The basics (basically the actual guide)

Okay, wow. Good job, you finally made it to the actual guide. Sorry for the horrible formatting on the first part, I kind of got a little distracted with infodumping about the backrooms and liminal spaces.

I'll lay out a table of contents if you wanna know about something in specific.

All links will lead to their corresponding wikidot page. Happy scrolling!

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What's up with the formatting of the pages?

Pages are usually, but not always, written in the formatting of being in the M.E.G's database, which is the biggest group of interest in the overall backrooms wikidot lore.

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The terminology

Levels

Levels are areas in the backrooms. They're usually divided into three categories.

  1. Normal levels,
    As far as "normal" can go in the backrooms, these levels seem to not have anything enigmatic going on with them. They form the "framework" of the backrooms, so to speak. They are your typical liminal spaces (refer to the main page for more on that) that evoke an uncanny feeling and don't work based on the laws of our reality. These levels are usually infinite in siye, though "bounded" levels aren't that uncommon.
  2. Enigmatic Levels
    These enigmatic levels can be split up into two categories;
    2.1 Negative levels
    Negative levels are all levels under Level 0. The only difference from normal enigmatic levels is that they have a numbering(which is always negative). The reason these levels are under the enigmatic levels is because they fit the criteria for enigmatic levels(see section 2.2 for information on those). Negative levels are usually inverted versions of normal levels, but don't have to be.
    2.2 Enigmatic levels
    Enigmatic levels are, as the name suggests, enigmatic(even for the backrooms' standards). These levels don't have a number to them, in contrast to negative levels, regular levels and sub-levels. I say "enigmatic" as a catch-all term, because these levels can be anything from habitable paradises to hives for entities to be born out of that look like they're straight out of Alien (1979)™.
  3. Sub-layers
    Sub-layers are levels inbetween two levels. It's basically a liminal space inbetween two liminal spaces. These levels don't have to relate to their main level's theme in any capacity, like Level 6.1. Though these levels usually relate to their base levels in some capacity, being a less or more hostile version of their main level. Levels can also have multiple sub-layers.

Entities

Entities are a wide spectrum of beings in the backrooms. These are usually non-human, although they can be mutations of humans.
They're split up into two categories, entities and enigmatic entities.
The difference is just like the difference between normal levels and enigmatic levels.
Some common ones include smilers, deathmoths, clumps, dullers, hounds, facelings, skinstealers, wretches, crawlers, death rats and partygoers. I can't find the page for the partygoers though.

Objects

Objects are backrooms-specific objects.
A few common objects are;

  1. Almond water, a water that every traveler of the backrooms needs in order to stay sane. The backrooms drains every persons sanity because of their liminality, which means that they need a remedy to survive. This remedy is almond water, which is a hydrating water source found abundantly throughout almost every level.
  2. Cashew water; however, I would advise you to watch out for cashew water. Cashew water does the exact opposite of almond water(lowers sanity and dehydrates you) and is hardly distinguishable from it. They're most common on negative levels though.
  3. Level keys; keys that can be found to open doors to levels. These doors can be used in the hub or on levels with doors that lead to other levels. Keys give off different levels of vibration levels based on how far away they are from the level that the key is for, which can help people in determining the level they're in if they get lost.
  4. Deuclidators, also known as warplooms, are complex machines found in the backrooms. About 350 exist, while 320 of those were manufactured. These warplooms can transport people across an area by warping the broken fabric of time in it.
  5. Wi-fi is just like our frontrooms wi-fi, although nobody knows who's running it. The wi-fi connection on levels can vary, and humanoid entities have been known to track people through wi-fi connections.
  6. Royal rations are a very valuable source of food. Any amount can satisfy a persons hunger. The downside to this is that it's highly addictive and can cause people to do anything in order to get their hands on more of it.
  7. Wall masks are theatrical masks in the backrooms. Whenever anyone is in the vicinity of one, they will feel the urge to put on the mask. These masks can have many different effects on the wearer, and the wearers are usually affiliated with the masked maidens. Check the official page for them to learn more because I'm not gonna write down all of it.
  8. There are also a wide variety of items made by Backrooms robotics. All of them are object 8, object 83, object 86 and object 38

Persons of interest (POIs)

Persons of interest are important or anomalous people that have managed to stick out among the crowd of weirdos[affectionate] of the backrooms. These can range from important scientists (like senior archivist E. Isle), to enigmatic high-risk individuals that are wanted by the M.E.G (like Evangeline Holmes).

Groups

Groups are groups of people in the backrooms that are connected by a specific goal or purpose. These can range from being large-scale military government groups to literally just being a group of dudebros. You never know who you'll come across in the pride parade of liminal spaces.

Phenomena

Phenomena are anomalous happenings in the backrooms that cannot be fully explained by any means. An example would be no-clipping, which is described in detail lower on the page. Another one of these phenomenona would be a blood moon, or backronyms.


Miscellaneous terminology that may come in handy

The Frontrooms is basically just how our earth/reality gets referred to by humans who have clipped into the backrooms

No-clipping, also referred to as clipping, is a method of transportation used by the inhabitants of the backrooms where they manage to clip through a surface to end up in another level or in a different place on the same level. This can also be done accidentally.

The backforums are the in-universe forums present in the forums. As I mentioned already, you can have an internet connection in the backrooms, and groups usually use these to keep in touch while on different levels. There are the actual wikidot forums aswell, but those are for page writers, lore discussion and mod discussion. If you have a backrooms wikidot account, I recommend dropping by there sometimes! The people there are actually really cool.


Survival difficulties

The first thing that you'll see when you click on any level page on the wikidot is a level's survival difficulty. This was a system created by the M.E.G (Major Explorer Group) to help sort levels into 7 main classes and a few "supplementary classes", aka levels with special properties.

SDs are classified by three different categories; how safe a level is, how secure a level is and the entity count.

  1. "Safety" is dependent on how safe it is to reside in the level. There are two ratings, safe and unsafe.
  2. "Security" describes how easy a level is to traverse. Environment, terrain, outposts/bases and all of those types of things can effect the security of a level. There are also two ratings here, secure and unsecure.
  3. "Entity-count" is pretty self explanatory. Here, there are six ratings.
    3.1 Devoid of entities; Means that there are no naturally occurring hostile entities on the level. It should be noted that passive entities don't count towards this number.
    3.2 Minimal entity count; Miniscule amount of entities, not a big issue.
    3.3 Low entitiy count; Entities are present, might cause some complications.
    3.4 Medium entity count; Decent amount of entities, while traversing you will probably get attacked.
    3.5 Entity infestation; Way too many entities, too dangerous to traverse unless necessary.
    3.6 Undocumented entities; Unknown entity count, maybe entities present that are fully undocumented.

I'll quickly run you through the actual survival difficulties.

The six base classes are below.
Class 0 is safe, secure and devoid of entities.
Class 1 is safe, secure and has a minimal entity count.
Class 2 is unsafe, secure and has a low entity count.
Class 3 is unsafe, unsecure and has a low entity count.
Class 4 is unsafe, unsecure and has a medium entity count.
Class 5 is unsafe, unsecure and has an entity infestation.
Class undetermined has mysterious properties, unknown information and undocumented entities.

There are also some supplementary classes, as I already mentioned.
Habitable levels are fully safe to live in, and have everything needed to fulfill a life in them. They are the closest thing we have to life in the frontrooms.
Deadzones are completely unfit for humans.
Pending levels are for when a newly found levels class is not yet decided.
N/A is a class given to levels that are unexplorable through traditional means or no longer exist.
Amended levels are levels that's pages were altered by outside sources through anomalous means.
Omega class levels have sensitive information in them, which are frequently cognitohazards or have some sort of psychological effect on the reader.

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Important base levels (Levels 0-11)

Level 0, aka "Tutorial level", is the first and most famous level of the backrooms.

Level 1, aka "Habitable zone", is the second level of the backrooms.

Level 2, aka "Pipe dreams", is the third level of the backrooms.

Level 3, aka "Electrical station", is the fourth level of the backrooms.

Level 4, aka "Abandoned office", is the fifth level of the backrooms.

Level 5, aka "Terror hotel", if the sixth level of the backrooms.

Level 6, aka "Lights out", is the seventh level of the backrooms.

Level 7, aka "Thalassophobia",

Level 8, aka

Level 9

Level 10

Level 11

Misc important places

The hub, which is a long tunnel with doors that lead to levels in the backrooms on either side of them. These doors can be locked or open. This level is usually used as a trade hub and as a fast-travel to levels.

The hive

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Pub: 30 Apr 2023 21:46 UTC

Edit: 01 May 2023 13:45 UTC

Views: 200