Za'qul normal strat
Reference videos
- Hunter PoV (Delirium), 3 heal (https://youtu.be/gO7ffwp6vxw)
- Hunter PoV (Outside), 4 heal (https://youtu.be/WV1kpXW79qw)
- Zerg strat #1 (https://www.youtube.com/watch?v=0LH7ntboUNE)
- Zerg strat #2 (https://www.youtube.com/watch?v=1H0d76H_E64)
Reference links
- https://www.wowhead.com/guides/zaqul-azsharas-eternal-palace-raid-strategy-guide#mythic-difficulty
- Pescorus - Za'qul timeline
Discussions
Damage profile
Fight outline
Phase 1
Duration: 100% HP -> 85% HP
Note: No cooldowns on pull, this phase requires waiting for a certain timing
Goal: Keep adds dead, transition boss when Crushing Grasp is cast after the 2nd Dread has gone off, before a new set of adds have spawned
Phase 2
Duration: 85% HP -> 70% HP
Note: Cooldowns and pots here to force transition (if needed)
Goal: Force a transition when Manifest Nightmare debuffs expire, (02:20 ~ 02:25 mark)
Phase 3
Duration: 70% HP -> 50% HP
Goal: Send in 3x2 delirium players, have them survive inside until P4
Goal: Survive the Dread -> Maddening Eruption -> Tentacle -> Delirium's Decent sequence (delaying P1 makes this overlap easier)
Goal: Force transition between 7th and 8th stack of Hysteria (15s seconds remaining on debuff)
Phase 4.1 (Split #1)
Duration: 50% HP -> Dark Passage
Strategy
Phase 4.1 starts with Manic Dread #1. Following that, Fear Realm group goes in and focus on killing off two of the three Summoners. Delirium Realm group stays outside and enters as early as they can survive (very class dependent). The goal is to be inside for (1) the Psychotic Split and (2) Dark Passage.
We will bloodlust shortly after entering the Fear Realm, roughly 5 seconds before Eruption goes off. I think the idea is to have it run off at the same time the Splits die.
Once the two Summoners are dead, both realms deal with the Psychotic Split.
After the split the following things happen in quick succession:
- Manic Dread #2
- Move boss to Eruption
- Exit Fear Realm via 3rd Summoner to reset Hysteria
- Exit Delirium Realm (not before Dark Passage has gone off)
- Tentacles
Goal: Keep adds in check
Goal: Ensure Delirium DPS are inside for Psychotic Split
Goal: Ensure Delirium DPS are inside during Dark Passage (no new adds)
Goal: Ensure no one goes into the Normal Realm before Dark Passage has been cast (~4sec after Manic Dread)
Phase 4.2 (Split #2)
Duration: Dark Passage -> 0%
Enrage: 3rd Psychotic Split is the soft enrage
Strategy
Once people have 7 seconds remaining on their Hysteria debuff they can enter the Fearm Realm again. Once all Fear Realm people are inside, kill off the 3rd Summoner. Delirium people will delay entering their realm like last time.
The next big event is the second Psychotic Split. This is handled normally. Directly following the Psychotic Split is the last Manic Dread (#3).
If a new set of Summoners are spawned at this point they are ignored. Visions will likely still be handled with cleave damage, I'm not sure how many big adds the tanks can survive.
Once Dark Passage has been cast, Delirium people with immunities can use them to exit the Delirium and reset Hysteria, allowing them to enter one more time. Otherwise just play it out until you die and enjoy the rest of the show.
Goal: Avoid refreshing Hysteria by waiting until the debuff has 7 seconds remaining before entering Fear Realm
Goal: Kill off the 3rd Summoner add
Goal: Ensure Delirium DPS are inside for Psychotic Split
Goal: Ensure Delirium DPS are inside during Dark Passage (no new adds)
Goal: Use up all the delirium eyes left by Manic Dread #3