To Elden Ring: What It Actually Is And Reasons Why You'll Want To Play It

It's being hailed as among the greatest games of all time, though if you don’t yet know your Margit from your Elden, listed here is a help guide to ensure you get roaming the Lands Between like a pro

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Elden Ring has a Metacritic rating of 97%. If you type its name into Twitter you'll be flooded with praise and anecdotes from players who have already spent many hours immersed rolling around in its arcane world. What exactly could it be? Exactly why are people obsessed with it? And should you join them - or perhaps is it way too hard?

So what exactly is Elden Ring?
Elden Ring will be the latest game from veteran Japanese studio FromSoftware, the creators in the critically acclaimed Souls series, which began with 2009’s Demon’s Souls and continued through the Dark Souls trilogy. It’s an open-world role-playing adventure emerge a ravaged place referred to as Lands Between, in which the destruction of the titular artefact has resulted in wars and chaos. You play a warrior given the job of restoring the ring and achieving ruler of the new kingdom.

What can I truly do?
If you’ve played a Witcher or Elder Scrolls game, you’ll understand it pretty quickly. Essentially, you'll be exploring an enormous kingdom full of castles, caves and spooky dungeons, and fighting a menagerie of monsters from tiny imps to lumbering trolls and fire-breathing dragons. While accomplishing this, you will also meet non-player characters who provide you with challenging quests and, if you’re lucky, valuable rewards.

There's much to learn that you just discover youself to be constantly looking to talk about it and compare experiences
Like classic tabletop role-playing games like Dungeons & Dragons and Warhammer, your character includes a mass of stats for health, strength, intelligence etc, which enable it to collect and customise weapons and spells to further improve their combat skills. This inventory management element is a bit more complex than you’d see in, say, an Assassin’s Creed game: intricately defining your character along with what they’re wearing on your own specific gameplay is really a major obsession for fans of FromSoftware’s games. You’ll also need to discover concepts like Super Armour, stance breaks, broken pots and critical hits, as well as things called Ashes of War, which add special powers for your armaments. There's a lot.

What’s so competent about this?
Many people have declared Elden Ring is exactly what The Legend of Zelda: Breath in the Wild would be whether it hated you. That’s an excellent analysis. It's a vast game with beautiful and diverse landscapes, a terrifying menagerie of monsters, as well as an incredibly deep levelling up system that rewards experimentation and personalisation. Director Hidetaka Miyazaki is often a game-design genius who thinks deeply about games and the way they function. There's always room for player interpretation, as well as the plotting is subordinate to interactivity. There are so many items to see in the world that you can find yourself constantly planning to talk about it and compare experiences. Irrrve never really understood this with the Dark Souls trilogy but I understand it now. With FromSoftware titles, you’re not just buying a game, you’re joining an online community - much of the fun with the game is the thing that happens away from it.

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Pub: 05 Apr 2023 17:54 UTC
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