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Variants
Utilize the Unreal Editor's Variant Management UI in order to activate and manage Variants in your project. First, make sure you have the Variant Manager plugin enabled to enable this UI. Once you've enabled it, you'll see the Variant Manager panel, which is divided into four columns. The left-hand column houses an alphabetical list of Actors. To connect an Actor to a Variant simply drag the Actor to the Variant in the left-hand column. To unbind an Actor click it with a right-click in the list and select Unbind from the context menu.
demo slot terlengkap is located in the right-hand column. If you click on a property, you'll see its saved value. The right-hand side button lets you to save the current value. Variant will update the value captured and save the updated value for the property. The Level Viewport value won't be affected however, the project will be saved. When the Variant activates, the Variant will be in a position to call the functions that are available to the bound Actor.
The Variant Manager is able to capture properties that Blueprints expose, unlike the previous Variant Manager. These properties are then automatically bind to Actors. You can also associate the properties of your Actors to Variants. If the Variant is enabled the property's value is captured, it will be matched to the Variant's. If the Variant is off, the property's captured value won't be updated.
Additionally, you'll be able to see the constraints for the Variant you're currently working on in the Values panel. If your Variant is set to 150 percent BOM, for instance you'll see the car's model has also been set to 150%. This information can be used in your user interfaces. You can also switch between different trim options for the Variant.
Variants, like other components in Unreal can be edited and added to your project. Once you have created the Variant, bind it to an Actor and saved it, the Variant Manager can be used to activate the Variant, or to modify the properties of the actor. If you're creating an interface you can use thumbnail images to showcase the different Variants that you're working with.