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[INI]

; allow INIs in the Tweaks\INIs folder to overwrite the main INI
bMultiINISupport = 1

; show [SECTION] SETTING when viewing subsettings in tweaks' menu
bShowSubsettingPaths = 0

; adds a button in the pause->settings menu for configuring Tweaks (you must restart game for changes to apply)
bTweaksMenuButton = 1

; sort the ini alphabetically
bSortAlphabetically = 0

; add new settings to the top of the ini
bPrependNewSettings = 1
bShownTweaksMenuReloadWarning= 1


; Modify Game-Settings (after ESPs have loaded)
[GameSettings]


; see http://fose.silverlock.org/fose_command_doc.html#DirectX_Scancodes for keycodes
[Hotkeys]

; place the map marker at the player's position
iPlaceMapMarkerAtPlayerPosKey = 0

; replaces the vanilla hotkey (~)
iConsoleKey = 0

; disables player collision while held
iDisableCollisionKey = 0

; drops the equipped weapon
iDropEquippedWeaponKey = 0

; equip the last equipped weapon
iEquipLastWeaponKey = 0

; quits the game
iExitGameKey = 0

; exits to main menu
iExitToMainMenuKey = 0

; hide various HUD elements, see the Hide HUD Key section
iHideHUDKey = 0

; holster the current weapon, disables holding reload to holster weapon
iHolsterWeaponKey = 0

; select the next radio station
iNextRadioStationKey = 0

; open the PipBoy local map
iOpenLocalMapKey = 0

; open the PipBoy world map
iOpenMapKey = 0

; open the PipBoy quests tab
iOpenQuestsKey = 0

; open the PipBoy radios tab
iOpenRadioKey = 0

; replaces the vanilla hotkey (F3)
iPipboyDataKey = 0

; replaces the vanilla hotkey (F2)
iPipboyItemsKey = 0

; replaces the vanilla hotkey (F1)
iPipboyStatsKey = 0

; select the previous radio station
iPrevRadioStationKey = 0

; decrease the radio volume
iRadioVolumeDownKey = 0

; increase the radio volume
iRadioVolumeUpKey = 0

; continually presses the use key while held
iRepeatActivateKey = 0

; replaces the vanilla hotkey (Print Scrn)
iScreenshotKey = 0

; skip the current radio song or topic
iSkipRadioSongKey = 0

; toggles visibility of the crosshair
iToggleCrosshairKey = 0

; toggles the visibility of all menus
iToggleMenusKey = 0

; toggles the PipBoy light
iTogglePipboyLightKey = 0

; switch to using ##SightingNode2 if the weapon has one
iToggleSightingNodeHotkey = 0

; smoothens movements of the camera
iToggleSmoothCameraKey = 0

; toggles the sneak indicator visibility
iToggleSneakIndicatorKey = 0

; toggles True Ironsights mode
iToggleTrueIronSightsKey = 0

; replaces the vanilla hotkey (E)
iVATSAcceptKey = 0


[Tweaks]

; show the 'equipped' square beside equipped ammos in containers
bContainersShowEquippedAmmo = 0

; display the voice acting notes e.g. {afterthought} in dialogue
bDialogueKeepVoiceActingNotes = 0

; limit the quantity menu max count when transferring items that would overburden a companion
bQuantityMenuRespectsCompanionCarryCap = 0

; give a chance to earn multiple ammo casings from weapons that use more than 1 ammo per shot
bAmmoBurstCaseCountFix = 0

; add an armor condition label to the HUD
bArmorConditionLabel = 0

; prevent blood decals for attacks that don't penetrate target DT
bArmorPreventsBloodDecals = 0

; play armor foley sounds in 3D when in 3rd person
bArmorSoundsPlayIn3D = 1

; allow firing anim jams to play while firing an automatic weapon
bAutoWeaponJamWhileFiring = 0

; scale NPC repair prices based on your barter skill
bBarterAffectsRepairCosts = 0

; show the final caps after a transaction beside player/merchant caps
bBarterShowCapsChange = 0

; use challenge icons in the pipboy challenges menu
bChallengeMenuIcons = 0

; give a chance the cinematic/player view killcam will play when killing the last of a combat group
bChanceBasedKillcams = 0

; remove player placed marker if nearby
bClearNearbyPlayerMarker = 0

; require clicking to exit load screens
bClickToExitLoadScreens = 0

; allow coloring the weapon low condition label
bColorWeaponCndLabel = 0

; don't remove ammo from companions when they fire weapons
bCompanionsDontUseAmmo = 0

; instantly detonate mines when they are stood on
bContactMines = 0

; prevent NPCs dropping their weapons when arms are crippled
bCripplingDoesntDisarm = 0

; add configurable icons to popup messages
bCustomPopupIcons = 0

; disable the invisibility effect from stealth boys etc. while the pipboy is open
bDisableStealthEffectInPipboy = 0

; show tag skills in bold in the Stats menu
bEmboldenTagSkills = 0

; include health modifiers in enemy healthbars (e.g. buffout)
bEnemyHealthbarShowBuffedHP = 0

; allow taking wild wasteland without using a trait point
bFreeWildWasteland = 0

; fade the volume of heartbeat sounds, reset the volume when taking damage
bHeatbeatSoundsFade = 1

; hide item added messages for caps
bHideCapsAddedMessages = 0

; hide the cursor in the message popup windows
bHideCursorInMessageMenu = 0

; show the name of the nearest location marker you're looking towards
bHUDMarkerNameIndicator = 0

; prevent weather changes when fast traveling short distances
bImprovedWeather = 1

; use a separate icon for local map doors which lead to an exterior
bInteriorExteriorMapDoorIcon = 0

; invert the camera X
bInvertCameraX = 0

; keep fall height when loading a save
bKeepFallHeightOnLoad = 0

; give companions light step if player has the perk
bLightStepAffectsCompanions = 0

; show the distance or time to the hovered location marker in the Map Menu
bMapLocationDisplayDistance = 0

; add a hotkey to recenter the map menu
bMapRecenterHotkey = 0

; remember the last viewed position in the Map Menu
bMapRemembersPosition = 0

; add right click to mark a note as unread
bMarkNotesUnread = 0

; move the ammo type label to under the ammo count
bMoveAmmoTypeLabel = 0

; multithread the setup of the hacking words list to reduce lag when hacking a terminal
bMultithreadedHackingMenu =1

; prevent body part explosion sounds when entering cells
bNoGibSoundWhenEnteringCells = 1

; make clicking on the current holotape pause it, double tapping pause resets the holotape
bPauseHolotapes = 0

; don't hide the quest/location added text in menus
bQuestTextVisibleInMenus = 0

; allow reassigning all skill points when leveling up
bReallocateSkillPointsOnLevelup = 0

; use stimpaks to revive unconscious companions
bReviveUnconsciousCompanions = 0

; scale the size of ashpiles depending on actor size
bScaleAshpileSize = 0

; show quest objectives when changing cells
bShowQuestObjectivesOnCellChange = 0

; skip the confirmation prompt when loading a save
bSkipLoadSaveConfirmationPrompt = 0

; automatically unlock very easy locks when lockpick skill is maxed
bSkipVeryEasyLocksAtMaxSkill = 0

; sleep when waiting on chairs
bSleepOnChairs = 0

; show the wake time on the sleep/wait slider
bSleepWaitSliderShowsWakeTime = 0

; sort equippable ammo to the top of the inventory
bSortEquipableAmmo = 0

; sort the pipboy repair menu
bSortPipboyRepairMenu = 0

; give projectile splash damage a chance to trigger bloody mess torso explosions
bSplashDamageTorsoGibbing = 0

; add support for the QuickLoad key in the Main/Pause menus
bStartMenuQuickLoad = 0

; make the fThrowingStrengthPenalty gamesetting also affect grenades and mines
bStrengthAffectsAllThrowables = 0

; allow targeting projectiles in VATS (does not support occlusion)
bTargetProjectilesInVATS = 0

; gray out read terminal entries
bTerminalGreyReadNotes = 1

; show repair kits in the weapon repair menu
bUseWeaponRepairKitsInRepairMenu = 0

; show reload cost in the AP meter when queuing a VATS attack that will cause a reload
bVATSAPDisplayIncludesReloadCost = 0

; changes the PipBoy clock to be in 12 hour format
b12HourPipboyClock = 0

; changes the sleep/wait clock to be in 24 hour format
b24HourSleepWaitClock = 0

; require moving to stand up when seated
bActivatingDoesntStandUp = 0

; adds hotkey 'Q' to drop the currently selected item from the Pip-Boy menu
bAddInventoryDropItemHotkey = 0

; use the item icon (if it exists) in 'added to inventory' messages (you will need an icon replacer or they will be off-centered)
bAddItemUsesItemIcon = 0

; pressing the iTogglePipboyLight key while aiming with a night vision weapon toggles the night vision effect
bAddNightVisionToggle = 0

; add RGB sliders for the main HUD color to the settings menu
bAddRGBSliders = 1

; allows scroll-wheel to zoom while using a scope
bAdjustableScopeZoom = 0

; scale jump height based on agility
bAgilityScalesJumpHeight = 0

; NPC and player movement speed is scaled by their agility
bAgilityScalesMovementSpeed = 0

; remove the movement penalty while aiming
bAimingSpeed = 0

; unholster weapons when aiming
bAimingUnholstersWeapons = 0

; allows activating while performing another action, e.g. start reloading, open a door and finish reloading on the other side
bAllowActivateWhileAnimPlays = 0

; allow using stimpaks at max health
bAllowAidAtMaxHealth = 0

; allow binding multiple controls to the same button in the vanilla settings menu
bAllowDuplicateControlBinds = 0

; allows firing weapons while lower body animations are playing
bAllowFiringWhileLanding = 0

; allow use of keyboard and mouse to move around while a controller is connected
bAllowKeyboardAndMouseWithControllerConnected = 1

; allows opening of Pip-Boy while the screen shakes (it may look offcentered)
bAllowOpenPipboyDuringCameraShake = 0

; allow pickpocketing even if you've already been caught
bAllowPickpocketIfAlreadyCaught = 0

; show the number hotkeys in the Controls menu
bAllowRebindNumkeys = 0

; allow teammates to use the meltdown effect if the player has the Meltdown perk
bAllowTeammatesUseMeltdown = 0

; allows fast traveling from indoors (you need to take care not to travel out of scripted areas)
bAllowUnsafeFastTravel = 0

; allow entering VATS while animations play (e.g. while jumping)
bAllowVATSWhileAnimsPlay = 0

; open the PipBoy and use weapon hotkeys while reloading
bAllowWeaponHotkeysAndPipBoyWhileReloading = 0

; use weapon hotkeys while switching weapons
bAllowWeaponHotkeysWhileEquipping = 0

; use weapon hotkeys while firing
bAllowWeaponHotkeysWhileFiring = 0

; play an alternate levelup sound every N levels
bAlternateLevelupSounds = 0

; use the longer name for ammo on the HUD (will clip with other HUD elements)
bAmmoLabelUseLongName = 0

; print which anims are currently active into the console, type TDT to see them with console closed
bAnimDebugging = 0

; automatically continue game at the start menu
bAutoContinueGame = 0

; allows firing automatic weapons even if they are animating already (e.g. miniguns spinning up)
bAutoWeaponNoFiringDelay = 0

; make vendors obey their Buy/Sell flags, restricting which items they accept
bBarterCheckActorBuySellFlags = 0

; add hotkeys to rotate the flycam camera, and increase the run speed
bBetterFlycam = 1

; allow adjusting the max walking, jumping and autowalk angles
bBillyGoatMode = 0

; prevent bloody mess dismembering/exploding limbs that weren't hit
bBloodyMessGibTargetedLimbOnly = 0

; cap the levelup menu max skill values based on SPECIAL skills
bCapSkillsBySPECIAL = 0

; scroll to the top when changing container/barter categories
bChangingContainerCategoryScrollsToTop = 0

; stops NPC and player scale affecting their melee damage
bCharacterMeleeDamageIgnoresScale = 0

; stops NPC and player scale affecting their non-melee damage
bCharacterNonMeleeDamageIgnoresScale = 0

; add an AP penalty for performing charged unarmed/melee attacks
bChargedAttacksCostAP = 0

; clicking on the current PipBoy inventory tab toggles sorting/filtering
bClickingActiveTabTogglesSorting = 0

; clicking instantly displays the rest of a note page
bClickingShowsTerminalText = 0

; prevents firing if you don't have enough ammo for one burst
bClipSizeMatters = 0

; colors various HUD elements e.g. HP bar when health is low
bColoredHUDBars = 0

; show map markers added this session in red
bColorRecentlyAddedMapMarkers = 0

; customise the color of companions on the compass, see [Companion HUD Color]
bCompanionPipColorChange = 0

; use the same font as locations for companions on the map
bCompanionsUseLocationFontOnMap = 0

; show - and + on armor DT and DR relative to the equipped armors
bCompareArmorStats = 0

; show - and + on weapon DPS/DAM relative to the equipped weapon
bCompareWeaponStats = 0

; fade icons for NPCs, doors etc. on the left side of the compass
bCompassFadeLeftSide = 0

; fade the compass location markers based on distance to the player
bCompassLocationDistanceBasedAlpha = 0

; fade the compass NPC markers based on distance to the player
bCompassNPCDistanceBasedAlpha = 0

; use custom icons to show whether an NPC is above or below the player
bCompassNPCHeightIndicator = 0

; use custom icons to show whether a quest marker is above or below the player
bCompassQuestHeightIndicator = 0

; adds a background to the console
bConsoleBackground = 1

; add support for the numpad buttons /*-+., enter and 0-9 to be used in console
bConsoleNumpadSupport = 0

; include a timestamp in console messages
bConsolePrintsIncludeTimestamp = 1

; darken and add a faint shadow to console output text
bConsoleTextShadow = 1

; hold shift to store all visible items in the current container
bContainerMenuStoreAllHotkey = 0

; add a warning in the subtitles bar if the opened container is set to respawn
bContainerRespawnsMessage = 0

; prevent the 'take all' button closing the container
bContainerTakeAllDoesntCloseMenu = 0

; DEBUG OPTION for mod developers, adding a hotkey 'R' to load the last save from the start menu
bContinueGameHotkey = 0

; prevents the controller back button closing the PipBoy
bControllerBackButtonDoesntClosePipBoy = 0

; holding the attack button for grenades decreases their detonation timer
bCookableGrenades = 0

; decrease jump height if legs are crippled
bCrippledLegsScaleJumpHeight = 0

; play pain sounds when falling with crippled legs
bCrippledLimbsPlayPainSoundWhenFalling = 0

; don't scale crit chance for automatic weapons by their fire rate
bCritChanceIgnoresFireRate = 0

; include the limb name in critical hit messages
bCriticalHitMessagesIncludeLimbName = 0

; customise the length of time the 'Added to inventory' message is shown
bCustomAddToInventoryMessageTimer = 0

; allow a custom scale applied to armor DR/DT based on their condition
bCustomArmorConditionPenalty = 0

; use a custom formula for hacking answer length
bCustomHackingAnswerLength = 0

; automatically convert taken screenshots into various formats e.g. jpg
bCustomScreenshotFormat = 1

; set a custom total number of SPECIAL points to allocate, minimum is 7 (one in each skill)
bCustomSpecialPoints = 0

; modify how far away general subtitles are shown
bCustomSubtitleDistance = 0

; show cheat info at the lockpick menu
bDebugLockpickMenu = 0

; add the marker location name to the "Marker Added" notification at the HUD
bDescriptiveMarkerAddedMessage = 1

; prevent beam projectiles sticking to the weapon barrel when turning
bDetachedBeams = 0

; show the names of actors detecting you while sneaking
bDetectedByWhom = 0

; scale NPC-NPC damage independent of the fDiffMultHPByPC gamesetting
bDifficultyDoesntAffectNPCToNPCDamage = 0

; disable steam/gog achievements
bDisableAchievements = 0

; disables the character recreation script that runs when leaving the spawn area
bDisableCharacterRespec = 0

; prevent combat music playing
bDisableCombatMusic = 0

; disables the killcam for companion kills
bDisableCompanionKillcam = 0

; disable the alpha effect given to markers on the right edge of compass
bDisableCompassEdgeAlpha = 0

; set the controller thumbstick deadzones under [Controller Deadzone]
bDisableControllerDeadzones = 0

; disables the radial blur when an explosion occurs nearby
bDisableExplosionInFaceIMOD = 0

; disable fast travel
bDisableFastTravel = 0

; disable godmode when loading a save
bDisableGodmodeOnLoad = 0

; removes the grenade indicator from the HUD
bDisableGrenadeIndicator = 0

; disables the radial blur when damaged (optionally only when in god-mode)
bDisableHitShader = 0

; disables zooming when aiming with a weapon holstered
bDisableHolsteredWeaponFOVZoom = 0

; prevents the vaultboy showing on the HUD when a limb is crippled (not the 'LMB' text)
bDisableHUDCrippledLimbIndicator = 0

; removes fog from interiors
bDisableInteriorFog = 0

; removes the tips from the loading screens
bDisableLoadingScreenTips = 0

; disables the messages when hardcore needs and radiation levels increase/decrease
bDisableNeedsMessages = 0

; allow movement outside world borders, showing the 'Leaving Region' warning
bDisableRegionBordersKeepMessage = 0

; prevents reloading if the weapon's clip is not empty
bDisableReloadingNonEmptyClip = 0

; removes the ability to sell items in the barter menu
bDisableSellingItems = 0

; disable the functionality of the "Show Location" button on the quest menu
bDisableShowQuestLocation = 0

; disables zooming when aiming with non-scoped weapons
bDisableWeaponFOV = 0

; ignore DPAD and 1-9 weapon keys outside the pipboy
bDisableWeaponHotkeys = 0

; automatically pick up explosives after disarming them
bDisarmingMinesPicksThemUp = 0

; add random chance mines will not disarm or explode instantly based on the weapon's skill requirements (see readme for formula)
bDisarmRequiresSkill = 0

; add a distance, beyond which quest markers are hidden
bDistanceBasedQuestMarkerVisibilty = 0

; don't allow opening console till initial loading is finished
bDontAllowConsoleTillLoadingIsDone = 0

; don't set the current quest when completing objectives without having a quest active
bDontSetQuestWhenCompletingObjectives = 0

; don't set the current quest when gaining a new objective with no quest active
bDontSetQuestWhenObjectivesAdded = 0

; stop the container menu showing automatically when opening with lock-pick or a key
bDontShowContainerAfterLockpick = 0

; allow jumping in mid-air
bDoubleJump = 0

; change ammo types when reload is pressed twice in quick succession
bDoubleTapReloadToChangeAmmoType = 0

; drain action points before taking damage when drowning
bDrowningDrainsAP = 0

; include grabbed item weight when determining if player is overencumbered
bEncumbranceIncludesGrabbedItems = 0

; add an AP penalty for entering VATS
bEnteringVATSCostsAP = 0

; don't unholster weapon when using VATS without selecting a target
bEnteringVATSDoesntUnholsterWeapon = 0

; allow equipping of broken items
bEquipBrokenItems = 0

; make explosion knockdown avoidance chance based on strength instead of agility
bExplosionKnockdownAvoidanceUsesStrength = 0

; make inner 30% of explosion radius deal full damage and minimum damage at radius be 20%
bExplosionRadiusBuff = 0

; prevent explosions moving items if they're collectible
bExplosionsDontPushTakeableItems = 0

; speed up the animation for entering the lockpick menu
bFasterEnterLockpickMenu = 1

; decrease the delay after a successful hack by 2.5 seconds
bFasterHackingTransition = 1

; increase the hour countdown speed while waiting or sleeping
bFasterSleepWait = 1

; makes fast travel cost 1 Nuka-Cola Quantum, Quartz or Victory
bFastTravelCostsSpecialNukaBottles = 0

; allow fast travel when over-encumbered, as the Long Haul perk does
bFastTravelOverencumbered = 0

; allow fast travel while enemies are nearby
bFastTravelWithEnemiesNearby = 0

; make fatal non-sneak critical hits always explode or dismember limbs
bFatalNonSneakCritsAlwaysGib = 0

; allows firing weapons while starting to aim
bFireWhileAiming = 0

; forces first person for VATS camera shots
bFirstPersonVATS = 0

; fixes a bug in the Enhanced Camera mod where the player would sink into the ground when changing from first to third person
bFixEnhancedCameraGroundSinkBug = 0

; use the last weapon that damaged an NPC instead of the currently equipped weapon for kill challenges
bFixKillChallengeSourceWeapon = 1

; use 1st person (high-res) models for NPCs' weapons
bForceHiResWeaponModels = 0

; failing a lockpick force attempt breaks a bobby pin instead of the lock
bForceLockpickNoBreakLock = 0

; make grabbing owned items carry the same faction penalty as stealing
bGrabbingItemsIsCrime = 0

; allow hacking terminals of any level
bHackTerminalsWithoutSkill = 0

; toggle individual hardcore features independently of the hardcore setting
bHardcoreTweaks = 0

; hide the clip/remaining label
bHideAmmoLabel = 0

; hide completed quests in the PipBoy
bHideCompletedQuests = 0

; hides the crosshair in first person
bHideCrosshairInFirstPerson = 0

; hides the crosshair in third person
bHideCrosshairInThirdPerson = 0

; hides the cursor while in dialog
bHideCursorInDialog = 1

; hide the enemy markers from the compass
bHideEnemyMarkers = 0

; hides equipped items in the barter menu
bHideEquippedItemsInBarter = 0

; hides equipped items in the container menu
bHideEquippedItemsInContainers = 0

; hide the healthbar during killcams
bHideHealthbarInKillcams = 0

; hides hotkeyed items in the barter menu
bHideHotkeyedItemsInBarter = 0

; hides hotkeyed items in the container menu
bHideHotkeyedItemsInContainers = 0

; hide hotkeyed items in the item repair menu
bHideHotkeyedItemsInRepairLists = 0

; only show unvisited locations on the compass if they are marked on the map
bHideInvisibleUndiscoveredLocations = 0

; hide the faction reputation from map markers on the world map
bHideMapMarkerFactionReputation = 0

; hide quest items in the misc PipBoy page
bHideMiscQuestItems = 0

; hide the weight and value of quest items and keys in the Pipboy
bHideQuestItemWeightAndValue = 0

; hide read notes in the notes menu
bHideReadNotes = 0

; prevent the red crosshair when mousing over invisible enemies in the distance
bHideRedCrosshairOnDistantInvisibleTargets = 0

; hide unavailable radios in the PipBoy
bHideUnavailableRadios = 0

; hide NPC names on the prompt if they haven't spoken to the player
bHideUnknownNPCNames = 0

; use non-ironsight anims and recoil patterns for scoped weapons to prevent weapons staying in your face when unscoping while firing
bHipFireAnimsWhileScoped = 0

; prevents weapons being damaged when shot at
bHittingWeaponsDoesntDamageThem = 0

; allow hold/releasing for throwables similar to grenades
bHoldAndReleaseThrowables = 0

; makes sneaking holdable rather than toggleable
bHoldCrouchToSneak = 0

; prevents activating certain object types unless the key is held
bHoldToActivate = 0

; hold the wait key to show the Wait menu
bHoldWaitKeyToShowMenu = 0

; make all NPCs on the compass use the hud color even if they are hostile
bHostilesUseNeutralColorOnCompass = 0

; pressing the hotkey for the current equipped weapon will holster or draw instead of unequipping
bHotkeyHolstersWeaponIfEquipped = 0

; adds a fatigue indicator similar to the FOD and H2O labels in hardcore
bHUDFatigueIndicator = 0

; move the compass when rotating while holding the POV button for the vanity camera
bHUDRotatesWithVanityCam = 0

; show interior cell names in the HUD region text where the 'Mojave Wasteland' text is
bHUDShowRegionNames = 0

; show the current weapon name above AP when it's equipped
bHUDWeaponNameLabel = 0

; remove companions from VATS
bIgnoreCompanionsVATS = 0

; use incremental save slots for autosave, optionally fullsaving every rotation
bImprovedAutoSave = 0

; allow panning the camera with right click or Y on controller and increase min zoom
bImprovedRaceMenu = 1

; show weight and value for an individual item when viewing stacks of items
bIndividialItemStats = 0

; optimises some vanilla functions to decrease loading times and improve general performance
bInlineVanillaFunctions = 1

; skip the "Continue from your last saved game?" prompt when clicking continue game
bInstantContinueButton = 0

; inverts the direction of category change when using scrollwheel on the container title
bInvertContainerTitleScrollwheelDirection = 0

; place low condition items at the top of the repair list
bInvertPipboyRepairMenuSorting = 0

; make jumping cost action points
bJumpingCostsAP = 0

; allow jumping while over-encumbered
bJumpWhileOverencumbered = 0

; prevent the message when a weapon breaks and keep it equipped
bKeepBrokenItemsEquipped = 0

; keep the crosshair on the screen when aiming with non-scoped weapons
bKeepCrosshairWhenAiming = 0

; retain the Pip-Boy light status when entering an exterior cell
bKeepPipboyLightOnCellChange = 0

; remembers the selected ref when closing the console (provided it is still loaded)
bKeepSelectedConsoleRef = 0

; earn Action Points when killing outside of VATS
bKillsRewardAP = 0

; add a minimum interval between player pain sounds
bLessFrequentPlayerPainSounds = 0

; increase limb cripple/knockback challenges even if the attack killed the target
bLethalHitsIncreaseLimbChallenges = 0

; makes kill XP depend on the level difference between the player and killed actor
bLevelDifferenceAffectsCombatXP = 0

; adds scrollwheel support when allocating skill points
bLevelUpScrollWheelSupport = 0

; show respawned cells as red, and visited cells as white on the local map
bLocalMapRespawnedCellIndicator = 0

; make melee and unarmed damage use body part damage multipliers
bLocationalMeleeDamage = 0

; display the location discovered text as a corner message
bLocationDiscoveredCornerMessage = 0

; add the name of the required key to the end of the "sImpossibleLock" message
bLockNeedsKeyShowName = 0

; allow the use of left clicking to rotate during lock-pick
bLockpickAllowMouse = 0

; show the current lockpick/hacking skill levels in their popup messages
bLockpickHackingMessageShowsCurrentSkill = 0

; use left/right movement to control the bobby pin
bLockPickMenuKeyboardMovement = 0

; allows unconscious actors to be looted
bLootUnconsciousVictims = 0

; removes the luck skill's effect on gambling
bLuckDoesntAffectGambling = 0

; show the image of the save to load when 'Continue' is hovered at the main menu
bMainMenuContinueIcon = 0

; stop the player's automatic reloading when the clip is emptied
bManualReload = 0

; show the faction name underneath the map marker name
bMapMarkersShowFactionName = 0

; permanently reveal location markers on the pipboy map when passing nearby
bMarkNearbyLocationsOnMap = 0

; use the player's weapon max range to determine the max VATS targeting distance
bMaxVATSDistanceUsesWeaponRange = 0

; add a hotkey 'Ctrl-F' to filter various menus
bMenuSearch = 0

; allow fast travel in mid air
bMidairFastTravel = 0

; play the XP gained sound when hacking or lockpicking at max player level
bMinigamesPlayXPSoundAtMaxLevel = 0

; prepend [MODNAME.esp] when a mod prints to console
bModConsolePrintsIncludeName = 1

; modify skill points earned on levelup under [Skill Points]
bModifySkillPointsEarned = 0

; show the value modifier amount in the (+) and (-) for skills, and show skills/specials above 10/100
bMoreDetailedStatsMenu = 0

; calculate actor light levels (used for sneaking) more frequently
bMoreFrequentNPCLightUpdates = 0

; display radiation level to more decimal places
bMorePreciseRadMeter = 0

; significantly smoothens the right thumbstick deadzone curve for looking around
bMoreResponsiveControllerAiming = 1

; add mousewheel to scroll through hotkeyed weapons
bMousewheelScrollsWeaponHotkeys = 0

; allow movement during the open PipBoy anim
bMoveDuringOpenPipboyAnim = 0

; allow movement during VATS kill-cams
bMoveDuringVATSPlayback = 0

; adds a configurable movement penalty for when the player is moving backwards or aiming
bMovementPenalties = 0

; prevent opening the pause menu when switching the game via Alt-Tab
bNoAltTabPause = 0

; stops shooting earning the player ammo casings
bNoAmmoCasings = 0

; don't earn extra ammo when taking an NPCs weapon
bNoAmmoFromTakingNPCWeapon = 0

; scales AP regeneration while overencumbered
bNoAPRegenWhileOverencumbered = 0

; eliminate NPC speech distortion caused by head-wear
bNoAudioDistortion = 0

; stops dialog with NPCs being skipped automatically
bNoAutoContinueDialog = 0

; stops the container category titles being capitalised
bNoCapitaliseContainerCategories = 0

; prevents bans from casinos
bNoCasinoBans = 0

; don't reward XP for companion kills
bNoCompanionKillXP = 0

; hide NPCs on the compass ticks if you aren't in [Danger]
bNoCompassPipsIfNotInDanger = 0

; stop the messages when crippling/critical hitting an enemy
bNoCrippleCriticalMessages = 0

; prevent the unequip sound when the player dies
bNoDropWeaponSoundOnPlayerDeath = 0

; remove the movement penalty when holding a weapon
bNoEquippedWeaponMovementPenalty = 0

; skip the exit confirmation when clicking Quit Game in the main menu
bNoExitConfirm = 0

; don't allow exiting the hacking menu if an attempt has been made
bNoExitHacking = 0

; removes load screen backgrounds when exiting interiors
bNoExteriorLoadScreens = 0

; prevent fast travel if legs are crippled
bNoFastTravelIfLegsCrippled = 0

; don't progress time or hardcore needs when fast traveling
bNoFastTravelTimeChange = 0

; prevents the 'worn off' message for food items
bNoFoodWornOffMessage = 0

; set a minimum cost for buying free items (e.g. ammo casings)
bNoFreeBarterItems = 0

; disallows grabbing of owned items
bNoGrabOwnedItems = 0

; remove the delay between hacking attempt
bNoHackingRetryDelay = 0

; prevent use of healing items in [Danger]
bNoHealingInCombat = 0

; prevents the hotkey wheel showing when holding a hotkey
bNoHUDHotkeyPopup = 0

; remove the black loading screen when loading an interior cell, and prevent actors being faded in
bNoInteriorBlackLoadingScreen = 0

; modify when good/bad karma messages and sounds occur
bNoKarmaMessages = 0

; removes the Quest Added sound when a cinematic killcam plays
bNoKillcamKillSound = 0

; disables the player being knocked over in godmode
bNoKnockdownInGodmode = 0

; stop the Location Discovered notification at the HUD
bNoLocationPopup = 0

; don't freeze the level of encounter zones when they are first visited
bNoLockEncounterZoneLevels = 0

; don't lock terminals after too many hacking attempts
bNoLockFailedTerminals = 0

; disables the Map Marker Added popup
bNoMapMarkerAddedPopup = 0

; remove the max bet in casinos and make increments above 1500 increase by 500 (from 100 default)
bNoMaxCasinoBet = 0

; remove minimum distance companions are shown on the world map
bNoMinCompanionMapDistance = 0

; prevent the pipboy idle (sway) anims playing
bNoPipboyIdleAnims = 0

; disallow use of the Pip-Boy during combat
bNoPipBoyInCombat = 0

; don't show the Place/Remove marker when placing markers on the map
bNoPlaceMarkerPopup = 0

; disable player stagger animations when limbs are crippled
bNoPlayerStaggerAnims = 0

; remove the confirmation prompt when poisoning a weapon
bNoPoisonConfirm = 0

; remove quest added notification
bNoQuestAddedPopup = 0

; remove quest completed notification
bNoQuestCompletedPopup = 0

; stop the 'Quest Failed' message showing upon failing a quest, optionally only show if the quest was started
bNoQuestFailedPopup = 0

; prevent 'recurring' challenges from resetting their progress when completed
bNoRecurringChallenges = 0

; stops the crosshair turning red on enemies
bNoRedCrosshairOnEnemies = 0

; disables the reputation popups and messages
bNoReputationMessages = 0

; don't scale damage by NPCs based on their weapon condition
bNoScaleNpcDamageByCondition = 0

; don't scale armor damage resistance based on condition when worn by NPCs
bNoScaleNpcDamageResistanceByCondition = 0

; don't scale armor damage threshold based on condition when worn by NPCs
bNoScaleNpcDamageThresholdByCondition = 0

; stop the "Screenshot Created" message, optionally printing the message to console instead
bNoScreenshotPopup = 0

; stop scroll-wheel changing point of view from 1st->3rd or vice versa
bNoScrollwheelPOVChange = 0

; prevents damage from your own explosions
bNoSelfExplosionDamage = 0

; prevent consumption of books if skill level is already at 100
bNoSkillBooksAbove100 = 0

; remove the skill requirement prefix from dialog topics
bNoSkillTags = 0

; disables sneak attack criticals
bNoSneakAttacksCriticals = 0

; show the scroll menu when clicking on a note in the PipBoy - requires Book Menu Restored
bNoteMenuShowSeparateMenu = 0

; suppress player turning anims to prevent the glide when stopping while turning
bNoTurningAnim = 0

; stop the "Actor is now unconscious" message
bNoUnconciousMessage = 0

; disallow targeting invisible enemies in VATS without EDE's perk
bNoVATSTargetInvisible = 0

; weapons always deal their max damage regardless of condition
bNoWeaponConditionDamagePenalty = 0

; delay XP popups till the end of combat
bNoXPBarInCombat = 0

; disable XP messages/sounds
bNoXPMessages = 0

; allows NPCs to disarm the player
bNPCsCanDisarmPlayer = 0

; allows NPCs to land sneak attack criticals on the player
bNPCsCanSneakCritPlayer = 0

; alert nearby NPCs when mines explode
bNPCsDetectMineExplosions = 0

; make crippling/killing an enemy mid-throw cause them to drop a live grenade
bNPCsDropLiveGrenades = 0

; allow NPCs to drop weapons on death even if they are not out
bNPCsDropWeaponHolsteredWeapon = 0

; make NPCs earn ammo casings when firing their weapons
bNPCsEarnAmmoCasings = 0

; adds hotkeys 0-9 to select options in the computers menu
bNumberedComputerHotkeys = 0

; adds hotkeys 0-9 to select options in the dialog menu (recommended use with VUI+'s numbered topics setting)
bNumberedDialogHotkeys = 0

; only allow waiting while sitting
bOnlyAllowWaitWhileSitting = 0

; scrolling only changes camera height if the 'Change View' key is held
bOnlyChangeCameraHeightIfPOVKeyHeld = 0

; open the PipBoy to the Inventory tab when using the PipBoy key
bOpenPipboyToInventoryByDefault = 0

; enable running and jumping for Action Points while over-encumbered
bOverencumberedTweak = 0

; add support for 'partial' reload anims when reloading with a non-empty clip
bPartialReloads = 0

; add an asterisk to the entrance prompt of unvisited interiors, and a plus for respawned interiors
bPatchUnseenCellName = 0

; automatically pause the game when a save is loaded
bPauseOnSaveLoad = 0

; require pressing reload N times to load N rounds for looping reload weapons
bPerBulletLoopingReloads = 0

; holding shift allows picking a lock even if you have the key
bPickLocksEvenWithKey = 0

; allow picking locks of any level
bPickLocksWithoutSkill = 0

; alters the pickpocket formula to take into account item weight, target perception and detection value
bPickpocketOverhaul = 0

; allows pickpocketing items NPCs have equipped
bPickpocketWornItems = 0

; prevent the pipboy tab hotkeys (F1/F2/F3 by default) closing the pipboy
bPipBoyTabHotkeysDontCloseMenu = 0

; add an indicator whether the player placed marker is above or below if the marker is in another cell
bPlacedMarkerHeightIndicator = 0

; places map markers right at hovered locations
bPlaceMarkersAtLocations = 0

; stops player scale affecting melee damage
bPlayerMeleeDamageIgnoresScale = 0

; stops player scale affecting non-melee damage
bPlayerNonMeleeDamageIgnoresScale = 0

; allow wearing power armor without the Power Armor Training perk
bPowerArmorNeedsNoTraining = 0

; prevent screen blood effect if your hit body part is wearing power armor
bPowerArmorPreventsScreenBlood = 0

; wearing power armor scales fall damage (see [Power Armor])
bPowerArmorScalesFallDamage = 0

; scale limb damage for hits on power armor for the player and NPCs
bPowerArmorScalesLimbDamage = 0

; remove the melee power attack delay while blocking
bPowerAttackIfBlocking = 0

; allow melee power attacks while overencumbered
bPowerAttackWhileOverencumbered = 0

; prevent sounds playing when walking through bushes
bPreventBushPassthroughSounds = 0

; prevent hitting NPC's weapons if they're holstered
bPreventHittingHolsteredWeapons = 0

; prevent scrollwheel affecting windows outside NV
bPreventInactiveWindowScrolling = 1

; prevent the sNoFastTravelUndiscovered mesasge when clicking on an undiscovered map marker
bPreventNoFastTravelMessage = 0

; prevent NPCs commenting when you knock over objects, look at locked containers etc.
bPreventNPCComments = 0

; prevent repairing items if not at a workbench
bPreventRepairIfNotAtWorkbench = 0

; place caps in merchant containers instead of their inventory when using repair services
bPreventStealingCapsAfterRepair = 0

; always show the perk screen when leveling up even if you have no points to assign
bPreviewPerksOnLevelUp = 0

; print vanilla debug errors to console
bPrintErrorsToConsole = 0

; pressing holster weapon while animations play will holster when the anims finish
bQueueWeaponHolsteringWhileAnimsPlay = 0

; add hotkeys to instantly equip the cross-hair and container selections
bQuickUse = 0

; don't rewind the radio if it's playing the same song when loading a save
bRadioKeepPositionWhenLoading = 0

; randomly alternate between cinematic/player view killcams
bRandomizeKillcamMode = 0

; shows recently killed NPCs on the compass until they have been moused over
bRecentlyDeadNPCIndicator = 0

; add an indicator that a challenge is recurring when viewed in the PipBoy
bRecurringChallengeIndicator = 0

; adds a configurable scale to all earned XP
bReduceXP = 0

; reloading with a full clips switches ammo type
bReloadingWithFullClipSwitchesAmmoType = 0

; change ammo types when reloading with no ammo
bReloadingWithNoAmmoSwapsAmmoTypes = 0

; make reload jams affected by reload speed multipliers
bReloadJamsAffectedByAgility = 0

; scale reload sound pitch and length based on the game time multiplier
bReloadSoundsAffectedByTimescale = 0

; allow reloading while firing anims play
bReloadWhileFiring = 0

; remember the bobby pin health between locks (works through saves)
bRememberBobbyPinHealth = 0

; remember ammo type and count for all player weapons
bRememberWeaponAmmos = 0

; removes the chem worn off screen effect
bRemoveChemWarnOffIMOD = 0

; remove queued cripple/critical messages for dead NPCs
bRemoveDeadNPCCrippleCriticalMessages = 0

; remove the useless downloads button from the main menu
bRemoveDownloadsButton = 1

; prevents companions saying when they are injured, needing ammo, weapons etc.
bRemoveFollowerTopics = 0

; stops the landing animation playing
bRemoveLandingAnim = 0

; hides the quest objective text from the main HUD
bRemoveQuestObjectiveAddedText = 0

; remove the [HIDDEN] etc. label from the HUD
bRemoveSneakLabel = 0

; remove the damage buffer provided for weapons above 75% condition
bRemoveWeaponDamageBuffer = 0

; show the items a weapon/armor can be repaired with by holding ALT while opening the repair menu
bRepairItemsPreview = 0

; disallow repairing if repair skill is less than the weapon's skill requirement
bRepairRequiresWeaponSkill = 0

; scale initial health of crafted items based on repair skill
bRepairScalesCraftingCondition = 0

; earn XP when repairing items
bRepairsRewardXP = 0

; holding the jump button repeatedly jumps
bRepeatJumping = 0

; restore the '2' weapon hotkey
bRestore2Hotkey = 0

; heal robotic companions with scrap metal instead of stimpaks
bRobotCompanionsHealWithScrapMetal = 0

; only use the fActionPointsRunAndGunMult gamesetting when in combat
bRunAndGunAPInCombatOnly = 0

; adds an AP cost for running
bRunningCostsAP = 0

; scale movement speed when wading through water
bRunSlowerInWater = 0

; add a character selector for filtering the save/load menu
bSaveCharacterSelector = 0

; keep the pause menu open after saving
bSavingDoesntClosePauseMenu = 0

; multiply critical damage for all weapons
bScaleCriticalDamage = 0

; scale the camera/HUD shake caused by explosions
bScaleExplosionShake = 0

; scale the player's melee distance
bScalePlayerMeleeReach = 0

; holding shift decreases scope wobble at the cost of Action Points
bScopeHoldBreath = 0

; delay display of the scope overlay when aiming in, and optionally prevent scoped aiming while reloading
bScopeVisibilityDelay = 0

; adjust visibility of HUD elements while scoped
bScopeVisibleAPHP = 0

; allow selecting unavailable radios to use when back in range
bSelectUnavailableRadios = 0

; use a separate slider for horizontal/vertical sensitivity
bSeparateHorizontalSensitivity = 1

; holding shift ignores friendly NPCs when entering VATS
bShiftIgnoresFriendlyVATS = 0

; holding shift when taking a screenshot hides the menus
bShiftScreenshotHidesMenus = 0

; make the show quest notes button show notes for all started, non-completed quests
bShowActiveQuestNotesShowsAllStartedQuests = 0

; show a * beside ammo count if you have any alternate ammos
bShowAlternateAmmoTypesAvailableInMenus = 0

; show the total barter amount when the total is more than the merchant's caps
bShowBarterTotalWhenOverSellLimit = 0

; show book effects when viewing them in the PipBoy
bShowBookEffects = 1

; show faction currencies in the misc page for containers, and show Caps in the PipBoy misc tab
bShowCurrencyInContainers = 0

; show nearby doors on the compass
bShowDoorsOnCompass = 0

; add a button to sort/filter the inventory
bShowInventorySortButton = 0

; always show the nearest undiscovered location on the compass or map
bShowNearestUndiscoveredLocation = 0

; show the sneak indicator while standing
bShowSneakLabelWhileStanding = 0

; show 'Use Password' on terminals if you have the password note
bShowUsePasswordOnTerminalsWithNote = 0

; include weapon poison effects when viewing weapons in the PipBoy
bShowWeaponPoisonEffects = 1

; make melee/unarmed power attacks silent if sneaking
bSilentSneakPowerAttacks = 0

; Adds a hot-key 'Left-Alt' to instantly end the player death-cam
bSkipDeathcamHotkey = 0

; skip the assign skill points screen if you have no points to assign
bSkipSkillMenuIfNoPointsToAssign = 0

; skip to the vigor tester review page
bSkipVigorTesterSpecialPages = 0

; allow sleeping in owned beds
bSleepInOwnedBeds = 0

; allow sleeping/waiting in combat, midair or trespassing (configurable)
bSleepWaitAnywhere = 0

; holding W will continually spin the slot machine
bSlotsAutoSpinHotkey = 0

; slowly regenerate breath when not underwater
bSlowBreathRegen = 0

; allow sneak attacks on enemies if you're undetected but not sneaking
bSneakAttackWithoutCrouching = 0

; only allow sneak attack criticals to the head
bSneakCriticalsHeadshotsOnly = 0

; only allow sneak attack criticals with melee weapons
bSneakCriticalsOnlyMeleeWeapons = 0

; allow melee/unarmed non-power attacks while sneaking
bSneakingDoesntForcePowerAttacks = 0

; sort the level up menu perks
bSortPerkMenu = 0

; sort the PipBoy Notes tab
bSortPipboyNotes = 0

; sort the PipBoy Quests tab
bSortPipboyQuests = 0

; sort the recipe menu
bSortRecipeMenu = 0

; scale jump height based on character speedmult actor value
bSpeedMultScalesJumpHeight = 0

; fixes a bug where attack loop weapons would not play their attack sound when briefly stopped
bSpinWeaponsSoundFix = 1

; show XP in the Stats Menu as a percentage
bStatsMenuPercentageXP = 0

; show the time remaining for temporary status effects in the Stats Menu
bStatsMenuShowEffectTimeRemaining = 0

; don't alert actors when stealing their items (excludes pickpocketing)
bStealingSendsNoAlarm = 0

; allow swapping ammo types while weapon is holstered
bSwapAmmoWithWeaponHolstered = 0

; swap the Y and Z keys
bSwapKeyboardYZKeys = 0

; synchronize the left/right item categories like in Fallout 4
bSynchronizeContainerCategories = 0

; add hotkey Tab to close terminals
bTabClosesTerminals = 1

; show a confirmation message when taking all items from a container
bTakeAllConfirmation = 0

; show the 'Take All' button when viewing companion inventories
bTakeAllInCompanionContainers = 0

; makes holding shift talk to an npc instead of pickpocketing them while sneaking
bTalkWhileSneakingIfShiftIsHeld = 0

; adjust the time the terminal menu fades out when closed with keyboard/controller
bTerminalFadeTime = 0

; adds hotkeys shift and right mouse button to instantly display the current terminal text
bTerminalInstantDisplayHotkey = 0

; toggle 1st person when reading a weapon, and 3rd when holstering
bTogglePOVWhenHolsteringWeapon = 0

; scale look speed while aiming
bTurnSlowerWhileAiming = 0

; use the UK keyboard layout
bUKKeyboard = 0

; fixes a black rectangle when loading and incorrect FOV in some menus when in (21:9) resolution
bUltrawideSupport = 0

; automatically unequip armor when it breaks
bUnequipBrokenArmor = 0

; allow unequipping weapon mods
bUnequipWeaponMods = 0

; add a * to the prompt for NPCs who haven't been spoken to
bUnspokenNPCIndicator = 0

; allow use of anim variants, similar to firing animation variants - requires both 1st and 3rd person anim files
bUseAnimVariants = 0

; automatically set an output file for the console
bUseConsoleOutputFile = 0

; set custom buy/sell multipliers for each item type
bUseCustomBarterPriceMultipliers = 0

; set how quickly scoped weapons zoom under [Scope Zoom]
bUseCustomSniperZoomRate = 0

; alter masked NPC audio distortion to be similar to Fallout 3
bUseFallout3AudioDistortion = 0

; always use the first person sound when attempting to fire with an empty clip
bUseFirstPersonEmptyClipSound = 0

; allow use of WASD keys as arrows in menus, and space to accept
bUseWASDAsArrowKeys = 0

; gain XP when using keys on locks
bUsingKeysRewardsXP = 0

; automatically target the head when entering VATS
bVATSAutoTargetHead = 0

; hip fire in VATS if you weren't aiming when entering it (does not affect accuracy)
bVATSHipFire = 0

; stop firing the current burst if the target is already dead
bVATSStopBurstIfTargetDead = 0

; use left/right dpad to cycle weapon hotkeys
bWeaponCycleUpDownHotkeys = 0

; spawn sparks and play impact sounds when equipped/holstered weapons are hit
bWeaponImpactEffects = 0

; don't allow equipping of weapons without the required strength and skill
bWeaponRequirementsMatter = 0

; keep weapon visible while in dialogue
bWeaponVisibleDuringDialogue = 0

; makes aid items weightless in non-hardcore
bWeightlessAidItems = 0

; makes items weightless, options for each category
bWeightlessItems = 0

; makes armor weightless while it is worn
bWeightlessWornArmor = 0

; worn power armor is weightless
bWeightlessWornPowerArmor = 0

; set the condition of the items returned from crafting (default is 80%)
fCraftedItemHealthPct = 80.000000

; date format for PipBoy and sleep/wait menu - 0: MM.DD.YY, 1: DD.MM.YY, 2: YY.MM.DD
iDateFormat = 0

; set the maximum number of NPC ticks on the compass, overriding the vanilla gamesetting
iHUDMaxCompassNPCTicks = 0

; sets the max player level and disables the hard-coded +5 per DLC
iMaxCharacterLevel = 0

; number of perk points in the Add Perks screen when leveling up to a 'perk-level'
iPerksPerLevel = 0

; allows sleep/waiting while max health is reduced by effects
bAllowSleepWaitWithReducedMaxHealth = 1

; show the total price of the selected quantity menu items when bartering
bBarterQuantityMenuShowsPrice = 1

; moving left or right no longer cancels auto-walk
bBetterAutoWalk = 1

; zoom in where the cursor is instead of the center of the map
bBetterMapZoom = 1

; show the value and weight for a whole stack of items while looting and indicate the weight in red if it would overencumber you
bBetterPickupPrompt = 1

; speed up the quest and note menus by only recreating them if your quest/notes state has changed
bCacheQuestAndNoteMenu = 1

; append the count to consecutive duplicate single line console messages
bCompressDuplicateConsoleMessages = 1

; don't save sent commands to history if they are identical to the last sent command
bConsoleHistoryNoStoreDuplicates = 1

; allows crouching while (un)equipping weapons
bCrouchWhileEquippingWeapons = 1

; half the 500ms delay before allowing clicking in the dialogue menu
bDecreasedDialogueClickDelay = 1

; add a 3s delay after combat before the LevelUp menu will show
bDelayPostCombatLevelUp = 1

; delay the reputation change popup dialog till 3s after combat
bDelayPostCombatReputationPopup = 1

; hotkeying an item to the same slot it already has will remove the hotkey
bDeselectHotkeys = 1

; disables hardcoded one-time tutorial messages, e.g. hacking, lockpick, pipboy
bDisableTutorialMessages = 1

; push targets away from explosions instead of the actor who created them
bExplosionKnockbackDirectionFix = 1

; increase controller rotation speed to half of sensitivity when looking around with POV held
bFasterControllerPOVRotate = 1

; removes a hard-coded 3 second delay before menu closing when saving using the pause menu
bFasterSaveMenuClose = 1

; remove the wait for the Fallout New Vegas logo to be at full alpha
bFasterTitleMenu = 1

; prevents the leg crippled sound in godmode
bGodmodePreventsLegCrippleSound = 1

; hide the crosshair during killcams
bHideCrosshairInKillcams = 1

; hide the grenade indicator for projectiles whose explosions do no damage
bHideGrenadeIndicatorForNoDamageExplosions = 1

; hide 'Ranks' in the description for traits in the Trait menu
bHideRanksInTraitMenu = 1

; hide the Stats menu reputation tab and button if you don't have any faction reputations
bHideReputationTabIfEmpty = 1

; improves various aspects of the Hacking mini-game
bImprovedHacking = 1

; stops the grabbed item being dropped when jumping
bJumpingDoesntDropGrabbedItem = 1

; remove the block on jumping while aiming
bJumpWhileAiming = 1

; don't stop the current holotape when viewing other notes
bKeepHolotapePlayingWhenSelectingOtherNotes = 1

; don't reset the bet amount to 1 after playing roulette
bKeepRouletteBetAmount = 1

; don't hide the XP bar when closing menus (e.g. when hacking/lockpicking)
bKeepXPBarWhenClosingMenus = 1

; makes left/right movement keys cancel each other if both are held
bLeftAndRightCancelEachOther = 1

; allow dequeuing actions and exiting vats while zooming in/out
bLessRestrictiveVATSMenu = 1

; show damage resistance when using the living anatomy perk, remove decimal places and hide DR/DT if they're zero
bLivingAnatomyShowDR = 1

; show unconscious companions on the map, in red
bMapShowUnconsciousCompanions = 1

; make menu fading in/out ignore timescale
bMenuFadesIgnoreTimescale = 1

; only show blood splatters above a minimum health damage threshold
bMinBloodSplatterHealthDamage = 1

; don't damage melee weapons when hitting dead NPCs
bNoDamageMeleeWeaponIfTargetDead = 1

; prevent stuck projectiles despawning if you're facing them
bNoDespawnVisibleStuckProjectiles = 1

; prevent teammates from being disarmed in combat
bNoDisarmCompanions = 1

; remove the LT/RT from the Pip-Boy texture when a controller is connected
bNoLTRTOnPipboy = 1

; prevents the player being selected when clicking in console
bNonSelectablePlayerInConsole = 1

; prevent opening the Pip-Boy menu when switching the game via Alt-Tab
bNoPipboyOnAltTab = 1

; remove the limit on the number of characters in the player's name
bNoPlayerNameLimit = 1

; prevent the 'skill increased by 0' if reading a book with no bonus
bNoSkillMessageIfIncreaseIsZero = 1

; remove the "Loading extra content..." pop-up at the start menu
bNoStartMenuDLCPopup = 1

; make using PipBoy light or holster hotkeys not take longer when time is slowed down
bPipboyLightAndHolsteringIgnoreTimescale = 1

; stops popup menus moving the mouse to the center of the screen
bPopupMenusDontMoveCursor = 1

; don't hide the quest/location added text while aiming
bQuestTextVisibleWhileAiming = 1

; make songs quieter when static is playing near the edge of a radio's range
bRadioStaticDecreasesSongVolume = 1

; stores/restores console history to ConsoleHistory.txt
bRememberConsoleHistory = 1

; store PipBoy scroll positions between sessions (per save)
bRememberPipboyScrollPositions = 1

; make right clicking the category change to the previous category in container/barter/recipe menus
bRightClickChangesToPreviousContainerCategory = 1

; scale the volume of background music during dialogue
bScaleMusicVolumeDuringDialogue = 1

; scale the volume of songs during dialogue
bScaleRadioSongVolumeDuringDialogue = 1

; unhide quest items and armors with no DR or DT from the repair services menu
bShowQuestAndNoDRDTItemsInRepairMenu = 1

; show the amount of ammo a weapon uses per shot, e.g. Tri-Beam MF Cell x 3
bShowWeaponAmmoUseInMenus = 1

; skips the main menu video once loading is finished
bSkipIntroVideo = 1

; smooth the ironsights animation by interpolating between the non-aiming and aiming camera positions
bSmoothIronsightsCameraTransition = 1

; sort the misc stats page of the Stats menu
bSortMiscStats = 1

; sort the repair services menu alphabetically and by condition, with worn items at the top
bSortRepairServicesMenu = 1

; fix a vanilla bug where unavailable radios aren't sorted to the bottom of the list
bSortUnavailableRadiosToBottom = 1

; add hotkey Tab to go back in the start/pause menu
bTabBackInStartMenu = 1

; allow clicking or pressing A to toggle keyboard/controller
bToggleControllerIfAttackPressed = 1

; allows turning to 230 degrees from vanilla 180 and 360 degrees in third person
bTurnFurtherWhileSeated = 1

; press the PipBoy key to instantly end the VATS killcam
bVatsExitKey = 1


[Better Autowalk]

; allows backwards autowalking
bAllowBackwardsAutowalk = 1


[Hit Shader]
bOnlyDisableInGodmode = 1


[Hacking]

; give a bonus number of guesses instead of replenishing to the max attempts
iAllowanceReplenishedBonus = 0

; prints guesses as a single line without the 'Entry denied', e.g. HORIZON (1/7)
bCompactGuesses = 0

; turn incorrect guesses into .....
bMarkGuessesAsDuds = 0

; prevent attempts at guessing the same word
bNoAllowRepeatWords = 1

; make 'Dud removed.' ignore guessed words (unless they're the only words left)
bNoRemoveGuessedWords = 0

; prevent single character attempts, i.e. clicking on "/" won't use an attempt
bNoSingleCharacterAttempts = 1

; don't print the clicked on string with the "Dud removed" and "Allowance replenished" messages
bNoSpecialInputPrinting = 0

; make scrolling to the edge of the screen wrap around to the other side
bOverscroll = 0

; remove a dud instead of replenishing allowance if allowance is already full
bRemoveDudIfAllowanceFull = 0


[Extra Console Details]

; show the current cell editor ID
bCellEditorId = 1

; show the current cell name
bCellName = 1

; show the extra details from ToggleFullHelp (attached scripts etc.)
bUseFullHelp = 1

; show the mesh path of the selected ref
bMeshPath = 1


[Container Respawn Warning]

; Warning message for respawning containers
sWarningText = Storing items here seems unsafe.


[Take All Confirmation]

; minimum number of items for the message to appear
iMinItemCount = 10

; confirmation message for taking all items
sMessageText = Are you sure you want to take all items?


[Repeated Activate Key]

; don't activate objects, only take items when the key is held
bOnlyTakeItems = 0


[Screenshot Popup]

; print the message to console
bPrintToConsole = 1


[Quest Marker]

; maximum exterior distance from which to show quest markers
fMaxExteriorQuestMarkerDistance = 5000.000000

; maximum interior distance from which to show quest markers
fMaxInteriorQuestMarkerDistance = 1400.000000


[Karma Messages]

; prevent the evil karma message
bRemoveEvilMessage = 1

; prevent the evil karma sound
bRemoveEvilSound = 1

; prevent the good karma message
bRemoveGoodMessage = 1

; prevent the good karma sound
bRemoveGoodSound = 1

; ignore karma messages and sounds if the change in karma is below this value
iKarmaDecreaseThreshold = 0

; ignore karma messages and sounds if the change in karma is below this value
iKarmaIncreaseThreshold = 0

; prevent a bad karma sound if played within this time (in milliseconds) of another bad karma sound
iRepeatKarmaSoundIgnoreTime = 0


[Cripple-Critical Messages]
bPatchCripple = 1
bPatchCritical = 1


[Aiming Speed]

; remove melee penalty
bPatchMelee = 1

; remove non-melee penalty
bPatchNonMelee = 1


[Audio Distortion]

; distorts all sounds
bDeepFried = 0


[Scrollwheel POV]
bDisableFirstToThird = 1
bDisableThirdToFirst = 1


[Sleep Wait]

; makes the wait time unaffected by the sgtm command
bDontScaleWithTimescale = 1

; show a message when waiting is prevented
bSitWaitShowMessage = 1

; show a message with the current time when waiting is prevented
bSitWaitShowTime = 0
iWaitTimeMS = 300.000000
sSitToWaitMessage = You cannot wait while standing!


[No Pipboy In Combat]
bAllowPipboyUsingActionPoints = 0
bShowMessage = 1
iPipboyAPCost = 50

; message shown if opening the pipboy isn't allowed
sNotAllowedMessage = You cannot use your PipBoy in combat!

; message shown if you don't have enough Action Points
sNotEnoughAPMessage = Not enough AP to use PipBoy in combat!


[Jumping Costs AP]
bJumpWithoutEnoughAP = 1
iJumpAPCost = 20


[Combat XP]
iCombatXPDelayMS = 3000


[NPC Names]

; show names on dead NPCs even if they haven't spoken to the player
bShowNameOnDeadNPCs = 1


[No Skill Tags]

; add a % symbol for percentage based skill checks (TTW)
bAddPercentSymbol = 0

; don't show 'Speech Successes' and 'Speech Failures' in stats menu and challenge update corner messages
bHideMiscStats = 0

; don't show XP bar for XP earned in dialogue
bNoXPPopupInDialogue = 0

; remove the [SUCCESS] and [FAILED] responses
bRemoveFailedSuccessText = 1

; remove red outline on dialog options that would fail
bRemoveRedOutline = 1

; setting: 0 keeps the entire skill tag, 1 removes the tag, and 2 keeps the skill but not the number, i.e. [Speech]
iRemoveTags = 1


[Slower Backpedaling]
iAimSpeedPercentage = 70.000000
iBackLeftSpeedPercentage = 75.000000
iBackRightSpeedPercentage = 75.000000
iBackSpeedPercentage = 60.000000
iFrontLeftSpeedPercentage = 100.000000
iFrontRightSpeedPercentage = 100.000000
iLeftStrafeSpeedPercentage = 100.000000
iMeleeAimSpeedPercentage = 70.000000
iRightStrafeSpeedPercentage = 100.000000


[Hardcore Tweaks]

; use hardcore ammo weight
bAmmoWeight = 1

; make (hired) companions essential
bEssentialCompanions = 0

; make sleeping heal the player
bSleepingHeals = 0


[Over Encumbered]

; always allow running but continue to drain AP
bAllowRunWithoutEnoughAP = 0
bJumpWithoutEnoughAP = 1
bRemoveEncumbranceMessage = 0

; scale the AP drain based on the degree of encumberance
bWeightBasedAPPenalty = 0

; speed multiplier applied while running overencumbered
fRunSpeedMult = 1.000000
iAPDrainCost = 1
iAPDrainIntervalMS = 100.000000
iJumpAPCost = 5


[No Quest Failed]

; stop the "Quest Failed" message only if the quest wasn't started
bQuestFailedOnlyIfStarted = 0


[Menu WASD]

; always allow movement with the WASD keys by ignoring WASD + E XML hotkeys
bAlwaysAllowWASD = 0

; defaults the selection to be on the right hand container
bContainerDefaultToRightSide = 0

; automatically highlight the 'Continue' option at the main menu
bHighlightContinueAtMainMenu = 0

; stops the inventory selection disappearing when activating an item
bInventorySelectionAlwaysVisible = 1

; make pressing up/down while at the top/bottom of a container jump to the bottom/top
bListWraparound = 0

; holding alt moves the map menu, up/down zooms
bMapMenuWASD = 1

; using map menu WASD resets the selection reticle to the center of the screen
bMapMenuWASDCentersSelectionReticle = 1

; stops the space-bar key closing container menus
bNoSpaceClosesContainer = 1

; WASD menu buttons always work but conflict with vanilla bindings
bOldMenuWASD = 0

; make the 'E' key behave like space-bar in menus
bSelectWithEKey = 0

; holding shift scales the arrow key scroll speed in containers
bShiftScalesContainerArrowKeys = 1

; holding shift scales the zoom speed
bShiftScalesMapZoomSpeed = 1

; holding shift scales the mouse-wheel scroll by 4 for all menus
bShiftScalesMousewheel = 0

; make tab return to the Inventory rather than closing the PipBoy for the Weapon Mod and Repair menus
bTabReturnsToInventory = 0

; holding a WASD key repeats the action, as with the arrow keys
bWASDKeysRepeat = 1


[Compass Height Indicator]
iHeightThreshold = 200


[Player Placed Marker]

; use glow_hud_compass_pc_marker_door.dds for doors
bUseDoorIcon = 1


[Unvisited Cell Indicator]

; show a + on respawned cells
bPatchRespawnedCellName = 0

; show a * on visited cells
bShowVisitedCellsPrompt = 0

; show a * on unvisited cells
bUnnameUnvisitedCells = 0


[Entering VATS Costs AP]

; charge AP if exiting VATS without selecting a target
bChargeOnVATSNoTargetsExit = 0

; only charge AP if there were no targets found
bFailOnly = 0
bNoVATSIfNotEnoughAP = 1
iEnterVATSAPCost = 10


[Save Manager]

; autosave when closing the recipe menu after crafting an item
bSaveOnCraft = 0

; internal counter for autosave index, do not edit
_iAutoSaveIndex = 0

; internal counter for incremental save index, do not edit
_iIncrementalSaveIndex = 0

; hide the mod and vanilla autosave messages
bHideAutosaveMessage = 0

; fullsave every time the max slot is reached
bPeriodicFullsave = 0

; prevent timed autosaves if in [Danger]
bPreventAutosaveInCombat = 0

; prevent timed autosaves if godmode is enabled
bPreventAutosaveInTGM = 0

; prevent saving from scripts
bPreventScriptedSaves = 0

; replaces the 'Continue' button with a button to create an incremental save
bReplaceContinueWithQuicksave = 0

; create a save when exiting the game
bSaveOnExitGame = 0

; autosave when discovering a new location
bSaveOnLocationDiscovered = 0

; autosave when closing the container menu after successfully pickpocketing
bSaveOnPickpocket = 0

; autosave when completing a quest
bSaveOnQuestCompleted = 0

; create a save before the levelup menu is shown
bSavePreLevelUp = 0

; delay between autosaves in seconds
iAutoSaveTimer = 0

; hotkey to create a fullsave
iCreateSaveKey = 0

; hotkey to create an incremental save
iIncrementalSaveKey = 0

; only increase the incremental save slot if it's been this long since last slot change (in seconds)
iIncrementalSaveSlotChangeInterval = 0

; number of autosave slots, when the max slot is reached it will begin overwriting from slot 0
iMaxAutoSaveCount = 3

; number of incremental save slots
iMaxIncrementalSaveCount = 5

; prevent autosaves within this time of each other (in seconds)
iMinAutosaveInterval = 0

; hotkey to reload the current loaded save (as if the player died)
iReloadCurrentSaveKey = 0


[Charged Attacks]

; prevent power attacks if you don't have enough AP
bPreventIfNotEnoughAP = 0

; extra action points per point of weight for the current weapon
fChargedAttackWeaponWeightAPMult = 2.000000

; base AP cost for charged attacks
iChargedAttackAPCost = 5

; max AP cost for charged attacks
iChargedAttackAPCostMax = 30


[Scope Zoom]

; also zoom out at the modified rate
bZoomOutAtSameRate = 0

; rate at which scoped weapons will zoom in, vanilla is 0.25, setting to 0 zooms instantly
fScopeFOVTimeChange = 0.250000


[Quick Use]

; adds support for books
bBookSupport = 0

; add a hotkey 'F' to use the selected item in a container (excludes armor)
bContainerHotkey = 0

; right clicking an inventory item in a container will use the item (excludes armor)
bContainerRightClick = 0

; show the Book Menu when shift activating notes - requires Book Menu Restored
bNoteSupport = 0

; holding shift will equip/use the cross-hair item during gameplay
bRealtimeQuickUse = 1

; show item stats e.g. DPS, DAM, DT and DR
bShowItemStats = 1

; show 'Re-read' on the prompt for notes that have already been read
bShowReReadOnSeenNotes = 0


[Quest Added]

; hides the quest completed objective text
bHideCompletedObjectivePopup = 0


[Console]

; max number of commands to store
iSentHistoryMaxSize = 200


[VATS Exit Key]

; instantly end the vats playback rather than waiting for the current action to end
bInstantEnd = 1


[Terminal Exit]

; locks out of the terminal if exiting after making an attempt
bFailOnEarlyExit = 0


[Barter Prices]

; don't scale the price of purified water
bConstantPurifiedWaterPrice = 0
fBuyMultAid = 1.000000
fBuyMultAmmo = 1.000000

; buy multipliers
fBuyMultArmor = 1.000000
fBuyMultMisc = 1.000000
fBuyMultWeapon = 1.000000
fBuyMultWeaponMod = 1.000000
fSellMultAid = 1.000000
fSellMultAmmo = 1.000000

; sell multipliers
fSellMultArmor = 1.000000
fSellMultMisc = 1.000000
fSellMultWeapon = 1.000000
fSellMultWeaponMod = 1.000000


[Flycam]

; adds the hotkey 'reload' to enable a smooth camera
bSmoothCamera = 1

; speed multiplier applied while aiming
fAimSpeedMult = 0.500000

; rotation speed multiplier (Z and C keys)
fRotateSpeedMult = 1.000000

; speed multiplier applied while running
fRunSpeedMult = 2.000000

; multiplier for scroll-wheel affecting fly speed
fScrollSpeedScale = 1.000000


[Lockpick]

; reset the current bobby pin health when failing to force a lock
bLockpickForceResetPinHealth = 0

; prevent use of Lockpick Menu with no bobby pins
bPreventUseLockWithNoBobbyPins = 1
sBobbyPinBreakMessage = The Bobby Pin has been broken.


[Dialog Hotkeys]

; display list numbers for topics in dialog
bPrependDialogNumberHotkeys = 0

; add hotkey 'Tab' to select the last option
bTabClicksLastTopic = 0


[Controller Deadzone]

; deadzone value, set above zero if your character moves without the sticks being moved
iControllerDeadzone = 0


[Skill Points]

; skill points per intelligence
fPointsPerInt = 0.500000

; base skill points to be added before Intelligence bonus
iSkillPointBase = 10


[Dialog Hide Mouse]

; only hide the cursor while the NPC is talking
bOnlyWhenNPCSpeaks = 1


[Adjustable Zoom]

; only allow zooming with binoculars
bBinocularsOnly = 0

; resets the current zoom when changing weapons
bResetZoomOnWeaponChange = 1

; apply smoothing to the change in zoom
bSmoothScrollZoom = 1

; allow zooming on non-scoped weapons
bZoomableNonScopedWeapons = 0

; maximum scope FOV (min-zoom)
fMaxFOV = 75.000000

; maximum multiplier applied to weapon FOV (min-zoom)
fMaxFOVMult = 10.000000

; minimum scope FOV (max-zoom)
fMinFOV = 7.500000

; minimum multiplier applied to weapon FOV (max-zoom)
fMinFOVMult = 0.000000

; multiplier applied to zoom rate while shift is held
fShiftZoomModifier = 2.000000

; rate at which weapons are zoomed
fZoomRate = 0.025000

; resets the current zoom if unscoped for this long, set to 0 to disable
iScopeResetTimeMS = 0

; key to zoom in
iZoomInKey = 0

; key to zoom out
iZoomOutKey = 0


[Hold Breath]

; only allow holding breath if you have the required weapon skill
bRequireWeaponSkill = 0

; only allow holding breath if you have the required weapon strength
bRequireWeaponStrength = 0

; wobble multiplier while breath is held
fScopeHoldBreathWobbleMult = 0.100000

; keyboard key to hold breath
iHoldBreathKey = 42

; AP cost for holding breath
iScopeHoldBreathAPDrain = 2

; time between decreasing AP
iScopeHoldBreathAPDrainIntervalMS = 80.000000


[Night Vision]

; sound to play when disabling night vision
sToggleOffSound = UIPipBoyLightOff

; sound to play when enabling night vision
sToggleOnSound = UIPipBoyLightOn

; enables night vision during the day
bAllowNightVisionDuringDay = 0

; default state for night vision toggle
bDisableVisionByDefault = 0


[Power Armor]

; only affect the player
bPlayerOnly = 0

; fall damage multiplier when wearing Power Armor
fFallDamageMult = 0.000000


[Double Reload Swaps Ammo Type]

; pressing Reload additional times will swap the ammo type
bAllowMultipleQuickChanges = 1

; time in milliseconds that the Reload key must be pressed within to swap ammo types
iAmmoSwapTimeMS = 200


[Agility Scales Movement Speed]

; scale NPC movement speeds
bNPCs = 1

; scale player movement speeds
bPlayer = 1

; additional movement multiplier per agility point
fAgilityMovementSpeedMult = 0.020000


[Weapon Requirements Matter]

; ignore strength requirement for weapons that aren't of type 2HL or 2HH
bIgnoreNonHeavyStrengthRequirement = 0

; ignore skill requirement
bIgnoreSkillRequirement = 0

; ignore strength requirement
bIgnoreStrengthRequirement = 0

; ignore requirements for throwables and mines
bIgnoreThrowables = 0
sSkillAndStrengthRequiredMessage = You are too weak and inexperienced to use this weapon.
sSkillRequiredMessage = You are too inexperienced to use this weapon.
sStrengthRequiredMessage = You are too weak to use this weapon.


[Logging]

; print vanilla errors
bGeneralErrors = 1

; print general messages
bGeneralMessages = 0

; print havok errors
bHavokErrors = 0

; print 'Old hkpRigidBody' errors
bHavokOldRigidBodyErrors = 0

; print save/load errors
bSaveLoadErrors = 0


[Hide Misc Items]

; show Sunset Sarsaparilla Star caps
bDontHideStarCaps = 0


[Pickpocket Overhaul]

; only lose karma when pickpocketing from non-hostile NPCs
bPickpocketKarmaFriendlyNPCsOnly = 0

; only lose karma when reverse pickpocketing if it's a live explosive
bReversePickpocketPenaltyLiveGrenadesOnly = 0

; gain XP from successful pickpocketing
bRewardXP = 0

; add the pickpocket success chance to the bottom of the container menu
bShowPickpocketSuccessRate = 0
fBaseChance = 40.000000
fDetectionValueMult = 0.100000
fItemValueMult = 0.015000
fItemWeightMult = 1.500000
fPlayerAgilityMult = 0.000000
fPlayerLuckMult = 0.000000
fPlayerSneakMult = 0.900000
fTargetPerceptionMult = 8.000000

; multiplier applied to items that are currently worn
fWornItemChanceMult = 1.000000

; message shown at the bottom of the container menu
sSuccessMessage = Success Rate: %d%%


[Repair]

; XP rewarded for repairing items
iRepairRewardXP = 1


[Kill AP Reward]

; AP rewarded for kills
iKillRewardAmount = 0


[Region Names]

; show the name of map markers when approaching them
bRegionNamesUpdateNearMapMarkers = 0


[Companion Kill XP]

; companion hits count towards the iXPDeathRewardHealthThreshold after the player has hit the NPC
bCompanionHitsCountAfterPlayerDamage = 1


[Reputation]

; prevent the top left corner messages when gaining reputation
bHideGainMessages = 1

; prevent the top left corner messages when losing reputation
bHideLossMessages = 1

; prevent gain popup and message only if already at the max reputation and if the change was not from a script command
bHideNonScriptedGainsIfAtMax = 0

; prevent loss popup and message only if already at the min reputation and if the change was not from a script command
bHideNonScriptedLossesIfAtMin = 0

; prevent the popup menus
bHidePopups = 1


[VATS]

; hold shift to show friendlies in VATS
bHideFriendliesByDefault = 0


[Compass]

; show enemies who are firing on the compass
bShowFiringEnemies = 0


[Clip Rounds]

; show the total ammo count instead of clip/remaining
bShowTotalRemaining = 0


[Inventory Button]

; add the button/hotkey to Barter
bBarter = 1

; add the button/hotkey to Containers
bContainer = 1

; add the button/hotkey to the PipBoy
bPipBoy = 1

; brighten the sort button icon while sorting/filtering is active
bUseAlphaForEnabledIndicator = 0

; weight under which items will be hidden for hide weight modes
fHideWeightThreshold = 0.000000

; hotkey for cycling button modes
iControllerCycleModeKey = 17

; hotkey for controller mode (see readme for keys)
iControllerHotkey = 18

; bitfield of which modes to hide, see readme for details
iHideModeFlags = 0x0

; button mode, see readme for details
iMode = 0


[Overencumbered AP]

; apply the scale to AP regen only if the player is moving
bWhileMovingOnly = 0

; scale applied to the Action Points regen rate while overencumbered
fOverencumberedAPRegenScale = 0.000000


[Detected By Whom]

; names to show (maximum of 8)
iMaxNameCount = 5
sActors = [Detected by %d actors]
sDetected = [Detected by:
sOthers = %sand %d other%s]
sPlural = s


[Reduced XP]

; don't ceil the earned XP, storing the fractional component in the cosave
bPreventRounding = 0

; multiplier applied to XP, the result is rounded up
fXPMultiplier = 0.500000


[Running Costs AP]

; only decrease action points when running while in combat
bInCombatOnly = 0

; action point regen multiplier while moving
fAPRegenMult = 1.000000

; always allow running but continue to drain AP
bAllowRunWithoutEnoughAP = 0

; base action points cost
fAPDrainCostBase = 2.000000

; endurance multiplier, formula is "iAPDrainCostBase + fRunAPEnduranceMult * (Endurance - 5)"
fRunAPEnduranceMult = 0.150000

; time between AP reductions
iAPDrainIntervalMS = 100.000000


[Wait Key]

; time required to hold the wait key before showing the wait menu
iKeyHoldTimeMS = 1000


[Place Marker Popup]

; right clicking always places the map marker, holding shift and right clicking removes it
bPlaceMarkerShiftToReset = 0


[Activate Key]

; prevents auto-pickup of items that would encumber the player, unless the player is already encumbered
bAutoPickupEncumbranceThreshold = 0
bContainers = 0
bCrafting = 0
bFurniture = 1

; delay stealing the first item within an interval
bStealing = 0

; automatically take items while the activate key is held
bTakeItemsWhileKeyHeld = 0
bTerminals = 0
bWater = 1

; time the key must be held before activating
iActivateKeyHoldTimeMS = 200

; time the key must be held before taking items
iActivateKeyTakeItemsHoldTimeMS = 300

; interval (in milliseconds) after stealing where no delay is required to steal again
iStealTimerMS = 10000


[Sleep Wait Anywhere]
bCombat = 1
bInRadiation = 1
bMidair = 1
bTakingDamage = 1
bTrespassing = 1
bUnderwater = 1


[Interior Transition]
bFadeIn = 1


[Armor Condition Penalty]

; scale applied to DR/DT when below the condition threshold
fScale = 1.000000


[Computer Hotkeys]

; display list numbers for menu options
bPrependOptionNumber = 0


[Ultrawide Support]

; fov scale applied to menus and scope zoom, vanilla is 0.75
fMenuFOVScale = 0.997200


[Manual Reload]

; automatically reload semi-fire weapons
bAutoWeaponsOnly = 0

; play the empty clip sound when the clip is emptied for automatic weapons
bAutoWeaponsPlayEmptyClipSound = 1

; prevents the automatic reload when ammo is picked up and your weapon is empty
bNoReloadOnAmmoPickup = 1

; prevents the firing animation when the clip is emptied
bPreventFiringAnimWhenEmpty = 1

; reload when trying to fire with an empty clip
bReloadWhenFiringWithEmptyClip = 0

; weapons with clips this size and below will reload automatically
iAutoReloadClipSizeThreshold = 0


[Map Hotkey]

; bring up the local map when in an interior
bShowLocalMapInInteriors = 0


[Water Breath]

; show the breath meter when not underwater
bShowBreathMeterOutOfWater = 1

; rate at which breath is restored to max
fBreathRegainRate = 0.200000


[Note Menu]

; require the shift key to be held to show the note menu
bRequireShiftHeld = 0


[Turn Speed]

; scale applied to X axis rotation while aiming
fAimingScaleX = 0.600000

; scale applied to Y axis rotation while aiming
fAimingScaleY = 0.600000


[Weightless Worn Power Armor]

; make power armor only weightless for player/teammates if they have the Power Armor Training perk
bRequirePowerArmorTraining = 0

; make power armor helmets only weightless if torso power armor is also equipped
bRequireTorsoArmorForWeightlessHelmet = 0

; multiplier applied to worn power armor weight
fWeightMult = 0.000000


[Weightless Worn Armor]

; multiplier applied to worn armor weight
fWeightMult = 0.000000


[Robot Companion Healing]

; base health restored per scrap metal
fBase = 30.000000

; bonus health restored per player repair skill
fRepairMult = 0.250000

; bonus health restored if the player has the robotics expert perk
fRoboticsExpertBonus = 20.000000


[Screenshot Format]

; copies the screen-shot to the clipboard
bCopyToClipboard = 1

; jpg quality (0-100)
iJpgQuality = 100

; tiff color depth
iTiffColorDepth = 32

; format - jpg, tiff, bmp, png
sExtension = png

; tiff compression - None, Rle, LZW
sTiffCompression = None


[Mod Console Prints]

; prepend the script ID instead of the mod name
bIncludeScriptID = 1

; timestamp format
sTimeFormat = [%02d:%02d:%02d.%04d] %s


[Radio Volume]

; multiplier applied to song volume when in conversation
fDialogueSongVolumeMult = 0.200000


[Music Volume]

; multiplier applied to music volume when in conversation
fDialogueMusicVolumeMult = 0.200000


[Item Commands]

; refresh the inventory menu when calling the commands from console
bRefreshInventory = 1


[Weapon FOV]

; only disable the weapon FOV for weapons that have iron-sights
bExcludeNonSightedWeapons = 0


[Critical Hits]

; multiplier applied to weapon damage for critical hits
fCriticalDamageMult = 1.000000


[Equip Last Weapon Hotkey]

; ignore non-melee weapons with no projectiles
bIgnoreNonDamageWeapons = 0

; don't set the last equipped weapon to be a thrown weapon
bIgnoreThrowables = 0

; add mousewheel to change weapons
bMousewheelSupport = 0


[Cookable Grenades]

; always throw grenades the same distance regardless of time held
bDisableGrenadeDistanceIncrease = 1

; overcooked grenades will explode in your hand
bOvercookedGrenadesExplode = 1

; play a sound every second a grenade is held
bPlaySound = 1

; play the sound for the last 3 seconds of the timer
bTimerCountdown = 1

; minimum detonation timer for thrown grenades
fMinGrenadeTimer = 0.000000

; editor ID of the sound to play
sSoundName = WPNThisMachineReloadPt3

; editor ID of the sound to play for the final second when using countdown
sSoundNameAlt = WPNThisMachineReloadPt1


[Menu Search]
bBarterMenu = 1

; clear the input string when focusing the search-bar
bClearInputWhenReopeningSearch = 1
bContainerMenu = 1
bInventoryMenu = 1
bLevelUpMenuSearch = 1
bMapMenu = 1

; include completed objectives in search
bQuestIncludeCompletedObjectives = 1

; also search objective text when filtering quests
bQuestIncludeObjectives = 1
bRecipeMenuSearch = 1

; refresh the menu when closing the search - set to 0 if you want to use keyboard hotkeys to navigate the filtered menus
bRemoveFilterWhenClosingSearch = 1
bSaveMenuSearch = 1
bStatsMenu = 1


[Console Output]

; filename for the console output
sFilename = ConsoleOut.txt


[Book Effects]

; prefix before the 'Skill +1' text shown under Effects
sPrefix = Permanent


[Smooth Iron Sights Camera]

; time taken to transition between the camera positions
iAimTransitionTimeMS = 225.000000

; which easing function will be applied to the movement (listed in the readme)
iEasingFunction = 1


[Disable Needs Messages]
bDehydration = 1
bHunger = 1
bRadiation = 1
bSleep = 1


[Recently Dead NPC Indicator]

; only show actors damaged by the player
bPlayerDamagedOnly = 0

; only show actors killed by the player or companions
bPlayerOrTeammateKillsOnly = 0

; lifetime for dead NPC ticks
iDeadActorMaxTimerMS = 0

; red/green/blue color in hexadecimal, e.g. 0xFF0088
uRGB = 0x7f7f73


[Companion HUD Color]

; red/green/blue color in hexadecimal, e.g. 0xFF0088
uRGB = 0xffffff


[No Firing Delay]

; ignores the need for heavy weapons to spin up before firing
bIncludeHeavyWeapons = 1


[Blood Splatters]

; minimum health damage of an attack for blood splatters to show
fMinHealthDamage = 2.000000


[Weightless Items]
bAid = 1
bAmmo = 1
bArmor = 1
bMisc = 1
bWeapons = 1


[XP Formula]
fXPLevelDifferenceScale = 2.000000
iXPRewardBase = 10


[Colored HUD Bars]

; threshold ratio of current/max Action Points for coloring AP bar red
fRedActionPointsThreshold = 0.330000

; threshold ratio of current/max Health for coloring HP bar red
fRedHealthThreshold = 0.330000


[Note Sorting]

; sorting mode, see readme for details
iNoteSortingMode = 0


[Quest Sorting]

; sorting mode, see readme for details
iQuestSortingMode = 0


[Perk Sorting]

; sorting mode, see readme for details
iPerkSortingMode = 0


[Recipe Sorting]

; sorting mode, see readme for details
iRecipeSortingMode = 3


[NPC Damage]

; multiplier for damage dealt by companions to NPCs
fDamageByTeammateMult = 1.000000

; multiplier for damage dealt to companions by NPCs
fDamageToTeammateMult = 1.000000

; damage multiplier for NPCs hitting each other
fNPCToNPCDamageMult = 1.000000


[Weapon Modding]

; allow applying weapon mods even if you don't have them
bDebug = 0

; hide the mod button for non-moddable weapons
bHideModButtonForNonModdableWeapons = 0

; show unowned weapon mods
bItemModMenuShowUnownedMods = 0

; only allow weapon modding if at a workbench
bRequireWorkbench = 0

; editor ID of the sound to play when removing weapon mods
sRemoveItemModSound = UIItemGunsSmallUp


[Subtitles]

; distance to show subtitles from - vanilla is 500 units
fSubtitleDistance = 1000.000000


[Scoped Weapons]

; forces the 'uses 1st person iron sights anims' flag on all weapons
bAlwaysShowWeaponAnimation = 0

; delay scopes in 3rd person
bDelayInThirdPerson = 0

; aim out while reloading or weapon jams
bStopAimingWhileReloading = 0

; required aiming time before the scope overlay is shown
iScopeVisibilityDelayMS = 150.000000


[Message Times]

; time the 'added to inventory' message is shown (in seconds)
fAddItem = 1.000000


[RGB Sliders]

; make terminals copy the HUD color
bTerminalsUseHUDColor = 0


[Respawned Cell Indicator]

; color respawned cells in red
bColorRespawnedCells = 1

; color unvisited cells in white
bColorUnvisitedCells = 1


[Critical Hits Gib]

; prevent non-critical hits exploding or dismembering limbs
bOnlyCritsGib = 0


[Barter Items]

; cost for buying items with no value (e.g. ammo casings)
fFreeItemCost = 1.000000


[Remember Weapon Ammos]

; remember ammo count as well as type for all weapons
bIncludeCount = 1

; forget stored ammo/type when weapons are dropped or transferred
bInventoryOnly = 1


[SPECIAL Points]

; number of SPECIAL points to allocate
iNumPointsToAllocate = 35


[Unsafe Fast Travel]

; show a warning when traveling from restricted areas
bShowWarning = 1


[Weapon Hotkeys]

; use the name of the bound hotkey on the wheel instead of 1/2/3...
bUseKeybindsOnLabels = 0

; scancode of the keyboard hotkey
iSecondSlotKey = 3


[Hacking Formula]

; base word length
fBaseWordLength = 4.000000

; characters removed from answer if you have the computer whiz perk
fComputerWhizLengthBonus = 0.000000

; multiplier applied on difficulty before adding to word length
fDifficultyWordLengthMult = 2.000000

; characters added to answer if terminal ref ID is odd
fOddTerminalIDBonus = 1.000000

; max guesses
iMaxAttempts = 4

; max answer length (maximum 12)
iMaxWordLength = 12

; min guesses
iMinAttempts = 4

; min answer length (minimum 2)
iMinWordLength = 4


[Compass Doors]

; scale the door icon's alpha based on distance to the player
bFadeIconByDistance = 0

; color visited cells
bVisitedIndicator = 1

; max distance to show doors in exteriors
iExteriorMaxDistance = 2750

; max distance to show doors in interiors
iInteriorMaxDistance = 1750

; visited cell red/green/blue color in hexadecimal, e.g. 0xFF0088
uVistedRGB = 0x7f7f73


[Melee Locational Hits]

; use hit multiplier for attacks by NPCs on the player
bNonPlayerAttacks = 1

; use hit multiplier for NPC-NPC attacks
bNpcToNpcAttacks = 1

; use hit multiplier for attacks by the player
bPlayerAttacks = 1


[Scope HUD Visibility]

; visibility flags, see readme or in-game menu for more information
iFlags = 0xb


[Alt Levelup Sound]

; Play sSoundA every iLevelA levels
iLevelA = 5

; Play sSoundB every iLevelB levels
iLevelB = 10

; editor ID of sound to play every iLevelA levels
sSoundA = MUSMysteriousStrangerA01

; editor ID of sound to play every iLevelB levels
sSoundB = MUSMysteriousStrangerA02


[Holdable Throwables]

; allow holding mines before throwing them
bMineSupport = 1


[Anim Variants]

; allow aim/aimIS variants
bAims = 0

; allow equip/unequip variants
bEquips = 0

; allow reload variants
bReloads = 1


[Water Scales Movement Speed]

; max movement speed penalty when wading through water
fWadingMovementMult = 0.000000


[Agility Affects Jump Height]

; multiplier added per agility point above 1
fAgilityMult = 0.050000


[Disable XP Messages]
bDisarmMines = 1
bDiscoverLocation = 1
bHacking = 1
bKills = 1
bLockPick = 1
bRewardXPCommand = 1
bSpeechChallenges = 1


[Interior Fog Remover]

; distance over which far fog is removed - setting too low will cause visual bugs in some caves
fFogFarDistanceThreshold = 2700.000000


[Key XP Reward]

; multiplier applied to lock reward XP
fLockRewardXPScale = 1

; base XP rewarded for using a key on a container/door
iUseKeyRewardXP = 0


[VATS Uses Weapon Distance]

; maximum range to check for targets
fMaxDistance = 5000.000000

; minimum range to check for targets
fMinDistance = 1500.000000

; multiplier applied to the weapon's max range
fRangeMult = 1.200000


[Combat Sounds]

; minimum time between player pain sounds (in ms)
iMinPlayerPainSoundIntervalMS = 10000


[Detection Light Timer]

; time between updates (in seconds), vanilla is 3 seconds
fIntervalTimer = 0.250000


[Show Closest Location]

; show the closest undiscovered location on the compass
bCompass = 1

; show the closest undiscovered location on the map
bMapMenu = 1


[Item Cycle Keys]

; ignore weapons if you don't have any ammo
bSkipEmptyWeapons = 1

; ignore armors/aid etc.
bWeaponsOnly = 1


[Lockpick Menu Movement]

; base speed for left/right keyboard movement
fBaseSpeed = 8.000000

; scale while ctrl is held
fCtrlScale = 0.400000

; scale while shift is held
fShiftScale = 2.500000


[Unequip Broken Armor]

; UI message when armor breaks
sArmorBreakMessage = Your %s has broken


[Character Selector]

; text to display in the Save/Load menu while character filter isn't applied
sAllText = Characters


[Current Weapon Hotkey]

; pressing the weapon key for an already equipped weapon will do nothing
bDontHolsterWeapon = 0


[Improved Race Menu]

; prevent the player swaying while in the menu
bNoAnims = 1

; scale the camera X direction movement speed
fPanXScale = 1.000000

; scale the camera Y direction movement speed
fPanYScale = 1.000000


[Map Marker Factions]

; only show location reputations if you have reputation with that faction
bRequireReputation = 0


[Living Anatomy]

; show the targeted NPC's healthbar even if they have max health
bAlwaysShowHealth = 0


[Synchronized Container Categories]

; prevent the category automatically changing when transferring the last item in a category
bPreventSwitchWhenEmptyingCategory = 0


[Lockpick/Hacking Messages]

; message shown if hacking requirements aren't met
sHackingMessage = You have %d/%d science skill required to hack this terminal.

; message shown if lockpick requirements aren't met
sLockpickMessage = You have %d/%d lockpick skill required to pick this lock.


[Slope Climbing]

; maximum angle while automove is enabled
fAutoWalkAngle = 85.000000

; maximum jumping angle
fJumpAngle = 75.000000

; maximum walking angle in degrees, vanilla is 47
fWalkAngle = 60.000000


[Place Marker At Location]

; add support for doors on the local map
bLocalMapDoors = 0


[SPECIAL Caps Skills]

; multiplier applied to luck
fLuckMult = 0.500000

; base value
fSkillBase = 50.000000

; multiplier applied to SPECIAL skills
fSPECIALMult = 5.000000

; max value for skills
iSkillCap = 100


[Skill Books]

; message shown when trying to read a book at max skill
sReadBookSkillTooHighMessage = Your %s skill is maxed out.


[Fast Travel Costs Items]

; editor ID of the item or formlist to remove an item from instead of nuka cola
sItemEditorID = 

; message shown when items are removed upon fast travel
sItemRemovedMessage = %s removed

; message shown when trying to fast travel without the required items
sItemRequiredMessage = You need limited edition Nuka-Cola bottles to fast travel!


[Fast Travel Crippled Limbs]
sLimbsCrippledMessage = You cannot fast travel with crippled legs!


[No Healing In Combat]
sNoHealingItemsInCombatMessage = You cannot use healing items in combat!


[Container Store All]

; replacement label for 'Take All' when shift is held
sStoreAll = Store All


[Ammo Label]

; use the shorthand name for ammo (e.g. MF Cell instead of Microfusion Cell)
bUsePipboyName = 1


[Looping Reloads]

; number of bullets to queue per reload press
iRoundsPerReloadPress = 1

; max number of bullets to queue by pressing reload multiple times, set to 0 for no limit
iMaxQueueLength = 0


[Hacking HUD Prompt]

; prompt when you already have the terminal's password note
sUsePassword = Use Password


[Melee Range]

; maximum reach multiplier
fMaxReach = 0.000000

; minimum reach multiplier
fMinReach = 0.000000

; reach multiplier for player attacks
fReachMult = 1.000000


[RAD Meter]
sFormat = +%.2f


[Disable Reloading Non-Empty Clip]

; only prevent reloading for weapons that use the energy weapons skill
bEnergyWeaponsOnly = 0

; allow reloading non-empty weapons if they use a looping reload
bExcludeLoopingReloadWeapons = 0


[Explosion Shake]

; multiplier applied to camera shake
fCameraMult = 0.000000

; multiplier applied to HUD shake
fHUDMult = 0.000000


[Talk While Sneaking]

; require holding shift to pickpocket
bInvert = 0


[Add Nearby Markers To Map]

; radius of circle around player to add markers
fDistance = 20000.000000


[Pipboy Light Cell Change]

; turn the pipboy light off if it's daytime in the exterior
bCheckNight = 1


[Ignore Companions in VATS]

; allow targeting companions in VATS if outside combat
bCombatOnly = 0


[No Stealing After Repair]

; destroy the caps if the merchant has no vendor container
bRemoveIfNoVendorContainer = 0


[Prevent NPC Topics]

; topic flags, see readme or in-game menu for more information
iFlags = 0x880


[Allow Aid At Max Health]
bDoctorsBags = 0
bStimpaks = 1
bSuperStimpaks = 0


[Prevent No Fast Travel Message]

; play a 'cancel' sound when trying to click on an undiscovered marker
bPlaySound = 1


[Separate Sensitivity Sliders]

; vertical sensitivity
fVerticalSensitivity = 0.000000


[Faster Main Menu]

; skip the 0-3s wait for the current load screen to fade out
bSkipLoadScreenWait = 1


[Default Pipboy Tab]

; default category and tab to open (see readme)
iTab = 21


[Disarm Requires Skill]

; multiplier applied to disarm chance
fDisarmMult = 1.000000

; multiplier applied to instant explosion chance
fExplodeMult = 1.000000


[Double Jumping]

; don't reset the fall damage height when jumping in mid-air
bKeepHeight = 0

; scale applied to mid-air jumps
fJumpHeightScale = 1.000000

; volume of double jump sound
fJumpVolume = 1.000000

; time (in seconds) after falling where initial jumps don't increase the jump counter
fMidairTimer = 0.250000

; cost to jump in mid-air
iAPCost = 20

; max mid-air jumps
iMaxJumpCount = 1

; sound played when jumping in mid-air
sJumpSound = FXSwingMedium


[Explosion Formula]

; radius that deals 100% damage
fInnerRadius = 0.300000

; damage dealt at the outer radius
fOuterRadiusDamage = 0.200000


[No Alt-Tab Pause]

; mute sounds (excluding music) on alt-tab
bMuteSounds = 1


[Crippled Jump Height]

; jump height scale with one crippled leg
fOneLegJumpHeightMult = 0.700000

; jump height scale with two crippled legs
fTwoLegsJumpHeightMult = 0.400000


[Improved Stats Menu]

; show SPECIALs above 10 and skills above 100
bShowValuesAboveLimits = 1


[Terminal Close Fade]

; length of time the terminal menu fades for when closed with keyboard/controller
fFadeLength = 0.200000


[Crippled Limb Fall Pain Sound]

; distance fallen to play pain sound/imod when either leg is crippled
fHeightThreshold = 64.000000


[Mousewheel Scrolls Weapon Hotkeys]

; invert the weapon swap direction
bInvert = 0


[Power Armor Scales Limb Damage]

; scale applied to head damage while wearing a power armor helmet
fHeadScale = 0.000000

; scale applied to limb damage while wearing a power armor torso
fLimbScale = 0.000000


[Smooth Camera]

; disable the smooth camera while aiming
bDisableWhileAiming = 0


[Clear Nearby Player Marker]

; distance to remove the marker
fDistance = 500.000000


[Shoot Through Weapons]

; allow hitting weapons in VATS
bAllowHitsInVATS = 0

; ignore hitting unholstered weapons (prevents disarming)
bIgnoreUnholstered = 0


[UI Message Icons]
sChemsAddicted = Interface\\Icons\\Message Icons\\sChemsAddicted.dds
sDehydrationDecrease = Interface\\Icons\\Message Icons\\sDehydrationDecrease.dds
sDehydrationIncrease = Interface\\Icons\\Message Icons\\sDehydrationIncrease.dds
sDehydrationNotSick = Interface\\Icons\\Message Icons\\sDehydrationNotSick.dds
sDehydrationSick = Interface\\Icons\\Message Icons\\sDehydrationSick.dds
sHungerDecrease = Interface\\Icons\\Message Icons\\sHungerDecrease.dds
sHungerIncrease = Interface\\Icons\\Message Icons\\sHungerIncrease.dds
sHungerNotSick = Interface\\Icons\\Message Icons\\sHungerNotSick.dds
sHungerSick = Interface\\Icons\\Message Icons\\sHungerSick.dds
sRadiationDecrease = Interface\\Icons\\Message Icons\\sRadiationDecrease.dds
sRadiationIncrease = Interface\\Icons\\Message Icons\\sRadiationIncrease.dds
sRadiationNotSick = Interface\\Icons\\Message Icons\\sRadiationNotSick.dds
sRadiationSick = Interface\\Icons\\Message Icons\\sRadiationSick.dds
sSleepDeprivationDecrease = Interface\\Icons\\Message Icons\\sSleepDeprivationDecrease.dds
sSleepDeprivationIncrease = Interface\\Icons\\Message Icons\\sSleepDeprivationIncrease.dds
sSleepDeprivationNotSick = Interface\\Icons\\Message Icons\\sSleepDeprivationNotSick.dds
sSleepDeprivationSick = Interface\\Icons\\Message Icons\\sSleepDeprivationSick.dds


[Improved Weather]

; minimum fast travel distance for a weather change
fFastTravelWeatherChangeDistanceThreshold = 30000.000000


[HUD Marker Name]

; hide the names of undiscovered locations
bHideUndiscoveredNames = 1

; offset of angle (to account for the triangle being off-centered)
fAngleOffset = 2.280000

; delay (in seconds) before name is shown
fDelay = 0.250000

; max angle to show location name
fMaxAngle = 6.000000

; show the distance to the location
iShowDistance = 1


[Toggle Controller If Attack Pressed]

; prevent the 'Turn off 360 Controller in the Controls...' popup
bPreventControllerConnectedPopup = 0


[Quest Reminders On Cell Change]

; prevent showing objectives again within this time (in seconds)
fMinInterval = 300.000000


[Ashpile Scale]

; maximum scale applied to ashpiles (set to 0 for no limit)
fMaxScale = 0.000000

; minimum scale applied to ashpiles
fMinScale = 0.000000


[Contact Mines]

; affect NPCs
bNPCS = 0

; affect the player
bPlayer = 1


[Pick Locks With Key]

; make holding shift allow using the key to the lock/terminal
bInvert = 0


[Click To Load]

; hide the loading wheel when loading is finished
bHideWheel = 1

; don't require clicking through fast travel/exterior load screens
bLoadGameOnly = 1


[Misc Stat Sorting]

; sorting mode, see readme for details
iSortMode = 1


[Killcam]

; % chance the cinematic/player view killcam will play when killing the last of a combat group
fChance = 50.000000


[Skip Load Confirmation]

; only skip the confirmation at the main menu
bMainMenuOnly = 0


[Weapon Condition Label]

; threshold health percent for label to turn red
fColorThreshold = 25.000000

; threshold health percent for label to blink
fFlashThreshold = 25.000000


[HUD Armor Condition]

; threshold health percent for label to turn red
fColorThreshold = 0.000000

; threshold health percent for label to blink
fFlashThreshold = 25.000000

; threshold health percent for label to be visible
fVisibilityThreshold = 0.000000
sArmorLabel = ARMOR
sWeaponLabel = 


[Place Marker Hotkey]
sMessage = Placed marker.
sSound = UIMenuOK


[Revive Unconscious Companions]

; duration companions stay knocked out (set to 0 to use the vanilla fEssentialDeathTime gamesetting)
fUnconsciousTime = 0.000000

; prompt shown when mousing over an unconscious companion
sPrompt = Revive


[Heartbeat Sounds Fade]

; duration for the sound fading in seconds
fDuration = 30.000000

; which easing function will be applied to the volume (listed in the readme)
iEasingFunction = 5


[Embolden Tag Skills]

; tile brightness for tagged skills
fTagSkillBrightness = 400.000000


[Remove Lock Skill Requirement]

; scale the difficulty of locks based on your skill deficit
bModifyDifficulty = 1


[Barter Show Transaction Caps]

; display mode
iMode = 0


[Use Repair Kits In Repair Menu]

; text to display instead of 'Repair' if you only have repair kits
sRepairText = Repair Kit


[Barter Use Buy Sell Flags]

; only buy/sell ammo if vendor buys/sells weapons
bAmmoRequiresWeapons = 1


[Remember Map Position]

; remember the map position for each save
bSavePersistent = 1


[Map Recenter Hotkey]

; which easing function will be applied to the movement (listed in the readme)
iEasingFunction = 5

; duration of the recenter movement
iEasingTimeMS = 1000


[Map Extra Marker Info]

; display mode (listed in the readme)
iDisplayMode = 0


[Barter Affects Repair Costs]

; base cost
fCostBase = 1.600000

; minimum multiplier
fCostMin = 1.100000

; price decrease per barter point
fCostMult = 0.005000


[Pause Holotapes]

; pause holotapes while the Dialog menu is open
bPauseInDialogMenu = 0
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Pub: 08 Mar 2023 12:51 UTC
Views: 1889