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Variants

Activate and manage Variants in your project using the Unreal Editor's Variant Manager UI. First, make sure that you have the Variant Manager plugin turned on to enable this UI. Once you have enabled the Variant Manager Plugin you will be able to see the Variant Management panel. It is divided into four columns. The left-hand column houses a list with Actors. Drag the Actor to the Variant in the left-hand column to tie it. To unbind an Actor simply right-click it in the list and select Unbind from the context menu.

The Values panel is located in the right-hand column. Click on a property to view its saved value. The right-hand button allows you to record the current value. Variant will alter the value it has recorded and store the updated value for the property. This won't affect the value in the Level Viewport, but it will be saved to your project. The Variant will then be able call the functions that are exposed by the bound Actor when the Variant is activated.


The Variant Manager is able to capture properties that Blueprints disclose, unlike the previous Variant Manager. These properties are then automatically bound to Actors. You can also associate the properties of your actors to Variants. If the Variant is active the property's capture value will be identical to that of the Variant. If the Variant is off, the property's captured value won't be updated.

In the Values panel you'll also see the constraints of the Variant that you're currently working on. If your Variant is set at 150 percent BOM, for instance you'll see the car's model has also been set to 150 percent. This information can be used in your user interfaces. You can also choose between the various trim options available to the Variant.

Variants, like other components in Unreal can be edited and added into your project. Once you've created the Variant and bind it to an Actor, you can use the Variant Manager to activate the Variant and modify the properties of the Actor. To display the Variants in your interface, you can use thumbnail pictures.

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Pub: 27 Apr 2024 21:52 UTC
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