Crafting Guide
I don't want to read this whole thing, just give me a tl;dr.
- Don't use Quick Crafting
- Keystones/Keystone Fragments to start crafts only.
- Gray and blue mats to unlock node 2 only.
- Gold and purple mats to unlock node 3 only.
- Plan your OOPArt, blu-ray, and tech sheet usage ahead of time.
- Keep arbitrarily large stockpiles of material. Do not use them as fodder if you go below those limits.
- Use premium crafting material as fusion fodder only.
- Node 1 tags: flower > shiny > all others
- Node 2 tags: optimal flower > flower > suboptimal flower > shiny > all others
- Node 3 tags: flower > radiant > shiny > all others
- When fusing gifts, use two +20 affection gifts to create one +60 affection gift.
Tags rates heavily lifted from https://schaledb.com/crafting/. Thank you for the incredible resource.
- You have a finite supply of keystones.
- The Crafting Chamber is terrible at making specific items, but good at making items from broad categories.
- The value of your input has no effect on the value of the Crafting Chamber's output.
Table of Contents
- Crafting Guide
- I don't want to read this whole thing, just give me a tl;dr.
- Table of Contents
- Common Questions
- The Actual Guide
Common Questions
Questions that I've seen multiple times. Actual guide begins after this section and will repeat some points. Use the Table of Contents to skip.
Q: "Why bother with the Crafting Chamber?
A: The Crafting Chamber lets you create two unfarmable item types. However, because of the extremely costly resource investment necessary for unlocking nodes, RNG results, and low volume of created items, it would be extremely inefficient and pointless to use the crafting chamber to create farmable items. It is for this reason that there are only two things worth crafting: furniture and gifts.
Q: Inefficient how? I need those Gehenna mats right now.
A: Opportunity cost and RNG.
A free to play Sensei will get nineteen keystones per week. This totals fifty-seven nodes of crafting. A player who is efficient with their fodder selection will expend these resources:
- nineteen keystones for beginning nineteen crafts
- forty points of gray or blue items per craft per node 2, totaling 760 points. Each gray mat is worth one point. Each blue mat is worth two points.
- forty points of gold or purple items per craft per node 3, totaling 760 points. Each gold mat is worth four points. Each purple mat is worth ten points.
On a per craft basis, this is forty gray or twenty blue and ten gold and four purple OOParts, blu-rays, or tech notes spent on three CHANCES to get the specific Gehenna mat that you need. Omitting, of course, that Gehenna mats can be farmed from maps, purchased with coins, or melded in the fusion chamber.
For the sake of this example, we will assume that the one posing the question needs seven gold Gehenna tech sheets. Each node in the crafting chamber has a pool of tags and within each tag is a pool of items. Node 1 has three tags that can yield a gold Gehenna tech sheet. These are shiny, metal, and platinum.
- Shiny has a 70.01% chance to appear, an 8.92% chance to yield a tech sheet, and an 11.11% chance for that tech sheet to be from Gehenna. This means that if shiny appears, it has a P(A∩B) = 0.99% chance to give you a gold Gehenna tech sheet in node 1.
- Metal appears 81.9% of the time, yields a gold tech sheet 6.17% of the time, and 11.11% of those gold tech sheets are for Gehenna. This means that if metal appears, it has a P(A∩B) = 0.69% to give you a gold Gehenna tech sheet in node 1.
- Platinum appears 32.47% of the time, yields a gold tech sheet 26.54% of the time, and 11.11% of those tech sheets are for Gehenna. This means that, if platinum appears, it has a P(A∩B) = 2.95% chance to yield a gold Gehenna tech sheet in node 1.
A player seeking gold Gehenna tech sheets would have an optimal tag priority of: platinum > shiny > metal > all others. However, platinum only appears in node 1 in 32.47% of all crafts. Therefore, the actual chance of both seeing platinum appear and getting a gold Gehenna tech sheet is about 1%. the actual chance of both seeing metal appear and getting a gold Gehenna tech sheet is about 0.6%. The actual chance of both seeing shiny appear and getting a gold Gehenna tech sheet is about 0.7%. This is, of course, not adjusting appearance rates to account for the fact that this hypothetical sensei is selecting platinum over metal and shiny.
Continuing, some combination of forty gray items and twenty blue items are consumed to go to node 2, which has the following gold Gehenna tech sheet yielding tags: shiny, metal, platinum, Gehenna.
- Shiny has a 56.41% chance to appear, a 10.32% chance to yield a tech sheet, and an 11.11% chance for that tech sheet to be from Gehenna. This means that if shiny appears, it has a P(A∩B) = 1.15% chance to give you a gold Gehenna tech sheet in node 2.
- Metal appears 56.74% of the time, yields a gold tech sheet 10.22% of the time, and 11.11% of those gold tech sheets are for Gehenna. This means that if metal appears, it has a P(A∩B) = 1.14% to give you a gold Gehenna tech sheet in node 2.
- Platinum appears 18.32% of the time, yields a gold tech sheet 41.01% of the time, and 11.11% of those tech sheets are for Gehenna. This means that, if platinum appears, it has a P(A∩B) = 4.56% chance to yield a gold Gehenna tech sheet in node 2.
- Gehenna appears 2.32% of the time and yields a gold tech sheet 38.44% of the time. This means that, if Gehenna appears, it has a 38.44% chance to yield a gold Gehenna tech sheet in node 2.
A player seeking gold Gehenna tech sheets would have an optimal tag priority of: Gehenna > platinum > metal > shiny > all others. However, Gehenna only appears in node 2 in 2.32% of all crafts. Therefore, the actual chance of both seeing Gehenna appear and getting a gold Gehenna tech sheet is 0.89%. the actual chance of both seeing platinum appear and getting a gold Gehenna tech sheet is about 0.84%. The actual chance of both seeing metal appear and getting a gold Gehenna tech sheet is about 0.65%. The actual chance of both seeing shiny appear and getting a gold Gehenna tech sheet is about 0.65%. This is, of course, not adjusting appearance rates to account for the fact that this hypothetical sensei is selecting Gehenna over platinum, platinum over metal, and metal over shiny.
Then, some combination of ten gold items and four purple items are consumed to go to node 3, which has the following gold Gehenna tech sheet yielding tags: shiny, platinum, and Gehenna.
- Shiny has a 94.28% chance to appear, a 11.54% chance to yield a tech sheet, and an 11.11% chance for that tech sheet to be from Gehenna. This means that if shiny appears, it has a P(A∩B) = 1.28% chance to give you a gold Gehenna tech sheet in node 3.
- Platinum appears 36.92% of the time, yields a gold tech sheet 78.26% of the time, and 11.11% of those tech sheets are for Gehenna. This means that if shiny appears, it has a P(A∩B) = 8.69% chance to give you a gold Gehenna tech sheet in node 3.
- Gehenna appears 6.34% of the time and yields a gold tech sheet 68.95% of the time. This means that if Gehenna appears, it has a 68.95% chance to give you a gold Gehenna tech sheet in node 3.
Node 3 crafts multiple outputs depending on the rarity of the produced item. For example, if crafting gold Gehenna tech sheets, the base created number is 2 with a 50% chance to get 3.
A player seeking gold Gehenna tech sheets would have an optimal tag priority of: Gehenna > platinum > shiny. However, Gehenna only appears in node 3 in 6.34% of crafts. Therefore, the actual chance of both seeing Gehenna appear and getting a gold Gehenna tech sheet is 4.37%. The actual chance of both seeing platinum appear and getting a gold Gehenna tech sheet is about 3.2%. The actual chance of both seeing metal appear and getting a gold Gehenna tech sheet is about 1.21%. This is, of course, not adjusting appearance rates to account for the fact that this hypothetical sensei is selecting Gehenna over platinum and selecting platinum over shiny.
So the for the price of one keystone, some combination of forty gray items and twenty blue items, and some combination of ten gold items and four purple items, this Sensei has a roughly 2.3% chance to get a gold Gehenna tech sheet in node 1, a roughly 2.19% chance to get a gold Gehenna tech sheet in node 2, and a roughly 8.78% chance to get 2.5 gold Gehenna tech sheets in node 3.
Or, he could
- buy seven Gehenna tech sheets from the raid shop for seventy total assault coins
- buy seven Gehenna tech sheets from the raid shop for seventy advanced total assault coins
- buy seven Gehenna tech sheets from the grand assault shop for seventy grand assault coins
- buy seven Gehenna tech sheets from the grand assault shop for seventy advanced grand assault coins
- buy twenty-one advanced fusion keys from the joint firing drill shop for 168 firing drill coins and simply fuse selectors
There are dozens of BDs, tech sheets, and artifacts for sale in various shops. Do not waste your precious, limited keystones chasing a tiny chance to get one or two of an item that you need!
Q: Wow, that's a lot of words... Can you summarize the answer to the above question for me?
If you're on JP, keep a stockpile of materials ready for each school at all times.
If you're on global, plan which students you will build ahead of time.
Buy farmable shit in the game's many, many shops. Do not craft blu-rays, tech sheets, artifacts, XP clipboards, or weapon parts. Do craft gifts and furniture.
Q: "I'm a newfag. Should I use the Crafting Chamber?"
A: Unfortunately, the Crafting Chamber massacres your resources for measly returns, and the things worth crafting are meant as long term goals. I would recommend getting enough furniture to reach the comfort cap and then not crafting at all until you have a better grasp of the game. If you simply must craft, please read the full guide before unintentionally bricking yourself by using rare and valuable materials as fodder for the Crafting Chamber. As a friendly reminder, events, raids, and some quests give furniture. Also, many materials necessary for character skill upgrades are purchasable from various in-game shops by the dozens. These shops reset every month.
The Actual Guide
Crafting Chamber Overview
Basically, the Crafting Chamber is a system by which the player can convert excess materials into potentially useful items. However, the Crafting Chamber is unreliable. It requires an unfarmable material just to begin a craft and results are RNG based. The developers have seen fit, in their infinite wisdom, to allow players to utterly and unknowingly fuck themselves by allowing extremely valuable resources as viable inputs for node progression. And remember, the Crafting Chamber is entirely RNG. You could waste some valuable resources and not even get something nice in return.
If it's so expensive, why use it? Well, the crafting chamber gives two entirely unfarmable item types: furniture and gifts. Furniture up to the comfort cap is mostly advisable for new players. Those looking to create a great cafe will have to get into the uncomfortable minutiae of tag groups and crappy RNG. Gifts are consumed in utterly insane quantities and have many benefits for all types of players.
Despite there being great incentives to use the Crafting Chamber, the material loss cannot be overstated. In 2023, I recorded the fodder cost of 201 crafts. For precise quantities, here is a link to a screenshot album documenting each material used: https://imgur.com/a/hTlvmkT
Booster Tickets
Unfarmable, pure RNG drops from doing missions. Five are available in the Total Assault shop each month. One ticket will instantly complete one node of crafting or one node worth of fusing.
Q: Wait, you're saying it's expensive and unreliable, but you're telling me to use it to make certain things? Isn't that contradictory?
Yes. It's not so much that the crafting chamber is bad at making blu-rays, tech sheets, or artifacts, it's that the crafting chamber is unbelievably bad at making specific blu-rays, tech sheets, and artifacts. You have an initial resource investment to get a chance for tags that have a chance to give the specific item you want and some significant percentage of that percentage will be the results from the pool that aren't the thing you want because the factors controlled by tags are fairly broad.
Example: You want a purple Hyakkiyako blu-ray.
Tag | Chance to Appear | Chance to Create a Purple Quality Hyakkiyako Blu-Ray |
---|---|---|
Node 1 - Radiant tag | 11.99% | 0.2% |
Node 1 - Metal tag | 22.96% | 0.02% |
Node 1 - Copper tag | 2.73% | 0.9% |
Node 2 - Radiant tag | 10.71% | 0.2% |
Node 2 - Metal tag | 56.74% | 0.03% |
Node 2 - Copper tag | 1.31% | 1.6% |
Node 2 - Hyakkiyako tag | 2.32% | 0.89% |
Node 3 - Radiant tag | 58.64% | 0.3% |
Node 3 - Copper tag | 10.86% | 1.9% |
Node 3 - Hyakkiyako tag | 6.34% | 1.6% |
Now in this second example, you want gifts.
Tag | Chance to Appear | Chance to Create a Gift |
---|---|---|
Node 1 - Flower tag | 52.58% | 100% |
Node 1 - Shiny tag | 70.01% | 62.24% |
Node 2 - Flower tag | 29.92% | 100% |
Node 2 - Shiny tag | 56.41% | 43.63% |
Node 2 - Any Specific Flower Tag | 2.42% | 100% |
Node 3 - Radiant tag | 58.63% | 23.26% |
Node 3 - Flower tag | 55.94% | 100% |
Node 3 - Shiny tag | 94.28% | 19.23% |
That is why you're advised to make gifts or furniture. Furniture can be melded in the fusion chamber to get exactly the one you want, and gifts always work even when they are the wrong kind.
Will you consistently get the best gifts? No.
Will you always get gifts? No.
Will you fairly reliably get gifts at all? Yes, and this is critical because there are only a few ways to gain affection. Gifts are, by far, the most important.
Quick Crafting: Don't Fucking Do It
Yet another way the devs have devised to piss away your hard earned resources in the Crafting Chamber, Quick Crafting, ostensibly, is a time saving feature for those who have large stockpiles of keystones. Quick Crafting has two major problems.
First, Quick Crafting allows you to set a preferred tag per node. However, if that tag does not appear, the Quick Craft system will randomly pick another tag. This is an issue because multiple tags can potentially yield the item that you wish to create. For affection farmers, node 1 has two gift yielding tags: flower (100%) and shiny (62.24%). The casual, uninformed player would select flower in the Quick Crafting menu and consequently lose out on gifts in node 1 every time flower does not appear but shiny does. This is massively exacerbated in node 2, which has the lowest flower appearance rate, and node 3 where tags yield 2-3 items per craft.
The second problem with Quick Crafting is that it uses fodder in batches. Yes, you decide which fodder is used when you tune the Quick Crafting settings, but managing your resources such that they are not depleted would require you to repeatedly open the Quick Crafting menu and readjust those settings between most crafts.
Unlocking Nodes
Overview
When you start a craft, you are taken to the first node. Node 1 has a restricted set of tags but a low barrier to entry. To progress to the second node, you must select a tag from among the five randomly chosen options. If you choose to continue, you will need to fill the gauge with forty points worth of items. Filling the gauge will allow you access to node 2, which his a different set of tags than node 1. You can go from node 2 to node 3, but again, you must fill a gauge with forty points worth of fodder. Node 3 has different tags and, critically, different items within tags than the previous two nodes.
Why should you unlock nodes? The maximum number of crafts you can do is determined by the number of keystones and keystone fragments that you possess. An entirely free-to-play Sensei will earn nineteen keystones per week. A player willing to spend money will find themselves in possession of an entire ten extra keystones per month. This means that keystones are the primary limiting factor of all crafting, meaning that the player should maximize the number of items crafted. To put it in simpler terms, a player who crafts 19 times a week, but only goes to the first node will create nineteen items per week. A player who crafts nineteen time per week but goes to node three will create fifty-seven items per week and the items from node 2 and node 3 are potentially better than the items from node 1.
Keystones and Keystone Fragments
Keystone fragments are an entirely different story. Each roll on a gacha banner converts to one recruitment point. Unredeemed, recruitment points covert at a 1:1 ratio into keystone fragments when a banner ends. Ten keystone fragments are equivalent to one keystone.
So, keystones are a limited resource and are also the only way to begin a craft. Now, earlier I said, "The developers have seen fit, in their infinite wisdom, to allow players to utterly and unknowingly fuck themselves" and this is the first way they have you allowed you the honor. Since keystones and keystone fragments are the only way to begin crafting, they are the primary limiting factor of all crafting. However, unlocking node 2 and node 3 costs resources. Keystones and keystone fragments are valid material for unlocking nodes. Node 2 costs two full keystones or twenty keystone fragments. Node 3 costs five full keystones or fifty keystone fragments. Obviously, these would be much better used to start more crafts.
Do not use keystones or keystone fragments as node unlock fodder.
Efficiently Unlocking Node Two and Node Three
Both node 2 and node 3 have an internal gauge that must be filled to unlock them. This gauge is precisely forty points. Node 2 can accept gray, blue, gold, and purple items. Node 3 can accept only gold and purple items.
- Gray items fill one point of the gauge each.
- Blue items fill two points of the gauge each.
- Gold items fill four points of the gauge each.
- Purple items fill ten points of the gauge each.
- Furniture fills twice as many points as basic items, so a gold furniture piece fills eight points of gauge.
- Keystones fill twenty points of gauge. Don't use them.
- Keystone Fragments fill two points of gauge each. Don't use them.
Because node 2 can accept gray and blue items, it is much more efficient to spare your valuable gold and purple items here.
Node 3 can only accept gold and purple items.
Summary of node 2 fodder
- Use gray OOPArts, tech sheets, and blu-rays to unlock node 2.
- Use blue OOPArts, tech sheets, blu-rays, and duplicate/unwanted furniture to unlock node 2.
- Combinations of blue and gray items are fine.
Summary of node 3 fodder
- Use gold OOPArts, tech sheets, blu-rays, and duplicate/unwanted furniture to unlock node 3.
- Use purple OOPArts, tech sheets, blu-rays, and duplicate/unwanted furniture to unlock node 3.
- Combinations of gold and purple items are fine.
Premium Crafting Material
The in-game shop sells two crafting oriented packs. Both packs come with premium crafting material. Here's what those look like.
Very, very rarely, these are given out as rewards for login campaigns. Anyway, here's why I bring them up. Premium crafting material count as viable fodder for node 2 and node 3 unlocks. However, this is an incredible waste of resources because premium crafting material also counts as viable fodder for all, yes, ALL, fusion options. I will talk about fusion later in the guide, but for now:
Save all premium crafting material for use in the fusion menu.
Tips for Selecting Materials to Consume as Fodder in the Crafting Chamber
There are two considerations for selecting fodder to use in crafting. First, I highly, highly recommend that you plan which characters you will build ahead of time. For example, I stockpiled Abydos materials ahead of BHoshino and Kuroko's release on global. The second is to keep an arbitrary stockpile at all times. I am not currently expecting to build any Hyakkiyako characters, but I keep a large number of Hyakkiyako materials in my inventory at all times.
As for OOPArts, I keep arbitrary stockpiles of each kind. 1000 gray, 800 blue, 300 gold, 100 purple. If using an item would put me below these arbitrary thresholds, I move on to using a different item that is above the limit.
Remember that the limit break mechanic consumes large numbers of gray and blue items. Please plan you fodder usage according to which students you want to limit break, if any.
That said, some academies are underrepresented in-game. Shanhaijing, Arius, Abydos, and Valkyrie have comparatively fewer students so there is less pressure to keep big hoards of these schools' materials. Newer OOPArts tend to be safer to spend because fewer students use them.
Furniture? I don't know. Just use the non-unique stuff that you don't like, I guess. Or use dupes. It's up to you.
Tags
I highly recommend this resource for individual tag output rates: https://schaledb.com/crafting/
Each node in the crafting chamber will present you with five randomly chosen tags. Each tag has a different pool of items that it can potentially create. Later nodes have more interesting tags and later items pools have restricted or expanded item pools. This works in your favor.
Node 1 Tags
Tag | Quality | Result | Rate |
---|---|---|---|
Subtle | Gray Quality | Student XP, OOPArts, Tech Sheets, BDs, Weapon XP | 50.47% |
Brilliant | Blue Quality | Student XP, OOPArts, Tech Sheets, BDs, Weapon XP, Furniture | 51.66% |
Shiny | Gold Quality | Student XP, OOPArts, Tech Sheets, BDs, Weapon XP, Furniture, Gifts | 70.01% |
Radiant | Purple Quality | Student XP, OOPArts, Tech Sheets, BDs, Weapon XP, Furniture | 11.99% |
Metal | All Qualities | Student XP, OOPArts, Tech Sheets, BDs, Weapon XP | 81.9% |
Silver | All Qualities | Student XP | 52.03% |
Gold | All Qualities | OOPArts | 41.08% |
Platinum | All Qualities | Tech Sheets | 32.47% |
Copper | All Qualities | BDs | 2.73% |
Weapon Parts | All Qualities | Weapon XP | 2.73% |
Flower | Gold Quality | Gifts | 52.58% |
Colorful | Blue+ Quality | Furniture | 24.04% |
Furniture Set Tags | Blue+ Quality | Furniture from sets. | 1.55% Each |
Your actual chances of seeing valuable tags in node 1.
- Shiny appears in 70.01% of all node 1 tag sets.
- Flower appears in 52.58% of all node 1 tag sets.
Your chance of getting a gift from a node 1 shiny tag is 62.24%.
Your chance of getting a gift from a node 1 flower tag is 100%
Therefore, flower > shiny in node 1.
Node 2 Tags
Tag | Quality | Result | Rate |
---|---|---|---|
Brilliant | Blue Quality | Student XP, OOPArts, Tech Sheets, BDs, Weapon XP, Furniture | 58.38% |
Shiny | Gold Quality | Student XP, OOPArts, Tech Sheets, BDs, Weapon XP, Furniture, Gifts | 56.41% |
Radiant | Purple Quality | Student XP, OOPArts, Tech Sheets, BDs, Weapon XP, Furniture | 10.71% |
Metal | Blue+ Quality | Student XP, OOPArts, Tech Sheets, BDs, Weapon XP | 56.74% |
Silver | Blue+ Quality | Student XP | 29.82% |
Gold | Blue+ Quality | OOPArts | 20.82% |
Platinum | Blue+ Quality | Tech Sheets | 18.32% |
Copper | Blue+ Quality | BDs | 1.31% |
Weapon Parts | Blue+ Quality | Weapon XP | 1.31% |
Flower | Gold Quality | Gifts | 29.92% |
Colorful | Blue+ Quality | Furniture | 46.33% |
Furniture Set Tags | Blue+ Quality | Furniture from sets. | 3.43% Each |
Color Set Tags | Blue+ Quality | Furniture by type. | 7.54% Each |
Specific Flowers | Gold Quality | Gifts from restricted pools. | 2.42% Each |
Academy Tags | Blue+ Quality | BDs, Tech Sheets | 2.32% Each |
Your actual chances of seeing valuable tags in node 2.
- Shiny appears in 56.41% of all node 2 tag sets.
- Flower appears in 29.92% of all node 2 tag sets.
- Any single specific flower appears in 2.42% of all node 2 tag sets.
Additionally, node 2 has fourteen special flower tags. These are peony, morning glory, rose, tulip, cherry blossom, daffodil, zinnia, dandelion, lily, marigold, bellflower, magnolia, azalea, and jade blossom. Each special flower has a 0.41% chance to be selected and a 2.42% chance to appear across the five tag slots in node 2.
Your chance of getting a gift from a node 2 shiny tag is 43.63%.
Your chance of getting a gift from a node 2 flower tag is 100%.
Your chance of getting a gift from a node 2 specific flower tag is 100%, but the pools are limited.
Node 3 Tags
Tag | Quality | Result | Rate |
---|---|---|---|
Shiny | Gold Quality | Student XP, OOPArts, Tech Sheets, BDs, Weapon XP, Furniture, Gifts | 94.28% |
Radiant | Purple Quality | Student XP, OOPArts, Tech Sheets, BDs, Weapon XP, Furniture | 58.63% |
Silver | Gold+ Quality | Student XP | 55.01% |
Gold | Gold+ Quality | OOPArts | 40.77% |
Platinum | Gold+ Quality | Tech Sheets, Secret Tech Fragments | 36.92% |
Copper | Gold+ Quality | BDs | 10.86% |
Weapon Parts | Gold+ Quality | Weapon XP | 14.29% |
Flower | Gold+ Quality | Gifts | 55.94% |
Colorful | Gold+ Quality | Furniture | 67.01% |
Mystic | No Quality | Random eleph. | 5.53% |
Diamond | Purple Quality | Furniture by type. | 7.54% |
Abundance | No Quality | Credits | 1.87% |
Academy Tags | Gold+ Quality | Tech Sheets, BDs, Eleph | 6.34% Each |
A quick couple of notes about node 3,
- Node 3's radiant tag can create purple gifts.
- Node 3 crafts two items at base with a chance of creating three items.
- Node 3 cannot create blue items.
- If the item is gold quality, creates 2-3 items.
- If the item is purple quality, creates 1-2 items.
- If the item is eleph, creates 1-5 items.
Your actual chances of seeing valuable tags in node 3.
- Shiny appears in 94.28% of all node 3 tag sets.
- Radiant appears in 58.63% of all node 3 tag sets.
- Flower appears in 55.94% of all node 3 tag sets.
Therefore, flower > radiant > shiny > all others in node 3.
Your chance of getting a gift from a node 3 shiny tag is 19.23%. Yields 2-3 gifts.
Your chance of getting a gift from a node 3 flower tag is 100%. Yields 2-3 gold gifts or 1-2 purple gifts.
Your chance of getting a gift from a node 3 radiant tag is 23.26%, yields 1-2 purple gifts.
Node 2 Flower Optimization
All About Gifts
All (most) students have a list of preferred gifts. These come in multiple tiers:
Rarity | Neutral | Liked | Favorite | Loved |
---|---|---|---|---|
Gold | 20 | 40 | 60 | 80 |
Purple | - | 120 | 180 | 240 |
There are weird, very rare gifts that do not follow these rules.
- Red Bouquets, purchased from the premium shop
- Blue Bouquets, rarely given out by the developers for anniversaries or apologies
- Real life promotional gifts
- In-game collaborative gifts
- Commemorative gifts like the Nexon Anniversary tickets
Unfortunately, not all gift lists are created equal. Characters like Yuuka (Sportswear) have only a single liked gift. Characters like Mimori (Swimsuit) have three favorite and eleven liked gifts. Other characters like Mutsuki and Hanako (Swimsuit) have a tier above favorite that give even more affection. Then collab characters have no gift preferences at all.
So, optimizing your node 2 crafting goes like this. First, you need to select a student. We'll use Wakamo (Swimsuit) for this example. Find your student's preferred gifts. These are listed on multiple wikis and should be easy to find.
As we can see, Wakamo (Swimsuit) prefers the Stylish Comb, Teddy with Bow, and Summer Floaty. Since purple gift crafting outcomes cannot be influenced, we only care about the two gold gifts. Now I look at the specific flower groups and find which give the gifts that award more affection.
The jade blossom tag gives a Summer Floaty gift 100% of the time and the zinnia tag gives a Teddy Bear with Bow 20% of the time. Therefore, Wakamo (Swimsuit)'s optimal node 2 tags are:
Jade Blossom > Zinnia > Flower > any other flower > Shiny > all other tags
All Specific Flower Tags
All gifts within a pool have an equivalent chance to be crafted. For example, the peony tag has two gifts, so each gift has a 50% chance to be crafted.
Peony: Wavecat Pillow, Jellies Cushion
Morning Glory: Peroro Wheel, Ring Bit
Rose: A-Pods Pro, Gamegirl Color Replica
Tulip: Forbidden Love, Hitgirls Gaming Magazine, Gun, Charm, and Zeal, Extraordinary Cottontail Detective, Encyclopedia, Classical Poetry Anthology
Cherry Blossom: Cherry-Rose Lip Gloss, BB Cream, Military Camo Foundation Trio
Daffodil: Fine Cookie Set, MX-Ration C-Type Dessert Flavor, Matcha Ramune, Large Whole Cake
Zinnia: Astronomical Telescope, Cosplayer Coke-Bottle Glasses, Teddy Bear with Bow, 30-Color Paint Set, Brain Teaser Puzzle Cube
Dandelion: Buried Treasure Map, World's Most Useless Gadget, Extravagant Gilded Jar of Greed, Wind-Up Music Box
Lily: Movie Ticket, Luxury Buffet Ticket
Marigold: Cute Dishware Set
Bellflower: Potted Bug-Eating Plant
Magnolia: Embroidered Handkerchief
Azalea: Health Food Supplement
Jade Blossom: Summer Floaty
Fusion
Fusion Overview
The fusion mechanic is a significantly more efficient way to get an item that you need. Much like unlocking nodes in the Crafting Chamber, the Fusion Chamber has an internal point system, though the number of points needed and viable input fodder are highly variable. Critically, however, the Fusion Chamber's main draw is that it has the ability to create exactly the item you need.
Fusion Keys
Your ability to use the Fusion Chamber is limited by the number of fusion keys that you have in your possession.
Because fusion keys can become any item of the same quality, they are quite valuable. You can get fusion keys from the Firing Drill shop, Set/Chokmah level rewards, and from premium packages.
Premium Crafting Material and Fusion
If you have any premium crafting material from shops or rare handouts, save it for fusion. The reason being that premium crafting material is valid fodder for all fusion types. Want to make furniture selectors but don't have any spare purple furniture to melt? Premium crafting material works. You can also turn premium crafting material into gifts. Or blu-rays. Or tech sheets. You get the idea.
Fusing Items
Fusion, fundamentally, has two recipes types, raffle and selector.
- Raffle boxes cost less fodder and less keystones to create.
- Selector boxes cost more fodder and more keystones to create.
Earlier in the guide, I gave the hypothetical example of a sensei in need of seven gold Gehenna tech sheets. If this sensei were to go through the Crafting Chamber, he would be working with a very low return rate on his keystones. If this same sensei had already cleared out the materials from his raid shops, he could still get those seven gold tech sheets from the Fusion Chamber.
This is what it would cost him using the recipe Artifact Choice Box 3:
- Three gold fusion keys per selector
- Two gold tech sheets from any school per selector
- A total of twenty-one gold fusion keys and fourteen gold tech sheets for seven selectors
Of course, this is incredibly costly in terms of expended gold fusion keys and should be considered only if you don't care about affection, gifts, or furniture.
Fusing Gifts (Minmaxing Affection)
Because students have optimal gift preferences, crafting RNG mostly just yields twenty affection gold gifts. With the fusion chamber, a proactive sensei can take his stockpile of gold fusion keys and convert them into favored gifts. With most characters, you could think of each gold fusion key as being an additional twenty affection points.
The Gift Selector recipe is:
- One gold fusion key
- Two gold gifts
To begin, look up the favored gifts of the student you are working on. As explained in the All About Gifts section, gifts have base affection rates which are multiplied by how much a student likes that gift.
For this example, we will use Shigure. Find her favored gifts with google.
Then consult this gift efficacy chart.
Rarity | Neutral | Liked | Favorite | Loved |
---|---|---|---|---|
Gold | 20 | 40 | 60 | 80 |
Purple | - | 120 | 180 | 240 |
Now, to breakdown what this all means,
- Health Food Supplements are a gold gift.
- Encyclopedias are a gold gift.
- Nutrient-rich Multivitamin Jellies are a purple gift.
Purple gifts cannot be fused.
Gold gifts have a base affection rate of twenty. Purple gifts have a base affection rate of 120.
Shigure likes Encyclopedias. Therefore, Encyclopedias give Shigure forty affection.
Shigure favors Health Food Supplements. Therefore, Health Food Supplements give Shigure sixty affection.
Shigure favors Nutrient-rich Multivitamin Jellies, but Nutrient-rich Multivitamin Jellies are purple and cannot be fused.
Every other gold gift gives Shigure twenty affection.
Therefore, in this example, we only use gifts that would give Shigure twenty affection as fodder. We then use the gift selector to create Health Food Supplements. This is a net gain of twenty affection per gold fusion key.
Let's back it up with some math:
Normal gold gifts give Shigure twenty affection
Liked gold gifts give Shigure forty affection
Favored gold gifts give Shigure sixty affection
Input 1 | Input 2 | Keystones | Output |
---|---|---|---|
Neutral (20) | Neutral (20) | 1 | Health Food Supplements (60) |
Obviously, it would be pretty pointless to use a forty affection gift to make a sixty affection gift, so don't do that. If you get any gifts that your student likes but does not favor, simply give them to her immediately.
Some students have no favored gifts. I pray for those of you who like them.
Some students have "loved" gold gifts and get 80 affection from certain gifts.
Be sure to double check your student's gift favorability levels before making anything. I don't know if the vernacular for gift tiers is consistent across data publishers.
Afterword
I think that's everything. I'll update this as people tell me to kill myself or point out mistakes. Put "/bag/ crafting guide" somewhere in your post so I can find it. I'll check the archive when I remember.